And she said
“You a god-damn lie”
I ain’t mean to say that shit girl I was god-damn high
So we left the crib now we in the god-damn ride
She lookin’ god-damn fine
I wanted a bitch who was down to Earth
But she want the god-damn sky
After tons of requests for a video on how to prepare a needle, I have finally made one. I hope you guys enjoy! I do not promote the use of illicit drugs. Please be safe and responsible. Please read my disclaimer. Clickheretosubmitvideo requests. For further inquiry,click here.
Follow the 3-Poke Rule or 1 and Done Rule: Once you have used a needle 3 times, dispose of it. Open a new one. 1 and done, meaning 1 use and then dispose of it. It’s safest to open a new sharp for every use because needles begin to dull after even a single poke.
Tools for sterile needle preparation: sterile syringe, tourniquet, sterile water, sterile alcohol wipes, sterile bandaids, sterile spoon (cooker/stericup), cottons, biohazard disposal. _______________________________________________________________________ - Measure out the amount of crystal and put it in in your spoon (or stericup). Add roughly 20-30cc of water. - Cook the crystal in the water until it just begins to bubble. - Stir the shards in the warm water until they have all dissolved. Meth is water soluble. - *optional: Add 5-10cc’s (or one drop) of cold water to cool down the liquid. - Place a cotton ball in the center of the liquid. - Make sure the “eye of the needle” (the side of the needle point that has the hole) is facing down, pressing against the cotton. - Begin to pull the plunger back slowly at a 45° angle and the liquid will begin to pour in. - Once that has finished, flip the needle around with the tip facing the ceiling. - If there are remaining air bubbles, gently shake or flick the barrel until they are gone. - Slowly push the plunger to the top of the barrel. There should be no space. - Wipe the tip of the syringe off before you shoot. Most of the time there is residue that is left on top – that is the only reason doing a shot of meth should burn.
I admire addicts. In a world where everybody is waiting for some blind, random disaster or some sudden disease, the addict has the comfort of knowing what will most likely be waiting for him at the end of the road. He’s taken some sort of control of his ultimate fate and his addiction keeps the cause of his death from being total surprise.
After explaining the Taken Blight PE, I figured I would make a post about all the Public Events and their Heroic Triggers!
Public Events are the most rewarding activity in Destiny 2 currently outside of the Raid and Trials. They are quick, very accessible, and can reward handsomely. Each public event has a certain mechanic that triggers a Heroic event.
The Heroic event has a slightly better chance at rewarding better loot. It will give you a little bit more XP towards milestones, and give you more tokens for your Faction during a Faction Rally. They are very worth doing.
Even if you don’t “complete” the event, you are still awarded a participation token for that planet’s faction.
Pro-tip: If you “Rally the Flag”, you get a full super charge, abilities recharge, and full ammo for all your weapons.
The little drill. You must stand in close proximity of the Lander to capture it as you fight off waves of Cabal forces. Capturing the Lander within time completes the event*
There will be missiles raining down on you occasionally. You can see where they will be landing via the big, glowing (and painful) beams that will light up the ground. Don’t stand there.
Heroic Trigger: A Thresher ship will fly in to defend the Lander after a percentage of the capture has been met (or it could be a timing thing). Destroying the Thresher will trigger the Heroic Event in which a Cabal Colossus will drop down into the fight. The Thresher will make 2-3 rounds usually, so you have a few tries to shoot it down. Defeat the Colossus within time to complete the Event. Capturing the Lander no longer matters.
*As long as you are in the capture point, even if time has run out, you can still fully complete the event. It will not end at the timer. Just be sure not to leave the capture circle until you hit 100%.
The really big drill. Kill the three Psions that spawn plus the big Centurion within time to finish the event.
When the first Psion target dies, a dome will spawn around the Injection Rig that will remain for the rest of the event. The area inside of the dome will be ignited temporarily causing burning damage over time; the next Psion target will spawn after the area in the dome stops burning.
There are three Psions to kill. Once you kill all three, a Centurion Ultra will spawn. Killing him will end the event.
Heroic Trigger:The Injection Rig has three “levels” of vents you need to destroy. You will only have three attempts to destroy them. Ideally, you want to destroy at least one per burning phase but is possible to destroy two in one phase if you have enough Guardians shooting them. You will know when it is destroyed when you see it steaming. You only need to shoot at one per set of vents; each layer shares the damage. You have a very short amount of time to destroy these vents before they close back up.
When the first Psion target dies, the air around you will start burning after the dome goes down, and a set of vents on the top of the rig will open up. Destroy those vents. When the second Psion target dies, a set of vents in the middle part of the rig will open up; destroy those. Finally, when the third Psion dies, there is ONE vent at the bottom of the rig (you will find it “underneath” the “body” of the rig; it’s the part that is digging into the ground). Destroying that vent will cause the Heroic event to trigger. All you need to do is kill the Centurion like normal to complete the event.
I believe this event only happens on the moon, Titan. When the event starts, two wizards (and a whole lot of Thrall and other ads) will come out of the doors; one left and one right. They will have shields that protect them from damage. Standing on the plates located in the room will take down their shields; the left plate taking down the left wizard’s shield, the right plate taking down the right wizard’s shield. Kill these Wizards; stepping off the plate will make their shield come back after a few seconds.
When these wizards are dead, a portal will open up. You don’t HAVE to stand on the plates at this point. After a few waves of hungry thrall, another Wizard will spawn through the portal. Killing this Wizard will end the event.
Heroic Trigger: When you spawn and kill the first two wizards, stay on your plates longer than usual. At the top of the two totems (the “frames” of the portal) is a crystal on either side. These Crystals will have shields on them that will go away when the plates are charged on either side (left crystal for left plate, right crystal for right plate). Shooting and destroying the Crystals will cause the portal to destabilize and spawn an axe-wielding Knight (think Alak-Hul, the Darkblade in TTK). Killing this Knight will end the event.
Fallen Supplies (Spider Walker)
Everyone is probably familiar with this one already. When the event starts, a Skiff will drop in a Captain and a few other Fallen ads. Killing the Captain will trigger the Fallen Walker to drop in from a Skiff (watch out for this). Shooting the Walker’s legs will cause it to be stunned for a good amount of time which exposes its core. Shooting the core does a lot of damage! You will probably repeat this 2 or 3 more times! Killing the Walker will end the event. Simple and easy!
Heroic Trigger: Probably the easiest to understand out of all public events. When the Walker is stunned, he will drop three spheres of Arc energy. Pick up these spheres and take them to the nearby consoles that are keeping those awesome Scorch Cannons** hostage. Deactivating both of them will bring down the barrier. Rinse and repeat for the other two set of consoles. When all three sets of Scorch Cannons have been unlocked, it will trigger a second Walker to drop in from a Skiff (again, watch out for this). Destroying the second walker will end the event.
**I have seen many times during this event that players will not hold down the charge for the Scorch Cannon. I assume these players are new, forgot, or stopped playing before House of Wolves (or just plain don’t care). When you hold down the trigger after firing a Scorch Cannon, the projectile will CHARGE UP several times, causing more damage to the target and everything around it.
Ether Supply (Excavation Crews)
Another very common and easy event! When this event starts, a group of Fallen Excavators plus other fallen ads will spawn, mostly compiled of Wretches and Marauders.
You must kill four of the Excavators to proceed to the next wave of them. The first three will spawn as soon as they drill spawns, the fourth Excavator will be a Captain that will arrive after the first three Excavators are dead. Killing the Captain will progress you to the next wave located elsewhere on the map. You must do this three times! Upon the third completion, you will have completed the event!
Heroic Trigger: After killing a few of the Excavators, a tiny “drill” will appear off the side usually between two of the “wall” like structures that spawn with the glimmer drill. It’s a smallish object that looks it is sucking in Glimmer. Destroy this drill before killing the fourth Excavator! You don’t NEED to but it would make it easier for you later.*** When you destroy all three drills, this will cause the heroic event to trigger.
This will cause the bigger Glimmer drill to crash and burn (do not stand too close when it does this). Now you have to stand ontop of a pile of Glimmer and capture it. The only real threat is an Ultra Wretch Captain. This captain does not NEED to be defeated to finish the event, but his death would make things a lot easier. Once the capture hits 100% before time runs out, the event will end.****
***If you kill the Excavator Captain before destroying the tiny drill, it will disappear to the next location but will not forfeit a Heroic trigger. When you move on to the next Excavation Site, two drills will spawn that need to be destroyed. And if you didn’t destroy the two drills at the second site, the third site will have three drills. Or if you destroyed one at the second site but not the other, the third site will still have two drills that need to be destroyed. As long as these all three drills are destroyed before the death of the final Excavation Captain, you can still do the Heroic version.
****Like the Cabal Lander event, as long as you are alive in the capture point even after the timer expires, the event will not end until you either leave the circle or hit 100%
Ether Supply (Fallen Servitor)
Shooting or getting close to the Servitor will trigger the event! This event is pretty straightforward: shoot the Servitor until it is dead within the time limit. Every once in a while, out of spite, the Servitor will teleport you randomly somewhere close by, sometimes out of the battle. Additionally, a smaller Servitor will occasionally spawn that protects the bigger Servitor from damage. Destroy the small Servitor to get rid of this invulnerability.
Heroic Trigger: You might trigger this accidentally while fighting the giant Servitor. When it spawns three smaller Servitors at the same time, destroying all three before they disappear will trigger the Heroic event.
When this happens, he will be a very angry ball that will teleport you very high in the air. He is also a little tougher so damage won’t be as great as before! Killing the Servitor before time runs out will complete the event.
Probably the most annoying public event of them all. When the Giant Taken Blight is formed, it will spawn Blight domes. Shooting the Blight inside the center of the dome will bring down the dome. Killing Taken forces will decrease the bigger Blight’s integrity. You need to bring down the integrity to zero before the timer runs out. When it reaches 0% it will teleport elsewhere on the map and reset the timer. You need to do this a total of three times, and the event will end!
Heroic Trigger: Easily the least known. I’m just gonna copy what I posted earlier…. The Blight domes that spawn (the ones that spawn with the enemies) will give you a buff if you enter it and then leave. This short buff will let you damage the BIG blight. Do enough damage, the Heroic will trigger and a Taken Ultra will spawn. Kill the Ultra before time runs out to complete the event!
Now, you don’t need to “kill” the big blight before the timer runs out on the first or second cycle. You have at least three chances to do enough damage. If you are running low on time during your first or second cycle, kill the enemies and move on. This will refresh the timer! It is almost impossible to do it by yourself, almost. (I hear through the grapevine that Wardcliff Coil will help with solo attempts).
Not much has changed with this event since Destiny 1. You must stop waves of Vex from reaching the Conflux. Vex that have reached the Conflux have a handful of seconds before they integrate with it. You can still kill them before it counts off your total remaining integrations. Unlike Destiny 1, you can still get max rewards even if a few get by you! As long as 10 do not integrate, you are fine!
Heroic Trigger: If you look at the Conflux you are protecting, there are three trails of light coming out of it. Following those trails will lead you to a capture point (it might be hidden, getting close will reveal it). Capture all three points will trigger the Heroic event. The ending is the same: protect the Conflux from integrations until the timer has run out.
Chaos. Everywhere. More Vex will spawn and they just keep coming, a Hyrda Ultra will spawn, and two Cyclops will spawn. Cyclops should be dealt with quickly. Chaos.