So I jumped on a bandwagon with out knowing it. After finishing these I went on tumbler and found at least eight other designs for a dawn Lycanroc. I tried to change as much as possible but still stay a bit with the old one (a bigger poofy tail was definitely necessary), but it still feels unoriginal. Despite that it still works as just a special midnight lycanroc and i think I might use her as a character.
443-CESTAR [Cetus-Star] -Dragon/Dark -The Night Time pokemon -Ability: Pressure/Magnet Pull - Super Luck(HA) -Dex: “This pokemon is beleived to come from outterspace, often arriving to earth on meteorites. Their bodies are made of compressed stardust, this make their bodies soft and maleable” -Moveset: -Bite -Twister -Wish -Swift
–>Evolves at lv. 28<–
444-HYDRALAX [Hydra-Galaxy] -Dragon/Dark -The Space Drifter Pokemon -Ability: Pressure/Magnet Pull - Super Luck(HA) -Dex: “This pokemon travel trough the outter space in small groups, swimming in the void thanks to their natural ability to manipulate gravity around them. They will feed on metal scrap left by satellites and ships and sometimes they will approach space stations with curiosity” -Moveset: -Zen Headbutt -Dragon Breath -Gravity -Moonlight
–>Evolves at lv. 55<–
445-COSTELADON [Constellation-Ladon] -Dragon/Dark -The Nebula Pokemon -Ability: Pressure/Magnet Pull - Super Luck(HA) -Dex: “This pokemon is often found residing in metal nest made out of space debris that they gather with, in some cases with magnetic attraction. This Pokemon is composed of star pieces and spacial residue, all united by a great gravitation force this pokemon is able to control.” -Moveset: -Sig. Move: Graviton “The user hits its foe with blow of concentrated gravity, smashing them against the ground. If the foe is flying up or floating with levitate this move power doubles and the foe will be left vulnerable to ground-type moves for this turn” Type: Dark PP: 10 (max 16) Power: 75 Accuracy: 90% -Draco Meteor -Dark Pulse -Cosmic Power
Hey guys, Game Director Evan Starr here, with a blogpost/update about Pokémon Ethereal Gates! We’re going to be posting development blogs from time to time because we love sharing with you guys.
But first, I’d like to tell you a story.
I started playing Pokémon in Gen 2. The first shiny I ever caught was in Ruby version, and it was a Numel. Unfortunately, I lost my Ruby cartridge before I was able to trade it up through the generations. I didn’t catch a shiny in Gen 4, or in Gen 5.
Then in Gen 6, with the easier breeding mechanics, I was able to start breeding competitive shiny Pokémon to use over WiFi and in tournaments. My first one is my shiny Charizard, called Zippo and… well… Zippo is bae. I was able to get Zippo because of the Masuda method, the shiny charm, and the Destiny Knot as well. What I will say is that it was a lot of work, but all that hard work was worth it!
Anyway, all of this stuff has factored into our decision as to what to set the shiny rate at for Ethereal Gates. In order for people to continue to feel the joy of getting shinies without needing a shiny charm or Masuda Method, while at the same time keeping them rare, we’ve landed on a number for our shiny rate.
In Pokémon Ethereal Gates, the chances of finding a shiny Pokémon will be 1/1024, which is 8 times the base rate from most Pokémon games. This may seem as though it is a huge jump, but in actuality, we think that this shiny rate strikes the perfect balance between keeping shiny Pokémon special/rare, while allowing people the joy of finding their own special Shiny Pokémon… plus we want you to see their amazing designs!
We hope to see a bunch of people finding shiny Pokémon in the game… I found one in playtesting recently and it was absolutely exhilarating! I hope you guys can get that feeling too!
Warmest Regards, Evan (Game Director)
P.S. (Only finding ONE with the amount of playtesting I’ve done is either a testament to setting the rate perfectly, or my terrible luck. Can’t tell which is which.)