shadow64 replied to your post: That “article” about gaming’s issues strikes me as being extremely poorly written for so many reasons that I’m not even going to bother to write them down. I’m very tempted to write a rebuttal like my article about people who bitch about piracy, but for now I just wanted to say that article is pretty ignorant since it only cites around 10 games and internally makes a bunch jokes about the very things it is “against.” Woof.

If you take a look at most of the comments under the article you’ll note just how many gamers are familiar with the titles he did write about and correct him. The truth is that the article is inflammatory and pretty much nothing else. :(

I’m sure plenty of fans wrote back to defend specific games. People tend to have something to say whenever a person speaks up against sexism and racism in any medium. No one likes feeling culpable. Perhaps instead of trying to discredit the points the writer made, those commenters could have taken a moment to reflect on negative stereotypes in games and become more mindful of what they consume.

I went ahead and looked at some of the comments.

One common point is that Bioware was the wrong company to point fingers at because they aren’t as bad in terms of stereotyping as other companies. But does that somehow remove their culpability when they do screw up? Sargent specifically makes the point that Bioware tries more than most other developers. Trying is OK, but unless you’re hitting the target, no one genuinely benefits.

The defense of RE:5 I saw was, “Aah, RE:5. Orphan Bastard Child of the series. I pity you.” So fans didn’t like the game very much. That doesn’t un-produce the game. You can’t ignore a piece of canon just because you don’t enjoy it. The game either exists, or it doesn’t. Ignoring it doesn’t fix the fact that it was grievously mishandled.

A Call of Duty player lends his support for designing masses of extras as solitary races by saying, “I actually preferred the maps where it was the African Guerrillas against the white special forces, even when I was playing as an African Guerrilla, just because it made it easier to tell who the enemy was and reduced my prolific team killing.” So he freely admits that making the game easier is reason enough to defend in-game NPC segregation, even in extremely racist and problematic story arcs.

I really like that commenter that wrote in to say how dumb it was of RE:5 to not just make the protagonist Black. It’d be much less problematic for that story, and a great chance to introduce an all-too-rare protagonist of color.

There are thousands more comments, but I want to wrap up this conversation. Some commenters honestly had good points defending specific games, but the fact that they’d use their energy to shout down and bury a conversation about  making video games representative of all players and creating empowering minority characters, as opposed to demanding positive changes in this industry, proves J.F. Sargent’s point that gaming culture is pretty fucked up and ignorant, and is all too willing to cling to an outdated status quo. 

To those of you following: please don’t subject yourself to the comments section. Most of it is dudebros complaining about the world being “too PC” and offering such mind-expanding pearls of wisdom as, “I just wish people would realize that saying "sexism is bad” is at once true, trite, and INTENSELY boring.“

This is the state of gaming culture today and I am not OK with that.