I’ve been wanting to draw some of my Alecani characters as humans for a long time, so I finally did!  Here’s Nym (left) and Shadow (right).  I imagine if Alecani were humans, shaving the side of their heads might be a popular hair style.  Sort of emulated their feather crest a bit.  Also it looks cool.  >_>

Nym - http://katiehofgard.deviantart.com/art/Nym-Character-Design-582944549

Shadow - http://katiehofgard.deviantart.com/art/Shadow-s-Room-603642769

Inspired Encounter #19

imade credit: Menterart

(Thank you, Menterart for the submitted artwork! Sorry I was late to finish this but between Inktober and work I haven’t had much time to brew!)

Sibillon was a psion who attempted to become a Psion Uncarnate, shedding his mortal form to become a perfect, disembodied mental force. However, his process was misguided, as he inadvertently transformed himself into a shadowy vestige of his former self. He still can access several of his powers, but he has lost parts of his memory preventing him for reaching his full potential in this form. Not to mention his newfound hunger for psionic energy.

To sate his hunger, he emerges from the shambled remains of his tower each night and floats to the nearby village to prey on those wandering alone. Most victims barely remember being attacked thanks to his Suggestion ability that he uses to lure them into his chilling caress. If anyone sees him or tries to run, he will use either his Death Urge or Psychic Crush abilities to stop them in their tracks. He uses these abilities sparingly as they are draining on his well of psionic energy that keeps his spectral form together. Even so, wisps of shadow seem to shed and spill from his body, forcing him to return to his tower to recover each dawn.

Sibillon, the Psychic Wraith (CR 7)

Medium Undead, lawful evil

AC: 15, HP: 90, Speed: 60 ft. fly

STR 11; DEX 14; CON 9; INT 16; WIS 10; CHA 13

Saving Throws: WIS +6, CHA +8

Skills: Perception +3

Resistances: Acid, Cold, Fire, Lightning, Thunder, nonmagical nonsilvered weapon damage. 

Immunities: Necrotic, Poison, charmed, exhausted, grappled, paralyzed, petrified, poisoned, prone, restrained

Vulnerabilities: Radiant

Senses: Darkvision 60 ft.

Sunlight Sensitivity: while in sunlight, Sibillon has disadvantage on attack rolls, and Perception checks relying on sight.

Incorporeal Movement: Sibillon can move through other creatures and objects as if they were difficult terrain. He takes 1d10 force damage if he ends his turn inside on object.


  • Mind Drain: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (3d10+4) Psychic damage. The target must succeed on a DC 15 WIS saving throw or its INT score is reduced by 1d3. This drain heals at a rate of 1 point per day. If the creature is reduced to 0 INT in this way, the creature falls into a coma and transforms into a wraith under Sibillon’s control 1 minute later. Sibillon can learn one fact of his choice about the creature each time the creature fails their saving throw against his Mind Drain attack.
  • Concussive Blast: Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 23 (4d8+4) force damage.
  • Suggestion: 2/day. WIS save DC 15. As the Suggestion spell, except that it may affect up to three targets with the same suggestion.
  • Psychic Crush: 1/day. CHA save DC 15. Targets one creature. If the targets fails their saving throw, they are reduced to 0 HP and begins dying. If they are treated or recover naturally, they regain all the HP they had the turn before this ability was used. This effect requires Sibillon’s concentration.
  • Death Urge: 1/day. WIS save DC 15. Targets one creature. On a failed saving throw, the creature is consumed with an irresistible compulsion to commit suicide, and finds the quickest way possible to do so. They can use their Insight skill if they have several options to determine what they believe would be the most efficient way to do so, whether they jump off a nearby cliff or stab themselves with a dagger. The creature can make a save each round to end the effect. If they are reduced to 0 HP before the effect ends, the effect ends prematurely. Otherwise, this effect persists for 1 minute using Sibillon’s concentration.

Runner by Zalman Shklyar
Via Flickr:
Umag, Chrovatia. 2016