made a hallway connected to luna’s room, which leads to the remainder of the house (which currently doesn’t exist). this is also the first time i’ve checked interactions with the shadow and more than one light source, and it worked surprisingly well.

this is also the first in-game appearance of selena, luna’s older sister.

also lightly featured is the new grounded traction system; you will slide a bit when stopping, and take a bit to turn around when running. crouching will still stop you on a dime.

In the process of redoing the entire shadow generation process; originally the game would do some fairly basic trig and then end up with… a line. The thing about that is that the line was locked to the level of the ground objects, couldn’t really be bent/cut off, etc. And I hadn’t even begun to think about how it could be done on ceilings and walls… without completely redoing how the shadow was made.

So after a few days’ work, the new system is kind of presentable. For the most common case (light shining from above, no slope/walls) it works pretty much identically, but the other cases still need to be worked out (though I have notable progress on light shining from below, e.g. the shadow casts onto a ceiling).
The shadow is now represented by a series of individual pixel objects, who roughly tag along with each other to figure out their positions. These are created and destroyed as the shadow gets longer and shorter, and there are additionally two separate objects for the starting and ending pixels of the shadow (these are the green and red pixels on either end of the shadow). The starting pixel stores variables such as the shadow’s length and offset, while the ending pixel is used to determine the position of the Active Shadow.

There is also a line which is locked to the center of the light source and aims through Luna’s head, which checks for collisions with the pixels and cuts the shadow short when the pixels are raised along slopes. I had to basically rip the code out from individual objects and throw it all into a single script to make sure everything happened in the right order before each frame updated.


Energy: Projective
Planet: Mars
Element: Fire
Deity: Selene
Associated Stones: Quartz Crystal, Holey Stones
Associated Metals: Lodestone, Meteorite
Powers: Protection, Defensive Magic, Strength, Healing, Grounding, Return of Stolen Goods

Magical/Ritual Lore:

Because iron is seldom found in pure form except in meteorites, the earliest iron available for use by humans was obtained from these strange celestial objects. Meteorites, which were observed falling from the heavens, were used to make simple tools, supplementing bone and stone implements by earlier humans.

Throughout most of the world, humans eventually learned how to remove iron from its ore, which made it available for wider use.

Once this occurred, it was soon limited to purely physical applications and was restricted in magic and religion. In ancient Greece, for example, no iron was brought into the temples. Roman priests could not be shaved or scraped with iron during bodily cleansing.

Ireland, Scotland, Finland, China, Korea, India, and other countries have severe taboos against iron. Again and again in ancient rituals fire was made without iron, altars built without its use, and magical rituals performed only after divesting the body of all traces of the metal.

Herbs were usually collected with non-iron knives, owing to the belief that the vibrations of this metal would “jam” or “confuse” the herb’s energies.

The Hindus once believed that the use of iron in buildings would spread epidemics, and, even to this day, a gift of iron in any form is thought by some to be unlucky.

However, iron did have its place in magic. Specifically, it was worn or used in protective rituals. Its powerful, projective vibrations were thought to be feared by demons, ghosts, fairies, genii and other fantastic creatures.

In China, dragons were thought to fear iron. When rain was needed, pieces of the metal were thrown into “dragon pools” to upset the creatures and send them into the sky in the form of rain clouds.

In old Scotland, iron was used to avert danger when a death had occurred in the house. Iron nails or knitting needles were thrust into every item of food-cheese, grain, meat and so on-to act as a lightning rod, attracting the confusing vibrations that death may arouse

within the living and thus sparing the food of possible contamination.

Classical Romans drove nails into their house walls to preserve their health, especially during times of plague.

Because of its protective effects iron was sometimes thought, conversely, to be sacred, and thieves in ancient Ireland wouldn’t dare to steal it.

Magical Uses:

Iron-pure projective power, active, seeking, blinding, confusing, guarding.

For heavy protection, place small pieces of iron in each room of the house or bury at the four comers of your property. In earlier times, iron fences were sometimes used to halt the flow of negativity into the home.

During protective or defensive magic, wear an iron ring engraved with the symbol of Mars. Or, obtain a three-inch thick white candle and eight old iron nails. Warm the nails by a fire (or in a red candle's flame), then thrust each into the white candle in a random pattern. Light the nail-studded candle and visualize yourself as guarded, protected, secure.

Wearing iron or carrying a small piece of this metal enhances physical strength and is an excellent talisman for athletes.

Iron is also used during healing rituals. A small piece is placed beneath the pillow at night. This was originally done to scare away the "demons" that had caused the disease but can be thought of as strengthening the body’s ability to heal itself.

Iron rings or bracelets are worn to draw out illnesses from the body. This dates back to at least ancient Roman times.

A curious ritual from Germany to cure toothache: Pour oil onto a piece of heated iron. The fumes which rise from the iron will act on the problem.

In old Scotland, healing stones-quartz crystals or holey stones were kept in iron boxes to guard against supernatural creatures who might steal them.

Iron is also worn for grounding, for closing down the psychic centers, and for impeding the flow of energy from the body. This, of course, isn’t the best during magical ritual but is fine when the subject is under psychic or emotional attack, is physically depleted or wishes to focus on physical matters.

Iron horseshoes and the nails that attach them to the hooves are ancient magical tools. They might have first been used in ancient Greece, where they were called seluna and were associated with the Moon and the goddess Selene.

A horseshoe hung in the home over the front door confers protection.

While theories differ as to the “proper” way to hang the horseshoe, I always place it points up. Ideally, it is to be nailed with three of its original nails.

An old iron horseshoe nail is sometimes bent into a ring (if you can find one long enough) and worn for luck and healing.

If you have had something stolen from you and have a fireplace handy, try this spell. Take a horseshoe nail that you’ve found by chance. Drive this into the fireplace, visualizing the stolen object returning to your home. It is done.

There are still magicians and Wiccans who remove all traces of iron from their bodies before working magic, but this custom is fading into oblivion.

ChaoticFenrir’s beautiful werewolf OC, Seluna! I think I made her a wee bit too girly looking and I’m not sure how I feel about the ears/tail, but I’m sort of happy with this otherwise.

After I’d shaded the clothes I decided they looked boring and that I should splatter blood all over them, but my brushes weren’t cooperating so I sorta gave up trying to make it look realistic… xD and lol@my backgrounds

She was lovely to draw though. <3