selected retailers

Fire Emblem Echoes: Shadows of Valentia Limited Edition bundle revealed for North America

Fire Emblem Echoes: Shadows of Valentia is receiving a Limited Edition Bundle in North America, Nintendo has announced. Along with a copy of the game, it includes a hardcover Valentia Artbook, Sound Selection CD, Pin Set depicting characters Alm, Celica and Marth, and and a reversible cover sheet that looks like the packaging for the original Famicom game this new one is based on.

The Fire Emblem Echoes: Shadows of Valentia Limited Edition bundle will be sold at select retailers for $59.99. It will be available on May 19.


Visvim AW16 SENSE Magazine Preview

As usual, Japanese SENSE Magazine previews the upcoming collection from Visvim through a curated editorial, this time around featuring some flat shots highlights along with looks. Enjoy the small glimpse above and keep an eye out for the first drops at selected retailers.

Hugo Boss & design collective Karl Diebitsch and Walter Heck Unveil Their Second Drop for 1941 Fall/Winter 

How is zis velour so luxurious? 

By Arthur Autisimo · Dec 12, 1941 in Fashion ·

After teasing its latest collaboration the last few days, Boss, Diebitsch & Heck have unveiled their second Holiday 1941 drop. True to the brand’s form, Hugo Boss latest offering continues to explore classic ’30s sportswear from a strictly European perspective, translating essential 20th-century designs to give them a contemporary sensibility. The Diebitsch x Heck collaboration this time around includes a boiled wool greatcoat with patch pockets and the Metzingen based milspo imprint’s take on the visor cap. The cap features a Primeknit upper with woven panel details over a concealed sock-fit construction and welded translucent structural overlays. Accented by Dietitsch’s signature TPU logos and regalia and finished atop the Heck classic brim design with Torsion crown technology. (Belt with shoulder-strap not part of the drop.)

The Hugo Boss by Dietisch x Heck Fall/Winter 1941 second drop will be available at select retailers and via mail-order December 16.


Pharrell x Adidas Jacquard Pack

Creative genious Pharrell Williams is a paramount reference when it comes to music and style. Throughout the years he teamed up with several brands to infuse his unique aesthetic on an array of products and Adidas made the cut. His latest collaboration delivers a jacquard theme to the Stan Smith mid and matching backpacks. 

The pack will be available this December at Adidas Originals flagship stores and select retailers.


Tomorrow @vans and Alltimers bring space-age vision to the Old Skool Sport Pro, taking the skateboarding staple into the VIP Lounge with an all mesh execution, accented with cotton webbing and reflective binding.

Available at select Vans Pro Skate retailers worldwide & on June 24, the new Vans Old Skool Sport Pro capsule by Alltimers features:

-Full mesh uppers
-Full mesh linings
-Lateral Duracap underlays for durability
-Custom ghillie lacing system sandwiched between the mesh
-Custom Webbing Tongue and heel pulls
-Reflective binding detail
-Vans Ultracush HD footbeds w/ custom artwork

Visit to find authorized dealers near you.


New from MYKITA / DAMIR DOMA: SIRU. The ultra-fine construction of sunglasses SIRU is the most delicate incarnation of the layered MYKITA/DAMIR DOMA concept yet. Available from today at all MYKITA Shops, the MYKITA E-Shop at and selected retailers worldwide.

Hit me with those laser beams! This summer Vans and Alltimers come together to debut the latest evolution of the Old Skool, to introduce the all-new Old Skool Sport Pro featuring full mesh uppers.

Available at select Vans Pro Skate retailers worldwide and this Saturday, June 24. Visit to find authorized dealers near you.


Art Comes First - SS17 Preview

By now, creative masterminds Sam Lambert and Shakah Maidoh need no introductions. Founders of Art Comes First, a paramount collective that joins some of the most brilliant alternative creatives in fashion, the London based duo continuously push the boundaries of conventionalism. Their trademark punk tailoring approach to fashion, delivers some of the most exclusive and innovative garments around, reinventing them through extensive customisation. Besides an array of collaborations with renowned designers and brands, their own label materialises the unique vision and style that earned them a place among the most stylish personalities on the planet.

For SS17, the collection delivers a wide range of accessories and personalised garments, from iconic leather biker jackets, to kimonos, distressed tees and deconstructed tailored pieces. If the unique design wasn’t enough to make them that more coveted and exclusive, the limited runs available only at select retailers further contribute to the cult status of ACF.

Miguel Amaral Vieira

Akiba’s Beat - Localization Blog #1 - Voiceover Special!

All right. So! Guessing you’ve all heard the news by now, but indeed, it’s true: Akiba’s Beat…

(1) …not only is getting a dub, but has already been fully dubbed with English-language voices!

(2) …is going to feature the original Japanese voices too, because choice is always a good thing. (Even though the Vita card can’t fit both language tracks, so we’re going to have to offer the Japanese voices as free DLC – and we’ll be providing more info on just how big a download that’ll be when we find out ourselves!) ((The PS4 version will have the Japanese voices on-disc, though, so no worries there.))

(3) …is going to have a special surprise in store for those who preorder. More on that below!

So, yes, Akiba’s Beat *will* have an English dub. Believe you me, I’ve been living and breathing this English dub for the last several months. There are nearly 22,000 voice files which have been recorded, spanning over 180 different roles, and they’re still being listened through and processed. (Or they were when this was originally written, anyway; they’re pretty much done now, save for some final tweaking.)

Does that number seem high to you? It probably should – our biggest voice project prior to Akiba’s Beat (that being Trails of Cold Steel II) had somewhere in the vicinity of 12,000 voiced lines. Akiba’s Beat very nearly doubles that, making it the single most massive voiceover undertaking in the entire history of XSEED Games – an honor which seems to keep getting passed between the Akiba’s and Trails series, since our biggest voiceover project prior to Cold Steel II was Cold Steel I, and our biggest voiceover project prior to that was Akiba’s Trip: Undead & Undressed!

As you might imagine, all that recording was pretty exhausting, but it turned out beautifully in the end, with one of the most diverse casts we’ve ever featured in any video game. We actually had numerous actors fly in from Texas to record for us (which they seemed happy to do, on account of recording partially taking place during the hottest time of summer!), resulting in a pretty great mixture of LA and Texas talent that helps keep the game sounding fresh the whole way through.

Our lead character, Asahi Tachibana, is voiced by the first of our Texas actors: Mr. Anime himself, Chris Patton – a man who’s done only a select few video game voices in his day, but who has now played a lead protagonist with ~5,700 lines, making this among his largest roles to date. Auditioned partially because he voiced a similar role in the anime “Welcome to the NHK,” Chris delivered a knockout performance that exceeded our expectations, adding a touch of snark and a heaping tablespoon of genuine heart to his every read. By the end of his three weeks in the studio with us, he pretty much WAS Asahi Tachibana – he’d gotten the role down so thoroughly pat that he was regularly breaking 120 lines recorded per hour, simply because his reads were so perfect the first time around that retakes were basically redundant.

The game’s female lead, Saki Hoshino, was voiced by the ever-talented Erica Mendez, whom my coworker Kris kind of wanted to voice her as if she truly believed she were Batman, whereas I was thinking more along the lines of Daphne Blake from Scooby-Doo. What we got was somewhere in the middle, and it’s pretty much perfect – as in, not only perfectly matched with the character’s personality, but also with her Japanese voice, as no other character in our entire dub cast sounds as much like a 1:1 analogue to her Japanese counterpart. It’s honestly kind of eerie how close the two voices are – especially considering we started recording before we’d actually heard the game’s Japanese voices, so this happened entirely by chance!

The next main cast member on the roster was Riyu Momose, a.k.a. Mippity-Mop, the 14-year-old bunny-themed idol singer. We once again called upon Texas for this voice, casting the wonderfully talented Tia Ballard, who delivered a very sweet, wholesome performance that sounds every bit as precious as the character she played. The other Texans all told us that Tia is pretty much renowned for being as close to a real-life Disney princess as you can get, and… yeah, when we finally met her at the studio, that assessment proved entirely apt! She was a pleasure to work with, and I can’t imagine anyone will be disappointed with the results.

Next in the male cast was the role of Yamato Hongo, the party’s whipping boy. His whole deal is that he’s “secretly” an emo anime otaku – by which I mean, it’s plainly obvious for everyone to see, but he firmly denies it, so every other character just CONSTANTLY rips into him. Robbie Daymond took up the mantle, and brought the perfect amount of pure smuggy assness to his performance, bringing Yamato to life in ways we never thought possible. You can look forward to an excellent card-game battle scene with him that was basically played (expertly) as the nerdiest Yu-Gi-Oh match imaginable. An amazing performance all around from a very talented actor!

Moving right along, the role of the tsundere Gothic lolita girl (if you don’t know Japanese cultural archetypes, I’m sorry for the terminology dump, but it really is the most succinct way of describing her!) Kotomi Sanada is played by the one and only Cherami Leigh, who brought a certain… raw violence to the role that really sells every line. We auditioned numerous characters for this game, and Cherami is one of the few for whom we heard the audition and pretty much just chose her on the spot – there simply couldn’t be a more perfect Kotomi.

And in what is perhaps the biggest deviation from the original Japanese voice, we cast Ed Bosco as Reiji Shinomiya, the 28-year-old reclusive computer whiz with a perpetual “it’s complicated” relationship status and a general sense of world-weariness about him. As mentioned above, we began recording before we even had a chance to hear the Japanese voices (one of the travails of working on a game that’s still in development!), so we based all of our casting decisions solely on each character’s personality. In Reiji’s case, the character constantly regards himself as an “old man,” and comes across as a battle-hardened badass who’s ready to take on the world if he has to, but would rather just laze around and build himself a new PC if he had any say in it. So, naturally, we went full-on growly badass with his English voice, utilizing Ed’s low end with liberal use of gravel. The Japanese, on the other hand, went full-on bishounen (pretty-boy). Different takes, but both sound great, if you ask me!

Flash over to the final main party member, Mizuki Aihara – Asahi’s childhood friend, who sort of serves as a general foil for Asahi’s boundless apathy. Constantly even-tempered and fastidious, Mizuki is everything Asahi isn’t, yet the two of them couldn’t get along much better… at least, at first! But as the game progresses, their relationship is strained a bit (DRAMA!), so we needed someone capable of very subtle and precise emotional turns to play this role. The man we tasked with that job was Ray Chase, and Ray absolutely delivered, giving a true tear-jerker performance. His dog, Milo, was in attendance during recording as well, and really, really wanted to get in the booth with him!

(Ray IS in this photo, we swear! It’s just kind of hard to see him due to the reflection of our director in the window. Hi, Kirk!)

On the antagonist side of things, we cast Mick Wingert as “Boss,” the mysterious swagger-fueled punk who leads the Akihabara Freedom Fighters (which have no relation to the Akiba Freedom Fighters of Akiba’s Trip fame) in their struggle against any and all things delusion. Funny story here: I did the initial translation for this game, with Kris on editing. Boss was very clearly written as a classic Japanese street punk in the original text, so I did my best to convey that in the English… but the fact is, I *suck* at writing punks. So when Kris got ahold of my files, he saw what I’d written and immediately interpreted it as “cowboy.” We had a good laugh about that at first, but then realized… it actually works! So Mick’s take on Boss is basically a scrawny-nerd-turned-cowboy-street-punk in Japan. Which is, as you might imagine, pretty magical to hear!

The enigmatic “man in pink,” Kanon, was given to the one and only Todd Haberkorn to bring to life… and bring him to life, he did! Kanon needed to sound threatening, but also soothing… mysterious, but also approachable. And Todd immediately stepped up to the plate, delivering a performance that I swear is inadvertently a near-perfect voice match for the Cardassian tailor-come-spy, Garak, from Star Trek: Deep Space Nine. Which, if you’re familiar with Garak, is basically everything we could possibly have hoped for (because Garak rules!).

And our final main cast member, Pinkun – the floating pink puff-ball who has a thing for maids and idol singers, constantly calls Asahi “dingus,” and seems to address everyone but Saki with a certain level of smug superiority – was played by yet another Texas actor in her first ever video game role: Brittney Karbowski. Known for 11 years’ worth of stellar anime performances, this was her doorway into the realm of video game voice-acting, and as director Kirk Thornton put it, “You said this is your first video game? Yeah… It won’t be your last.” Brittney’s performance was nothing short of wonderful, giving Pinkun a real sense of gleeful obnoxiousness that’s hard to balance just right so it’s actually entertaining and endearing as opposed to grating. But she did it, and she did it in such a way that it seemed almost effortless! We hope to work with her again in the future – along with everyone else we’ve named above, for that matter!

…But wait just a moment. What is that in Brittney’s hand?

 That… would be Pinkun.

Which players who preorder Akiba’s Beat at select retailers (we’ll provide you guys a list soon, we promise!) will be getting as a preorder bonus.

PREORDER PLUSHIE, Y'ALL!! Isn’t he cuuuuuuute?!?!

…Whew! OK, this is getting kind of long now. But before signing off, I just wanted to share two more photos of voice actors we took during recording, to round out the Texas constituency. These aren’t actors who played primary characters, but they are actors who flew in from Texas to record for us, so it seems only right to give them a shout-out and let them know how much we appreciate their efforts!

First up, we have the incredibly talented Alexis Tipton, who played the dual roles of Hazuki Aihara (Mizuki’s proactive and generally filterless sister) and Moé Suzumori (the perfect ideal of an Akihabara maid who struggles to maintain her own impossibly high standards). Alexis was able to play these two roles with aplomb, distinctly separating the two voices and giving them both the attention they deserved to elevate each respective character. Some of my personal favorite lines in the game come from Hazuki Aihara, and I couldn’t be more pleased with Alexis’ sterling performance!

Finally, we have Justin Briner, who flew in to record the role of Megane Taro. Megane Taro is essentially idol singer Riyu Momose’s biggest fan, and a genuinely nice person amidst a sea of relatively creepy otaku – and Justin’s own inherent niceness definitely flavored the character, making all of Mr. Taro’s appeals to his fellow otaku come across as wholly genuine and rather moving. This was our first time working with Justin, but hopefully won’t be our last, because he was an absolute pleasure to record.

There were many, many other talented actors who also passed through the studio during our two months of recording (the game has over 180 voiced roles, after all!), but we only got photos of the main cast + Texas actors, so those have been our main focus thus far. We’d like to stress, however, that everyone we worked with was a delight, and while we don’t plan on revealing any other actors at this time, we know a few have already talked about their involvement with Akiba’s Beat on Twitter and other social media outlets, and others will likely follow suit in the future. And we want to thank each and every one of you for your hard work, as well as the good people at Cup of Tea Studios, the wonderful directors we worked with, and our gracious hosts Michelle and Eddie (as well as little Eddie and the dogs!).

It’s been a whirlwind, but a wonderful experience overall, and I’m grateful to have been a part of it. Hope you guys are ready for an awesome dub once the game is released in Q1 2017 (not to mention a SUPAH-CUTE pre-order plushie!).

Also, hey, if you’re reading this in time, why not head on over to our Twitch channel at We’ll be streaming the game at 3:30 PST / 6:30 EST today (though if you miss it, don’t worry: we’ll post a recording of it to our YouTube channel at sometime next week), showing off some of the voices in action and, for many of you, providing your very first look at this upcoming Akiba experience.

And if you came here FROM our Twitch stream… welcome! Why not read some of our other blogs? We talk about a lot of cool stuff on here! ;)

Take care, everyone!