G’day, fellow readers! Hope you’re having a great day!

While we’ve got a great amount of games coming up in the backlog for The Video Game Art Archive - there can always be more! Currently we are supported by Patreon, which allows me to go out and buy games and manuals whereever possible to extract and release.

However there are issues with this - some games are really hard to get for example, or cost a lot of cash! Additionally, American manuals and games are hard to get, since eBay makes postage on a single item extremely expensive to New Zealand!

So I thought I might try something… Hey! You! Got any manuals hanging around? Send them to me!

If you’ve got any manuals hanging around for old Sega or Nintendo manuals from the NES, SNES, Genesis, Game Gear, Game Boy, PSOne or N64 eras which you feel have awesome artwork in them, and you’re willing to part with them, let me know! 

If you’ve got some crazy guide books from a lifetime ago that you’d part with (or at least let me borrow), let me know as well! Send me a message through Tumblr, or e-mail me at ryan@makesvideogames.com and we can sort some stuff out!

In the mean time, I also have a bunch of stuff up on eBay! Games that I’ve since extracted and are taking up space. If you’re keen, check them out! Any way to get more classic artwork out there!

anonymous asked:

What is it that make's Unleashed feel like a much faster game, then other boost games like Rush, Colors and Generations?

For Sonic Rush and Sonic Colors, that’s easy: Sonic in Unleashed is just literally faster

It’s when you get to Generations vs. Unleashed that things get complicated. According to those who developed the mod tools for it, Sonic in Generations is actually faster than he is in Unleashed, yet Generations feels like a slower game. Why?

Let’s take a look at a comparison between Sonic Generations and Sonic Unleashed and point out what the two games do differently. For the sake of similarity, we’ll look at Rooftop Run in both versions of the game.

If you look closely, you should notice there’s one really big difference between the way these two games are presenting the action: in general, Sonic Unleashed favors keeping the camera up-close to Sonic, positioned a little above him, angled down. Sonic Generations pulls the camera back out a little more and does its best to keep Sonic centered in the screen. Now, both games zip the camera all over the place, but as far as their so-called “Default Position” goes, Sonic Unleashed’s camera is closer than the view in Sonic Generations.

The “sense of speed” we feel is likely from being overwhelmed with too much visual data to process. The world is flying past us and we can’t understand everything we’re seeing, it’s just more and more and more, endlessly. The further you pull out the camera, the more easily you can see what’s coming, and the slower everything begins to feel.

You can test this for yourself if you own any racing games with various camera options. The widest third person camera always feels slower than the bumper cam. The best example of this is F-Zero GX, which has a cockpit cam and a very, very far away third person camera. Playing from the cockpit in F-Zero GX is almost impossible because everything’s coming at you so fast, but the speed feels downright pedestrian from the furthest camera setting.

Next we have Rooftop Run’s famous quickstep gauntlet, which is nearly identical in both games. Here, the difference in camera distance has been reduced, but if you overlap the two, you can still see Sonic Unleashed is just a little bit closer than Generations. But this primarily highlights the second difference: Sonic Unleashed has much more aggressive motion blur. As objects zip past the camera, they distort and blur considerably more in Sonic Unleashed vs. Sonic Generations. Again, not being able to see what’s whooshing past you contributes to the sense of speed.

It’s all about presentation. Sonic Generations is technically a faster game, but Sonic Unleashed sells the sensation of speed better.

Generations also makes you do a lot more platforming than Unleashed. It’s not quite as bad as it is in Sonic Colors, but at least once or twice per level, Generations makes you stop running fast so you can jump around on some platforms for a minute or two (which, in some cases, means like, half the level). Unleashed still has platforming in the Daytime stages too, but of the three games, it’s the most brisk about it.

I took more screenshots that I did not end up using in this post (they would’ve made it too big and too long), but if you want to look at them, I tossed them in an Imgur gallery here. It’s mostly a lot of images showing how much further away the camera generally is in Sonic Generations.


hey check out what just took me several days of my life lmao


Thanks to @lunaticobscurity I just discovered frickin’ Last Bronx had a live-action movie. With costumes and fences intact.

Metal Sonic vs. Metal Sonic 3.0
Show down in Chaotic Inferno Zone

Eggman Nega has sent his own duplicate of Metal Sonic to awaken the Ifrit but in an effort to give Shadow more time to complete his mission - Metal has cornered the faker and isnt giving up until one of them is destroyed.

Metal Sonic and 3.0 © SEGA
Artwork © Mitchika


Welcome to “The Next Level”: The sequel to the hit Sonic: Mega Drive is here! Picking up right where things left off Sonic, Tails, Amy Rose and Knuckles are on the hunt for the Ancient Gears and on the move to stop Dr. Eggman’s latest scheme! But not everything runs like clockwork when Sonic breaks away to do his own thing. And Dr. Eggman has a certain high-speed robot up his sleeve. You can’t miss out on this exciting new installment in the Sonic Mega Drive series! Featuring cover art by mega-talent Tyson Hesse!