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Sonic the Hedgehog has not only changed in his video games, but also in his cartoons. Did you watch the older Sonic cartoons? Have you checked out Sonic Boom yet? Well, we compare them on Then VS Now! http://frdr.us/2oKddxh

sonicsfan1998  asked:

To Sonic: What were you and your friends' best childhood memory?

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“Each other!” - Tails “And our wild, hilariously epic adventures!” -Sonic

“I’d say our daring adventures too..! And rendezvous!” -Amy “Taking out ol’Eggman is one of my favorites to look back on.” -Sonic

“How about the times I took you on? Ay, Sonic!?” -Knuckles. “You mean those ‘pleasant’ misunderstandings?” -Sonic

“More fateful meetings!” -Amy “Quit it already, Amy… We’ve already answered for this..” -Sonic

“Being in each other’s arms as we’re whisked away from danger!” -Amy “She’s got a whole scrapbook…” -Tails.

“Seeing my darling hero again!” -Amy “Yeah… and they’re all about me…” -Sonic

“Oh, but of course! The best memories I have are of all of us!” “Haha, that’s our Amy!” -Tails “Heh, saving the best for last, huh?” -Sonic “That’s a good angle of me. I should pose like that more often! With my good side~” -Knuckles

Analysis: Jet Set Radio

Jet Set Radio is a game released for the Sega Dreamcast way back in 2000, and was ported to Steam in HD 2012 for users on the PC to enjoy the cel shaded roller-skating classic. While the version I played was the HD re-release, the game itself is mostly the same as the Dreamcast original, with small additions such as leader boards and achievements being added.

Core Mechanics

Roller-skate movement

The playable characters of the game use roller-skates to move around the level. The roller skates start at a normal pace, build speed as the player moves forward, and glide/roll across the pavement. The player can also grind rails with them, causing them to follow the movement of the rail, allowing access to areas or objects too high (or just a bit hard) for them to normally reach, often graffiti spots or paint canisters. The high speed of the movement across the level allows the player to feel fast and uncatchable, but also lacks the finesse for fine movement, leading to tension when the player is cornered or in a bad place and needs to move quick.

Graffiti

The main objective of Jet Set Radio is to graffiti certain areas to ‘claim your turf’ and cover your ‘opponents’ graffiti. The areas you need to graffiti are indicated by arrows, and are spread across the level. Spraying graffiti uses up paint canisters. Some small graffiti require just a button press when near them to spray your tag, and will consume just one paint cannister, whereas large graffiti will take time to cover. These require the player to stop and perform timed rotations of the analog stick. Each ‘set’ of actions will use one paint cannister, even if the player messes up their actions and doesn’t complete the graffiti, causing pressure to perform the actions perfectly, and a lot of relief and satisfaction when they are.

Enemies

The police force in Jet Set Radio are determined to stop the player. These include baton wielding units, motorcycle units, tear gas units, to even tanks, helicopters, and a pistol-wielding Captain Onishima. They will generally stick to one ‘sub’ area of the level, and will chase you around it. They will attack the player if they are within range (which varies greatly from enemy to enemy), dealing damage and reducing the player’s health, and interrupting them from spraying graffiti, creating an urgency to the time-consuming action. The player cannot fight the enemies, rather, they have to skate away and out manoeuvre them. In combination with the silly animations they make when you escape them, this makes the player feel smug as if they’re outwitting their ‘superiors’.

Game Loops

Moment To Moment/Core

The player will be skating around the level, searching for graffiti to cover with their own, whilst avoiding and out maneuvering enemies.

Level

The player enters a level/mission after selecting it (and their skater of choice), and will either complete or fail the level. They are then given the option to retry or select another stage (via going back to the garage).

Session

The player will make four or five attempts at levels/missions in a single session, likely completing some and failing others.

Thoughts

While Jet Set Radio has definitely aged, it remains a lot of fun. The cell-shaded aesthetic allows the game’s visuals to still hold up to a degree 17 years later, and the music is just as funky fresh as it was day 1. The controls feel a little off, and it makes it hard at points to perform some of the more ‘intricate’ moves, such as getting onto a crane.

Why is it on the list?

Jet Set Radio is widely considered to be a ‘Dreamcast gem’ and a classic, and was received incredibly well on release (with most reviewers giving it a 90% or better). It’s interesting to look at a ‘middle aged’ game and see what was a hit and why over 15 years ago. 

Version Played: PC (April 2017)
Game: Jet Set Radio
Release: June 2000 (September 2012 HD re-release)
Developer: Smilebit; Blit Software (HD re-release)
Publisher: Sega
Playtime Prior: None
Playtime: 1.2 hours 

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I always wanted make an animation/movie of Sonic in his classic version.

So I decided to start with a Storyboard and I share with you few panels.

I also did a animated rough (the first one) for fun.

If you like it, I stream my progress on twitch usually when I’m not tired around Midnight (Paris time) :

https://www.twitch.tv/ouss_ouss

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sonicsfan1998  asked:

To Sonic: I just found out that I have Arachnophobia and am 30% hydrophobic, I just saw a picture of a spider today and I literally got a panic attack from that. Do you or your friends have any phobias that you know of, what happens when you guys do come in contact with one of your phobias?

“The way I see it, you can either panic-”

(x) “Or conquer it!”

(x)“I constantly choose the latter… o-obviously…”

“Changing isn’t easy but…”

“It’s doable! Just depends on how much time and effort you put into it! For those who can’t always face their fears, like me, I tend to avoid whenever possible whatever distress might come. For instance, my fear of lightning! I don’t fly while black clouds storm the sky! It’s a rhyme I invented to make sure I check the weather before heading out on a high flying adventure!”

“Hmm… I guess for spiders… you could clean your bed and house every weekend to make sure bugs are taken care of. There’s also special bug spray you could use around cracks and borders of the room. I would suggest just doing whatever’s in your power to keep yourself happy and safe! B-but don’t spray too much! Those fumes can be toxic to smaller animals, you know?”

*CRACK OF LIGHTNING!*

“YEEE, AHH! I better stay inside today! Where to hide!? Where to hiiide!!”

*LIGHTNING FLASH!*

“AHH!!! Oh no… I think I left a metallic conductor called the X-Tornado outside… It’s totally gonna get rusty and it’s all my fault…” -wide-eyed cause there’s no way in how he’s going outside tonight xD HARD NOPE, lol-

Shadow the Hedgehog Theme (Reboot)
Shadow the Hedgehog Theme (Reboot)

Sega has just announced the first appearance of Shadow the Hedgehog in the new rebooted Sonic the Hedgehog canon!

The dark and broody antihero has quite a song to match his personality. This was played in the background of the announcement trailer, but after contacting a Sega representative, I was given an isolated sample to release to the public!

Enjoy!!