Oh almighty napkin arm with googly eyes, I humble peregrin dare come forth with a request... could you make some character design breakdowns for some more realistic characters? Like your power ranger fanart? I tried to break them down on my own, but I'm not sure I did it that well... it's incredibly useful and interesting... Keep being awesome, and thanks for how you already helped me anyway!
Thanks for the patience, had to mull this one over. The more complex a design gets, the more difficult it is to break down. Basic character design tips may not be enough…so let’s delve into:
Character Design Tips Part 2!
Before we start, it’ll help to read my last character design post, where I laid out four concepts: shapes,silhouettes,colors, and inspiration. In this post, I aim to build on and rephrase these in a way that hopefully makes it easier to apply them. I’ll be drawing examples from my Power Rangers (2017) fanart to illustrate my points.
(Ideally, you should already be comfortable with drawing people. If not, look into figure drawing, gesture drawing, etc.)
(Whereas my previous tips were more tried and true, the tips here are more my own thoughts, so they may be half-formed.)
(Again, these are not rules. They’re just tips to add to your toolbox; the more tools you have, the more versatile you’ll become.)
Without further ado, let’s start!
Based off what we know about shapes, silhouettes, colors and inspiration, I want to cover: lines and angles, external and internal silhouettes, values, and references.
1. Shapes => Lines and Angles
Last time, I laid out three basic shapes:round, box, and triangle.
Problem: limiting yourself to these 3 shapes can be useful and fun for simpler designs, but they may be too simple or look out of place on more complex designs.
Solution: let’s go to the next level! Instead of shapes, shift your thinking to lines and angles!
Lines can be curved,straight, or diagonal. Angles can range from obtuse to acute angles. Follow your intuition: what feeling do you get from each line or angle? If I follow my own intuition, I see that:
curved lines = natural, soft
straight lines = balanced, grounded
diagonal lines = off-balance, in motion
obtuse angles = broad, relaxed
right angles = rigid, unnatural
acute angles = slim, dynamic
If this sounds familiar, you’re right! It’s just the shapes all over again:
curved lines make round shapes
straight lines with obtuse/right angles make boxy shapes
diagonal lines with acute angles make triangular shapes
But lo! Since we broke the shapes into their smaller components, it’s much more flexible! Now we can use lines and angles for more complex designs:
2. Silhouette => External and Internal Silhouettes
Last time, I explained the silhouette test: if you black out the figure, it should still be readable.
Problem: blacking out the figure only tests the outline of the design, i.e. the external silhouette. But what about the inside of the design?
Solution: block in the figure and test for the internal silhouette!
If you want not just an interesting outline, but an interesting costume, block in the major components of your design to see if it has a readable internal silhouette. This test can help you avoid boring or cluttered costumes and makes your design stand out. If your internal silhouette is too empty, try adding props or designs. If it’s too busy, simplify it.
3. Colors => Values
Last time, I talked about the 60-30-10 and 70-30 rules for color.
Problem: those rules work on the assumption that you’re only using 2 to 3 colors. But what if I want to use more colors?
Solution: good news! The same idea applies if you split your palette into 3 major values: shadows,midtones, and highlights.
Balance your palette by converting your colors to grayscale and applying the 60-30-10 rule to the values. This is related to the idea of silhouettes; if you get a nice internal silhouette, you’ll probably end up with a nicely balanced set of palette values, and vice versa.
“Good artists copy, great artists steal!” -Picasso
Problem: Coming up with something 100% original is tedious and doesn’t always give great results. It saps the inspiration right out of you!
Solution: It’s a lot easier to steal ideas from references!
Note: don’t just copy, steal! Cherry-pick/massage the aspects of the reference you find the most appealing and work them into your design. Ditch anything that you don’t care about. Make it your own! Make it something you can put your own name on! Below is the reference image I used for my designs:
And below is my fanart:
That’s it for now! Thanks for reading! If you guys want to see any other topics, feel free to ask and I can try my hand at it.
If you want to see my previous character design tips, click here. If you want to see the full-size Power Rangers fanart lineup, click here. If you want to see other character designs I’ve done, click here.
i took screencaps of all the ink colors currently in splatoon 2! these arent by any means official names for the colors, i just made them up to differentiate them. if you wanna see splatfest colors, ill be adding them to a tag as they happen. unfortunately i dont have screencaps of the cake vs ice cream splatfest, but they might use the same colors if they ever do pearl vs marina. the tag is here; http://heroroller.tumblr.com/tagged/splatoon_2_ink_colors
octo valley ink colors will be under the cut just in case nobody wants to see minor spoilers;
YOI Future!Verse ABO AU, Visual Headcanon Web Charts #01
So I always wanted to make one of these. Turns out my headcanons for the most part are WAY too wordy for these things and uh, they’re a bit of a mess >.>;; BUT I hope nonetheless that they’re somewhat fun to read even if barely legible, it was fun to make ^ ^;
1. Super basic relationship chart of the core members of the lovely poly family in this AU.
2. “Adults Think,” the color of each adult indicates their feelings towards the person to whom the arrow is pointing.
3. “Kids Think,” the color of each OC kid indicates their feelings towards the person to whom the arrow is pointing.
There’s obviously a lot more to it than what could be crammed in the lil text boxes, but a gist and pretty much the first things that immediately popped into my mind regarding their interactions. 2 and 3 also mostly show their thoughts while the kids are younger, which will change a bit as they grow up, to be covered in a future post.
*Recommended you right click view image to see full size bc the text is tiny oops
Because the text is so illegible, text only versions of charts 2 and 3
beneath cut, all elaborated quite a bit because I’m so rambly oops:
IF YOU ARE NEW TO THIS AU: It’s Yuuri-centric polyamory in an ABO
setting, Yuuri’s married to four mates (Victor, Yurio, Phichit, Minami)
and they have OC kids.
A complete @orphanblack family tree updated to include both the final season and the Helsinki comics. I’m sorry it took me so long, I was collecting stool samples in Sardinia (actually malaria data in Rwanda, but same idea) and now I’m finally caught up. Please let me know if you see any major errors.
There is a full sized version available over here.