The most intelligent aspect of the mechanical build of Cookie Clicker is that even when hundreds of objects are working to create cookies for the player, there is an actual upper limit on what the player can do in terms of interaction. They can make purchases, or click to gain more cookies; that’s about it. By creating this limit, the game never becomes overly taxing, and can be acceptably left to the wayside by the player for extended periods of time.
I promise you, if you look at YouTube and see some of my first covers, you will hear that I don’t sound good. But I was so obsessed with it and wanted so much to be good at it that I forced myself to figure out what sounds right and what sounds wrong.