sean haynes


10 Favorite Films of 2015 (Canadian Release)

  • Carol, Todd Haynes
  • Timbuktu, Abderrahmane Sissako
  • The Look of Silence, Joshua Oppenheimer
  • Tangerine, Sean Baker
  • Phoenix, Christian Petzold
  • Bande de filles, Céline Sciamma
  • Mad Max: Fury Road, George Miller
  • Kumiko: The Treasure Hunter, David Zellner
  • Jauja, Lisandro Alonsso
  • The Assassin, Hou Hsiao-hsien

Shorts: World of Tomorrow (Don Hertzfeltd), Bitch Better Have My Money (Rihanna, Megaforce)

My Top Films of 2015

1. The Lobster - Yorgos Lanthimos

2. Evolution - Lucile Hadzihalilovic

3. Entertainment - Rick Alverson

4. The Forbidden Room - Guy Maddin & Evan Johnson

5. Cemetery of Splendour - Apichatpong Weerasethakul

6. Right Now, Wrong Then -  Hong Sang-Soo

7. Love - Gaspar Noe

8. Mountains May Depart - Jia Zhang-ke

9. Jealousy - Phillipe Garrel 

10. No No Sleep - Tsai Ming-Liang

11. Queen of Earth - Alex Ross Perry

12. Tangerine - Sean Baker

13. Carol - Todd Haynes

14. Star Wars: The Force Awakens - J.J. Abrams

15. Ex Machina - Alex Garland


Megan Mullally & Sean Haynes

untouched-possible  asked:

would you ever consider allowing someone to write the rest of Trace Italian? like, using the parts you wrote in WIWV and then also writing a bajillion other parts? if so, would you have a preference for it being an actual by-mail game, or could it be adapted to the internet (I'm thinking of Twine specifically)? would that be fair-use/a fanwork or would you need to license it to such a writer?

It is not my style to do that sort of working-the-details-out-further thing. It always looks exploitative and weird to me when writers say “here’s a thing that was in a book, I feel like I can make some more hay off it in the form of an action figure” or what-have-you. It’d need to be licensed for sure, but I probably wouldn’t be interested and would have to decline with thanks – especially on the port-to-the-internet aspect. A big part of the game’s identity is very explicitly that it’s played through the mail: that it’s a relic of a bygone age, but that relics of bygone ages can sometimes send tendrils into the present. That it’s slow. The game doesn’t really exist without Sean and Lance and Carrie and Marco and Teague and my main man Chris Haynes, and Sean says out loud that the internet was largely the death of this style of game. To ignore that aspect of it for the sake of convenience or broader reach would be unsporting, I think. 

The key point of reference with things like this for me is Wonka candies. When I was a kid I read the Charlie and the Chocolate Factory and saw the movie and then one day they started making Wonka candies. Did the everlasting gobstopper last forever, thereby enabling poor children to always have candy? No. Was the chocolate otherworldly, transporting, the stuff of dreams? No, it was just chocolate. Don’t get me wrong, I will eat the hell outta some Wonka candies, but they’re a massive disappointment in every way. They are an instructive, cautionary line of candies. So the clear solution to me seems “leave the fiction in the fiction."