Return all Spell and Trap Cards on the field to the hand.
Can Be Found In: Dark Beginning 1 (DB1-EN032), Spell Ruler (SRL-EN048), Structure Deck: Zombie Madness (SD2-EN015), Structure Deck: Warrior’s Triumph (SD5-EN021), Starter Deck: Jaden Yuki (YSDJ-EN022), Starter Deck Syrus Truesdale (YSDS-EN023), Rise of the Dragon Lords Structure Deck (SDRL-EN022), Spellcaster’s Command Structure Deck (SDSC-EN024), Gold Series 2009 (GLD2-EN036), Starter Deck: Yu-Gi-Oh! 5D’s 2009 (5DS2-EN023), Starter Deck: Duelist Toolbox (5DS3-EN020), Legendary Collection 4: Joey’s World Mega Pack (LCJW-EN063), Starter Deck: Joey (SDJ-032), Dark Legends (DLG1-EN059)
Soime cards and effects might be used not as intended, providing additional uses depending of the circumstances. Even if a card has some obvious outcomes to work with, in the right Deck its capable to obtain other kinds of uses to benefit us with other aspects of the Duel or our strategy. A card with some negative conditions might become advantages for certain builds, and even the simplest effects cna obtain different results by working along certain cards and fields. So even if the card might have a simple yet straightforward ability, it can provide different uses under the right hands.
“Giant Trunade” was at first seen as a weaker version of “Heavy Storm” and other removal effects, but became a much more powerful alternative thanks to some exploits arround its usage to the point of becoming banned. The activation of “Giant Trunade” will make all Spell and Trap Cards on the field to return the players’ hand, overall clearing the board of any potential threats as any other removal card will do. However, the huge difference over other removal effects is the fact it returns our own cards to our hand, allowing us to reuse effects as well perform powerful combos and setups by retrieving several cards for a later use or other goals. Overall, what was supposed to be a weaker removal effect it became a powerful tool for all sorts of combos as we clear the opponent’s field in the process.
As mentioned, “Giant Trunade” can be used as any other card dealing with the opponent’s Spells and Traps. Even if the opponent gets the affected cards back to their hand to play them back when possible, it gives us a safe turn to attack as well play our cards safely. Some Decks can become seriously damaged despite able to reuse their cards later on, like Decks reliant on Continuous Traps and Trap Monsters as well archetypes like Crystal Beasts or Artifacts. However, the popularity of “Giant Trunade” didn’t come from damaging opponent setups but rather the exploits we can take advantage of by returning our own cards. A well known combination is retrieving cards like “Miracle Fertilizer” and the banned “Premature Burial”, allowing us to revive several monsters in a single turn. A popular combo among veteran players is working along “Swords of Revealing Light”, doubling the number of turns the opponent will be unable to attack. Some other cards will simply reuse their effects to further improve our setups, like “Future Fusion” being used twice to mill our Deck for certain monsters or reusing searching effects such as “Ojama Country” and “Fire Formation - Tenki”. Like “Giant Trunade” itself some cards will get other uses beyond the ones intended, like using the drawback of effects such as “Safe Zone” and “Pole Position” to take down powerful enemies and be reused later on. Finally, the simple fact that we load both players’ hands with several cards can provide powerful drawing effects with cards like “Hand Destruction” or the banned “Card Destruction” not only replacing Spells and Traps we no longer need but also disrupting the opponent’s hand and/or retrieved cards.
At first being treated as a weaker version of common removal effects, “Giant Trunade” gradually became a powerful combo tool to abuse all sorts of cards and effects with. The opponent might recover their own Spells and Traps to be reactivated or Set back on their field, but gives us a clear board out of most dangers as well retrieve key cards to be reactivated right away if possible. Old cards like “Premature Burial” and “Swords of Revealing Light” became powerful allies to work along with as they are recycled to stretch their uses and any setups arround them, and nowadays there are many effects like from Pendulum Monsters to exploit along “Giant Trunade” despite a once per turn clause added in recent cards. A card allowing us to recycle powerful effects as well clearing the opponent’s board for safely play the entire turn, “Giant Trunade” has more than enough reasons to remain forbidden unless a reprint weakens its effect considerably.
Personal Rating: S
+ Returns all Spells and Traps on the field to the players’ hands
+ Allow us to recycle and reuse cards and effects
- The opponent can replay the retrieved Spells and Traps during their turn