The Angara remind me of giant hairless lions and considering how social they are and how they live in giant family groups and the size of the males head crests is this what they’re based off of? Like is this the Andromeda version of a bloody pride, and why they’ve got multiple mothers/sharing kids things, cUZ IF SO-
This art is super good but I wish the flashing effect were scaled down, I feel it diminishes the art as well as makes it harder to get nice screencaps.
He did the thing. He did the thing where he wills for more power and gets it. This is all taking place in a spiritual form and this show does not have episode to episode continuity, but I feel so validated in every way I’ve described his magic sword. I am the absolute best at magic swords you guys.
He scaled himself up to the shadow dragon’s size. Badass.
He grabs and throws the energy ball back. What are these DBZ shenanigans? I love this!
Jack wins super hard.
Everyone gets their souls back! Good end!
Okay! This wasn’t the Shadow vs Light fight I expected, but it was still one in the end. It was also a fantastic display of creeping horror and gorgeous art. You can’t tell me this episode isn’t a 10/10. You can’t.
Checking my work with concentric circles. I nailed it on the MacMurray wheel, but the rest have required some minor warping to get them to fit. In all likelihood, these won’t be the final textures, but I wanted to make sure everything was centered and circular so they can provide a good starting point.
I’ve got few hours into Andromeda now and gotta say…a pretty game. Environment? Cool. Taller aliens? Cool. A lot of the VO? Cool. Cool cool cool.
The animation can be so bad. So very, very bad. I’m a forgiving person but this shit gets distracting too easily, too fast.
I had several glitches and visual bugs and I have like half a trial still left (got to the space station). A person disappearing in the middle of a conversation. Liam tapping non-existent omnitool on his hand while staring at Ryder in an odd angle. Ryder getting constant humongous Adam’s apple - the female Ryder, non-default. Invisible weapons. Funky poop walk. Turian feet snapping repeatedly in and out of a platform.
The wandering eyes. With pure whites and drugged out irises. The fucking wandering twitchy eyes at all times.
The dead pan expressions reacting to grave news.
The point where my husband plays ME1 and I go, damn, the lip sync is far superior to MEA. The lips are so often out of complete sync it makes me totally ignore the story and just…stare at those noot noot things going completely off the spoken lines.
I seriously hope EA is going to patch that shit because at the moment, the conversations are getting to the level of me going: “Please, not again. Just let me shoot stuff.”
And I loved the ME trilogy, including the end. This is, so far, rather disappointing for that kind of money…
She was seemingly quiet, pensive
Repressing words, arranging thoughts
Stringing them tightly upon the high wire
Performing to placate the selves of others
She knew what entertainment required
Always the grand smile, gracious wave
Remain poised amidst giant feats
Whatever the cost- no matter the pain
Before dashing elegantly behind stage
To shred the scales erected for effect
But she glared at him extensively that night
And finally spoke the words impaling her heart,
“At what point do I become the real woman
You care to know, to hold her hand and share
your soul? Or, have I always only been
a marionette you disentangle for your own
pleasure, never to permit me my say?
I am far more than the wordy silks you bind
me in and of far greater beauty than a wistful sonnet or torrid verse. I am human, a woman who experiences pain, sadness, joy, and love. One day when you are done transcribing me, you will come to wish you’d really known me, a breathing self who put her mind and heart apart for you.”
She poured her eyes into his heart and shook the cage that sustained his thoughts and wondered who the victim was.
D/D/D Destiny King Zero Laplace
Level 10 DARK Fiend-Type Pendulum Effect Monster
Pendulum Scale: 1
You can only use the Pendulum Effect of this card’s name once per turn.
(1): During your Main Phase: You can add 1 face-up “D/D/D” monster in your Extra Deck to your hand, except “D/D/D Destiny King Zero Laplace”
(1) You can Special Summon this card (from your hand) by Tributing 1 “D/D/D” monster you control.
(2) If this card battles an opponent’s monster, during damage calculation: Until the end of the Damage Step, this card’s ATK is equal to double the original ATK of the opponent’s monster.
(3) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(4) Once per turn, this card cannot be destroyed by battle. Any battle damage you take becomes 0.
Today’s mission: Break down and photograph all of the vehicle wheels, then turn the photographs into viable textures for Joanne Yap, who has kindly agreed to build some 3D wheel models for me.
The wheels have always been a tricky proposition. Originally, I planned to get eight or ten people to help me race RC cars in the desert. But then the cars started to weigh more, filming licenses started to cost more, and I realized that one ill-timed crash could send me back to the workshop for weeks.
What I’ve settled on is removing the practical wheels and then adding them back in with Element 3D. That way, the wheels can spin and stay independent of the body, while still tracking with the rest of the vehicle.
Riotmaker is probably going to have to stay in pieces until I get it updated to reflect the differences with the full sized bus. If you (yes, YOU) happen to have a 3D printer and be interested in a little modeling yourself, send me a message. I also need to produce six identical metal borders for the windows as soon as possible, and I will absolutely pay for materials and probably a bit more for your time.
Ok, starting on the water test, and so far I’m pleased.
I started by laying out the water effects onto a cookie sheet, and stippled it towards the bottom. Once dry, I laid it out onto the test river bed.
This is going to be a long process, lots of layers. I’ll have to do water effects splashes wherever the falls touch down. There will also need to be layers of realistic water, with water effects waves and ripples on top of that. I was a little concerned about the cascades though, now I’m not so worried.