Sburb Update: Creating your own levels
As some of you might or might not know, I’ve started working again on Sburb. my exams are now over and I am free to work on whatever the hell I want. So, Sburb!
Last time I opened Sburb, I noticed how shitty it was to make my own levels. I had to draw a whole scenario, then make a collision image, then upload the fucking files to imgur, fetch the links and only then would I have a playable scene.
Then I realized how much that sucked.
INTRODUCING THE CAMPAIGN CREATOR
The Campaign Creator is a tool that is going to be bundled with Sburb. I am currently working on it as you read this post! I will post another update soon-ish showing a WIP version of it.
The goal of the tool is to allow players to easily create their own levels by adding sprites to the scene and configuring them as they damn well please. You can change their position, their size and their rotation, and also tweak some variables, such as whether you can collide with these sprites or not, or if they are static or dynamic (rigidbody physics!). I am also working on an event system, so that you can, say, spawn a computer sprite and give it functionality, such as opening a door or exploding something.
What can you use as an object in the Campaign Creator, you ask?
The answer is obvious, considering this IS Sburb.
Pick a file from your computer. Is it an image file? Good. It’ll do the trick just fine. You can resize objects in the editor anyway, no need to worry about size or anything like that.
There are only TWO very important restrictions:
1- The image MUST be in the .png format.
2- The image MUST NOT be bigger than 4000x4000.
Other than that, go nuts! The possibilities are pretty much endless.
Once again, prepare for the end of the world!
(and before anyone asks, yes. you can use an image of your own ass. That is not recommended or wise.)