sakurai's daily screenshot

Sakurai’s Daily Screenshot - September 23, 2014

“Master Hand’s glove rips open, and a mysterious substance we’re calling the swarm, er, swarms out. The amount of this substance determines the shape of your final opponent, and you will have to launch it away in small clusters at a time. The higher your intensity, the denser the substance will be.” - Masahiro Sakurai

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Sakurai’s Daily Screenshot - November 10, 2014

“Playing Classic mode with two players means you can battle the Master-type opponents together…but your opponents will also be powered up. The foe in this picture is Master Beast.

The Wii U version-exclusive Master Fortress is only available in single-player mode. You’ll need to attack its heartlike cores.” - Masahiro Sakurai

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Sakurai’s Daily Screenshot - October 13, 2014

“Here’s Bass, a trophy for the Wii U version!! When I first saw this, I was really surprised by the quality of this trophy and Treble’s presence. Even though this will only appear as a trophy, this was made from the ground up. Designers really are amazing.

Zero’s here too!! There are also trophies of Roll and Proto Man.” - Masahiro Sakurai

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Sakurai’s Daily Screenshot - September 26, 2014

“Here’s a stage exclusive to the Wii U version: Gamer. Don’t let Mom find you while you’re duking it out!!

If Mom does spot you, she’ll scold you and blow you away!! …I’ve never seen a fighting action game as chaotic as this one.” - Masahiro Sakurai

Sakurai’s Daily Screenshot - September 25, 2013

“We’ve prepared many hats for Mii Fighters…but a lot of them are humorously designed, so it might be hard to coordinate them with flair. You could, of course, choose to not wear the hats at all… It makes me wonder–how is everyone planning to dress up their Mii Fighters? Well, one thing is for sure: the ninja headband worn by the Mii in front should look good with anything.” - Masahiro Sakurai

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Sakurai’s Daily Screenshot - July 3, 2014

“Mega Man.EXE and Mega Man Volnutt!! They only appear for a split second, but the modeling is so detailed. And if that’s the case…!

…How can we not use it for trophy creation?! Today’s update is a rare mix of Wii U and 3DS images in the same post.” - Masahiro Sakurai

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Sakurai’s Daily Screenshot - July 16, 2014

“The Levin sword and tomes are Robin’s life lines. The Levin sword can be activated by using smash attacks–you can even activate these moves in midair! However, just like in the original game, the Levin sword can be used only a limited number of times before it breaks, at which point it takes some time to regenerate. When the Levin sword is unavailable, Robin fights using the bronze sword.

The way Robin launches Arcfire is kind of crazy—he or she calls down a bolt of flame from above, then launches a pillar of fire! By the way, Robin’s tome changes with each special attack.” - Masahiro Sakurai

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Sakurai’s Daily Screenshot - March 28, 2014

“Here’s the Prism Tower stage for the 3DS version! The battle begins on ground level right in front of the tower.

You’ll have to climb the tower by securing footholds like these moving platforms!

By the time you reach the top, the sun is already setting. The view from up there is quite a treat.” - Masahiro Sakurai

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Sakurai’s Daily Screenshot - June 30, 2014

“Here’s a Poppant, an enemy that appeared in the previous game in this series. Poppants will appear in Smash Run, scampering around as they drop a variety of items.

There are other bonus characters that appear in this game, too. Here’s an Iridescent Glint Beetle from the Pikmin series. Keep hitting it!! Keep hitting it for gold!!” - Masahiro Sakurai

Sakurai’s Daily Screenshot - October 10, 2014

“Unfortunately, I’ve been too busy working on developing the Wii U version that I haven’t had a chance to play Home-Run Contest with my Global Smash Power turned on. So fighters, with the game now released worldwide, how are you faring with your home-run distance and Global Smash Power? I wonder if Ganondorf gives you some advantage.” - Masahiro Sakurai