s: sdmi

E-Tank and I are playing a drinking game where we put a bunch of targets on the floor with things like “take a shot” and “chug a beer” and “draw porn of thrower’s OTP” and “write a drabble, thrower’s prompt”, and one person throws a ball at the targets and the other person has to do whatever they land on.

So here’s a drabble in response to the prompt: “Daphne knows Velma is a lesbian before Velma does”

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Scooby Doo Mystery Incorporated is flawless except for two things

  • The Gwen Stacy cosplayer rapist criminal never got any real explanation. How old is she. Why does she dress like Gwen Stacy. What’s her connection to all this. Is she just a random criminal for hire? Why does she date rape high school boys. Is she a teen, adult, young adult?
  • Crystal Cove wasn’t renamed Coolsville in the new timeline

Scooby Doo Mystery Inc.

When I’m designing an establishing shot, it’s a lot like designing a billboard. It needs to be a very quick read as to the type of place you’re designing and it has to convey an immediate mood. One reliable way I’ve found to do this is to feature an iconic image that draws the viewer immediately in. Faces and figures work really well for this purpose. I think it’s just built into our DNA to take a longer look at them. Plus they look awesome! 

okay, but scooby doo mystery incorporated is hella good, and while it has some stumbling bits (the romance in the first half of season one), I honestly was able to roll with it because (1) they’re explicitly teenagers in this universe, and (2) the situations don’t remain static, but instead the kids learn and grow from their experiences, even the romantic ones, both good and bad

and yeah

I like that

I mean, they act kind of dumb at parts but they’re in high school? and then when I remember how I acted in high school, it’s like 400 times easier to forgive them, especially when they do actually grow from the experiences

also that fucking ending