runic script

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1/26 hogwarts classes series

The Study of Ancient Runes (commonly shortened to Ancient Runes) is an elective course at Hogwarts School of Witchcraft and Wizardry, that can be taken by students third year and above. It was taught by Professor Bathsheda Babbling during the 1990s at least and it is the study of runic scriptures or Runology. Ancient Runes is a mostly theoretical subject that studies the ancient runic scripts of magic. 

Templum Veritas

Pairing: Grif/Simmons, Tucker/Wash, Carolina/happiness
Word count: 1,321
Prompt: from @renaroo: “An alien temple goes off and the Reds and Blues are compelled to say what they really feel about each other”
Summary: After s13, Kimball sends the Reds and Blues out to find the rest of the temples. When they find the Temple of Truth, things get… something.

“Oh, God, I hate this,” Grif moaned. “I hate this so damn much. I hate the jungle. I hate this planet. I definitely fucking despise all of you.”

“Shut up, Grif,” Simmons snapped. “We get it! The heat sucks! You suck! We’re only out here ‘cause Kimball needs us to find and map the location of the temples.”

Keep reading

youtube

Wardruna - featured on Vikings (History Channel)

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The Mask Stone, more formally referred to as Danish Runic Inscription no. 66, is a Viking Age memorial Runestone, honouring a man named Fúl after he died in battle.

It is carved from granite and was discovered in Aarhus, Denmark. The depiction of a mask or face on Viking Runestones may seem rare, but there are a handful of other stones which use similar depictions for similar reasons, and it’s believe that the mask carving would ward off evil spirits.

The back of the stone is inscribed as follows:

Old Norse:

   Gunulfʀ ok Øgotr/Øþgotr ok Aslakʀ ok Rolfʀ resþu

   sten þænsi æftiʀ Ful, felaga sin, æʀ warþ … døþr,

   þa kunungaʀ barþusk.


Modern English:

   Gunnulfr and Eygautr/Auðgautr and Áslakr and Hrólfr raised

   this stone in memory of Fúl, their partner, who died

   when kings fought.

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I know I’ve been basically radio-silent about the Thaumatale folks, but that’s because I’ve just been kinda quietly figuring out what the original fiction version of Gifts of the Magi will be like!

Monsters will still exist, although in a different form, as they’re strange creatures whose bodies are covered with an odd form of runic markings called “Script’ that were sealed away in the Tower long, long ago. 

Crane is practically unchanged, but the monster she ends up befriending is an extravagant, hopeful author named Thistle. Despite loving the idea of “writing the classiest manuscript known to mankind!”, Thistle has absolutely zero taste and also has, at best, a cursory understanding of human writing. He’s also got very little experience with the real world, making his plots incoherent and unbelievable, and his prose is… heartfelt, but thoroughly unpolished and in dire need of a thorough spellcheck. Basically, he’s That Dude in your Creative Writing Class with more enthusiasm than good sense, but at least he’s having fun, right?

Thistle can’t decide what his aesthetic is, so he often oscillates between everything he’s interested in. He thinks dresses are very pretty, and both loves dressing up and trying to get Crane to dress up - but his expansive wardrobe is a total mish-mash of colors and styles.  In keeping with his eclectic tastes, he can’t even decide what genre he wants to write, and the ideas he produces often are bizarre mash-ups of the latest things he’s read.

Still. He’s not totally clueless. He’s actually got quite a bit of latent talent, and he’s got a surprisingly keen reading on people. One thing that shines in his work are his characters, and he’s truly a man that loves people. While not being self-aware enough to capitalize on his strengths, his experiences with Crane start shifting his world view, and help him realize that at the heart of every story, there must be love.

How else can a writer deal with the heartbreak of writing without it?

hhades  asked:

Hello! I was wondering if there was/if you were possibly working on a Khuzdul rune keyboard for use on smartphone. If not, is that something you would consider doing potentially? It'd be pretty nice to be able to type in Khuzdul!

Helo there!

Writing in Khuzdul, while not transcribing it in Latin characters but using the proper runes can be a big challenge, especially given the fact that most runic fonts seem to have the character mappings wrong.  Meaning that if you type “a” you do not get the rune that should match with “a”.

The challenges don’t stop there sadly, seeing there are not one but several forms of dwarvish runes.

In addition one rune could be two letters in Latin script, so that if one were to make a font that allows you to type in dwarvish, it would need to make a distinction between a rune that combines two latin characters and a rune that is only one latin character (for instance, “sh”, “s”, and “h” are three different runes).

So, with all of the above in mind, I set to work on a new font and created one myself, so that you (and others like you with the same need) can write Dwarvish with greater ease.  

Note: To use this font with Android or iOS on your phone or tablet you may need third party software that will allow the usage of non-standard fonts (there are several available that will allow that, some good ones for only a few dollars). To be clear, I am currently NOT developing an app for Android or iOS, as such this font was made with Windows and MacOS in mind.

Firstly, this font is for Angerthas Moria (though an Angerthas Erebor version is planned to be created in future).

Seeing that all forms of (neo-)Khuzdul runic script do not have capital letters these were used for specific runic characters.

Active Capital letters:  

  • A, E, I, O and U are used to write the long Dwarvish vowels, being: “â”, “ê”, “î”, “ô” and “û”.  
  • G, K, S and T are used to write the Dwarvish “gh”, “kh”, “sh” and “th”.
  • N is used to write the Dwarvish geminated n, being “nn”.
  • D and J are used to write the Dwarvish “nd” and “nj”  (Note: for “nj” also “ñ” or “Ñ” can be used)
  • C and P are in fact place holders for the Angerthas Erebor character set “ts” and “ps” – in this font they are written out in their Angerthas Moria counterparts.

meaning that the phrase “Baruk Khazâd.” should be typed as:

To end up correctly as…

 

Non-Active Capital letters:

  • The following capital letters are NOT used in this font. Hence, when you would type: B, F, H, L, M, Q, R, V, W, X, Y or Z (in capitals) you will not get a rune but the Latin character (and the font should revert to a Latin character font).

Active lower letters:

  • a, e, i, o and u are used for the shortened vowel only (for long vowels use the Capital version).
  • p, v and x are also active, though not part of the (neo-)Khuzdul own alphabet they may be used for words derived from other languages or non-native names and represent “p”, “v” and “ks” respectively in this script. 

Non-Active lower letters:

  • q is the only lower letter character that is NOT active in this font. Hence, when you type “q” you will not get a rune but the Latin character (and the font should revert to a Latin character font).
  •  Digits:  0 to 9 have been included (clearly marking them with a dot below the rune to indicate they are indeed numbers and not letters).
  • Reading signs:  The vast majority of reading signs have been activated (ampersand, apostrophe, question mark, exclamation mark, left and right parenthesis, etc…. Most of these runes are inventions, yet some (like ampersand, space and period) are original runes.
  • $, € and £ symbols are used to indicate copper, silver and gold coins respectively. Here new runes were invented.
  • à, ò and ù are all characters (both in lower and Capital versions) that can be used to write the open-mid back unrounded vowel or caret – More information on the caret here
  • è (both in lower and Capital version) can be used to write the mid central vowel sound or schwa. Note: the schwa is usually omitted in writing – more information on this here.

Further notes on writing runes:

  • Don’t forget that (neo-)Khuzdul does not have capital letters, in fact the usage of capitals in this font has a different purpose (see above).
  • In order to write a proper line one must ensure you START each line with a period (.) This will give you the characteristic look familiar for dwarvish runes. You end each line with the reading sign required (period, question mark, exclamation mark, etc…)

Where to Download / Compatibility / How to Install:

  • You can download the font freely from the www.dwarrowscholar.com libary, HERE
  • The font is a “TrueType” font file, so any computer system that can read this type should be compatible.
  • This font was made with FontStruct and is packaged in .zip files together with a license document and a ‘read me’ document. The font file needs to be extracted from this .zip file so you can install it. You will find some excellent general information on installing fonts here - just note that all users, including users of OSX, will download their fonts in .zip format. Once installed you should find it listed among your fonts (restart may be required).

Ever at your service,

The Dwarrow Scholar

The Fires Within (Yoongi x Reader), 1

A hellhound AU in the spirit of halloween.

You joined the League in search of adventure. What you found was a flaming scarecrow and a cold-hearted, emotionally-torn guy who you end up, well, quite literally running away with.

Prologue | Part 1 | Part 2 | Part 3 | Part 4 | Part 5 (M) | Part 6 | Part 7 | Part 8 (soon)

Hellhound AU, 5.6k words, Yoongi/Reader


The envelope is small and simple.

In fact, it is so utterly plain that you almost pass it over as you sit at your desk, sifting through the pile of junk mail. Luckily, the shimmering gold seal of the League catches your eye: the letter is, in fact, anything but ordinary.

Immediately, you open it up. A single notecard slides out. You look inside the envelope to double check, but see nothing else–no ostentatious congratulatory letter, no phantom fanfares, no miniature pixie dust fireworks. Just a white notecard, as plain and simple as the envelope itself.

You take that as a good thing, though, since the last time you opened up a letter with celebratory fireworks, you were five and ended up lowkey pissing yourself and splitting everyone’s eardrums with your scream.  In your defense, you’d never seen anything close to the bright sparkly dust before, and you’d always been taught that anything that explodes is bad, and when things are bad, you die.

(And, you suppose, when five-year-old-you felt the shock of imminent death, the survival instincts of screaming and pissing yourself overrode just about every other reasonable action. For example, getting up and running the fuck out of the room, or away from the “dangerous” explosions.

Five year old you did not have very good survival instincts.)

In any case, the card in your hands seems relatively safe. You think. Hopefully.

Keep reading

a quick note about the update (Disproved)

i’m freaked out like at this like the rest of yall, but we can’t forget one crucial thing

the writing underneath. 

i may be missing something, but when i checked out norse runes, i noticed this: 

(for those who cant see :Dagaz, D, Day, Happiness, Success)

I might be mistaken and using then wrong set of runes, but that doesn’t look like 

like any of these letters. i’m probs using the wrong runic script but what i’m thinking–is that this could be olai, odin, or, even–given the context that this is raven’s and crow’s mother’s study, even their father? 

unless olai’s got a SERIOUS case of self loathing, by this image, we can guess that it is not, in fact, olai. so that leaves odin and odin’s dad open–and i’m leaning more towards odin’s dad. why? 

idk. cause its fucking weird looking at a picture of a dude with a naked chin and connecting it to olai

basically the point of this post: lets not get ahead of ourselves. unless i’m wrong, and we should

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the founders & their beginnings - Salazar Slytherin

Salazar Slytherin grew up in the fens of east England and was raised by his father, Zigor Slytherin, a well known academic with an interest in ancient runic scripts and arithmancy. His mother was Cecily Ashdown, a highborn lady and a talented witch known for her graceful beauty.

Salazar however had little memory of her as she died when he was four years old. While Salazar did not have an unhappy childhood, it was not filled with affection either - his father was a distant man and preferred to work on his studies than spend time with his only child.

In the time he spent alone, Salazar took after his father and enjoyed a broad range of magical academia. He became so knowledgeable that when he was seventeen, he became an expert tutor, teaching highborn, pure-blood young witches and wizards in their homes. He built up an excellent reputation and began tutoring children further and further from his own home, travelling great distances to share his knowledge and educate young minds.

It was on his travels that he met a certain brash red-haired wizard in an inn on the road, and his true adventure began.

bubbleteamp3  asked:

Hey, I want to become a Wiccan and I'm not sure how to start. How do I get a BOS? Do I have to make it or can I buy one? How do I make an altar? How do I do a dedication ritual? Do I wear a pentagram? Thank you so much

Hi lovely!

Wicca is, first and foremost, your journey. Nobody else can take it for you, but that also means that nobody else can, at the end of the day, really criticise much about how you do things. Everyone practices differently, and everyone’s path takes them by a different way, but the destination is the same, which is connection to the gods and connection to oneself. It’s completely OK to be unsure of your destination, or to be unsure you will get there - however, if you know that this is not why you wish to enter Wicca then perhaps you should reconsider. Secular witchcraft has many of the same features of Wicca’s magickal practice, but it doesn’t have the religious aspect to it.

However! I’m sure you’ve already been through that, so I’ll move along!


Book of Shadows

Book of Shadows, also known as a BoS, is a very common tool for Wiccans. It’s rather like a Wiccan’s diary, and contains in it any aspects of their practice or ritual or even life that they think is relevant or that they’d quite like to put in it. I’ve

already written about it in more depth here

, but I’ll summarise it here too:

  1. Handmaking a BoS is fine. So is buying it, because at the end of the day it’s YOUR choice what you do. If you’re crap at making things, don’t make a shoddy product because you have some vague sense of duty.
  2. Use a loose-leaf binder, you have no idea how useful this is.
  3. Decorate it in a way that is meaningful to you, don’t decorate it with skulls and black just because you think that’s “witchy”. If you like skulls and black though, go ahead.
  4. Coven books should not be the high priest/esses personal book. It just makes things confusing when they leave.
  5. A book of shadows isn’t some kind of rule. You don’t even have to have one.
  6. It’s acceptable to write your BoS in some flowing, runic script… provided you can actually read it. You have no idea how many people I’ve seen going “I wrote my BoS in Elvish, and now I can’t read a damn word”. 

As for obtaining one, I went down to OfficeWorks, found a loose-leaf binder with a white cover, bought 500 sheets of loose-leaf paper, and went home. Then I doodled on it with pencil, and filled it in with permanent marker. I don’t use it much, since my brain holds almost all of my witchy stuff, but it’s good for sigils and herbalism. 


Altar

Another one that often stumps beginner Wiccans (so don’t feel bad about it, you’re asking the same questions as everyone else at this point) is the altar.

What is an altar? How do I make one? Do I need one? How can a hidden witch or a witch living with unaccepting people make an altar and keep it safe?

These are all really involved questions, and I may simply make a big post about it pretty soon in order to answer all these common questions. However, I’ll write a quick summary here and then later post a big, big thing about altars to clarify more fully.

What is an altar?
First of all, an altar is many things but at its core it is a sacred space in which you practice and are most connected to the Gods. It is usually tied to a physical object, but this is not always the case - I myself have been working with converting my herb garden into a big, walk-in altar space, in addition to my small altar in the house. 

One can have as many altars as they feel they require, though I do recommend that if you don’t USE that altar very often, you consider not making it an altar or closing the circle for good. This is because unused altars are a bit like unused houses, because they provide ready-made shelter for lots of smaller creatures, not all of which are beneficial. Unused houses attract black widows and snakes; unused altars attracted negative spirits. Though, bear in mind that like black widows and snakes, negative spirits are not evil, they’re just not good for humans. They’re still a necessary part of the magickal world. 

So really, an altar space (not spelt “alter”!) is just an area that you have made magickal and sacred through your use and dedication of it to a specific goal. Objects on the altar can be important to your practice, but they are not important to the altar space itself because this is just “sacred ground”.

What about the objects and the altar table though?
Whilst an altar space is simply sacred ground, the altar itself can feature a number of objects, both decorative and functional. The most common functional objects are the athame, the chalice, and the offering dish - the athame being a ceremonial knife, the chalice being a ceremonial cup, and the offering dish being something on which to place offerings to the Gods or the spirits. 

What objects you use are entirely up to you. For the sake of keeping it short, I won’t go into them, but some people want only a simple altar with a few crystals and a knife and a bowl, and others want expansive altars with real deer antlers and black velvet for a cloth and 5 sizes of candle with a full size God and Goddess statue or whatever. Both kinds of altar are completely fine, because an altar is what matters to YOU, not what matters to someone else. My most used altar is simply a ceramic bowl, filled with a few small ritual items and a pentagram necklace, which is only a few inches across and allows me to have an altar wherever I go. 

What about altars for hidden witches?
In this case, I recommend an altar that is not an altar. I recommend you find a shoebox or something similar, and simply place within it all the elements of your practice that you cannot do without. A letter opener for an athame, a mug for a chalice. Small, innocent things that appear to simply be random objects. Don’t use pentagrams or skulls - they’re not necessary parts of your craft, and they’re indisputably witchy. To be fair, NO physical objects are “really” necessary, because at the end of the day it’s our will and our minds that truly matter. However, it can be hard to practice without at least a few objects. Perhaps a candle too, a box of matches, and underneath it a tea-towel or an old bit of cloth, to act as your altar cloth. An altar is what YOU make of it, after all. 


Pentagrams

Ah yes, that most quintessentially witchy object of them all, the pentagram (or more accurately, the pentacle). A pentagram is any five-pointed star, a pentacle is a five-pointed star encapsulated by a circle that touches all 5 points.

This object is really common in Western witchcraft, and many Wiccans claim it as being a Wiccan symbol. However, it’s no more Wiccan than it is any other form of practice. The pentagram represents the 5 elements, which are spirit (the top point) and the other points are fire, water, earth, and air. 

Many Wiccans wear pentacles as necklaces or bracelets, but this isn’t mandatory! I carry one in my bag, but I don’t wear it or even bring it out that often. I just feel better for having it, you know? If you think wearing one is right for you, go ahead <3 It doesn’t make you less of a witch NOT to do so.


Dedications

A dedication is a personal choice to “dedicate” oneself via a special ritual (often one related to coven practice, but many solitaries also self-dedicate) to a deity or to a group of deities. I am dedicated to the Goddess, because I was called to serve Her, but since this is not a Wiccan-exclusive thing many people are dedicated to all manner of deities or pantheons. 

I recommend you decide for yourself whether you wish to dedicate your worship and study to a specific deity/pantheon, and then if the answer is yes do some research. Find out what the historical dedication has been - I used a dedication to Artemis which I identified from a Greek text, and then I performed a similar Celtic one to honour my Celtic heritage. 

It’s up to you to whom you dedicate and how you do it. Covens may require you to be dedicated to a specific deity in order to join, but if you are not ready for that then don’t allow yourself to be pressured into it. It’s a big decision! You CAN practice Wicca without dedicating yourself to anyone, it’s completely OK!

———–

I hope this helps anyone who needs it!

– Juniper

Ravenwood Classes

I figured since this is technically a school they would have core classes and then electives the students could take so I started thinking of class headcanons and got carried away and the books listed in some of the ones below are actual real books that are super cool and you should check them out uwu;

Storm - Teaches students of all levels the basics as well as upper level spells including Sirens and Leviathan. Includes training all damage, healing, steal, ward, charm, global, manipulation, and enchantment spells exclusive to this school. (Balestrom)

Ice - Teaches students of all levels the basics as well as upper level spells including Frost Giant and Woolly Mammoth. Includes training all damage, healing, steal, ward, charm, global, manipulation, and enchantment spells exclusive to this school. (Greyrose)

Fire - Teaches students of all levels the basics as well as upper level spells including  Rain of Fire and Fire Genie. Includes training all damage, healing, steal, ward, charm, global, manipulation, and enchantment spells exclusive to this school. (Falmea)

Death - Teaches students of all levels the basics as well as upper level spells including Dr. Von’s Monster and Avenging Fossil. Includes training all damage, healing, steal, ward, charm, global, manipulation, and enchantment spells exclusive to this school. (Dworgyn)

Myth- Teaches students of all levels the basics as well as upper level spells including Medusa and Chimera. Includes training all damage, healing, steal, ward, charm, global, manipulation, and enchantment spells exclusive to this school. (Drake)

Life - Teaches students of all levels the basics as well as upper level spells including Forest Lord and Gnomes. Includes training all damage, healing, steal, ward, charm, global, manipulation, and enchantment spells exclusive to this school. (Wu)

Balance - Teaches students of all levels the basics as well as upper level spells including Ra and Sabertooth. Includes training all damage, healing, steal, ward, charm, global, manipulation, and enchantment spells exclusive to this school. (Wethersfield/Alhazred)

Basic Wizardology - A course for apprentices to study the nature of the Spiral, the way of wizards and all the many powers. Studies familiars, mystical creatures, history of old wizards from the east and west, nature magic, magical items, spellcraft, astrology, and other magical terms. This course is required for all first year students. Covers the basics of every aspect of the magical world and is required before you branch out into specific fields. Required the Wizardology Handbook by Master Merlin. (Balestrom)

Enchantments- Teaches wizards about manipulation/enchantment spells such as Accurate, Beguile, Colossal, Empower, Simplify, Elucidate, Extraordinary, etc. Also teaches the ancient tongue of curses and word spells, chants, and codes. (Ex. Boris Tallstaff trying to open the enchanted book with a verbal spell but it did not work.) (Drake)

Runics - Teaches wizards to read the Runes that are found in Grizzleheim. (Ex. The writing on the tree mural in Hall of Champions that reads: “Lo, there do I see the line of my people calling to me. They bid me to take my place among them in the halls of Valhalla, where the brave shall rest forever in time.”)(Greyrose)

Alchemy and Crafting - Teaches wizards to craft their own spells and items using science, chemicals, and reagents found all across the Spiral. Requires basic Housing Crafting Station. Other stations will be required for higher level classes. (Falmea/Balestrom)

Ancient Mythology - A course in Ancient Greek Myths surrounding the legend of Aquila. Studies the histories of the Gods such as Zeus, heroes such as Perseus and Orpheus, along with mythical creatures found in the Spiral such as Gryphons, Gorgons, Chimeras, Centaurs, and Phoenixes. Requires the Mythology Handbook and hardcover textbook by Lady Hestia Evans. (Drake)

Astrals - Studies all things surrounding the Zodiac, crystals, auras, astronomy, as well as the three schools of Astral Magic: Sun, Moon, and Star. Covers Celestian history as well as Celestian hieroglyphics and the Fates/Gods/Goddesses that rule over the Spiral. (Wu)

Dragonology I - A practical course in dragons and drakes - Elementary Level. Introduces the history of Dragonspyre along with identifying dragons, their food chains and dietary structures, as well as the basics in deciphering runic dragon script and beginning field work. Requires the Dragonology Handbook by Ernest Drake. (Falmea)

Dragonology II - A continuation of Dragonology I - Intermediate Level. Studying the  conservation of the dying species of drakes in Dragonspyre, further studying riddles and scripts, and beginning dragon magic. Requires the Dragonology Handbook and hardcover textbook by Ernest Drake. (Falmea)

Dragonology III - A continuation of Dragonology II available only to upperclassmen above the age of fifteen - Advanced Level. Introducing rare dragons, a dragon keeper’s guide, words of power in dragon magic, and how to draw dragons. Requirements stay the same for this level + must purchase a drake egg for this course. (Falmea)

Gardening and Nature - A class for not only Life wizards, but wizards of all schools interesting in gardening and nature. Begins with Novice Gardener and works up to Grandmaster. Teaches students about different plant seeds, their likes and dislikes, level of difficulty when caring for them, and how they progress. Includes growing and pest spells as well as teaching students about tree and plant species, natural healing, and Life reagents. (Wu)

Dark Magic- Offered only for students rank 70+ who possess the natural abilities for Shadow Magic. Almost exclusively for female students of Death; exceptions can be made. This course revolves around the art of Shadow Magic and bending the darkness to your will. Students must be highly advanced and stable in their magical abilities. Will not be offered to students who do not possess a natural capability for performing Shadow Magic for it is highly dangerous. (Note: this class is probably not taught by Dworgyn since it is such a serious subject. It is most likely taught to students in the far future, after the end of Morganthe, by someone who has long since graduated from Ravenwood and is highly skilled at the art of Shadow Magic.)

If anyone has anymore ideas I can update this list but wow I would take every class if these were real tbh.

joe-maristopher  asked:

Hi, David! I've read your last answer about Shiväisith. As I can see we have some options:1) use the regular runes (oh my, so many variants!), 2) thinking about creating it by us, fans and 3) ask you to create it... I'd really like to see it from you. And I think not me only. You're the creator after all. If that comes true... But I know you're really busy and, after all, you have a lot things to do and to think.

lol Yeah, I do have a lot to do. At the moment I’m creating two new languages, in addition to doing my regular translation duty—plus I have some other projects I’m working on, and I’m still getting over being sick. Creating a new writing system is tough enough, but creating a font takes hours of work—even for a relatively simple alphabetic script. Plus, anything I’d create at this point wouldn’t be official (the movie’s long over), and there’s little chance of there ever being Dark Elves in a movie again. Even if the people writing the current Thor comics saw a script I created and liked it and wanted to use it, I should get paid to create the script and font (as happened with Defiance and Star-Crossed), rather than create it for free. Plus, there’s next to no interest in this language, outside of one loyal fan, and it’s doubtful that the language will have a future of any kind. It would be an ENORMOUS mistake to actually sit down and create a script and font for the Dark Elf language.

But I did it anyway.

Allow me to present the Dark Elf runic script which I call Todjydheenil (itself the plural of the word for “rune” in Shiväisith, todjydheen):

That’s Shiväisith in Todjydheenil. I took a look at all the runic systems from Northern Europe to get inspiration, but ultimately I decided the runes, like the language, should be original, so there are no phonological correspondences between this system and any natural system. I tried to get it to look vaguely sinister (that’s a technical term) while still obviously being a runic system. I also figured since the Dark Elves have been around for a while and are fairly technologically advanced, they could handle serifs. (Didn’t look good without the serifs—despite the fact that going back and adding serifs took a lot of extra time. It didn’t look right!)

Below are some charts detailing all the runes and what they stand for. This makes exclusive use of the romanization of Shiväisith, so if you’re not familiar with it, check out this post. First up, the vowels:

You’ll notice that the doubled vowels all have separate glyphs. That’s the way the system works (makes words shorter, which is nice). The nice thing is that if you type the doubled letters of the romanization, the correct glyph will pop right up, so no need to go hunting.

Okay, now for the consonants:

All right, something to note about the above. You’ll notice that there aren’t separate glyphs for fth or dh. In addition, you’ll notice that both k and g have h as an alternate reading. This is no accident. In Shiväisith, these sounds are in complementary distribution, meaning you’ll never distinguish the meanings of two words with, for example, t and th. The sounds are thought of as identical by Shiväisith speakers. This means that to use the system, you’ll have to learn to use p everywhere you would use f (though, honestly, the ligatures I’ve created have got your back. If you type the romanization exactly, it’ll come out perfectly). The tricky one is h. There is indeed a separate h sound, but it is not the same as the h that generally occurs between vowels. For example, you know all those infinitives (pohahililjahikarihi, etc.)? All k. That is, karihi is actually spelled kariki. That means it’s actually slightly more difficult to write in the runic script than the romanization, because you’ll have to remember which h’s are actually h, and which are either g or k, but them’s the breaks.

Moving on, these are runes for the diphthongs in Shiväisith:

Those should be fairly self-explanatory. In addition, there are a number of runes that stand for common combinations of consonants that occur at various places in a word. Their forms should be obvious, for the most part:

That’s the system. For the few ancillary bits one might need, I threw in some minimal punctuation:

You can use that period for a period, a comma, a colon, a semi-colon—whatever (they’re runes! Runes don’t care about fancy punctuation!).

And finally, the number system:

I’m hoping you can infer how to use the system just based on the cells for 5 through 9 and 20 there, because I ran out of room. Basically, numbers go to the right of the placeholder until you exceed the placeholder, then you add a counter to the left. With this system, you can go up to 999,999. If you need a million, round down to 999,999.

To put a name to the numbers, see the list below (cardinal numbers are listed first, followed by ordinal numbers—oh, and you just use tifidhoh, “nothing”, to refer to zero):

  1. heth / kyäthis
  2. kör / köös
  3. mitta / mittas
  4. kitta / kittas
  5. pesh / peshish
  6. täni / tänis
  7. gah / gakkis
  8. dulin / dulis
  9. djyyr / djyysh
  10. jav / javis
  11. javeth / javethis
  12. jav kör / jav köös
  13. jav mitta / jav mittas
  14. jav kitta / jav kittas
  15. jav pesh / jav peshish
  16. jav täni / jav tänis
  17. jav gah / jav gakkis
  18. jav dulin / jav dulis
  19. jav djyyr / jav djyysh
  20. körjev / körjevis
  21. körjev heth / körjev kyäthis

After that, you should be able to get the hang of it. You’ll just need the rest of the tens, and so forth. Those are:

  • 30: mitjev / mitjevish
  • 40: kitjev / kitjevish
  • 50: peshev / peshevish
  • 60: tänjev / tänjevis
  • 70: gakjev / gakjevis
  • 80: duljev / duljevis
  • 90: djyyrjev / djyyrjevish
  • 100: vysh / vyshish
  • 1,000: teem / teemis
  • 10,000: jav teem / jav teemis
  • 100,000: teemidheen / teemidheenis

And that’s that.

Here are some sample words so you can get a feel for it. This is the name Älgrim:

Here’s Mälekith:

I wanted to make sure his name looked cool. Love the le combination.

Here’s the word for “Dark Elf”, älfenää:

Here’s the word for the Dark Elf home world, Harudheen:

And here’s a word I think just looks kind of cool—the word for Asgardian, Äskärdhiksä:

Now, since this script and font I created are totally unofficial and are in no way connected to the movie or the Marvel Universe, cinematic or otherwise, I am releasing it to all and sundry. You can download it here (comes with installation and usage instructions). It comes with a CC license (this one), meaning that I don’t want anyone modifying or trying to sell the font, or claim it or the script or some derivative of either as their own work. What you use the font on, though, is your business. If you find some problem with the font, let me know and I can try to put out a new version if I have the time. (Though fair warning: either the ligatures, the kerning or both may not work on Microsoft Word. Microsoft hates anything it does’t already know how to deal with.)

This concludes Shiväisith day on my Tumblr. I hope you enjoyed it! Now let’s get back to talking about The 100, which comes back from its winter break tomorrow! ~:D

Dwarven Runic Magic

In addition to its obvious uses in literature and communication, the dwarven runic script also has another use: runic magic.

Runic magic comes in basically two forms: runic enchantments and rune casting.

Runic enchantments are runes inscribed on various surfaces and enchanted with magic to imbue them with magical power. As the dwarven runes are polysemous, a single rune might carry a number of different enchantments depending on what surface it’s inscribed on. For an example, one dwarven rune carries the meanings of “fire, purification, the hearth,” and when inscribed on a weapon it allows that weapon to become wreathed in flame when the rune is read. When inscribed on a hearthstone, the rune gains a protective effect, either warding evil spirits or alerting the inscriber to the presence of intruders in the home. The most popular use of the rune, however, relates to its meaning of purification: when inscribed on a drinking vessel, the rune supposedly protects the drinker from the bewitching effects of alcohol. There are also so-called victory runes, inscribed on the hilts of weapons for luck in battle.

Most dwarves don’t possess the magical powers to actually bind magic into the runes they inscribe, so for the most part runic enchantments are just a form of magical thinking. However, a rune imbued by a dwarf actually skilled in magic can carry great power, depending on the whims of the dwarf in question.

Rune casting is a form of divination unique to dwarves: the diviner places a number of stones, one for each rune of the dwarven runic cript, in a small leather pouch, and under a meditative state draws a number of runes from the bag. The runes are then interpreted in relation to what direction they are facing (a rune pulled upside down takes on its opposite meaning), the order they are drawn in, and the various meanings they possess.

Again, as with runic enchantments, most dwarven rune casters don’t possess any actual magical ability, so having a dwarven rune caster read you the runes is basically hit and miss. However, a dwarf with actual magical ability may make use of the runes as a divinatory tool, replacing the standard bags of bones and other tools used by humans.

It bears mentioning that dwarves are extremely fatalistic and deterministic: they believe that all are slaves to fate. Actually divining the fate of a creature is seen as something of a transgression, but most dwarves still visit a rune caster during times of difficulty in their life. Because they are so fatalistic, a dwarf who has the runes read for them might become so obsessed with the reading that it becomes something of a self-fulfilling prophecy due to confirmation bias.

Dwarven Runic Magic in Your Game: For the most part, dwarven runic magic is a matter of how you flavor your spells: a magic weapon spell cast by a dwarf might take the form of a victory rune inscribed on the weapon, a healing potion created by a dwarven artificer might just be a vial of water with a healing rune inscribed on it, and so on. Dwarven spellcasters might wish to describe their divination spells using rune casting as a material focus, replacing whatever foci the spell normally has.

On the GM side, if you’re okay with improvisation and your campaign features lots of dwarves (as well as the themes of fate and destiny) you might have a dwarven rune caster do a reading for the PCs. For this you’ll need a set of runes (either make your own or use the original Elder Futhark, which has already been adopted for runic divination by the New Age movement). After determining the runes, use these as a guide to plotlines and themes in your campaign. Or don’t: if you’re of the opinion that dwarven rune casting is a bunch of bullshit, do the reading anyway and then don’t have it affect your prep in any way. If you play it right, your players will start seeing signs of the reading everywhere in spite of the fact that you never integrated it into your prep.

Dwarven Runic Poetry

The original language of the dwarves (which has thereafter split into a number of separate languages) uses a runic script, much like the elder futhark used by real world Germanic peoples. The dwarves claim that the runic script was handed down to them by their creator gods, but academics argue (but never within dwarven earshot) that the script bears such a great resemblance to the cuneiform script used by giants that the dwarves may have borrowed it from them. Even though dwarves throughout the world may speak different local varieties of dwarven, old dwarven remains in place as a liturgical language and the script is still in place in all varieties of dwarven.

The dwarven runic script is at the same time phonographic (the runes represent sounds) and ideographic (the runes themselves represent words and ideas). The former is more relevant to the use of the dwarven script to communicate, the latter has special uses in dwarven runic magic (for an example, using warding runes on doors to keep evil spirits away, or inscribing weapons with so-called victory runes).

However, dwarven poets have come up with a way to bring the two uses together: dwarven runic poems can easily be read on the surface through a phonetic reading, but one can also often divine a hidden double-meaning from the poem by reading the runes as ideograms. As each rune carries many different potential meanings, the art of divining the hidden meaning of a runic poem is a very difficult academic discipline.

Anti-establishment sentiment is very much frowned-upon in dwarven society, but a cleverly written runic poem may be used to communicate the plight of the lower classes under the tyranny of capricious kings without doing it openly.

Dwarven runic poetry in game: Anyone who can read the dwarven script can easily divine the surface meaning of a given runic inscription (given that they understand the variety of dwarven it’s written in). However, a successful Intelligence check (or Decipher Script or Lore if those skills exist in your game) can be used to divine the hidden meaning of an inscription.

If you want to represent the linguistic variety of dwarves, give all dwarven clerics (and maybe bards) a free language proficiency in old dwarven (allowing them to read inscriptions in any variety of dwarven with a successful Decipher Script check) and allowing for rudimentary communication among dwarves who speak different local varieties (the dwarven languages are not mutually intelligible, even though they come from the same source: the language situation is similar to that of the Romance languages like French, Italian, Romanian and Spanish, all originally local varieties of Vulgar Latin, where an understanding of Latin is useful for understanding the written language but doesn’t really help in communication beyond a very basic level).