We all know the rules of The Bechdel Test. In recent years, fans of more feminist-friendly films have included their own character tests, like The Mako Mori Test, The Furiosa Test, The Sexy Lamp Test, the list goes on. While these are all helpful (though comical) tools feminists have used to criticize media narratives, very few of them seem to empower or apply when viewing Indigenous and Aboriginal women in media narratives / storytelling.
As a Native woman, I’ve experienced disappointment and heartache from the way Native women were represented on film, television, cartoons, and other forms of media. From stereotypical “Indian princesses” to the distressing amount of physical and sexual violence in live action period pieces, it felt that a Native woman was not a character you were meant to love and root for. She was never a character you were supposed to relate to or want to be. In almost every role she’s in, she cannot exist without being a prop for another character’s story, and if she has a “happy ending,” it’s usually in the arms of a white colonist or settler.
I’ve created the Aila Test to bring my own concerns to the table when feminists criticize media. Not only should these issues be analyzed and addressed, but content creators who write about Indigenous / Aboriginal women should consider writing characters who pass this test. We need them now, more than ever.
To pass the Aila Test, your film / animation / comic book / novel / etc, must abide by these three important rules:
1. Is she an Indigenous / Aboriginal woman who is a main character…
2. Who DOES NOT fall in love with a white man…
3. And DOES NOT end up raped or murdered at any point in the story.
Do you know characters that pass the Aila Test? Please submit them to this page!
so theres this FUCKING AMAZING AND ODDLY ACCURATE movie that was released in 2016.“Middle School: The Worst Years Of My Life”. It deals with some insane shit many middle schoolers go through. i watched as a “reward activity” on the last day of 8th grade. it got cheers, sobs, and all around agreement THAT EVERY U.S. SCHOOL OFFICIAL NEEDS TO WATCH IT. It deals with school administration’s useless fucking rules and dress codes that suffocate children’s creativity and individuality. It shows what a principal will do, has done, and can do, to get perfect scores. Perfect scores that hinder a child. Perfect scores that turn us into mindless rule following robots. It shows the impacts of standard tests, both on teachers who agree with them, those that don’t, and the children being turned into robots from them. It shows how much a teacher that actually takes the time to understand and involve their kids can alter a kid’s life. IT ALSO HAS A PLOT ALONG WITH IT FOR A SHITTY FATHER, A MOTHER STANDING UP TO SAID FATHER, THE LOSS OF A TEEN DUE TO CANCER, AND MOST IMPORTANTLY; Rules Aren’t For Everyone.
so yea… even if you have no relation to the majorly flawed U.S. School system, watch it. It’s from a kid’s perspective that actually is in the system and is so accurate in it’s own goofy way. Especially parents and teachers- y'all in for an eye opener.
The archetype of Aries is fiery, dominant, and egotistical, an enticingly dangerous mix of traits that compile to create the reckless stereotype surrounding the classic “bad bitch” of the Zodiac.
Factually speaking, Aries is the first astrological sign of the zodiac. The Sun transits through this sign from 21st March and 19th April, meaning any individual born on or between these dates has Aries as their sun sign. The Ram is a cardinal sign, and it is also a part of the fire signs along with Leo and Sagittarius.
Aries’ ruler is Mars, the planet of sexuality, anger, assertion, and impulsiveness. In mythology, Mars is the Roman god of war, whose importance was second only to Jupiter. Those with the influence of Aries exhibit different traits of Mars. Which traits, and how they manifest, depend upon where Aries energy can be found in one’s chart.
In my explanations, I will cover how Sun, Moon, Ascendant, Mercury, Venus, and Mars in Aries influence one’s personality.
As many already know, the sun sign is a large chunk of one’s personality; how a friend would describe you to others. Sun in Aries is a placement that indicates a very extroverted and daring person.
Although Aquarius is typically seen as the rebellious sign, Aries also thrives off of testing the rules and guidelines of the world around them. Also much like Aquarius, Aries is fiercely independent and individual. Aries Sun natives lean towards athletic interests, and other such activities that get one’s heart racing, (they’re relatively fearless), such as rock climbing or skydiving.
Easy to anger, those with this placement are not afraid of suppressing their aggression, in fact they may use it to their advantage. They often put up an assertive front in order to intimidate others, and they’re certainly not one to stand idly by if someone is talking smack about them.
Aries sun children make wonderful friends if you can match their limitless energy and passion. However, if you cannot grasp their abundant charisma and need for freedom, or are simply overwhelmed by their bluntness, make an effort to understand them better, for Aries are fiercely protective and surprisingly sensitive friends.
The moon represents one’s feelings, the internal self. Looking at the moon sign can explain what a person needs to feel content in their lives and love, as well as how they function in terms of emotion.
Those with Moon in Aries are very complex. They are spontaneous, and often tend to dive into things head-first as a result. Because of this tendency, they are prone to falling in and out of love easily, and act upon their feelings based upon impulse rather than logic or reason.
On the other hand, when they do get invested in something, it’s always at full strength. Whether it is a new relationship or a new project, Aries Moon people are deeply passionate, and will make an effort to show it. They are very “hands on” with their emotions, rather than trying to interpret them from afar.
Depending on the day, Aries Moon people can either internalize or loudly project their feelings. Most of the time, they’ll play it cool around others, especially those they want to “impress.” Above all other things, they trust their instinct and gut feeling on any and all issues. They have a big heart.
The rising sign, also called the ascendant, is the impression or general vibe you give off to others who do not know you very well, or those you have just met. Your rising sign is likely the sign others would guess you to be.
People with an Aries Rising have a very striking physical appearance. They tend to have sharp, precise movements that they execute with an air of purpose. The aura they give off can be intimidating, and instill in others the idea that they are large and in charge.
Their beauty is interesting, with strong features and an often naturally athletic form. If you make eye contact, their gaze is most likely intense and confident. Aries Risings can come across as rude or arrogant, but usually they are just self-assured. They put up a front that can seriously contradict a more gentle side of them.
Mercury represents how an individual thinks and processes information, as well as how they speak and communicate. Those with Mercury in Aries are gut thinkers, and make their decisions very quickly (which they might regret later.) Their minds are active, and they speak nearly as fast as thoughts enter their head. They can be a bit overwhelming if you get them going on a subject they are passionate about.
Venus is one’s sensual side, how one acts in love. People with an Aries Venus often find themselves taking the lead if the other person doesn’t make a move. They usually enjoy the “thrill of the chase” when it comes to winning someone’s affections, but are equally as hard to catch themselves. They have a vast capacity for passion, and thoroughly enjoy physical contact in most of its forms. Those with their Venus in Aries can be major teases, whether they are aware of it or not, but in the end they know exactly what they want.
Mars represents sexuality, aggression, and recklessness. It is often used to see how someone acts in sexual encounters, arguments, and occasionally debate (although Mercury better explains this, Mars does play a role.) Individuals with Mars in Aries exhibit the most stereotypical Mars traits, which makes sense considering Mars is Aries’ ruling planet.
People with this placement can be described as dominant and intense. When angered, they often disregard feelings and deliver extensive rants, but once they’ve made their point they try to exit the scene as quickly as possible. They tend to be explosive, but as soon as it’s over, they are known to forgive as easily as they’re angered. Excessive swearing is their main attack (and defense.)
A/N: Inspired by a scene from a drama that I’m currently watching! :3
P.S. I wrote this under the pretext that V is pretty much completely blind.
“Have you ever… tried imagining how I look like?”
Your question comes out as a small, tiny whisper, softer than the delicate classical music playing in the living room of his house.
His sensitive ears catch your words nonetheless, and his fingers that were tracing the painting that you just bought for him come to a halt. Your breath stills for a moment when he slowly raises his head and turns to face you, his eyebrows quirked up slightly in puzzlement… and surprise. His lips are parted, though no words come out.
Your heart rate picks up when he withdraws his hand from the painting and rests it back on his lap, balling it into a loose fist.
“Of course I have…” he says carefully, leaning back on the leather couch from next to you. Then he gives an awkward laugh. “I tend to do that when speaking to people in general.”
“What I mean is,” you say, eyes darting to the napkin where he has drawn a remarkably accurate picture of the painting after simply examining it by touch, “have you thought about imagining how I look like in greater detail?”
He seems to catch on to what you mean now – although you suspect he already knew what you were hinting at the first time.
His smile falters, and his face dips downwards. “Ahh… so that’s what you meant.”
You put your glass of wine down on the table, twisting your lips wryly. He doesn’t answer the question. It’s not as if he ever does, when it comes to questions like these: questions of a more intimate nature, questions that attempt to catch a glimpse of the millions of thoughts in his mind and feelings in his heart that he hardly gives voice to.
At least, that’s how he is when the subject shifts towards you and him.
Frankly, it’s getting tiring. It’s hard to suppress your feelings for him, so hard that you feel like your heart might burst each time you’re seated so close to him, and yet feel the sizeable distance between the both of you. What makes it worse is that you’re certain that he feels the same way… somewhat. Only, he’s holding back. Out of fear or because of something else, you’re not sure. But he’s always holding back, keeping a clear boundary between the both of you, like a clear glass wall.
He turns toward you at the sound of his name. “Yes?”
You’re not entirely sure why you do what you do next. A surge of courage granted by the alcohol maybe. Or perhaps you’re just tired of playing safe. It’s time to break some rules, time to test the boundaries.
You take his hand, uncurling his cool fingers and placing his open hand against your cheek.
You sense some resistance from him, but it lasts no longer than a split second.
He hesitates a little, cheeks flushing just a tad pinker, before allowing his thumb to brush tenderly along your cheekbone. It’s a feathery light contact of skin, an experimental touch that sends pleasant shivers through your spine and a warmth that surges through your veins.
Your hand stays on his wrist, silently encouraging him to take his time, before your eyes flutter close and you slowly release it, allowing him to do as he wishes.
You’re both exploring in the dark now, senses heightened and both acutely aware of the other’s presence. Him still cupping your cheek, you focusing on the warming skin of his hand and the faint scent of his cologne in the few inches of air left between the both of you.
I've been vegan for four months and I've been loving it but I've recently gotten ill and pale and my mum has been saying that it's because I'm not getting the right nutrients and is telling me to eat dairy. I really don't know what to do and I'm scared to tell her that I really can't give up on veganism as I feel like it's one of the only things that gives me structure and I really don't want to eat dairy or meat. What should I do?
Oh god..dairy..please there’s few things worse to consume health wise. That’s sadly what most people believe though so i’m not like hating on her, we’re conditioned to actually believe that stuffs good for us. Some links you can show/read her (x)(x)(x). If your mom is worried about calcium get some almond milk (chalk full of calcium, and minus all those hormones and other junk) Milk actually depletes calcium but I’m not gonna get into that right now this ask is already going to be embarrassingly long. Other foods high in calcium- almonds, (dark leafy greens - collard greens, kale), broccoli, sunflower seeds, chia seeds, tofu and more. If you’re pale that points me more towards iron than anything else. Beans and lentils, nuts, pumpkin/sunflower seeds, greens, blackstrap molasses and way more! You also have to remember you’re only four months in, a lot of people struggle at first with eating enough. There’s the whole vegans are deficient in protein! thing which is total bullshit by the way but, a lot of the time it’s people not getting enough calories. Your body does go through a a transitioning detox phase (headaches, stomach cramps, feeling overall pretty shitty) you’re getting rid of a lot of nasty shit in your system. It takes some time to figure out what to eat and how much of it to eat. Snacking is important and full balanced meals. Paring foods and whatnot (rice and beans for an obvious example). What do your meals look like? I’m not a doctor though, get a blood test and rule out anything serious but I’m sure you’re fine, but a blood test will show any low levels and if anything just make your mom feel better. Good luck love, take care!
We have all been discussing strange mbti quizzes, some of them seeming like bootlegs.
I have wondered for a long time what an actual bootleg mbti quiz would be like.
Like u know how some bootleg toys look funny. That kind of bootleg.
So I made one.
This test will not give u a direct type, u have to determine what type u would get from ordering ur function scores from highest to lowest, highest being ur dom function.
If for some reason ur actual type matches the type u score as here, then idk what to say except “D:” .
Most of these qs will be based on stereotypes of things that aren’t inherently/exclusively about that function/are things everyone does, most will also be parodies. Some will be things that seem like they are about that function, but are actually things that everyone does.
Reblog this with ur actual type and the type(s) u got in this test.
Friendly to-do list tips for my fellow ADHD followers
- Be realistic. People with ADHD tend to put way more on their to-do lists than they can actually get done in a day. Don’t beat yourself up when you don’t cross everything off your list; instead, use it as inspiration to plan more realistically.
- Break down projects into bite-sized individual tasks. Putting entire projects on your list will make you feel overwhelmed and procrastinate. Break them into steps: for instance, instead of ‘Find apartment’ write ‘Call realtor’, etc.
- Set a time limit. People with ADHD are notoriously bad at estimating how long things will take. We end up procrastinating big tasks because they feel like they might take forever. So give yourself a time limit: ‘Answer emails (20 mins)’, ‘Work on paper (1 hr)’. Give yourself twice as much time as you think you’ll need and vow to stick to that time limit. Don’t freak out if you can’t get the job all ‘done’ in one go.
- Mix it up. Break up difficult tasks with easy tasks, boring tasks with interesting tasks. Factor in breaks and downtime, and throw in relaxing or fun activities. Your day shouldn’t look like an endless stretch of work, work, work – you’ll burn out.
- Remember what the to-do list is actually for. A to-do list is supposed to be a helpful reminder and time-planning tool. It’s not a rule book or a test. It doesn’t determine whether you’re a good or ‘productive’ or ‘organized’ person. It’s literally just supposed to make your life easier. If it’s stressing you out, you’re taking it too seriously.
This entry’s is a big one, friends and neighbours. You can put magic in a lot of roleplays, in a lot of different ways. We’re going to have to talk about why you use magic in the first place, then how it interacts with themes, and then all the varieties and philosophies of magic. There is going to be distillation. I hope this inspires a conversational thread.
Why Am I Using Magic? There are four reasons to use magic - actually, three, but we’ll pretend two of them aren’t the same for the moment. Plot Device magic; when you need magic to enable or justify a plot. Setting magic; when you need magic to reinforce an element of the setting, or enable the setting to exist. Thematic magic; when you need magic to underline and support a theme of your narrative. Mechanical magic; when you want a magical option for characters to take, expanding on your mechanical choices.
Plot Device magic is, say, Excalibur. The One Ring is PDM. You could argue The Force (oh, oh just you wait until I get the entry explaining sci-fi, faithful readers) is PDM. It’s usually vague, big magic or alternatively, very specific small magic with only one or two appearances in the story and setting. It enables a plot point, serves as lynchpin in a pivotal scene. Importantly, it largely informs the plot, not the setting. This is especially the case where the magic in question hasn’t been logically extended to include uses, economic and social impacts, etc.
Setting magic is magic that either enables or permeates the setting. Bending from the Avatar series is setting magic. Magic in Dragon Age is setting magic. Setting magic tends to be logically extended into the rest of the setting - it informs technological and social development. When the fact a character uses magic is regarded as significant by other characters, it’s usually setting magic - especially where the kind of magic or the application thereof is significant.
Thematic magic is very closely linked to setting magic. This is magic which reinforces a theme in terms of plot, character, or setting. Psychic powers and Warp Sorcery in Warhammer 40k are thematic. Vampiric Disciplines in Vampire: The Requiem are thematic. Magic that corrupts or transforms, magic that communicates something about a character or society, is very much thematic magic.
Mechanical magic can technically be any of the other three, but will usually exist with a system of some kind. Magic in videogames is always mechanical magic. In roleplays, any time you mention terms like tank, rogue, healer etc. you’re referencing a very light system, and that makes the relevant magic mechanical.
How Do I Use Magic?
Plot Device Magic is the easiest kind to use, because you can use it to pre-empt or fill in plot holes, enable specific scenes, and justify happily-ever-afters. It tends to be utilitarian, lacking in much personality or flavour, often just specific enough to make sense or justify its use. It catalyzes, ends, or changes plots. The One Ring is an excellent example - though it’s also a good example of thematic magic. You need to foreshadow plot-device magic; have a character use a simple spell or item early on, or discover such a thing. The payoff comes when they use it cleverly or even just luckily to resolve a plot point, whether to escape an enemy or losing it to an enemy, forcing the characters to a new location or situation.
Setting Magic is, to me, a vital cornerstone of good fantasy. You use setting magic to justify things you want in your setting, which then enables your plot. Avatar: The Last Airbender or Legend of Korra are heavily supported by the setting magic of Bending. Korra in particular makes some great use of this, but I only know that from second-hand sources. Dragon Age’s magic helps to shape the socio-political climate of Thedas, though it doesn’t go quite as far as it might (not yet, anyway), and allows for some of plotlines and character interactions of the game to happen. Setting Magic is closely linked to Thematic Magic, and the two strongly inform the tone of your narrative.
Thematic Magic is most prevalent in RPGs, but it’s also apparent in some fantasy fiction. You use thematic magic to underline elements of character, society, and setting. Is there a cult that uses blood-magic to achieve their ends? That’s thematic; it communicates something about the society, its members, and carries a lot of interesting implications. Is your character being slowly killed by their use of magic? That, too, is a statement - precisely how you implement it determines whether it’s about responsibility, or power, or mortality, or duty.
Mechanical Magic is best exemplified in D&D and Skyrim. It allegedly impacts the setting and world - but how often can a player character reproduce the feats mentioned in the fiction? This is magic-as-toolkit most of the time. It can impact playstyle, which is important and in a way implies personality and theme, but mechanical magic tends to be even more lacking in personality than plot devices.
Magic A is Magic A
There are a number of different kinds of magic, under those four umbrellas. I’m going to try and distill it to some core forms from which everything else is derived. There are two broad categories to be aware of - internally consistent magic, and general magic. Internally consistent magic abides by thematic rules and restrictions, which can run from having as complex a set of laws as mundane physics, to ‘dark magic must be fueled by blood’. General magic is magic where we don’t have to care about the hows or whys. If you see characters in, for example, an anime casually tossing little magical effects around, that’s general magic.
Vancian Magic: Magic as toolkit, employed most notably in D&D. Magic which is prepared in advance, from a set list of spells, and has only the broadest thematic consistency. Tends to have uses consumed on cast, a limited number of times per day or between rests. Mechanical magic, through and through, usually.
Ritual Magic: Magic which is often thematic or plot relevant; requiring resources, time, and expertise to perform. If it’s powerful, far-reaching, and long-lasting, it’s probably involved in a climactic scene and a fairly standard high-fantasy world. If it’s subtle and not that powerful, you’re probably in a low-fantasy setting which might also be pretty grim and/or dark to boot. May have a terrible, terrible price - especially if there’s an option to empower or speed normal rituals with a bit of blood sacrifice. Importantly, Ritual Magic can be learned. Examples: Fullmetal Alchemist, Dresden Files, The Lovecraft MythosWorks nicely for setting, theme, and plot.
Alchemy: Often magic-as-science, Alchemy can overlap with other magical forms. Usually slow, requiring reagents and expertise. May also involve transformative or philosophical elements, such as mutagens or a search for enlightenment through understanding of the physical world. Like ritual magic, Alchemy can be learned by almost anyone. Frequently abides by rules which can be tested and verified. In contrast to Ritual Magic, Alchemy is not dogmatic, less reliant on particular locations, times, and incantations. Works well for setting, theme, and plot.
Rule Magic: May involve true-names, incantations, magical music, or even mathematics. Tends to be comparatively limited in scope and may overlap with Theurgy. Often imparts control over something, or is linked to specific objects in a way that resembles Device Magic. Harry Potter features Rule Magic with a splash of Device - given that spells are activated by speaking the correct words and using the correct gestures, with a tool but are not otherwise limited. Works well for theme and plot.
Force Magic: The Force. The Fade. The Warp. Chi. When calling on a power in the world, or near the world, this is what you use. The practitioner bends the magic to do what they want, from a ‘raw’ state or other resource. Sometimes reliant on a gift, or training, or focus. Kung-fu fantasy and Star Wars are probably exemplars of this form. Works best for setting and theme.
Gift Magic: Mutations. Superpowers. Divine blessings. Magic inherent in the characters, often limited to one power or a small suite of thematically linked powers. Often hereditary, frequently a sign of being a protagonist, often the gift is the ability to use magic at all, which may then be focused through one of the other listed forms. Works well for theme, setting, and plot.
Device Magic: This can often be great Setting-Magic - magic from devices, possibly even made on an industrial scale. Alchemical magical potions, pre-charged wands of fireball, Green Lantern Rings. The magic comes from devices which have been made. In low fantasy, the art of making these may be lost. In high fantasy, it might be a booming trade. Great for setting and plot.
Wild Magic: Magic as a living thing that will do as it damn well pleases. Great for plot device and setting. You can maybe influence this magic, or take advantage of it, but remains like a force of nature. It may even have motive and personality of its own, however inscrutable to mortal minds.
Theurgy: Calling upon a powerful entity to intercede on your behalf. Whether a shugenja calling on the Kami to shake the earth, or a Cleric beseeching her god for healing, or a Demonologist summoning up an imp, that’s theurgy. The caster has no power, but they may have faith, or excellent negotiating skills, or a contract written in blood in some infernal ledger. Tends to be mechanical, plot, or thematic magic, but can inform setting well too. Probably the broadest kind of magic you’ll meet.
How Do I Construct Magic? First, you need to decide why you want magic at all. Then where magic comes from. This will help you choose the form you’ll use. You can layer more interesting themes and mechanisms on top of the form with flavour - divination, necromancy, elemental magic, whatever you like. Often those can communicate something about the character, but depending on the form might be largely aesthetic.
Once you’ve decided why you’re using magic, and where it comes from, you can choose a form. You can then modify that form to suit what you’re doing, and blend forms to get the precise kind of magic you want. A lot of where you go from there is personal opinion. I prefer to keep my magic internally consistent and tightly woven into the setting, but maybe you’d like something a bit more off-the-wall. As an example, when I built Crucible’s magic system, I wanted it for three reasons: To reinforce theme and tone. To enrich the setting. To offer interesting mechanical and narrative choices.
I ended up going with multiple forms of magic (ask if you want me to talk about it in more detail), but the primary Magic is essentially Force Magic, enabled by a Gift, with a potentially terrible price. This allowed me to make it tempting, but dangerous and rare reinforcing the verisimilitude of the setting, the dark tone, and importantly the themes of responsibility and sacrifice.
Naruto - Gifsets per episode Ep 18 The Weapons Known As Shinobi “I always got perfect scores at the Ninja Academy’s tests. I memorised hundreds of Shinobi rules. Every test was easy. Until one day, this question came up: State rule #25 of the Ways of Shinobi. As always, I simply wrote down the answer without batting an eye. ‘A Shinobi must never show their true feelings.’”
-Imagine your otp outside by the lake, the sun is setting and the lake is giving off a chilled breeze, as calm gentle waves fills their ears while they are blissfully watching the sunset in each anothers arms
- Imagine your otp taking a cooking class and them horribly messing everything up to the point that the instructor can’t even help them
- Imagine your otp taking their dogs to the park and them meeting another couple who are as enthusiastic about dogs as they are
- Imagine your otp as spies and each of them are sent to see if one another is a mole but they end up falling for one another
- Imagine your otp in high school and them both in the same sex ed class
- Imagine your otp arguing over who is the better ping pong player
- Imagine your otp is living together in a small apartment with dreams of having children and animals one day, and them being super excited that it will be a reality soon
- Imagine your otp is going on a road trip but instead of finding their hotel, they get horribly lost and now they have to sleep in their vehicle and it is such a shame the vehicle is so tiny, and there isnt much space for two, what ever shall they do
- Imagine your otp are both trying to get use to being vampires and since they are both new, and don’t know the rules they test every hollywood movie rule
- Imagine your otp getting stuck in a tree because both of them are scared of the spider at the bottom
- Imagine your otp having to babysit their bestfriends child and both of them having no idea what to do
Thank you for sharing that post on Andre Thomas, it was absolutely heartbreaking. How do think we could rework mentally insane plea so it’s actually effective for people like this man? He obviously didn’t deserve the death penalty
An insanity plea is a defence which argues that the defendant is not responsible for their actions due to a mental illness present at the time of the criminal act.
Each state uses one of the following “tests” to determine whether a defendant is eligible for this defence:
The McNaughton Rule says that the criterion for sanity is the ability to distinguish right from wrong.
The Durham Test rules that a defendant is entitled to an acquittal if the crime was a product of their mental illness. So the crime would not have been committed had the defendant not been suffering from a mental illness.
The Moral Penal Code Test is a compromise between the McNaughton Rule and the Durham Test. This states that a defendant is not responsible for their crime if it was committed as a result of mental disease or if the defendant lacks the capacity to comprehend the criminality of his action.
The McNaughton Rule is used in Texas where Andre was sentenced. He was able to distinguish right from wrong therefore wasn’t seemed insane in the eyes of the law in Texas.
Had he of been sentenced elsewhere, maybe he wouldn’t have been sentenced to death. Yes, he knew what he did was wrong but his untreated mental illness caused him to commit that act. He genuinely believed his family were evil. He genuinely believed he had to kill them with separate weapons to not spread their evil. He genuinely believed he had to remove their hearts. He genuinely believed he had to gouge his own eyeballs out so the government couldn’t read his mind.
This isn’t the behaviour of a mentally fit man and it’s an abomination that Texas are willing to execute him. He is fully blind now because of his self-mutilation - how is he a threat to anybody?
okay so here’s the dealio, i’m in the process of making my new multimuse, which ( to me ) looks absolutely great right now !! i will probably dedicate the rest of tonight & part of tomorrow on it before i complete replies, but i am attempting my drafts. the good news is i have friday off, im going out in the morning but i will be here in the afternoon, so :O). i have to do some stuff on reiner this weekend. love you all !!