I haven’t tested it in RPG Maker yet so I have no idea if the animation will work properly. I’ll take care of that tomorrow. It looks a bit cluttered as it is because each avatar falls perfectly into the width of each frame.
This character is Nagito Komaeda from the Danganronpa series. He’s ready to enter the world of Pokemon and master all sorts of dark-types
I’ll also be creating a separate sheet for Servant, right after I test and (hopefully not) fix this sprite and its animations.
I hope this turns out well…
Reference Sprite from SpritersResource
Various reference pictures of Nagito Komaeda found from the Danganronpa Wiki
Okay I’ve finally gathered enough courage to officially announce my very own SpinOFF in development. Excite!
VERGE is going to be a fan prequel to OFF. You start playing as an aviator elsen from one of the new zones who is simply called ‘Pilot’, and as you explore the zones you gradually uncover the story revolving around the King, Hugo, the Guardians and the world itself.
I’ve been working on it for a while so here are some screenshots. (Click for captions)
Warning:This article may contain spoilers and the content inappropriate for children…or may not contain.But get the children away from the screen just in case.
Good morning! Or is it already evening? Meh, as if it matters…cellar, where I’m chained and writing my articles is pitch-dark 24 hours per day. So, today we’ll learn how to make friends, control the undead and have a happy dream ( with some experimental drugs involved).Now then, shall we get started?
here goes our first title, made by
the author of Alice Mare and LiEat series. 1bitHeart
is an adventure
game, where your goal is to make as many friends as possible . Game plays similar to Ace Attorney series, but with some
QTE-scenes, while setting and atmosphere is kinda similar to TWEWY.You can make
49 friends in total, all of them have unique appearance and
personality. Plot of the game is pretty good, dialogues are well-written and sometimes
hilarious. Besides, every dialogue has it’s own mood supported by stylish
well-chosen music track and quality voice acting. Additionaly I want to
praise 1bitHeart’s presentation, since both artwork and sprites are extremely beautiful .
2. The Boogie Man
And here comes the Boogeyman, the Boogeyman comes for me. Here comes the Boogyeman, he’s gonna take me in my sleep…Nah, actually not. Here comes the latest installement in our favourite the Strange Men Series. This time with the fully voiced in-game cutscenes (and skippable as bonus). The Boogie Man stays true to series and plays like classical horror-adventure with action cut-ins. At some point of the game you can even play as our old friends -David and Sophie, but new protagonist Keith is quite notable too (he’s my personal fav to be honest).Overall the game makes very good impression, the story is interesting and dialogues are bright and entertaining (with many references to previous games).
3. END ROLL
not the sensitive type, but even I was
kinda hesitant to play this game at first, since it has waaay too many
suggestive content, supported by quite a lot of graphic violence.But after
beating it I can state that this game is totally drugtastic. END ROLL plays
like quality role-playing game and somewhat reminds the wild mix of the Gray
Garden and Re:Kinder, but with better story-writing and gameplay I believe.
Game has plenty of unique dungeons (all of them has some plot-related meaning behind it) as well as tons of
optional content, which along with well-designed and interesting
characters make END ROLL very enjoyable.
4. Guuzen ~ Ningyou no ito
What? Don’t tell me you’ve never heard about the rite named “doll’s prayer” .You’ll forget all of your worries and path to the Heaven will open before you. But the place, our heroines’ve found themselves in, can be hardly called Heaven. I wasn’t expecting much from this game, but it turned to be quality horror with beautiful character designs, memorable soundtrack, logical puzzles and surprisingly mature story. The game reminds us that we’re often starting to value something only when it’s already lost.Sadly, right now Ningyou no ito is only available in chinese, japanese and russian.
5. Liar Jeannie in Crucifix Kingdom
Yet another full-fledged role-playing game
has made it to my list.And kinda tough, I must say. Imagine what if Dark Souls
was the turn-based RPG with cute nun as protagonist and you’ll get Liar Jeannie… more or less.Unlike
many RPGs, this one doesn’t have any
levels, and your stats and basic skills fully depend on your current equipment (by the way, every item in this game can be equipped). A special mention is deserved for game’s bosses - there’s a few main bosses and a lot of
optional ones -all of them have their own battle tactics and require some thinking
before acting ( especially Pleiades Knights-you want to defeat them, trust
me).Also, if things during the fight will become real ugly, you can always
summon expendable monsters as your allies (or living shields,heh).
6. At the Tale End
Here we have a game, which looks like a regular fantasy-adventure, but only at first. Plot includes our standard party of heroes (fighter,mage,priest and thief), cursed princess and battle with the local dark lord.But each of these elements plays very different from your typical fantasy stories.At the Tale’s End is definetely a unique experience, a role-playing game in it’s original meaning, without countless random battles, but with a certain weight of responsibility for your actions within a narrative.Also this game has detailed and interesting world as well as quality animated cut-scenes.
7. Pocket Mirror
A long-awaited Pocket Mirror has been finally released this year. And I’m amazed with enormous amount of work made by the team of developers.When it comes to game’s graphic, Pocket Mirror is stunning. Beautiful artwork and memorable soundtrack help to create this mysterious, unique atmosphere of dark fairy tale. And with that Pocket Mirror has some gameplay issues. You see, while some puzzles are interesting, most of them is quite uninspiring, some of the locations are pitch-dark and hard to navigate.And with that plot of the game is quite complicated,but doesn’t make much sense,if you don’t pay close attention to numerous in-game notes and letters.This game is definetely not bad,but still leaves some feeling of unpolishness.
8. The Maid of Fairewell Heights
Despite the fact that story of the Maid takes place at the haunted apartment complex, this game has no horror elements. Maid feels more like comedy anime straight from ‘90s. Gameplay (along with main character’s outfits) varies depending on the room your’re currently exploring. Starting with regular cleaning you can end up playing detective or running the shop. Game has bright illustrations, good humour and overall is pretty good.
I’m sure everyone knows that beside translating games vgperson also makes their own, and Libretta is one of them..This game definetely gives an interesting experience. While playing similar to Ib, Libretta has it’s own unique atmosphere and somewhat complicated plot, where everyone can find something for themselves (or so I think). Libretta has memorable soundtrack and interesting puzzles, requiring some thinking from the player Also playing shirigories between chapters is kinda fun.
10. Imaginary Friends
Imaginary Friends is a classical rpg-horror-game with quality visuals, well-thought puzzles and some minor chasing scenes. While story lacks originality, it’s still interesting to follow, since charactrers are nice and game has several endings. Game is about 3 hours long and leaves mostly positive impression. So, if you like old-school rpg-horrors-be my guest.
11. Red Trees
While havingsome minor horror elements, Red Trees stays warm and relaxing adventure game with humorous and ironic view on horror genre and quite unexpected ending in a way. Graphic style of the game and whole atmosphere of a local town is somewhat reminiscent of Mother series.Gameplay is quite simple and consist from few “find-and-bring-to-the- right-person” puzzles, which can be easily solved in 30 minutes or so.
12. The Stairway
Like Red Trees this game is also recommended for players, who’ve already tired from jumpscares, explinct content and overthinking bizarre puzzles. This game has simple yet nice story, unique visuals and some easy logical puzzles.So, if you want to neatly spend 30-40 minutes of your time, try and climb The Stairway to see what’s awiting you at the very end.
The most fitting description for Friendship would be “horror for the beginners”, since it can surprise or startle you only if you haven’t played any other rpg-horrors before. In fact Friendship doesn’t stand out much compared with better quality school horrors ( like Misao or Amayado Bus Stop ).But it doesn’t mean that the game is bad-Friendship is a good way to spend 30 minutes seeing how strong attachment to a friend can turn simple game into yandere-horror.
14. By Ourselves
And here comes our closing title about two former classmates, who’ve found themeselves trapped in the room. Game is only 10 minutes long and basically is one big locked door puzzle. You find the first hint and then successively exploring the room for the way out. Game has two endings determined by how much attention you’re paying to your comrade in distress.
I think it’s time for one more masterpost about Virgo, maybe the last one before launching the demo, if everything runs smoothly until then!
I’ll show you some more about the Zodiac Realms system and more in depth info on battle system! I’ll also talk a little about my considerations in regards of a crowdfunding campaign in the near future for Virgo!
In Virgo you will travel through multiple worlds with vastly different enviroments to explore, each owned by a different Zodiac Sign. Each realm will be themed by the characteristics of their ruling sign. The main quest of Virgo is very clear: You have to dethrone all of the other Zodiacs, but as you go along the areas, Virgo will see herself amidst different paths and side quests, that will somewhat change her vision of this world around her, since she never really had a direct connection with (almost) any of the Zodiacs as she’s experiencing now by visiting their realms.
You can interact with almost anything on the game,except for trees - they aren’t friendly. Sometimes interactions may present you with choices for different actions that may change your path as you go.
Stat points can also be earned through interaction with the enviroment and characters. There
will be plenty of situations in which the player must make a choice
that not only will impact the story, but also Virgo’s statistic growth.
Maybe forcing your way into a roadblock will raise your Ambition while
waiting for it to be cleared will raise Patience. Several stat-checks
will also be present, enabling some secret areas and rewards for
different player builds~
This will affect the whole playthrough. Items received can be different and even the responses to the environment, as you may trigger specific events.
Players will progress from world to world, all connected to a Hub area, which will often be filled with NPCs you’ve encountered in the areas previously visited, so it’s possible to find Salarygoats there, for example.
Zodiac Realms may be revisited once they’re completed and each will feature its specific Black Hole Zone - the only places where Heretics respawn endlessly for optional bonus experience, currency and special rewards. The game will be perfectly winnable without spending time on these arena-like zones, though, so if you absurdly despise grinding, you don’t have to go there.
Virgo’s combat system is designed around making every turn very significant. From guarding when enemies will most probably strike you with all they’ve got to removing their buffs at the right time to not get countered and abusing their weakness through skill combos, the core philosophy is to give meaning to every single action and mechanic.
Buffs should be drastically noticeable, enemies will fight with their own varied intelligence so that players won’t ever find a single optimal strategy for the whole game.
Virgo will be the only playable character, but think of it as a plus, as the story and every enemy will be personally designed for her, giving a lot more meaning to all of your actions throughout the game.
(Look, it’s Musashi!)
Every single fight is made to test the player’s skills and tactical thinking, with a focus on in-conflict demands and results, as opposed to having dungeons with dozens of easy battles that just matter to wear down the characters slowly so they must manage their resources over time.
In Virgo, Purity (the resource used to cast abilities) regenerates naturally in battle and outside of it and items are significantly powerful, but can only be carried in very limited amounts, to assure a per-conflict danger.
A battle against a very tough foe can’t just be brute-forced through by spamming Attack 35 times and using 56 Potions, but a smart use of skills available as well as taking advantage of special items to inflict status effects on foes.
Skills and abilities are earned through equipment;items will often give Virgo a new ability in addition to stats and passive effects. Players are encouraged to mix and match pieces of equipment to create various skill combos, such as combining a Shield’s risky Block-chance Buff (that works at the cost of armor) to a Ribbon’s Blinding Spell to minimize the downsides of the first buff.
I think the development of the game untill now is doing really great! Now I’m in a critical moment where I find bugs that weren’t supposed to be there, so setting a date for the release of the demo is hard, but saying it will certainly be around this month or early march is certain!
I also am going to release a crowdfunding campaign on Indiegogo (kickstarter doesn’t accept my country unfortunatelly), so I can pay my musician, buy some new equipment (still using a decade-old computer for this) and maybe feed myself with lots of cupcakes to fuel development directly (through unhealthy amounts of sugar). I plan on launching the campaign on Virgo season (august/september), so please keep up with me until then~!
Also, I’ll probably have to launch a greenlight campaign soon for Virgo because of the new Steam direct policy (with its potentially absurd fees), so if you could help me with the greenlight it would mean the world to me~! Thank you all for your support until now reblogging and spreading the love on Virgo, it makes me constantly glad to have this community helping me with my little gaimu T____T~
DEVELOPER(S):Lydia ENGINE: RPGMaker VX Ace GENRE: Horror, Puzzle, Exploration WARNINGS: Blood, minor jumpscares SUMMARY:
Aria is a bookworm who loves adventure stories and always spends her free time in the library. One day she falls asleep while reading a book and when she wakes up the library is closed. Believing that they forgot to wake her up, she tries to find a way out… In that moment she becomes the protagonist of her own story.
welcome to the big update/introduction post for my game, masami’s room.
(you may have noticed that i deleted my old posts. this isn’t very relevant to the update but i figure it should be addressed; i feel that no progress was actually being made in the old posts and they were mostly just text void of content. from now on i will try to keep every update interesting!)
INTRO: masami’s room is a story-heavy surreal horror(?) game being developed in rpgmaker vx ace by me, penny. it will include a wide variety of choices that’ll shape your game and ending! as to not spoil the story, i will try to keep the concept explanation brief. after a seemingly normal sleepover with her best friend, masami is thrust into an unfamiliar world that used to be her town. she loses her parents, brother, and any sense of life normality she once had. as things just can’t seem to stop getting worse, it’s up to you how masami will handle this dire situation. will she find her family?
WHAT I’VE DONE THAT I CAN SHOW:
simple face portraits for masami!
fully upgraded tileset for masami’s house
simple window box
fancy title screen/promo art!!! woo!! (took me far too long)
WHAT I’VE DONE THAT I CAN’T SHOW:
lots and lots of secret story bits
WHAT I WOULD LIKE TO DO NEXT:
fancier window box
expanded face portraits for masami and other characters
start school tilesets
new character page
more promo art
that’s about it! ^^ sorry if this update wasn’t exactly what you were expecting. stay tuned for much more content. trust me,