So I’m ready to talk a bit more about Project Moon. Or, as you can see from the nice title screen above, Crescent Eve.
Crescent Eve is going to be the long-term project that I’ve been subconsciously building up to for the last couple of years. Now that I have both Brave Hero Yuusha and Soma Spirits – two games that are a respectable 2-3 hours apiece – I’ve started work on something on a considerably larger scale. The best way I can describe it as equal parts Dragon Quest V and Mother 2/3, aiming to be a spiritual successor to those games’ storytelling and gameplay innovations.
For those unfamiliar with Dragon Quest V, it is something of a “Mother 3 before Mother 3” that never really got enough credit in the west for what it established. In many ways, DQV set the stage for many story-based RPGs, though it was far more a fantasy/medieval RPG than the latter.
Crescent Eve follows the story of Lunita, a young girl who lives with her mother Astrid in secluded Merryday Village, a semi-modern village gifted by the moon’s favor which brings prosperity to their lives. Every year, the denizens of Merryday hold the Crescent Festival to celebrate their thanks to the moon.
What the denizens of Merryday do not know is that Lunita and Astrid hold a hidden secret to their way of life, and a disaster that befalls on the eve of the Crescent Festival will change their lives forever.
What I’m hoping for is a story structure similar to Dragon Quest V, in which there is a “child” chapter followed by the journey of the characters’ lives as adults. Characters that appear early in the game in Lunita’s childhood will have undergone significant changes later in the game.
My goal for Crescent Eve is at LEAST an 8-10 Hour RPG with the possibility of it being commercial. An intimidating prospect to say the least but I figure it might be time to finally cross that bridge.
Naturally, the game won’t be finished overnight. Or anytime soon. But at the rate that I am able to work on it, I hope to have a demo of the game out by Spring 2017 at the very least. I imagine the game’s development will take 1.5-2 years, considering I am only able to work on games part time in addition to my full-time job. Maybe if the demo has enough good reception, I might look into a kickstarter of some sort, but I’m undecided on that for the time being. I don’t want to make any big promises just yet.
Here’s a few screenshots for the time being. This is about two months’ worth of work, which is still very early indeed so everything you see here is subject to change and doesn’t reflect the final game. You can see some of the custom UI I’ve just finished arranging.
Anyways, I hope you’ll look forward to it. I won’t have much to show in the coming weeks, but keep an eye out for something every now and then!