rpg stats

servantofclio replied to your postOne of the things about me is that I have very,…

Also the game system sounds quite fascinating!

I wish it existed so I could play it!  From what I remember, the setting was a kind of X-Files sci fi/urban fantasy thing with secret societies and covert government agencies researching magitech type things. Everyone rolled up a character with relatively “normal” kind of RPG stats, physical and mental attributes and various abilities. (Mine was a technosorceror type, Anna’s was a hacker, Kylie’s was a fashionable YouTube personality active in the memewars, Joshua’s was a politician on the run, Kai’s was a CIA mole, and Jesse’s was a supersoldier who’d been injected with an experimental shapeshifting serum.)

The way it worked was that you picked a situation deck for a particular game module and started playing. You would pull a scenario card, between one and four setting cards, and then, at various intervals determined by other cards and by dice, situation cards that might be enemies (enemy technohacker, security guard), obstacles (a hurricane, a power outage, etc.), or events (an accidental injury, an enemy uses their tech skills to find you, you’re attacked by nanites).  You also draw cards of your own, of various kinds–usually positive (you stumble upon a useful piece of information, you gain a beneficial tech implant, you gain access to a medical clinic)–but sometimes more ambiguous (you make an ally, but they may require a favor of you in the future; you find a safehouse but don’t know how safe it really is). 

So you might pull the scenario card “Memewar attack,” the settings cards “online vidspace” and “underground CIA laboratory,” and then a succession of scenario cards that might include things like “private security goons,” “brainwashed shapeshifter supersoldiers,” “aggressive nanites,” and “freak lightning strike.”

You could address situation cards either with your character’s inherent skills or by playing your own personal cards. So if you were attacked by brainwashed shapeshifter supersoldiers, you could attack them using your attack abilities, you could use your mental abilities to try to de-brainwash them, or, if you had the right card, you could play the “corrective nanites” personal card to remove their shapeshifter powers. (Although you might run the risk of accidentally de-supersoldiering your own shapeshifter, at which point you’d better hope you’d remembered to play your “Clinic” card to cleanse the nanites from his system. And so on.)

Without a gamemaster (well, until the mysterious Gamemaster appeared in the dream, but), the game was less a story than a constant improvisational routine with stats–you could get XP for integrating your cards in a way that was emotionally satisfying and that furthered the story. Sure, anyone who turns over the “freak lightning storm” card can just say “And then there’s a freak lightning storm!”, but you gain more points if you spin up a justification like “the experimental hypertesla coil on the roof discharged due to our messing with the computer systems, and so, freak lightning storm!”  If someone then used the technosorceror skill Techblock, they’d get more points for saying, “My connection to the lightning elementals gave me advance warning, and I crouched down and put up a techblock around our computers” than if they just said “Roll for techblock.”  The XP can then be used to either buy new abilities or to buy more personal cards–people who like a sure thing buy abilities, people who like to play fast and loose buy cards.

It’s basically gaming as an emergent, collaborative property. I wish I was able to write game mechanics in a way that would make it work, because it sounds like SUCH fun. (At least, in absence of mysterious Gamemasters and frightening real-world consequences.)

My tl talked about mage/archer Todoroki and!!! Crossover any series with RPG-like elements and I’ll be there immediately 

dogsuplex  asked:

Any solitaire tabletop RPGs you can recommend? I can't form a group right now, but I really want to mess around with character development and world building

There was a whole genre of choose-your-own-adventure books back in the 1980s that basically functioned as solo tabletop RPGs; you’d stat up your character sheet, manage your inventory, fight off monsters using a simple dice-driven combat system, and so forth. Many of the best can be obtained for free - legitimately - via the Project Aon website, in both online and e-book formats. They tend toward Conan-esque fantasy and post-apoc, and unfortunately practically all of them assume you’re a dude, but if that’s not a deal-breaker for you, it could be worth a shot.

(I haven’t kept up with the genre in many years, so if anybody knows of more recently published solo gamebooks that are better on the representation front, feel free to chime in!)

Monster Hunter Freedom Unite - 2008 - Sony PSP - Opening Cinematic

Capcom’s ‘other franchise’ Monster Hunter is a big hit in Japan and a lowkey success in western markets - the game’s crafting and item system heavily influenced The Legend Of Zelda: Breath of The Wild and PSP gamers have predominantly appreciated the game’s long-haul RPG gameplay, massive stats, and of course its rewarding addictiveness. 

Either solo or with friends, the game’s basic objective is to hunt, carve up, and assemble armor, weapons, tools and items from a diverse cast of fantasy monsters - including massive enemy crabs, kong-esque apes, wily wyverns and of course the true ‘elder dragons’ of ancient legend.

Featuring a broad array of fighting styles, weapon types and armor classes, the open-ended game will eat up your free hours and a rich progression and home base upgrade system keeps things interesting throughout your hunting career.

One of the PSP’s hidden gems, the definitive version Freedom Unite made it to the underdog Playstation Vita handheld, where it enjoys faster loading times and the enhanced control system over the predecessor console. A truly essential title that you’ll find impossible to put down once hooked.

anonymous asked:

I was wondering for how long you've been drawing? Did you go to art school? Also, did you do the "meet the artist" thing???>.<

I’ve been drawing since I’m conscious of my existence I think lol, for some reason when I was like 6yo I used to draw realistic human lungs on my mother’s whiteboard . And no, I didn’t go to art school  💦 💦 💦

here’s my meet the artist thing

my rpg stat thing accidentally looks like a mushroom/dick

Something really cool I noticed, is that in most tabletop RPGs, you mental stats are Intelligence, Wisdom, and Charisma. And, of course, low Intelligence means not smart. But Call of Cthulhu has Intelligence and Education as separate stats. So you can have a high Education denoting college graduation levels of formal education, yet still not be smart, and you could potentially be a genius with no Education. In fact, most of the monsters like the Yithians, Elder Things, and Great Cthulhu have astonishing Intelligence, but no Education. So if you feel like your bad grades/lack of schooling mean you’re dumb, maybe consider that you got low Education, but your Intelligence is pretty up there.

Tbh I’m getting increasingly suspicious of mainstream media’s endorsements of social justice rhetoric 

I’m getting increasingly suspicious of how the media focuses its sj discourse around privilege and microaggressions (which suck, don’t get me wrong, but they’re symptoms of centuries of historical violence.. they aren’t the sources of the real problems)

I see this, I see places like buzzfeed and other avenues of pop culture fixating on “privilege” as a sort of luck system where society rewards people for being born a certain way, but in the explanations, the means by which this happens are always mysterious and vague. There’s a refusal to name anyone as active agents within a system, or to admit that these systems materially benefit some at the expense of others… its always treated as some weird rpg stat system where being white gives you +5 ability to find a job, rather than an actual hierarchy of supremacy where people subjugate others for power and resources.

It’s always compressed, made into easy problems with easy solutions. Here are 12 things you shouldn’t say to a black person. Make sure to not say Racist Things. You may have been born into privilege but it’s okay, just accompany yourself with POC of color™ and don’t say the Racist Things and by being nice, you can somehow(?) help weaken institutional racism… or something. 

So it focuses on these small, specific manifestations of oppression instead of more direct forms of violence that would require a huge change to fix… stuff like, for example, the entire prison system. That’s not something that anyone could individually change by Saying The Right Things. It would require collective, organized action of a radical (or possibly even revolutionary) nature. 

I’m weary of the way capitalism absorbs radical thought and repurposes it, creating simulacra wherein no real change is actually required. 

I was just reading about this new genre called LitRPG, which it seems is basically a fantasy novel, except the MC is a person who is playing a virtual reality fantasy RPG and there’s stats and chatspeak? I downloaded one to read to see what the fuss is about. Apparently a lot of them are badly translated from Korean or Russian. From what I can see, if you have a fantasy novel gathering rust on your hard drive, you could polish it up, add some chatspeak and a Leeroy Jenkins reference and publish it as Lit RPG.

iOS Games Recommendation Post

The iOS App Store is a place absolutely bloated with empty shells that barely resemble games, which only exist to steal as much of your time and money as possible. Thus, it’s sometimes easy to forget that there are some incredible gems buried underneath, and I’m going to use this post to showcase my favorites.

Ghost Trick: Phantom Detective
Adventure/Mystery / iOS 4.3+ / Free to try, $9.99 for All Chapters

Ghost Trick was originally a DS game, and the gameplay was already touch-based, so although this is a port, it’s one that translates seamlessly.
It’s a puzzle-solving mystery from the creator of Phoenix Wright that most people passed by when it was originally released. But with a memorable cast of characters, and some really kickin’ music, you shouldn’t let this one get away.
Also, it contains one of my favorite twists in story and perspective in any game.

Adventure/Action / iOS 5.0+ / $2.99 (some unobtrusive IAP)

Lili is cute. It’s so cute and colorful that the island of Geos instantly clicks as a place that you want to hang out on. There are challenges to complete, and a story of liberation to see through, but the important thing about Lili is its calming atmosphere.
There aren’t enough games where you don’t have to worry about killing or getting killed by anything, full of beautiful environments to explore at whatever pace you choose.

Papa Sangre II
Horror/Audio-Only / iOS 6.0+ / $4.99 Full Game

I wrote a full post on Papa Sangre II, because it is so hard to place into a genre other than “Unconventional Horror.”
It tells you that you have died, that everything you see around you in the “real world” is a lie, and that the only way you’re getting out of limbo is to close your eyes and trust what the voice in your ear (voiced by the lovely Sean Bean) tells you. 
It’s unnerving, and navigating rooms full of dangerous creatures with only your ears is absolutely terrifying, but also loads of fun. 

Rayman: Jungle Run
Platformer / iOS 5.0+ / $2.99 Full Game

When I see a game with “run” in the title, I almost always immediately overlook it, for the assumption that it is just another high-score-centric endless-runner clone.
I’m glad, then, that I gave Rayman Jungle Run a second glance, because it is not that at all: It’s a traditional platformer, full of clever level designs and tons of collectibles that unlock new levels.
The only catch is that you can’t stop; Rayman keeps running and it’s up to you to simply maneuver him around things. This, while sometimes frustrating, is necessary for the control scheme and overall is a fun way to do away with on-screen buttons.

Zookeeper Battle
Block Puzzle / iOS 4.3+ / Free

Remember Zookeeper? No? Okay, remember Bejeweled? This is basically that, except it is restricted to real-time competitive online matches where your block-matching performance affects your RPG-like stats (as well as hindering your opponent if you do well enough), which are then used to battle your oddly-colored dressed-up zoo animal against your opponent’s.
It’s every bit as wacky as it sounds, and pretty fun too.

Interactive Novel/Mystery / iOS 5.1+ / $3.99 Full Game

Imagine a book where the format of the words change as you explore them; a long stretch of words on a single line describe the carpet upon which you are walking as you stride across them. Branching corridors form multiple sentences to choose from, and talking bears relay a secret message while plotting each others’ deaths.
Okay, so you probably didn’t imagine that last one, but it totally happens in Device 6, and so do a ton of other genuinely unique things. It has some of the most clever puzzles I’ve ever encountered, and is positively steeped in lore.
It is my number one recommendation on this list.

Year Walk
Horror/Puzzle / iOS 4.3+ / $3.99 Full Game

Might as well get this out of the way: Simogo (makers of DEVICE 6) are my favorite developers on iOS, period. Each game they release is so varied from the last, and Year Walk continues that trend by being a surreal horror experience based loosely on real Swedish folklore.
I hate to use the term “creepypasta,” but I love the urban legend feel that the better of those stories evoke: Year Walk is the closest a game has ever come to realizing that same feeling. It’s the kind of horror where you know it didn’t really happen, but it could have. And the chilling ending leaves you hoping that it doesn’t happen to you next.
Note: Also download the Year Walk Companion (free app) for the full experience.

Beat Sneak Bandit
Rhythm / iOS 3.1.3+ / $2.99 Full Game

Remember how I said each Simogo game is varied from the last? You would never know this was the same developer, except maybe for the fact that it is packed full of charm and cool music.
You have to move to the beat to complete each stage without being seen by guards or cameras, but the moves you must make are up to you; it is a rhythm game that does not tell you which notes to strike. 
Each room is a puzzle to be solved, stylishly, and to the beat. Some extremely satisfying moments to be had when you manage to pull it off.

Rhythm / iOS 5.1+ / $1.99 (IAP for new songs)

Have you ever wanted to play a piano, but thought “all these fingers are hard! I wish I could just play the piano with my thumbs”? If you have, then Deemo is the game for you.
It’s a very straightforward rhythm game; hit the notes in time with the music. I can’t help but recommend it, because it is full of excellent music of all kinds of genres, and has extremely responsive controls. The best traditional rhythm game I’ve encountered on iOS, for sure.
Cytus, by the same developers, is also pretty great.

Monument Valley
Point-and-Click/Puzzle / iOS 6.0+ / $3.99 Full Game

Monument Valley is one of the prettiest games I’ve ever played. Every inch of the game is beautiful in every sense of the word.
The puzzles are never particularly difficult, but each stage is so intricate and detailed that it felt like I was reaching into my device and playing with a new toy, spinning it in every direction to see how all of its parts come together.
The developer has promised to add new stages in the future by popular demand, as well.


Let me interrupt my usually scheduled programming of cosplay to tell you:


This is legitimately my new favorite video game. My sister and I have been dying over it for a full day now. It’s called Regency Love and it’s basically a Jane Austen dating sim. The creators were like “ok we love Bioware games but what if we took out all the fighting and put everyone in waistcoats?” It has hours of dialogue, multiple paths you can take through society, and about thirty different endings. Also there’s Regency trivia questions interspersed throughout.

Unlike the usual rpg stats of strength and constitution, you have dancing, riding, music, reading, needlework, and drawing. And your skill level in each matters. And your responses help shape your personality and how people treat you. As you can see, my five defining traits were Amiable, Compassionate, Sensible, Gentle, and Witty. Like seriously, the approval system on this iPad game rivals Dragon Age’s system.

And it’s lead to the most delightful conversations in the house too because my sister and I are constantly looking up and screaming stuff like, “I do believe Mr Curtis has snubbed me at the Worthington’s ball!” and “oh no, I may have been too bold when I mounted my horse without the aid for a riding block!” I literally rode off into the sunset with Mr Ashecroft. It was amazing.

Also you can talk Irish politics with a cat.

Go. Go download this game. It’s worth every penny.