rough digital

So happy to finally be able to share this! It’s some early concept art of Aloy, the lead character of Horizon: Zero Dawn. I worked on this character together with the rest of the character team for a few months in 2013. It was a huge honor working with Guerrilla Games and their inspiring, talented team. I loved working on this character! These images can be seen in this neat featurette about Aloy: https://www.youtube.com/watch?v=bw5JnhbG558, as well as in the artbook that comes with the collector’s edition of the game!

Images © Sony and Guerrilla Games.

Alright! Here’s the rough animation of my GGA! Fully completed, but needs some improvement. I’m gonna go back to a few scenes and fix them up a bit. 

So yeah, this is it for this semester! Next semester I’m going to cleanup and color everything! 

Stay tuned everyone!

“I was a survivor and I was strong. I would not be weak or helpless again. I would not, could not be broken.” -Feyre Archeron


Rough digital sketch of Feyre! Kinda love it.. Im proud of it tbh, she just looks so cocky and badass.

Timing Charts and Inbetweening Demo

Hey guys! So I recently finished up an inbetweening and timing charts demo and edited into an hour-ish video!
A handful of folks asked me things like how to utilize a timing chart in your work, how to in between to those charts, and basic (I say basic because there are other more advanced ways - but thats another time) to keep your drawings consistent! I also talk about smears!

The program I’m using is TVPaint, but any program can do really.

The character I’m using is created by Patrick Stannard! He’s a kickass animator!