room temperature

concept: going to bed early and getting eight, maybe even nine hours of sleep. the bed has clean sheets and the room is a perfect temperature for sleep. all important work is finished. you can wake up whenever without any pressure or impending activity the next day.

Let’s Talk About Food...in Space!

It’s Thanksgiving time…which means you’re probably thinking about food…

Ever wonder what the astronauts living and working on the International Space Station eat during their time 250 miles above the Earth? There’s no microwave, but they get by using other methods.

Here are some fun facts about astronaut food…

Astronauts are assigned their own set of silverware to use during their mission (they can keep it afterward too). Without a dishwasher in orbit, they use special wipes to sterilize their set between uses, but it’s still better for everyone if they keep track of and use their own! So many sets of silverware were ordered during the space shuttle program that crews on the space station today still use silverware engraved with the word “shuttle” on them! So #retro.

You probably know that astronauts use tortillas instead of bread to avoid crumbs floating everywhere. Rodolfo Neri Vela, a payload specialist from Mexico, who flew on the space shuttle in 1985, introduced tortillas to the space food system. Back then, we would buy fresh tortillas the day before launch to send on the 8-10 day space shuttle missions.

We then learned how to reduce the water activity when formulating tortillas, which coupled with the reduction of oxygen during packaging would prevent the growth of mold and enable them to last for longer shuttle missions. Now, we get tortillas from the military. In August 2017, acting NASA Administrator Robert Lightfoot ate a meal that included tortillas from 2015!

Our food menu is mostly all made from scratch so it can meet the requirements of the nutrition team and ensure astronauts eat enough fruits and vegetables. The space station is stocked with a standard menu that includes a mix of the more than 200 food and drink options available. This ensures lots of variety for the station crews but not too many of each individual item.

The food is packaged into bulk overwrap bags, referred to as BOBs, which are packed into cargo transfer bags for delivery to the space station. Each astronaut also gets to bring nine personalized BOBs for a mission, each containing up to 60 food and drink options so they can include more of their favorites – or choose to send a few specific items for everyone to share on a particular holiday like Thanksgiving. As a result, the crew members often share and swap their food to get more variety. Astronauts also can include any food available at the grocery store as long as it has an 18-month shelf life at room temperature and meets the microbiological requirements.

Fresh fruit and vegetables are a special treat for astronauts, so nearly every cargo resupply mission includes fresh fruit and veggies – and sometimes ice cream!

The Dragon spacecraft has freezers to bring science samples back to Earth. If there is space available on its way to orbit, the ground crew may fill the freezer with small cups of ice cream or ice cream bars.

Some food arrives freeze-dried, and the astronauts rehydrate it by inserting a specific amount of hot or ambient water from a special machine.

Other food comes ready to eat but needs to be reheated, which crew members do on a hot-plate like device. We recently also sent an oven style food warmer to station for the crew to use. And of course, some food like peanuts just get packaged for delivery and are ready to eat as soon as the package is opened!

Our nutritional biochemists have discovered that astronauts who eat more fish in space lost less bone, which is one of the essential problems for astronauts to overcome during extended stays in space. In the limited area aboard the space shuttle, not all crew members loved it when their coworkers ate the (aromatic) fish dishes, but now that the space station is about the size of a six-bedroom house, that’s not really a problem.

Astronauts on station have had the opportunity to grow (and eat!) a modest amount of fresh vegetables since the first lettuce harvest in August 2015, with new crops growing now and more coming soon. Crew members have been experimenting using the Veggie growth chamber, and soon plant research will also occur in the new Advanced Plant Habitat, which is nearly self-sufficient and able to control every aspect of the plant environment! 

Growing food in space will be an important component of future deep space missions, and our nutritionists are working with these experiments to ensure they also are nutritious and safe for the crew to eat.

Thanksgiving in Space

The crew on the space station will enjoy Thanksgiving together. Here’s a look at their holiday menu: 

  • Turkey
  • Mashed Potatoes
  • Cornbread Stuffing
  • Candied Yams
  • Cran-Apple Dessert

Learn more about growing food on the space station HERE

Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com.

  • Reyes: Oxton. This is a secure channel. Only you can hear me, Strike Commander Morrison and Captain Amari don't know about this conversation. Listen carefully. Once Null Sector is neutralized I need you to do something very important for me in London, and you absolutely cannot reveal that I asked you to do it until the job is complete.
  • Tracer: what is it luv?
  • Reyes: I need you to take Jesse McCree to a pub and film his reaction when he finds out you Brits serve beer at room temperature.
Random joke magic items

Here’s a list of random joke items to use for fun in your campaign. I’d recommend adding them to treasure hoards rather than subbing normal items for them.
Anyway here they are:

1. Ace of Spades - An ace of spades from a standard card deck. No matter where you store it on your body, you will always be able to find it in your right sleeve afterwards.

2. Amulet of Extra Amulet Slot - This amulet allows you to gain the benefit from two magical amulets rather than one. It cannot be further enchanted.

3. Amulet of Feather Fall - When worn, this amulet turns into a feather and falls to the ground.

4. Amulet of Unbreaking Bones - Con-man says you can’t break any bones. Really, he means other’s bones. -100% damage against skeletons.

5. Amulet of weather detection - yells that it is or is not raining.

6. Anti-Matches - A box of matches. Striking one will make it begin to drip water from the tip while the match shrivels away. The amount of water a match releases is about enough to fill a tablespoon.

7. Arrow of Euarere - A silver arrow, suspended on a string. It always points to the person holding the string.

8. Arrow of Slaying, The - This magical arrow is capable of killing a creature.

9. Artist’s Bludgeon, The - Inanimate objects hit with this bludgeon will receive no damage; they will however change color.

10. Attentive Guardsman’s Pike - These ornate and deadly-looking ceremonial pikes are reach weapons and appear to weigh at least 20 lbs, not counting the weight of the fluttering banners that can be unfurled for parade use. Constructed of shadowstuff, they weigh one pound, and inflict only a single point of damage on an attack, being almost entirely for show, although they also have the unique property of remaining in place when set (although unable to support more than 20 lbs), allowing a ‘resting his eyes’ guardsman to prop it up and leave it standing under its own power, while his hand sags off of it.

11. Attentive Guardsman’s Tabard - A dozen of these tabards were fashioned for palace guardsmen in the Empire of Sard, 250 miles from the nearest enemy. The bearer is placed under a glamour that causes him to appear alert and awake, even if his eyes are closed and he is snoring lightly.

12. Axe of Big Numbers - This axe shouts “Big numbers baby, come on!” whenever it is swung, but always deals 1 damage or less.

13. Axe of Empathy - Every time you hit something with this +5 greataxe, you get dealt an equal amount of damage. Both you and the thing you hit are then healed the amount of damage dealt by the axe, even if either are dead. The Axe hopes you have learned your lesson.

14. Axe of Pain - The axe is always moaning and groaning with pain.

15. Bag of Faerie Gold - This sack appears to be full of gold coins and jewels. When one attempts to spend them, however, the glamour on them soon vanishes, revealing them to be nothing but leaves and pebbles. Obviously, most shopkeepers will not be happy about this, and no amount of ‘we didn’t know, I swear!’ will change their mind.

16. Bag of Holding - This item functions as a normal backpack, however when attempting to retrieve an item, a calm female voice tells them there is a wait time of 4d10 minutes before they can retrieve their item (actual time is stated time plus 6d6 additional minutes). During this wait, the bag plays either annoying muzak or advertisements for the bag’s creator’s other products/services. Upon attempting to retrieve an item, there is a chance that the wrong item is retrieved, or that the intended item is simply missing. Obtaining the original item requires an additional 4d10+6d6 minutes and has only a 5% chance of success.

17. Bag of Trading - You can take one thing out of the bag for each object you put in the bag. However, you have no control over what you get, and there are no trade-backs. Past research seems to imply there’s some sort of correlation to what gets you what, but it’s extremely convoluted and far from understood.

18. Bag of Trick - This bag operates like a Bag of Tricks, except it only works once a week and produces a rat each time it is used.

19. Bag of Unholding - Quite a large backpack but even the smallest item doesn’t fit.

20. Bagpipe of Stealth - Grants the user invisibility as long as it is being played.

21. Ball of Eyes - A snow-globe filled with miniature eyeballs. When shaken, it grants the user a blurry, jittery vision of some future event.

22. Banana Walkie-Talkies - There exist two, and only two, of these items in the world. One of which is possessed by a cranky and lonely half-orc. It appears to be an innocuous wooden banana with a coat of faded yellow paint. When an end (doesn’t matter which one) is placed against your ear, you can hear a ringing followed by a click and a half-orc yelling at you for waking him up at this ungodly hour. If you drop the banana or “hang up,” the call ends. If you stay and listen, the half-orc will yell at you, call out obscenities, and start going on about his daily problems and mishaps in his love life. Every so often (2% chance/day), the banana will ring while you are sleeping and the half-orc will want to talk to you about his problems.

23. Barrel of Holding - This large wooden barrel measuring √(12/π) feet in diameter and 5 feet in height can hold up to 15 cubic feet of matter.

24. Beam Sword of Severed Nerves - A beam sword. It cannot cut anything but nerve strings. Will pass through any other material leaving no harm.

25. Belt of Pants - This belt creates illusory pants on the wearer. The wearer can suppress the illusion at will

26. Belt of Tightening - Every time you put this belt on, all of your clothes permanently shrink a fraction of a millimeter. The effect is compound.

27. Belt of Unbathed Breath - When worn around the waist, allows the user to breathe underwater. Does not function when wet.

28. Boogie Skeleton - This pile of bones is small, such as one that might be obtained from a bird or a toad, though it can look as though it came from any creature. When a song is sung or played in the vicinity of the skeleton, it begins to dance appropriately. As soon as the music stops, it collapses into the pile of bones again. The skeleton, when dancing, can be no larger than Diminutive.

29. Book of Canon - A book that automatically transforms into a copy of the sacred text of any religion, translated into the language the user is most familiar with.

30. Book of Confusion - The letters in this book always appear to be upside down, even if viewed from different directions at the same time. The book is a bad novel about zombies.

31. Book of Curses - When opened, the book verbally berates anyone in the immediate vicinity, calling into question their combat ability, intellect, personal hygiene, lineage and profession of their mothers, and other delightful insults. Once closed the book continues shouting (although it is muffled) until placed inside a bag or some other similar container for 1d4+1 minutes and ignored. Replying to the book in any other way causes the insults to get louder and more childish the more time you spend replying to it.

32. Book of Exalted Deeds - Contains a listing of some of the finest houses ever sold and the specifics of the titles to the properties.

33. Boots of Blinding Speed - The wearer’s speed is doubled, and they are blinded.

34. Boots of Levitation - These boots levitate a few inches off the ground when not worn.

35. Boots of Stylishness - Knee high black boots that are always clean and shiny. They never take in water, thus feet are always dry.

36. Boots of Teleportation - Allows the player to teleport wherever they like, but don’t carry the wearer with them when activated; the boots teleport just fine, though.

37. Boots of Walking - The wearer of the boots cannot run, nor can he take a double move action, and takes a -5 to Tumble checks. These boots are made for walkin’, and that’s just what they’ll do.

38. Bottle of Air - It’s a bottle. Full of air. Congratulations.

39. Bottomless Beer Mug - Any liquid poured into this mug treats the bottom as incorporeal, but solid objects don’t.

40. Bowl of Comfortable Warmth - Any liquid in the bowl will feel comfortably warm, so icy cold water will feel like it’s a bit over room temperature. Do note, however, that it’s still icy cold water, it just feels warmer.

50. Breastplate of Secret Detection - If the wearer of this breastplate gains a piece of information that is somehow connected to the concealment of a hidden conspiracy or plot, a live and still wet red herring forms on the inside of the armor.

51. Bullying Gloves - At random intervals, these gloves instil the wearer with a near-irresistible urge to hit themselves.

52. Bunyan’s Belt - When worn, causes an enormous, bushy black beard to appear on the wearer’s face.

53. Cape of Resistance - When this item is placed on any living thing it somehow manages to fall off, untie itself, slip past the owner’s neck entirely, or otherwise avoid being worn.

54. Case of the Litigator - Translates any document placed in the case into legal jargon; non-reversible. Does not confer the ability to understand legal jargon.

55. Cat of Schrodinger - When this cat is not being observed in any way it is both dead and alive. When something observes it, it suddenly becomes either dead or alive with a 50% chance of either.

56. Chair of Steadiness - This chair can be moved but cannot be tipped over by anything less than a DC 35 Strength check.

57. Charles - This small, unremarkable figurine of a gnome refuses to be called anything but Charles. No other name will leave the lips of the speaker. It has no other powers.

58. Chime of Interruption - This instrument can be struck once every round, which takes a standard action. On any round the chime is activated the user may ready one action without spending an action to do so.

59. Chime of Opening - Commonly affixed to or near doors, when pressed it emits a sound on the interior of the owner’s home to let them know guests have arrived.

60. Chime of Opening (Alternate) - When struck against a solid surface, this chime emits a loud click, and opens along its length, to reveal a tiny compartment adequate to conceal a single 'smoke’ worth of pipeweed or a blowgun needle. When the compartment is closed, it is seamless and can be detected only with a DC 20 Search check. If hit with an instrument such as a small mallet, it chimes.

61. Cloak of Billowing - This black and silver cloak will always billow dramatically behind the wearer, it has no other effects.

62. Cloak of Displacement, Minor - This item appears to be a normal cloak, but when worn by a character its magical properties distort and warp reality. When any attack is made against the wearer the cloak has a 20% chance of falling off, no matter how it is secured.

63. Compacting hammer - The force imparted by it is multiplied, but is spread around the surface of a struck object facing inward.

64. Cymbal of Symbols - This musical instrument enables the user to comprehend dead languages, but only while they are deafened by noise.

65. Dagger of Told Secrets - A simple-looking dagger. If used to backstab someone to death, it will whisper your most embarrassing secret to that person.

66. Dagger of unnatural sharpness - The blade is exceptionally sharp to your touch. It confers no combat bonuses but can be used as a normal dagger for fighting or crafting, but the user seems to always cut himself in minor ways when using it.

67. Dagger of Untold Secrets - A simple looking dagger. If used to backstab someone to death, it will whisper the most embarrassing secret of that person to you.

68. Decanter of Endless Sorrow - A pewter flask that produces limitless alcohol when held to their lips by someone who is troubled. It gets them drunk but they never feel any better.

69. Diadem of Brothaurity - When wearing this headpiece, you are as elegant and well-spoken as a famous diplomat or regent, but you can’t stop calling everyone bro.

70. Enchanted Book of Collected Stories - Opening this will cause miniature creatures/people to pour out and perform a chapter from the book much like a theater.

71. Focusing Ring - The digit on which this ring is worn can be viewed in extremely high definition from a great distance.

72. Gloves of Tinkering - Wearing the gloves will make you able to almost repair any broken item. However, you will always end up with pieces from the item that don’t seem to fit anywhere.

73. Glowing sword of orc detection - When it gets orc blood on it the sword glows.

74. Good Luck ring - Gives your enemies good luck!

75. Greater Staff of Random Summoning - Summons a random creature at a random place. You could be summoning a giant Ogre on the other side of the globe for all you know.

76. Helm of Awareness, The - The wearer is acutely aware of the fact that they are wearing this helmet and that it has a magical effect. - All you need to do to make this work as a DM is frequently remind the player that the helm is magical while they are wearing it but be evasive about exactly what it does.

77. Hoarder’s Wand - Does nothing but for some reason you think it might be important later in your quest.

78. Hood of Offensive Facades - This hood will change your identity in the eyes of others to the appearance of the person they most personally dislike.

79. Hood Of Worrisome Facades - This hood will change your identity in the eyes of others, however the identity used will be random.

80. Indestructible Notebook of Memories - This otherwise normal notepad of normal notepad size cannot be damaged or destroyed, and anything written in it cannot be obscured or defaced. It also has unlimited pages despite its finite size. However, the data it holds only lasts as long as the writer independently remembers it, and decays in exact proportion to the relevant memories. Remember who and when, but not where? Then the words describing the location in that particular entry are the only ones gone.

81. Intransigent Rod - When the button on this artifact is pressed in, the holder’s opinions solidify and they become impossible to convince.

82. Key to anywhere - opens any door into a closet with a water bucket that falls and hits the player’s head. Inside this closet is the treasure of true adventurers. If opened with a key, it opens a closet…

83. Lunch Box of Delicious Unfulfillment - This lunch box will hold whatever food you desire. However you will never get full and the food will deliver no nourishment.

84. Mask of Concealment - Hides the wearer’s face and conceals everything from them by blocking their eyes! Bonus points for requiring a strength check or a time limit to expire to be removed.

85. Mattress of Poverty, The - No matter how you fluff this gorgeous, thick, mattress, you will always sleep on the thin part of it.

86. Mug O’ Dissatisfaction - A mug that always produces a steaming hot cup of coffee or tea when tapped on the bottom. It conjures the opposite of what the tapper prefers, so if you like tea you get coffee and vice versa. Handing the full mug to another person will make the drink in it transform to the opposite of that person’s preferences.

87. Murder Dagger - All damage it would deal is instead replaced by the target being harassed by crows for that many hours.

88. Needle Of Learned Compromise - This needle will create beautiful tattoos of any design, however they hurt a tiny bit more. When used to sew it is entirely normal.

89. Portable Dark Tavern Corner - Consisting of two wooden boards connected by a hinge, this artifact draws those nearby into assuming it is a perfect spot to conduct seedy business.

90. Potion of fire breathing - For the length of time that the potion is in effect, every breath out is on fire, whether you want it to be or not.

91. Potion of Quelchment - Cures thirst when consumed

92. Ring of Fire Detection - becomes warm when placed into Fire.

93. Ring of First Impression - Wearing the ring will make you able to perform a perfect handshake with the hand wearing it.

94. Ring of Stoneskin - Turns your skin, muscles, and organs into stone! Character is now a stationary statue. Can’t be reversed until someone takes the ring off.

95. Rope of Entanglement - Becomes entangled when left in a pack

96. Sack of Hive Eggs - Crushing one of the numerous tiny eggs will cause the thoughts of everybody in the proximity to merge. Everybody can hear what you think and you can hear everybody.

97. Shirt of fire protection - this shirt is sopping wet.

98. Shoes of the Restless Traveler - These shoes allow their user to run for miles without feeling fatigue, but if they try to do anything else with it (walk, sit down, jump), they will instantly trip

99. Sword of Parrying - Parries every attack, swinging it yourself will force it to “parry” your opponent’s weapon/attack even though he/she/it is defenseless.

100. Torch of Night Vision - grants bearer Night Vision while lit.

101. Vorpal Grindstone - It can “sharpen” any object to become vorpal. Any object.

102. Wand of command - Lets your character be controlled after saying the command word!

103. Wand of Create Wand of Create Wand - Creates a Wand of Create Wand. Consumes original Wand.

104. Wand of Pigeon Summoning - summons 1d20 pigeons everyday. On a 20 it breaks and summons a giant pigeon god (can be the size of Godzilla or like 5 pigeons.) Giant pigeon god should be in the mid 20s for CR, but is uninterested in attacking, and will simply fly away when summoned.

105. Water Hat, The - A small red hat, when worn, causes water to pour from the wearer’s fingers at the speed and pressure of a kitchen faucet at half power.

106. Wineskin of the Eternal Primary - This wineskin never runs out of water, but even the tiniest sip makes you have to go potty, like, super bad. Right now.

Some facts you might not know about Alan Turing

I have just finished reading Alan Turing’s biography (written by Andrew Hodges) and I wrote down some interesting/cute/amazing/nerdy facts about Alan:

• Alan taught himself to read, but was quicker to recognise figures, and he had an infuriating habit of stopping at every lamppost to identify its serial number
• on picnic with his family, he wanted to gather the wild bee’s honey and observed the bees’ flightpaths to locate the nest
• he hated games at school, and he later said that the necessity of avoiding the ball in hockey had taught him to run fast
• his father loved literature and was pleased when Alan told him he liked one line from Hamlet - only to learn that it was the last line: “Exeunt, bearing off the bodies…”
• his first friend at school was Christopher, who he first met in 1927, and he was struck by him and “wanted to look again at his face, as he felt so attracted”
• during what Alan said was the happiest week of his life, he, Chris, and a friend went to the cinema and on the way back Alan wanted to test how much Chris wanted his company, so he hung back and then Chris “beckoned to me (mostly with his eyes) to walk beside me”
• he made a star globe out of a lampshade and woke up at 4am to look at the night sky
• in Chris’ memory, his family founded a prize which Alan won
• at Christmas 1934 Alan asked for a teddy bear because he never had one as a little boy - he got one and it was called Porgy
• when Alan was at Princeton in the US he complained in a letter that he didn’t like “the way they speak”, “the impossibility of getting a bath” and “their ideas on room temperature”
• Alan liked to chant the couplet “Dip the apple in the brew, let the Sleeping Death seep through” from Disney’s Snow White over and over again
• he broke up with Joan by reciting the closing lines of Oscar Wilde’s “The Ballad of Reading Gaol”
• he didn’t like the sight of blood and even once fainted when he grazed himself shaving
• he was an avid long-distance runner
• he wrote a short story about a gay man named Alec, but only three pages survived
• Alan died on 7 June 1954, most likely by committing suicide; the cause of death was cyanide poisoning (next to his bed was half an apple which might have been dipped in cyanide)

Taako’s Elderflower Macarons

As it may be glaringly obvious now, we started listening to The Adventure Zone on the drive down to Dragon Con. This in turn has inspired us to start D&D ourselves…we may have made a grave mistake. D&D is like that nerdy precipice where - once you go over - there’s no going back. We’re all lost causes once you start rolling those dice and making perception checks.

Recipe is below the cut.

-MJ & K

Keep reading

Medical MacGyverisms that Make My Nurse Brain Scream in Agony (But Inspire So Much Fic)

****Please for the love of your chosen deity this is for writing and educational purposes only- I know its tempting but do not try any of this at home!!!****

Medical ether and industrial ether are basically the same.

Medical oxygen and industrial oxygen are also basically the same (industrial oxygen for welding is actually more pure than medical oxygen, but this doesn’t matter much).

Most drugs are completely effective (>90% of expected active drug) for at least 5 years after their “expiration” dates provided they are kept in their original, unopened packaging. Some drugs are completely effective for decades if kept in controlled conditions.

According to one study, that fact includes EpiPens.

Speaking of EpiPens, they actually contain about 5x the amount of epinephrine they actually deliver. Here’s how to use the rest of it if necessary.

In patients who have never chronically used opioids, a combination of 1,000mg acetaminophen (tylenol, paracetamol) and 400mg ibuprofen (motrin, advil) every 6 hours have been shown to be equivalent to the standard starting dose of oxycodone/hydrocodone in treating acute musculoskeletal (breaks, strains, sprains, dislocations) pain.

Rotating these medications (giving the acetaminophen, waiting three hours, giving the ibuprofen, waiting 3 hours, giving the acetaminophen again, and so on) makes them more effective. This works pretty well any time you have more than 1 medication for the same thing.

Benadryl can be used as a local anesthetic if you can find (or make) a form of it that can be safely injected.

Nitrous oxide cartridges for artisan whipped cream dispensers (naturally found in an abandoned Starbucks in the aftermath of an apocalypse, or on Amazon) can provide up to 3 minutes of decent conscious anesthesia each (they need to be emptied into a whipped cream dispenser and given with 25-50% regular air or oxygen and breathed in order to work well).

Wound-wise, you don’t need saline or sterile water to clean an already dirty wound. If you would drink it, its safe for wound cleaning.

Speaking of that, you can make an irrigation syringe by poking a small hole in the top of a pop bottle filled with irrigation fluid (or tap water).

Many venoms can be at least partially degraded by soaking the bite site in very hot water.

You can make a spacer for an albuterol inhaler out of a 16oz pop bottle by cutting a hole in the bottom, placing the inhaler through it (with some space around it for air to get in), and breathing through the top.

A pressure cooker (stovetop or electronic) is basically just an autoclave re-purposed for food. Throw a shelf in there to sit over a small amount of water and you can quickly sterilize temperature/pressure resistant equipment like metal scalpels.

If you get the balance right, you can centrifuge something/blood with a hand drill by attaching a test tube to each side of the spinny part.

It seems counterintuitive because generally bacteria eat sugar, but raw honey works as well or better than most antibiotics when preventing/treating wound infection (the honey goes in the wound, btw, but eating it would still taste good).

Regular insulin does not actually need to be refrigerated unless its being stored for long periods. Even open, it will still last about a month at room temperature without significantly degrading.

IV is not the only form of rehydration. Oral rehydration is actually best, but you can infiltrate sterile IV fluids slowly into fat, or provide a very slow enema of tap water or even slightly brackish water that the body will absorb and utilize.

Smelling isopropyl alcohol or peppermint oil can help with nausea.

Fishing line is extremely similar to suture material. Dental floss is less so.

You could, theoretically, hook up as many as 4 people to the same ventilator as long as they all had relatively similar ventilation needs and they were all chemically paralyzed to the point where assist-control mode would be appropriate. Programmed tidal volume would be the total of all four patients.

You can re-locate a dislocated shoulder by having the person lay face down with the dislocated arm hanging off the side. Tie about 10-15lbs to it and let the weight slowly release the muscle and reduce the shoulder.

Most of these came from the book Improvised Medicine: Providing Care in Extreme Environments, By Kenneth V. Iserson.

Feel free to add any you’ve heard of!

4

so I saw this post (x) and I was like, wait a second, Barry’s lighting that gas on fire by moving his fingers? How fast is Barry moving?

If you look closely, there’s a label that says that the gas is propane, which has a molar mass of 44.10 g/mol, a specific heat of 1.67 J/g*K, and autoignites at 743 K. So, Barry has to be moving, at the minimum, fast enough to reach 743 K.

So, let’s say he’s igniting 1 mole of propane (there’s really no way to measure the mass by watching) and that the room temperature is a standard 298 K. With Q=mcΔt, we have:

Q = (44.10 g)(1.67 J/g*K)(743 K - 298 K)

Q = 32772.915 J or 32772.915 kg*m^2*s^-2

Then, we have the total thermal energy from Barry’s two fingers moving! So, to find the velocity, I used 1/2mv^2=Q. For the mass of a human finger, I used 100 g since that was the first result from google. I use 1/2mv^2 twice, one for each finger’s movement:

½(0.1 kg)v^2 + ½(0.1 kg)v^2 = 32772.915 kg*m^2*s^-2

(0.1 kg)v^2 = 32772.915 kg*m^2*s^-2

v^2 = 327729.15 m^2*s^-2

v= 572.4763313885 m/s

Then, I converted the velocity to miles per hour:

572.4763313885 m/s * 60 s/min * 60 min/hour * 0.000621371 mile/m = 1280.5926858403 miles per hour

Barry snapped his fingers at, at the least, 1280 miles per hour or Mach 1.68. To put that into perspective, he had to run straight for 5.3 miles in season 1 to reach Mach 1.1 so he could supersonic punch Tony Woodward.

That’s one fast snap.

Uses for Moon Water 🌙

Due to popular demand, I’ve decided to make a post on the uses of moon water! 

  1. Add a drop to lunar spell jars based on intent
  2. Add to a bath for cleansing and relaxation
  3. Rinse and cleanse your hair with it in the shower
  4. Purify and use in consumable potions for enhanced psychic abilities, relaxation, protection, or dreamwork
  5. Make a cleansing spray and use in your home
  6. Sprinkle a few drops around the perimeter of your home or bedroom
  7. Use to anoint and cleanse objects such as magickal tools or crystals
  8. Use to anoint yourself before spellwork or divination, or simply to promote peace and relaxation
  9. Use to charge objects with lunar energy
  10. Water your plants with it
  11. Add it to your water cup when painting to promote imaginative thinking 
  12. Add a few drops to the washer before washing bedsheets to promote dreaming
  13. Use as a representation of either water, the moon, or both on your altar
  14. Combine with corresponding crystals or herbs for an added boost of energy
  15. Fill a hollow pendant with it and wear it to represent the moon, a particular lunar phase, or one of its associated correspondences (protection, relaxation, enhanced psychic abilities, etc.)
  16. Anoint a charm with moon water and carry it with you for protection, safe travels, or improved memory 

Tips & a few words of caution:

  • Always purify and filter your moon water before consuming
  • If you plan to add crystals to your moon water, use tumbled stones so they won’t break down in the water (especially if you plan to drink it)
  • If you do plan to consume your moon water, store it in the fridge to extend it’s shelf life
  • Don’t water your plants with cold moon water; make sure it’s lukewarm or at room temperature first
  • If you’re unsure on what kind of intentions correspond to lunar energy, check out the links below 

These are just some ideas on how to use moon water, but feel free to get creative! 

The Signs and Love:

Aries: You love closely and warmly. Everything you love is forcibly wrapped in tin foil with the power of your will alone.

Taurus: You are a nervous lover. As in, you are a lover who has a nervous system, you know synapses and all that.

Gemini: You have a heart of gold and a face of gallium. Your face melts at room temperature into a glistening silvery puddle. 

Cancer: It can be difficult to make you smile, but when you do its gorgeous. Consider not sewing your lips shut every morning.

Leo: A bold and passionate lover. Just make sure that what you’re hitting on is in fact alive. 

Virgo: A dangerous lover. A lover on the edge. Someone who can only feel affection while on an adrenaline high, like when skydiving. 

Libra: When it comes to love you think too much. If they said they like you, they probably like you.

Scorpio: Tsundere.

Ophiuchus: A clever lover. While you may think you have a good solution for every problem, too many of them involve systems of pulleys. Its freaking your significant other out. 

Sagittarius: You are a true and loyal lover. Treachery is met with a swift death.

Capricorn: You love like steel toes. Thrilling, dramatic, and often a source of testicular pain.

Aquarius: An elegant lover, all fall before your mere voice. Thats when you tie their shoes together and steal their wallets. 

Pisces: A cute lover. Adorable really. Ignore the hunting knife.