roleplay guides

tips for writing Star Wars fanfic/Star Wars roleplay things

  • it’s not concrete; it’s duracrete
  • viewports are the windows on ships
  • not a plane; ship or speeder
  • it’s not steel; it’s durasteel
  • books are rare; holorecords or datapads
  • it’s not a glass pane it’s transparisteel
  • caf is the equivalent of coffee
  • it’s not paper it’s a flimsi
  • medcenter is a hospital

Star Wars can be very similar to things we’re already used to, but getting familiar with some of these terms can make your writing really fit in with the universe

A Guide to Roleplaying Systems

Player: Can I do the thing?

Mutants and Masterminds: Yes you can do the thing.

GURPS: Fill out these forms in triplicate.

Dungeons & Dragons 3rd Edition: Yes, but it’s really not worth it unless you are a Dream Elf with the Godblooded feat and at least five levels in the Thingomancer Prestige class from Complete Thing. Or you could just play a Wizard, they get The Thing as a 3rd level spell.

Call of Cthulu: You can do the thing, but you REALLY don’t want to.

FATE: That depends, can you bullshit the GM into believing that one of your vaguely-worded aspects supports you doing The thing?

7th Sea: Only if the thing is properly dramatic!

Shadowrun: Yes, but you’ll need a bathtub full of D6s.

Paranoia: The thing is treason.

Dungeons & Dragons 5th Edition:

[I copied the above from this brilliant post, and I reblogged as text because I really felt the need to add the gif for 5e, and chat posts don’t allow gifs, dammit.]

HOW TO PLAY A TERRIBLE CHARACTER AND SURVIVE

As someone who specializes in jackass characters (i.e. evil, bad, morally corrupt, etc.) I’ve been meaning to make this guide for all my fellow roleplayers trying their hand at harvesting their evil seedlings. I hope you enjoy my guide and it helps you. If it doesn’t, though, at least you laughed due to my hilarious commentary.

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how to NOT write a d/Deaf or HoH character 101.    a guide for hearing people .   ( okay to reblog )

as a deaf kid -  a fucking guide bc it’s time to Stop this bullshit in fanfiction and roleplay.      i don’t claim to know everything about being d/Deaf but uh im p sure i know more than Hearing ppl.   most of the folks on tumblr are hearing and you can really notice it in fanfiction ;;;;;;;    anyways i hope this made sense but whatever

some terminology :

HoH : hard of hearing
deaf :   deaf
Deaf :  actively part of the Deaf community & culture
CODA :  child of Deaf parents
hearing impa*red :  generally considered a slur by d/Deaf people  only used by medical Hearing ppl tbh don’t use it .

  • please don’t write anything about the Experiences of being d/Deaf if you aren’t d/Deaf or CODA ?   you wanna write a d/Deaf character ?  go ahead !   but please don’t write a narrative that focuses on deafhood because YOU AREN’T ? 
  • becoming deaf in an accident is a whole other narrative as being Born d/Deaf or gradually losing your hearing .   but please don’t just do it because of angst and fluff ?  that’s the most ANNOYING THING IVE EVER READ .   being d/Deaf is not tragic ?   we’re not going to ? die ?   we just ?   can’t hear ?   also fixing ‘ d/Deafness and oh my god how will i survive when i can’t hear music (anymore) and my bf is a singer’ ? ? ?  ?  i hate these narratives keep away from them with a ten foot pole omg
  • most people who lose their hearing in an accident  don’t lose all of it  ? ??    a lot of d/Deaf people have residual hearing left  -  you can hear Some Sounds  ! ! !    i don’t have any residual hearing left but that’s because coc.hlear implant surgery destroys any residual hearing left .  
  • coc.hlear implants and bone conduction (i havent Ever seen a fic ft bone conduction ????) aren’t like glasses .  i personally don’t have any experience w bone conduction but CI hearing is artificial hearing and it takes months if not years to properly learn to hear with them ? ? ? ?   it’s incredibly frustrating and Tiring to hear w them .  
  • if you’re going to write a character  who’s Culturally Deaf and part of Deaf culture please use a Deaf faceclaim .  there’s a bunch of Deaf actors out there so you don’t really have an excuse .   keep also in mind that Deaf people are a historically oppressed minority and you Really should do your Research. 
  • that being said if you’re writing a character thats born deaf then maybe also factor in Deaf culture ? 
  • please don’t take away our agency and dont write a caretaker &  d/Deaf person narrative ?  we really value it ?   i’ve ditched  ‘ friends ’ because ? ?  they didn’t respect me as a deaf individual and treated me in a  condescending manner just bc i’m deaf .
  • there’s much more to address but i think i have covered some Important topics . in any case you should def watch THROUGH DEAF EYES  because it’s a brilliant documentary covering Deaf culture .    if you’ve watched that and read this post you should also watch CHILDREN OF A LESSER GOD ! 

HOW TO WRITE A KICK ASS PARA SAMPLE THAT STANDS OUT


It has been a while since I’ve done a guide. This guide is going to be less about how to write something specific and more about roleplaying and writing. I’ve been roleplaying since about 2009 and I’ve been writing since about 2008. I joined Tumblr for roleplaying in 2010 and started as an admin in 2014. Now that I’ve been an admin, I have a better since of what other admins look for in a para sample. For those who haven’t done a lot of roleplaying or haven’t done a lot of roleplaying that requires an application, hopefully this will help you out. 

So, here are my tips and tricks for a kick ass para sample that stands out.

CHECK OUT THE GUIDE UNDER THE READ MORE

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anonymous asked:

So I'm very very very new to rp on tumblr but I did rp elsewhere so can you give me the basics of what to do and how people usually rp? It will really help me out thanks.

Right, well it depends what type of roleplayer you are as everyone has a preference. While people do roleplay on Tumblr, there are many different styles. I know roleplaying in say the Glee fandom is different to roleplaying in Teen Wolf fandom or just roleplaying as an OC in a group or as an indie player. I can’t say for sure on everything as i’ve not roleplayed elsewhere. Just know some of those facts.

Below are the ones I think you should know. If anyone thinks there should be other styles of roleplaying added, please get in touch.

Definitions

Indie or 1x1 roleplaying

Styles of roleplaying

Other

Helpful Reminders for Paragraph-Based RPing

Hello friends! I’ve been RPing for at least 7 years with many different characters, and one thing that I find pretty common is nervousness/insecurity about para-based RPing. So I decided to make a quick guide of things to keep in mind and little bits of etiquette too, because even seasoned folks want some pointers now and then.

(I am by no means an authority on this! Obviously these rules aren’t universal, but they’re a good starting point!)


What to include in your post:

  • What your character says- This is generally the most important aspect of the RP. The dialogue between characters is important as it guides the flow of the thread. (Obviously not if your thread is more action-based, like a fight or sex, but this rule generally applies.) If you don’t have enough dialogue, it may be harder for your partner to think of a way to reply. But if you have too much dialogue, it may be difficult for your partner to get a word in edgewise where necessary. Instead of filling your whole post with dialogue, consider these other things to add..
  • What your character does- When you’re having a real conversation with someone, you don’t stand there motionless. You may be walking somewhere, you might move your hands, you’re almost always going to have a facial expression. Describe these things! It helps to make the thread more realistic, and it helps your partner to get an idea of what you were thinking when you wrote your post.
    • Icons and GIFs are really helpful tools for this! If you have some of your faceclaim, use them! Otherwise, make some or search Tumblr tags for reaction images. (never claim something as your own if it isn’t!) Most posts will limit the amount of icons to one or maybe two so as not to distract from the thread.
  • What your character feels- Important to give readers and partners an insight into why your character says/does what they do. This helps to discern voice tone, too- if your character is being sarcastic, you don’t want your partner to think they were being intentionally rude!
  • What your character thinks- This is similar to the above point. But take caution when using thoughts/inner monologue- since your partner will almost never be able to know exactly what your character is thinking, it is important to also give your partner something in the post that they are able to play off of and respond to.

It takes practice to find a good balance between these aspects, but I find it helpful to run through all of these and see what I can add if I find my response is too short.

Length! When writing a reply, it is helpful and considerate to try and match the length of your partner’s reply. They took the time to write it out, and it makes everyone feel good to see that you took just as much time. It also makes it easier for them to reply in return. Obviously it is sometimes difficult to match the length of your partner, but most RPers use the general rule that you try to at least match half of their length. 

  • If you still struggle with length, look at the above list of things to include in your post and see what you can add. Or consider…

Description! Describing your character’s surroundings is also a helpful tool. Your character is probably 99% of the time not going to be in an empty void. What do they interact with? What do they see? Think of the five senses. This is a great way to add length to your post if you are struggling.

  • When using description, one must still be careful. Try to avoid purple prose, and don’t spend so much time describing the environment that you neglect to move the plot along or give your partner something to respond to.
  • Also keep in mind that setting the scene is important when starting a thread.

Other guidelines/etiquette to keep in mind:

  • Godmodding- Most people are familiar with this. Basically, godmodding is when an RPer takes control of/decides the actions of another player without permission. It’s like the biggest faux pas in the RP community. So just be careful, ask your partner if you’re unsure of something, and don’t make too many assumptions about your partner’s character.
  • Threads with more than 2 characters- It happens sometimes and can be really fun! If you plan something out, make sure all players involved are aware of it. Also, it is Very Important to set a reply order to avoid accidentally skipping turns, or worse- people replying to different people and the thread splitting and nobody knowing who replies to what when. I can’t even explain how confusing and frustrating this is, so avoid it at All Costs if you can.
  • Don’t jump into someone else’s thread. This also can make things awkward. Two characters might even be talking about your character, but threads are closed and don’t involve you. If you want a part in the action, it is best to privately message the player(s) involved and discuss it with them then. They might just do a new separate thread with you.
  • If you have questions, ask. Confused about your partner’s reply? Want to plot? Wondering what to do next? Just message your partner. It’s always okay, honestly. So many people just Don’t Do This and I have no idea why.
  • Check out your partner’s about and rules page, if they have one. Do this BEFORE you start interacting with a new character. The player might have specific rules that apply to you, triggers you need to know Not to Use, or helpful headcanons that might make your replies a lot easier if you know them. I can’t stress enough: please do this. We all put a lot of time into these pages so that they can be a resource to our partners.

That’s honestly all I can think of right now, but I hope this is helpful to some people! Please feel free to reblog this, and if anyone has anything to add, don’t hesitate to do so!

I would like it to be known.

That in this current RP event, Exiled Wolf rolled incredibly high and suplexed a train because the DM allowed it.

Needless to say, that Train won’t be hurting anyone any time soon. And who said Old Monks can’t do amazing things? 

                                  How to Remove Problematic Players


Alright, it’s time for another guide, today’s is on how to deal with problematic players in your roleplay. Which let’s be honest, is pretty much an admins worst nightmare.So below I’m going to go over a few of the things I do to keep things from exploding when removing a player who may be a bit aggressive.

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4

Vampires, appropriately enough, are the first entry in the series of eight AD&D Second Edition Van Richten’s Guides. Within, you’ll find a plethora of details about the undead terrors – their habits, powers and weaknesses – compiled by Ravenloft’s Van Helsing pastiche, Dr. Rudolf van Richten.

Monster ecologies – deep dives into their behavior and their place in their environment – had been a regular feature in Dragon Magazine since the 80s. This is one of the first moves by TSR to take that approach to full size game accessories (the first, if I recall correctly, is the Draconomicon from 1990, and the trend arguable reaches its apex with the Elminster’s Ecologies box set four years later).

Guide to Vampires is meaty, presenting tons of material, all written in in-universe style by Van Richten. Unfortunately, the book makes no clear sectioning of material intended for the player or the DM. The result is that a casual reader ends up being exposed to lots of mechanical data about vampires that spoils the mystique somewhat. Even if that means the guide is essentially a DM-only book, it does provide a huge helping hand in running D&D vampires as impressive foes worthy of their real world legacy, something that was no small task previously.

The bedrock of the book, as with all other Ravenloft books I enjoy, is Stephen Fabian’s art. He has some competition this time from cover artist Den Beauvais (of the excellent Dragon Magazine chess covers I posted several months ago). I love the idea of the vampire’s cloak as batlike membrane – this is one of my favorite RPG vampire images, even if he looks like a cross between Mr. Sinister and Spawn.

The Cost of D&D

To say this game is meant to be accessible to everyone and require no more than dice, pen and paper, to do it properly is incredibly expensive!
I’m gonna be honest and not pretend that I haven’t been using a dodgy copy of the Players handbook, DM guide, etc for years, but today I decided to invest and actually buy the genuine articles (finally, a semi local shop that sells such things!)

The three core books (players, DM, monsters) set me back £120!!! That’s like $155! I was also planning on buying some official WotC miniatures but they were crazily expensive! No chance.

They are books of exquisite beauty but still… Ouch my wallet.

Masterlist to indie roleplaying

Over last few months on this blog there has been a lot of interest from others about indie roleplaying. Now while I don’t really have a great wealth of experience as it’s not my style. I have gathered a few masterlists for you.

There are many more but those are the ones which thought would be good for those wanting to start out. Please like or reblog if this helps you or others.

Hello, my name is Adrian and I am a salty seabiscuit.

For the last couple of years I have watched as the roleplay community has shifted its aesthetic from pre-made themes to this make-your-own container theme trend. Now I have absolutely nothing against container themes, but this trend has brought with it some other really awful design choices that have plagued us for entirely too long. I spent a lot of time shouting into the void about it, but I’m here now to give you a breakdown of how to design functional themes that we can actually fucking navigate because that should be your absolute first priority.

As for my credentials: I have been learning and writing code since I was eight years old (no, I am not making this up—thank you pet pages on Neopets) and I have run my own domains in the past. I have learned to write html/xhtml, css, php, and javascript (the last of which I have more trouble with for some reason). In my spare time I design forum skins for friends, forum templates, and do Tumblr themes on commission. I have been coding Tumblr themes for about 3 years now. You can see some of the things I’ve made on this blog as well as some of my roleplay blogs.

Yes, this guide is going to be mega insulting at times. I basically turn into Gordon Ramsey about this shit. But hey, it’s called a no bullshit guide. I promise you that the insults are out of love and also frustration. Admittedly, more of the latter than the former. But pretend there’s more love and encouragement than there actually is.

THIS IS BY NO MEANS A COMPLETE GUIDE, but I’ve written most of this in one sitting and I need to go do something else for a while.

Part One: On Font Legibility (or, Why Squiggly Text is Bullshit)
Part Two: On Color Theory and Choice (or, Low-Contrast is Bullshit)
Part Three: On Background Images (or, Why the Fuck are You Using Gifs?!)
Part Four: On Navigation Link Aesthetics (or, Fuck This Stupid Trend TBH)
Part Five: On Stylesheet Upkeep (or, Why You’re Doing It Wrong)

this is going to be a mess and i??? don’t totally know if this will help anyone or if anyone actually wants this, but i thought it was helpful, and if i found it useful, i’m sure there’s other people out in the world who will too. so on that note, here’s a little guide (?) i put together about writing fully realized characters.

this is based mostly on a lot of acting theory. over the past few years i’ve learned a lot about what makes a good actor and what it takes to fully realize your character, and it was only recently that i figured that the same techniques can be applied to writing. most threads are fairly superficial, but if you don’t want your character to come across as shallow or one note, or you’re worried about all your characters ending up being similar, this could be useful to help you really dig deep and make each one of your characters a whole person, if that makes sense. it will also help with narration and inner voice– if you know what your character wants, you have a better idea of what they’re thinking and feeling, and you don’t have to solely rely on dialogue to move your thread along.

i’m going to be using a lot of acting and improv terminology, but i’ll try to do my best to explain it in ways that everyone can understand. if you have any questions, please never hesitate to throw them at me and i can clarify/help/whatever! if it turns out you did find this useful, feel free to like and/or reblog!

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Sit down everybody, this is gonna be a doozy.

I just got an anon in my inbox asking me to make a guide for writing deaf characters, and I thought it was an awesome idea! The only guides I’ve ever seen have been written by hearing bloggers, and while they’re all mostly accurate and respectful, it’s always bothered me that I’ve never seen one by an actual deaf person. So as a Real Life Certified Deaf Kid, I’m going to put one together myself!

There is a lot more to being deaf than a lot of people realize.

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The collision of the Obvious Nirvana with the new orbital station Tatoo III, just one of the factors in the decline of Tatooine’s mining industry (Allen Nunis, Galaxy Guide 7: Mos Eisley for Star Wars: the Roleplaying Game, West End Games, 1993)

—— * ( &&. A DSM-5 GUIDE ON PSYCHOLOGICAL DISORDERS )

i suggest you check out this guide if you’re planning on playing a character with one of these psychological disorders: bipolar disorders, dysthimia (depression 2+ years), major depression disorder, schizophrenia, ad/hd, anxiety disorders (generalized anxiety disorder, ptsd, ocd, acute stress disorder/reaction), borderline personality disorder, eating disorders (bulimia nervosa and anorexia nervosa). there’s information on manic episodes, insomnia and hypersomnia, the four levels of anxiety, and thought disorders. this includes signs/symptoms and causes. information from my handy clinical pocket guide psych notes. i’m not a professional in this area but i know a lot, so if you have any questions, feel free to hit me up! info on acute stress disorder from healthline.com, insomnia info from mayoclinic.org, hypersomnia info from psychcentral.com. it’d be rad if you liked or reblogged this if it helped!

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Beginner Roleplayers this one is for you!

To properly get started, it’s best to know the general rules of roleplaying. Not all rules pages are detailed and may say things like “basic roleplay rules apply” but to those who are inexperienced may not know what these basic rules are. No worries! Here’s a general guide that will brush over basic RP rules and Terminology that you could come across.

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