roleplay guides

tips for writing Star Wars fanfic/Star Wars roleplay things

  • it’s not concrete; it’s duracrete
  • viewports are the windows on ships
  • not a plane; ship or speeder
  • it’s not steel; it’s durasteel
  • books are rare; holorecords or datapads
  • it’s not a glass pane it’s transparisteel
  • caf is the equivalent of coffee
  • it’s not paper it’s a flimsi
  • medcenter is a hospital

Star Wars can be very similar to things we’re already used to, but getting familiar with some of these terms can make your writing really fit in with the universe

A Guide to Roleplaying Systems

Player: Can I do the thing?

Mutants and Masterminds: Yes you can do the thing.

GURPS: Fill out these forms in triplicate.

Dungeons & Dragons 3rd Edition: Yes, but it’s really not worth it unless you are a Dream Elf with the Godblooded feat and at least five levels in the Thingomancer Prestige class from Complete Thing. Or you could just play a Wizard, they get The Thing as a 3rd level spell.

Call of Cthulu: You can do the thing, but you REALLY don’t want to.

FATE: That depends, can you bullshit the GM into believing that one of your vaguely-worded aspects supports you doing The thing?

7th Sea: Only if the thing is properly dramatic!

Shadowrun: Yes, but you’ll need a bathtub full of D6s.

Paranoia: The thing is treason.

Dungeons & Dragons 5th Edition:

[I copied the above from this brilliant post, and I reblogged as text because I really felt the need to add the gif for 5e, and chat posts don’t allow gifs, dammit.]

HOW TO PLAY A TERRIBLE CHARACTER AND SURVIVE

As someone who specializes in jackass characters (i.e. evil, bad, morally corrupt, etc.) I’ve been meaning to make this guide for all my fellow roleplayers trying their hand at harvesting their evil seedlings. I hope you enjoy my guide and it helps you. If it doesn’t, though, at least you laughed due to my hilarious commentary.

Keep reading

HOW TO WRITE A KICK ASS PARA SAMPLE THAT STANDS OUT


It has been a while since I’ve done a guide. This guide is going to be less about how to write something specific and more about roleplaying and writing. I’ve been roleplaying since about 2009 and I’ve been writing since about 2008. I joined Tumblr for roleplaying in 2010 and started as an admin in 2014. Now that I’ve been an admin, I have a better since of what other admins look for in a para sample. For those who haven’t done a lot of roleplaying or haven’t done a lot of roleplaying that requires an application, hopefully this will help you out. 

So, here are my tips and tricks for a kick ass para sample that stands out.

CHECK OUT THE GUIDE UNDER THE READ MORE

Keep reading

anonymous asked:

So I'm very very very new to rp on tumblr but I did rp elsewhere so can you give me the basics of what to do and how people usually rp? It will really help me out thanks.

Right, well it depends what type of roleplayer you are as everyone has a preference. While people do roleplay on Tumblr, there are many different styles. I know roleplaying in say the Glee fandom is different to roleplaying in Teen Wolf fandom or just roleplaying as an OC in a group or as an indie player. I can’t say for sure on everything as i’ve not roleplayed elsewhere. Just know some of those facts.

Below are the ones I think you should know. If anyone thinks there should be other styles of roleplaying added, please get in touch.

Definitions

Indie or 1x1 roleplaying

Styles of roleplaying

Other

I would like it to be known.

That in this current RP event, Exiled Wolf rolled incredibly high and suplexed a train because the DM allowed it.

Needless to say, that Train won’t be hurting anyone any time soon. And who said Old Monks can’t do amazing things? 

The Cost of D&D

To say this game is meant to be accessible to everyone and require no more than dice, pen and paper, to do it properly is incredibly expensive!
I’m gonna be honest and not pretend that I haven’t been using a dodgy copy of the Players handbook, DM guide, etc for years, but today I decided to invest and actually buy the genuine articles (finally, a semi local shop that sells such things!)

The three core books (players, DM, monsters) set me back £120!!! That’s like $155! I was also planning on buying some official WotC miniatures but they were crazily expensive! No chance.

They are books of exquisite beauty but still… Ouch my wallet.

A Guide To: Writing Bitchy Characters

There are two types of characters I think we all struggle to write at some point - be it playing them ourselves or playing them against other people. The anti-villain/villainous types as well as the ‘bitchy’ characters — they’re generally mean, have a hard-edged demeanor that makes talking to them a bit intimidating sometimes. They always seem to have snappy, witty remarks or know just what to say to get your character’s blood boiling.

So, how do you write one? 

Tone is one factor.

Words can be carried a number of different ways - by tone and body movement. Is their voice rough? Do they speak with an irritated tone? Is it deadpan? Sarcastic? Defensive? Blase? Abrasive? Authoritative and demanding?

Now, with that in mind, think of mean things to say - they might not be things you would say but they’re probably what your character would say. Meaner characters generally tend to lack a ‘polite’ filter, they’re more crass - and while what they say may not be honest, it sounds honest with the tone. Think of the things you think about saying or do actually say when you’re mad - sometimes that’s an easier approach. Is what they said just a throwaway comment?

Along with tone, phrasing is important - a simple ‘what?’ can sound very upfront and demanding if it’s got an abrupt tone and uptight reaction. Mediator comments and passive ones aren’t typically used by these types of characters - though sometimes it will be used mockingly to taunt the person (but they can also be sincere if they want to be). For example, “I understand that…” versus “I know you…” What they say is more direct, more finger-pointing like they’re out to blame or accuse someone, even with assumptions, they sometimes even lack the ownership of ‘I’ and use ‘you’ and/or ‘they’ instead when it comes to owning up to things. It’s like a redirection away from them to make the conversation about the other person or to make the person feel like they should take responsibility or blame for whatever it is your character is saying. 

If you don’t know what to say, think about their gestures, their movements.

Are they huffy? Do they get defensive and cross their arms over their chest, closing themselves off to the world because how dare you? Do they kick their foot up a little or take a confrontational route by getting closer to the person they’re talking to? Are they the physical type (leans towards controlling when this route is taken), do they grab wrists or elbows? Or do they shove and swat/slap? What’s their demeanor like? Is it really intimidating, standoffish, nonchalant, reserved… 

Body language makes up a huge part of our communication - so it makes sense that their communication also would rely on that. The body can say more than words can. Mean/bitchy characters tend to be more confrontational - they aren’t afraid to say what’s on their minds, be it alone or in a group of people. Sometimes what they say/do has a motive (big or small, from getting a crowd to laugh at their target or to sabotage their target’s career), and sometimes it plain doesn’t and they just say something snarky because it’s a natural thing to do.

And why do they do it? Is it a defense/coping mechanism of some kind? How were they treated by their parents, siblings, friends, and other peers? What did they experience for them to behave like that? While sometimes the answer may not be readily available and it’s easier to say “they’re just that way,” try to find a reason - don’t use that reason to justify their behavior but to explain it, because once you can find a reason they’re like that, the easier it is to find resources on how people behave and depending on how they coped with it.

*They will more readily jump on the defense when anyone tries to insult them, attack their character or talk to them about something serious that may be effecting the other person.

It’s similar to writing villains. They have a more assertive or aggressive stance in conversations, sometimes they’re meant to challenge the plot and characters, and sometimes their roles can be really antagonistic in general because of that even with personable traits involved to humanize them. 

The easiest transition I can think of as a base is giving them witty and sarcastic remarks. What I want you to do is think of phrases such as:

  • Oh, golly, gee
  • I wasn’t aware that…
  • Seriously? 
  • Right, because…
  • Excuse me?

Read them with a condescending and/or sarcastic tone in mind - imagine your character rolling their eyes, shifting from hip to hip and canting their head. Imagine your character looking at their opposite incredulously with dagger eyes or a complete look of indifference as they deliver those words deadpan. 

Visualizing what they do/react and hearing how they say it can really help make that transition from taking a simple line that could be comedic into something rude. Keep in mind, though, that they’re not always mean - and can just say things flatly or be humorous even if what they say might be offensive or upsetting to an extent, because they’re insensitive about a certain topic or don’t care about whose feeling they hurt.

A mean/bitchy character can speak with any and every tone, it’s more their mannerisms and the words they use - they can take something as simple as a compliment and make it sound completely backhanded. And sometimes, they do relent and back down from conversations if their heart just isn’t in it or the effort to cause an upset isn’t arising soon enough. (They can be compared to a bully, they’re encouraged by reactions - so if a character feeds into it, it only fuels them on).

In the RP community, we’re all at a big advantage with being able to format our texts for emphasis and providing gifs for our characters reactions. While that may not always help, it’s good too. But in paras, try to think about their body movements.

And I know I just gave you all a brief mental task above but now, here’s a miniature assignment:

If you’re struggling with how to find your character’s voice, I suggest writing a 300 to 500 word self/solo para just imagining their bodily movements and gestures. How do they breathe? (Huffy, fast and heavy…) What do they do with their jaw, tongue and cheeks? (Puff them out, clench, bite their tongue/lips). Do they pace around or sit down? What about their hands? Clenched, shoved in pockets, what? But most importantly: what are their thoughts?

Put them in a scenario that gets their mind going with all kinds of thoughts — maybe they’ve just been in a vehicular accident, maybe they’re under a ridiculous amount of stress, maybe they’re attending an event they loathe going to. Now, take one thought and have them blurt it out. Allow them to speak their minds. And see where it takes you (and them). Allow yourself to write freely, don’t try to control/police their voice in this assignment - let them think and say what they want, that can help you get a better grasp on what they’re like/what they say.

Hopefully that will help you break that wall.

Guideline: how to? Chinese names

Since some people also have Chinese muses, I figured it would be nice and useful to make a small guide in how to use Chinese names and how to address people with Chinese names.
Let me show you how with some examples.

- If you have someone named Zhang Yixing. His name in characters would be 张艺兴, this is only important to people who actually feel like using it this way so you might want to check up on that.
The “Zhang” in the name is actually (like in Korean) the surname so “Yixing” is his first name. Now you might notice that Yixing exists out of two parts Yi and Xing. I know with names like this, people usually use Yixing, instead of Yi Xing, which is good because you’re doing it the correct way! 
- Another example. If you have someone named Luo Zhixiang, be sure to refer to his first name as Zhixiang, not Zhi Xiang, referring to the previous example. I’m not sure why people aren’t being consistent in writing the names haha.
- Also, if you have the name Luhan, please know it is actually Lu Han, since Lu is the surname here. 
- The last thing I want to point out is that Chinese people love to use nicknames. Especially ones with the word ‘xiao’ (小)which means small or little. 
If you have a muse called Xiao Wu (like I do), then know it is a nickname. Xiao here doesn’t really have a meaning if you use it as a name without any context or knowledge. You’ll have to use the full nickname Xiao Wu to actually address the other. Also, only use their nickname when they want you to. Ask them how they like to be called, perhaps they don’t feel a bond with you yet and they want you to use their full name. In Xiao Wu’s case, that would be Jin Ensheng.

I know this may all seem confusing but it somehow makes sense. Believe me when I say it confused me at the start too but people with Chinese muses or who are part of the Chinese culture will very much appreciate you using the names the right way! I hope this was useful to you ^^

Reblog to help others out too!

Helpful Reminders for Paragraph-Based RPing

Hello friends! I’ve been RPing for at least 7 years with many different characters, and one thing that I find pretty common is nervousness/insecurity about para-based RPing. So I decided to make a quick guide of things to keep in mind and little bits of etiquette too, because even seasoned folks want some pointers now and then.

(I am by no means an authority on this! Obviously these rules aren’t universal, but they’re a good starting point!)


What to include in your post:

  • What your character says- This is generally the most important aspect of the RP. The dialogue between characters is important as it guides the flow of the thread. (Obviously not if your thread is more action-based, like a fight or sex, but this rule generally applies.) If you don’t have enough dialogue, it may be harder for your partner to think of a way to reply. But if you have too much dialogue, it may be difficult for your partner to get a word in edgewise where necessary. Instead of filling your whole post with dialogue, consider these other things to add..
  • What your character does- When you’re having a real conversation with someone, you don’t stand there motionless. You may be walking somewhere, you might move your hands, you’re almost always going to have a facial expression. Describe these things! It helps to make the thread more realistic, and it helps your partner to get an idea of what you were thinking when you wrote your post.
    • Icons and GIFs are really helpful tools for this! If you have some of your faceclaim, use them! Otherwise, make some or search Tumblr tags for reaction images. (never claim something as your own if it isn’t!) Most posts will limit the amount of icons to one or maybe two so as not to distract from the thread.
  • What your character feels- Important to give readers and partners an insight into why your character says/does what they do. This helps to discern voice tone, too- if your character is being sarcastic, you don’t want your partner to think they were being intentionally rude!
  • What your character thinks- This is similar to the above point. But take caution when using thoughts/inner monologue- since your partner will almost never be able to know exactly what your character is thinking, it is important to also give your partner something in the post that they are able to play off of and respond to.

It takes practice to find a good balance between these aspects, but I find it helpful to run through all of these and see what I can add if I find my response is too short.

Length! When writing a reply, it is helpful and considerate to try and match the length of your partner’s reply. They took the time to write it out, and it makes everyone feel good to see that you took just as much time. It also makes it easier for them to reply in return. Obviously it is sometimes difficult to match the length of your partner, but most RPers use the general rule that you try to at least match half of their length. 

  • If you still struggle with length, look at the above list of things to include in your post and see what you can add. Or consider…

Description! Describing your character’s surroundings is also a helpful tool. Your character is probably 99% of the time not going to be in an empty void. What do they interact with? What do they see? Think of the five senses. This is a great way to add length to your post if you are struggling.

  • When using description, one must still be careful. Try to avoid purple prose, and don’t spend so much time describing the environment that you neglect to move the plot along or give your partner something to respond to.
  • Also keep in mind that setting the scene is important when starting a thread.

Other guidelines/etiquette to keep in mind:

  • Godmodding- Most people are familiar with this. Basically, godmodding is when an RPer takes control of/decides the actions of another player without permission. It’s like the biggest faux pas in the RP community. So just be careful, ask your partner if you’re unsure of something, and don’t make too many assumptions about your partner’s character.
  • Threads with more than 2 characters- It happens sometimes and can be really fun! If you plan something out, make sure all players involved are aware of it. Also, it is Very Important to set a reply order to avoid accidentally skipping turns, or worse- people replying to different people and the thread splitting and nobody knowing who replies to what when. I can’t even explain how confusing and frustrating this is, so avoid it at All Costs if you can.
  • Don’t jump into someone else’s thread. This also can make things awkward. Two characters might even be talking about your character, but threads are closed and don’t involve you. If you want a part in the action, it is best to privately message the player(s) involved and discuss it with them then. They might just do a new separate thread with you.
  • If you have questions, ask. Confused about your partner’s reply? Want to plot? Wondering what to do next? Just message your partner. It’s always okay, honestly. So many people just Don’t Do This and I have no idea why.
  • Check out your partner’s about and rules page, if they have one. Do this BEFORE you start interacting with a new character. The player might have specific rules that apply to you, triggers you need to know Not to Use, or helpful headcanons that might make your replies a lot easier if you know them. I can’t stress enough: please do this. We all put a lot of time into these pages so that they can be a resource to our partners.

That’s honestly all I can think of right now, but I hope this is helpful to some people! Please feel free to reblog this, and if anyone has anything to add, don’t hesitate to do so!

Masterlist to indie roleplaying

Over last few months on this blog there has been a lot of interest from others about indie roleplaying. Now while I don’t really have a great wealth of experience as it’s not my style. I have gathered a few masterlists for you.

There are many more but those are the ones which thought would be good for those wanting to start out. Please like or reblog if this helps you or others.

Hello, my name is Adrian and I am a salty seabiscuit.

For the last couple of years I have watched as the roleplay community has shifted its aesthetic from pre-made themes to this make-your-own container theme trend. Now I have absolutely nothing against container themes, but this trend has brought with it some other really awful design choices that have plagued us for entirely too long. I spent a lot of time shouting into the void about it, but I’m here now to give you a breakdown of how to design functional themes that we can actually fucking navigate because that should be your absolute first priority.

As for my credentials: I have been learning and writing code since I was eight years old (no, I am not making this up—thank you pet pages on Neopets) and I have run my own domains in the past. I have learned to write html/xhtml, css, php, and javascript (the last of which I have more trouble with for some reason). In my spare time I design forum skins for friends, forum templates, and do Tumblr themes on commission. I have been coding Tumblr themes for about 3 years now. You can see some of the things I’ve made on this blog as well as some of my roleplay blogs.

Yes, this guide is going to be mega insulting at times. I basically turn into Gordon Ramsey about this shit. But hey, it’s called a no bullshit guide. I promise you that the insults are out of love and also frustration. Admittedly, more of the latter than the former. But pretend there’s more love and encouragement than there actually is.

THIS IS BY NO MEANS A COMPLETE GUIDE, but I’ve written most of this in one sitting and I need to go do something else for a while.

Part One: On Font Legibility (or, Why Squiggly Text is Bullshit)
Part Two: On Color Theory and Choice (or, Low-Contrast is Bullshit)
Part Three: On Background Images (or, Why the Fuck are You Using Gifs?!)
Part Four: On Navigation Link Aesthetics (or, Fuck This Stupid Trend TBH)
Part Five: On Stylesheet Upkeep (or, Why You’re Doing It Wrong)

Creating A Roleplay: An Addendum

Everything about what I’m going to talk about below will be an update from an earlier post of mine that I made, initially, two years ago and will also briefly discuss pros and cons! Please feel free to use both as a guide. 

Admin / Modding

  • Solo
    • Being an independent admin has its perks but depending on the type of roleplay you’ll be setting up, it is also a lot of work. Performing all of the admin responsibilties can take up more time and leave you with little time or even muse to make replies owed to your character(s). There are a lot of factors one should consider before setting up a roleplay: how big of a roleplay do they want (small, mid-size, large), how long do they want the roleplay to last, and how dedicated can they be with time management and whether or not this approach will mean the roleplay is casual or more ‘serious.’ Roleplaying these days is not what it used to be in the past so it’s definitely a lot like a 9 to 5 job. I recommend solo if: you’re unsure about working with others, can handle that responsibility and have definite ideas in mind about the future/eventual end of your roleplay, and how much experience you have at hosting a roleplay.
  • Group
    • A group admin roleplay (with two or more) can be a very beneficial and efficient way of running a roleplay, especially currently. Duties can be assigned and people who excel at certain areas over others (graphics, coding, bios, promoting, etc…) can be given to those who can do those best; it also helps when the group consists of admins in different time zones. (After all, we all want utmost best for our roleplays). However, the trade off here is time coordination and requires working as a team and trusting the people you’re working with. 
      • There also may be some “favouritism” or a “rank” in which admins are easier to approach/talk to - even if all of the admins are kind and friendly, one or a few admins might receive more attention than others. This is risky only because some might get jealous or perceive that negatively thus tearing apart an otherwise great admin team and/or destroying the roleplay. There are also players that will try to alienate admins.

Blog Hosting

  • Primary
    • While a primary is great to have in that you can reach out to people privately this way and etc, it has its disadvantages from having to continually switch back and forth from your character accounts to the main and vice versa. 
  • Secondary
    • A secondary is especially great if you have more than one admin in a roleplay, all of the character accounts can be primary with the roleplay being secondary – this eliminates the need to have members access the blog on a different or incognito browser, it also means you can always be notified when a message is sent to the main without leaving the individual waiting for a few hours or so before doing a main check in. It’s also great for, if an admin leaves or drama goes down and wants to do something spiteful (like, delete the blog), they can’t. This can be bad, though, for queueing purposes (depending on how much you like to queue in a day and how active you are as a character/on the main because of the post limit).
  • Off-Site Hosting
    • Twitter
      • Not sure how this works but I know this is becoming popular. Probably best for Hollywood-related RP’s and/or a casual approach!
    • Forums 
      • IMO, these are a bit unorganized and are still a little obsolete despite their comeback. 

Presentation

  • Approachability
    • Being friendly and not sounding full of yourself is the way to go. Always. And try not to do things that would be blatantly wrong (like, purposely whitewashing a POC and then being in denial about it rather than apologizing, owning up to it and changing it).
    • If confronted with a situation, it’s best to approach it after you’ve cooled down (anger and/or anxiety-wise) and allowed the more emotional reaction to pass; it’s better to approach things rationally and calm, this keeps you from saying, well, stupid shit that could be used against you in the future and/or make a situation worse. Hear all sides and do not discret what someone says unless you have absolute proof that they’re wrong if you need to support your claim (comfort level is a different matter, however).
  • Activity
    • What kills a roleplay faster than anything is not being active on the main or having an active presence in the RPC. As I stated in my earlier post, a lot of roleplays come out in a week and it’s important to not lose determination. 
  • Mascots
    • Can be a hindrance or a help. Some people are turned away from mascots for a variety of reasons: bad FC experience, not being able to use that FC for their character if they desired to do so. But they can be helpful in conveying tone of a message and/or a clearer identifier of which admin is responding!
  • “Aesthetics”
    • Is unsurprisingly very important because let’s all face it, we all judge a book by its cover even when we say we don’t. We do. Having a nice theme and graphics is what draws the eye in. It sucks but it’s true (how else would those contained themes be popular if it weren’t?). If you don’t know how to make graphics or aren’t advanced enough to do so, there are RPH’s out there that do take requests! (But be sure to credit them)!

Style of Theme

  • Fansite
    • Gonna be biased here and say these are the best for presenting the main roleplay. Text are usually darker and bigger, and not drop shadowed; the navigation is more readily accessible. (Placement of things is important however and having a fixed, easy to reach pagination is suggested - such as off to the side or up in the topbar navigation rather than at the very bottom of the posts, or having a script that can enable the ‘back to the top’ feature).
  • Contained
    • I personally don’t suggest these for the main page for the roleplay at all. They’re too condensed and when you’re trying to pack a lot of information into a roleplay, these aren’t the best to use. Using them on the character accounts is fine and all but it just doesn’t belong on a roleplay that has to host: biographies, events/tasks, and etc…. Those posts can get quite long. 
  • Navigation
    • On the main page, listing important links (plot, rules, characters, [town, lore], application/apply) is important before providing the “navi+” that then goes on to list all of the links. The navigation page should be easy to use and navigation. The background should not be the same or similar to the colour being used for the text.
  • Blogroll
    • However you decide to do this (following all of the blogs back or listing out the links then linking in its own page or combined as an OOC directory), it should follow the same premise as above.
  • Character Masterlist
    • Some like to go beyond the typical ‘Female, all, open, taken’, ‘Male, open, all, taken’ route and make a kind of ‘muses’ page where the FC picture is provided along with essentials and a brief summary then a link to their bio. This should follow the same rule as above.

Graphics

  • Character PSDs
    • There are plenty of free-to-use PSDs out there for people to use but try being original if you can! Character PSDs can be a really cool way to incorporate symbolism into the graphics that may or may not be included in the header and promo images. 
  • Header
    • Similar to the promo image, this can be an expansion of the promo image or the same as is, but this will also help to draw attention to your roleplay. I advise using it both in the mobile theme header and on the main page itself.
  • Promo Image
    • This is what your eye catcher will be. This should in some way represent the overall theme of your roleplay. Try to have some stand out pieces.

Content

  • Plot
    • Stagnant
      • Shorter life span, tends to only last about a few months to a year depending on how fast the plot progresses. Best for casual or novel-like roleplays. 
    • Seasonal
      • If you want your roleplay to last a long time and have it sort run like a television show, a ‘seasonal’ route is a good option to consider! As we know, people can get attached to the world and the characters in it, so what happens after you beat the main villain in season one? You work up the next conflict for your characters to deal with! A seasonal route can also allow for intermittant hiatuses to give the admins time away to break and think of what to bring next while also building up hype for the return. 
  • Character Bios
    • As an admin, you have a variety of options on how to approach this aspect. 
      • Skeleton – This is great for if you don’t want to write a lot of bios or don’t have the muse or time to do that. The pattern of skeletons can vary and be either not complete or partially complete, and the person interested in applying would simply provide the rest of the details. The skeleton can include ideas you had for a character but didn’t know how to complete. Additionally, this is great for a casual approach, as well as giving players the feeling like they’re creating an OC but with direction.
      • OC – An original character. A very popular choice of bringing characters into a world and molding them to fit within it; of course, not OC’s are great so don’t feel forced to accept them! This is also a casual approach, and even more so than the skeleton one.
      • Canon – The most time-consuming but also the benefit of creating a character that you know fits in with the world you created. 
  • Additional Information (town(s), lore, villain, etc…)
    • When including other information to add to the world you’ve created, I suggest making it as original as you can. With a lot of roleplays following similar genres, you’ll want something that sticks out - even if just the tiniest bit. 
  • Events
    • These tend to last longer, from a few weeks to a month. These act as plot progressional tools. You’ll want to at least have one event going each month, this is what will help keep your roleplay interesting and moving forward.
  • Tasks
    • Optional or mandatory. Shorter and can be used to build up to the event or the overall plot. It can be something silly as well, like something that focuses on the characters or invokes thought.
  • (Ask) Memes / Anons
    • Optional or mandatory. Just like with the events and tasks, memes help encourage OOC and IC interaction. It can also encourage thought about characters. They can be used to encourage IC interaction by allowing characters to reply to the responses or be used however seen fit. 
  • Credit
    • Somewhere on the main, I advise creating a page of dedication where you give credit to the resources you’ve used in your roleplay. 

Promoting

  • Affiliation 
    • Reaching out to similar roleplays to become affiliates is a great way to promote yourself and them. It also helps build a network for future projects!
  • Shoutouts
    • Utilizing RPH’s is another great way of spreading the word. All you have to do is send in a paragraph summarizing your roleplay and/or submitting a promo post through them!
  • Promos
    • You’ll want set up a queue that promotes your graphics on the daily with a high frequency volume since the tags move very fast. The max you can queue in a day is: 300.
  • Tag Variation
    • To avoid steering away potential applicants and to also draw in more attention, using a variety of tags that represent your roleplay is good. RP and RPG are good variations as well. Remember, only the first 5 tags show up in the searches. 
  • Talk Tag
    • This is becoming a more popular trend, I’ve noticed, and this can be used to help build up hype before launching or relaunching your roleplay!
  • Inspo / Aesthetics Blog
    • Similar to the talk tag, this can help build up hype and also give your players and future applicants an idea for what your roleplay is like.
  • Utilizing Your Personal / RPH+
    • Can bring in additional traffic to those who like to roleplay but may not necessarily know how to browse the tags or doesn’t check the tags regularly. This also builds up hype!

Personal Opinions

  • Don’t choose the player over your fellow admin in a situation where you know the player is wrong. Keeping players around and demoting and/or kicking out an admin just because you’d rather keep the player happy and not lose a member or a few is bad. (As well as shady and uncomfortable). The same goes in the reverse situation. Remove the antagonizers, even if that results in 10 others leaving in the process - it’s better to remove all negativity possible than to keep one or two around just because you don’t want the roleplay to collapse. It’s important to not let anyone divide the group as a whole (players and admins). 

hullo, rping community !  today we thought we ( gillian, jas and karina ) would make a guide on roleplaying adopted characters, as we’ve seen several people rp it, and unknowing of course, were actually a bit offensive. as someone who is adopted, we wanted to clear up some things, so hopefully you find this useful ! please like / reblog if you do

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Good Girls Guide To Balancing Work And Play - Solomon Island/Day One

Hi there! My name is Drada (a bit unusual I know but my parents are) and I have two jobs; one is working as freelance translator and one is protecting the world with the Templars. Like most people today I’m still trying to balance an intensive career with living life like a normal person. Problem is with that job you tend to get shipped off to some random exotic location at a moment’s notice…

As such it’s at times like this where I wish that I’d invested more time in learning how to use firearms. It was meant to be my day off, I’d chosen a book and I’d found a nice tree in which to read it. Then my phones goes and the smug voice of Sonac fills my ears as he says something along the lines of ‘Come to Temple Hall, it’s time for your first field assignment’. Literally any other time I would have been excited but instead I want to shoot Sonac in the head.

So anyway here I am. Here being Solomon Island, and I being a completely nervous magically inept Templar. However nothing and I mean nothing could have prepared me for the sheer (and almost weirdly similar to a movie) scene of horror that greeted me as I left Agartha for the town of Kingsmouth. Some old cowboy named Boone had set up camp near the portal so I stopped and asked him if he knew what was going on here.

Big mistake that was. First off there’s this permanent and really really annoying fog that never goes, secondly the entire place is being overrun by the-walking-who-should-not-be (yes zombies), thirdly most of the town is dead so I’m going to have to dig quite a lot deeper in order to find out what happened. Boone was at least helpful and gave me some chores to do as I head towards where the survivors are holding up, I also found a recently (and permanently) dead police man carrying ammo. I took it since I figured the people could use it to protect themselves.

It didn’t take long to reach the building that Boone said the locals had barricaded and were surviving in. They’d chosen the police station right on the edge of town, which is pretty sensible. All in all I counted maybe ten people maximum; that’s including the police chief who’s now running the place and a doctor who seems to be hiding something. All of the people seemed happy to see me, asking if I was here to help like the others?

I think that I’m going to check this camps defenses out then board up a corner of it for the night. I need to check in with with headquarters too, see if they have any specific orders for me. Judging by what the survivors said other agents might have passed through here recently, and that means one of them might have seen Cazna…

Sit down everybody, this is gonna be a doozy.

I just got an anon in my inbox asking me to make a guide for writing deaf characters, and I thought it was an awesome idea! The only guides I’ve ever seen have been written by hearing bloggers, and while they’re all mostly accurate and respectful, it’s always bothered me that I’ve never seen one by an actual deaf person. So as a Real Life Certified Deaf Kid, I’m going to put one together myself!

There is a lot more to being deaf than a lot of people realize.

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A GUIDE TO UNIVERSITY/COLLEGE LIFE IN THE UK

most of the college rps on tumblr are typically situated around greek life or, in general, the higher education system in the US, so i thought i’d write a little guide up to educate people on the system for the UK instead !! hopefully this will encourage more rps that take place in britain and/or offer character help to anybody who has a muse that originates from the UK. please note: some of this may seem like common sense, but i’m just doing my utmost to write a comprehensive and fulfilling guide here !! if there is anything you think i may have missed, please do let me know. notes are always welcome, so please like or reblog the post if this was useful at all, and any requests can be directed here

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