Groot stuffed into the Knowhere maintenance pod with Rocket and messing with him. This is apparently a deleted/gag reel scene from GOTG1 that I didn’t know existed until someone posted the last GIF yesterday and I went looking for it. You can see in the middle GIF Rocket saying “Oh!” which puts this at the beginning of the pod chase scene.
It was as if Bellamy would do whatever you said, like your opinion actually mattered to him. You didn’t know why this was, being as you’d broken up with him hours earlier, but it seemed to be true. Even though your face had been set in a hard line, and your voice sounded bored and even a little annoyed, he’d taken your advice and told Clarke, Finn and Raven where the radio was.
The five of you set out on a hike through the woods to a nearby stream, where Bellamy had supposedly thrown the radio the night before. While Finn and Clarke were optimistic about the radio still working, Raven, you and Bellamy were doubtful. It had been sitting in the bottom of a river for hours now, there was no way in hell it would still be functional.
But even though you and Bellamy both grumbled and insisted that looking for the radio was a waste of time, Finn and Clarke were tenacious, and the five of you set out to find it regardless.
The Redemptor Dreadnought is a newly created variation of the Space Marine Dreadnought and is designed to allow maimed Primaris Space Marines, to continue to fight the Imperium’s many enemies.
Taller, broader and more cleverly wrought than the traditional Dreadnought desin, these goliaths are powered by hyper-dense reactors and sophisticated fibre bundles. Such is the miraculous design of the Redemptor’s neural links that its inhabitant, despite being entombed in the sarcophagus within the Dreadnought’s chest, can exercise control with surprising dexterity and speed.
Redemptor Dreadnoughts wield an array of devastating weaponry including a Redemptor Gatling Cannon or Plasma Incinerator on its right arm and a Redemptor Fist with Heavy Flamer or Gatling Cannon on its left. It is also equipped with 2 chest-mounted Fragstorm grenade launchers or storm bolters and a carapace-mounted Icarus Rocket Pod for air defense.
So in the ‘Which Lion Would You Pilot Quiz’ we learn a few things about the paladins including what they value the most. This got me thinking. You get sorted to your Hogwarts house based on what you value the most(to my understanding anyways).
Shiro values teamwork which would make him a Hufflepuff. We all know Hufflepuff traits include fair play,hard work,and loyalty. Shiro has said he likes to work hard. Not to mention Shiro has proved loyalty. Fair play also falls in the lines of teamwork.
Lance values Confidence which would make him a Gryffindor. Gryffindor traits include bravery(obviously),daring,nerve,and courage. Lance is pretty brave since we see him on the verge of death and still fighting against the galra. Daring,nerve,and courage fall under the lines of being confidence.
Keith values honor which would make him a Slytherin. Slytherin traits include ambition,and determination. Keith has shown being ambitious quite a lot. Especially, in season 3. Fighting Zarkon by himself to take him down once and for all and also when he was going after Lotor even after he knew Lotor is quite clever and that it could also a trap. Ambition and determination fall along the same lines,but Keith is quite determined to defeat the galta empire since he tries to defeat Zarkon and Lotor whenever he has a chance.
Pidge values wisdom so of course she would be Ravenclaw. (We all saw that coming) Ravenclaw traits include wit,individuality,wisdom,and creativity. Pidge has shown creativity by messing around with her lion and making an epic invisibility cloak. Also,making rocket boosters to the pods in the castle (yeah it made the pod blow up in million little pieces and cause Allura and Keith to be stranded,but still.) She’s also shown individuality by being really independent. One example of this is when she took back the castle by herself (might’ve had some help,but I’m pretty sure it was mostly herself.) and during the process we also see that she’s even tinkered with her suit by making a hologram type of thing that confused the galra soldier and shooing the hologram instead of her. Also she values wisdom,i think that says which house has she would be in pretty clear.
Hunk values quick thinking that would make him Ravenclaw. Obviously the traits are above,but Ravenclaw also has another trait which is acceptance. Hunk has shown acceptance with Pidge and Keith. He accepted Keith for being galra (I know the rest did too,except Allura,but they just show Hunk interested and wanting to learn more about it when Keith and Hunk go get the thing from the worm thingy that eats planets.) He also excepted Pidge as a girl (again,I know the rest did too,but Hunk read Pidge’s diary/journal in episode one where Pidge freaked out maybe she had something saying she was actually a girl. And if Hunk did see something like that,he definitely excepted it right away and decided not to say anything until she was ready.) Also in season 1 episode 1,Hunk created that thingy that tracked down the blue lion when not even Pidge thought of that. This falls into the creativity part of Ravenclaw. Hunk is also really smart and we see this a lot but where I thought it stood out was in season 3(don’t remember the episode) but he said some technical crap with Pidge and Lance and Keith didn’t know what they were going on about.
So yeah,y'all have fun drawing Hogwarts au now.
Also HUNK IS RAVENCLAW AND YOU GUYS CAN FIGHT ME
P.S idk if I should do Allura and Coran tell me if y'all want me to think about their hogwarts house and explain why.
Prompt: “Could we have a Chekov x reader where the bridge crew or just one of the
main people catches them in an awkward situation and Chekov is all
embarrassed but the reader thinks it’s funny?” - Anon
Word Count: 736
Author’s Note: Welp, live and learn. I realized that I was spelling, and pronouncing a certain Russian phrase completely wrong. Life imitating art? Anyway, for the purposes of this piece, I’m assuming that Sulu’s daughter is still named Demora in the AOS timeline. Also, I’m really bad at awkward situations, apparently, so we get whatever the hell happened here. Enjoy!
<b>JK:</b> uh, tae tae did it! TO THE ESCAPE POD!!! *rocket flies up* *goes down and crashes*<p/><b>V:</b> I'm not bright, big words confuse me, I have the attention span of a rodent and Jimin loves me anyway!<p/><b>JM:</b> she said "pu" and then "ding"!<p/><b></b> *laughs hysterically*<p/><b>JH:</b> Let's do the nag! You nag it to the left! You nag to the right! Come on everybody let's Nag tonight! I'm a livin' doll!<p/><b>SG:</b> *sniffs the air* Wow.. Freedom stinks<p/><b>JIN:</b> Ha! I'm licking the popcorn so I don't have to share it!<p/><b>RM:</b> [The Cosmo Show] It's a show about nothing. How do we know when it's finished?<p/></p>
A U.S. Air Force A-10C Thunderbolt II departs after receiving fuel from a 340th Expeditionary Air Refueling Squadron KC-135 Stratotanker during a flight in support of Operation Inherent Resolve, July 6, 2017. The A-10 employs a wide variety of conventional munitions in support of OIR and the destruction of ISIS. (U.S. Air Force photo by Staff Sgt. Trevor T. McBride)
Note: Pictured is an A-10C of the 354th Expeditionary Fighter Squadron, 355th Fighter Wing (Air Combat Command), Davis-Monthan Air Force Base, Arizona, currently combat-deployed to Incirlik Air Base, Turkey, in support of Operation Inherent Resolve.
Visible combat loadout:
Station 1: GBU-12 laser-guided bomb
Station 2: LAU-131 rocket pod, probably fully loaded with APKWS laser-guided rockets
Station 3: AGM-65 Maverick
Station 4: empty
Station 5: empty
Station 6: empty
Station 7: GBU-31 JDAM
Station 8: GBU-54 laser-guided JDAM
Station 9: GBU-12 laser-guided bomb
Station 10: AN/AAQ-28 LITENING AT targeting pod
Station 11: Two AIM-9 Sidewinder air-to-air missiles on a Dual Rail Adapter (DRA)
Introverted Intuition (Ni): At the start of the series, Pidge has been focused on one personal goal (finding her family) for a long time, pushing aside everything else she sees as a distraction. The deeper personal symbolism she attaches to this goal is not readily apparent, but the steps she takes towards that goal are planned out with a certainty of their outcome. On other topics, and as she grows more comfortable with her team, she shares her personal impressions more easily (comparing Turing to a “shining light” in an age of ignorance). Pidge grasps new concepts and processes intuitively, and internally, repairing a part of the ship she has never worked with before on instinct. She grasps the Olkari’s process of building within nature, and later their deeper concepts of interconnectedness, with relative ease.
Extroverted Thinking (Te): Pidge is blunt, task-oriented, and efficient. She readily trespasses on government property and challenges authority figures who get in the way of her goals, citing tangible evidence to prove her arguments. She creates programs and inventions for the specific needs of the team at a given time. She often lacks tact in her interactions with others, such as when she blows off Lance and Hunk’s first attempts at friendship, or declares that she, unlike Allura, is going to get her father back. Whatever she does, she is focused on getting results, and does not like when others get in her way or question her reasoning.
Introverted Feeling (Fi): Pidge does not like having her private thoughts and feelings invaded by others, and doesn’t open up easily. When she declares her intention to leave the team, she says, “My first priority is to find my family.” She doesn’t feel any moral responsibility to the universe at large, only to the people that matter to her personally. She comes to change her mind, not because she decides she was selfish and wrong about where to place her values, but because she realizes that her treatment of the rest of her team did not line up with her personal values of who she believes she should be. When she changes her mind, it is because she realizes her personal connection, and sense of moral responsibility, to her team; that they are also like a family to her in a way she hadn’t considered before.
Extroverted Sensing (Se): Despite being a good fighter and pilot, Pidge sometimes misses important physical realities in pursuit of her vision of efficiency, such as the ill-fated booster rocket on the shuttle pod. When in a time-sensitive situation with a control panel she can’t read, she takes the impulsive, direct, and risky approach of simply destroying it: it works, but at the risk of seriously injuring her. She can be particular about the arrangement of her physical environment (“Stop touching my equipment!”), and declares a firm preference for an indoor environment she can control and feel comfortable in, and that suits her personal aesthetic taste. She will sometimes neglect her body’s physical needs in pursuit of her goals (falling asleep working on her computer, for example).
Note: When I first began to ponder what Pidge’s type might be, the first thing I was certain of was that she was a Fi-user. Comparing her moral reasoning to Keith’s (the real Fe-inferior) in episode 1x04, the difference is clear.
Allura and Coran were very clear in their instructions. Do not tell anyone about the floating
space castle, the magic robot lions or the ten-thousand year old empire that
would enslave all of humanity the instant they took interest in their planet.
The Paladins agree easily enough, racing off to the hanger (Hunk pulls Keith along with him, promising ‘the more, the merrier!’)
and rocket away in cloaked pods, each with their own set of coordinates pointed
The castleship waits in the dark side of the moon, hidden in
shadows just enough to mask their presence from the orbiting world. Close
enough to look upon it, and that’s exactly what Shiro does, standing on the
edge of the observation deck. The ship’s enhancer displays the view on the
windows, but Shiro looks past them, gazing on the half-lit planet with his own
This week it’s all about the new Knights and there new Codex, so let’s have a look at the book and the new variations.
Codex: Imperial Knights
Guided by a Noble pilot, an Imperial Knight moves with a speed and grace that should not be possible from such a towering engine of war. Enemy fire pinging harmlessly off its thick armour, ion shields flashing with brilliant light, the Imperial Knight unleashes incredibly powerful weaponry, able to wipe entire battalions off the map with a single volley of explosive chain-gun fire. Should any enemy survive this bullet hell, the Knight also wields terrifying close-combat capabilities - smashing through the thickest armour with its enormous gauntlets and crushing foes under its massive feet. To see a squadron of Imperial Knights is to gaze upon the full splendour - and might - of the Imperium.
This 120-page, full-colour hardback book contains: Full rules for five Imperial Knights: Paladin and Errant are joined by three new types - Warden, Gallant and Crusader; Two unique Detachments – the Household Detachment (Primary Detachment of Imperial Knights) and the Oathsworn Detachment (an Allied Detachment of Imperial Knights); Extensive background material, colour schemes and heraldry for Imperial Knights from a number of different Knight worlds; A new system of ranking, with rules and bonuses available for using their formations and detachments; Five entirely new formations, allowing you to field efficient squadrons of Knights.
The new ‘dex looks good and with the release of the new Knights and the new formations and detachments it should be an improvement on the old one.
Imperial Knight Gallant
Designed to smash apart enemies at close range, very few enemies can withstand the initial assault of the Imperial Knight Gallant. The ground shakes as the Knight Gallant stomps forward, closing in on their prey - with deceptive speed this hulking robotic form is within range, and unleashes the fury of both reaper chainsword and thunderstrike gauntlet. A Knight Gallant will slam into enemy lines like a tidal wave, and come out of the other side unscathed.
The Imperial Knight Gallant is an incredible piece of work! Imposingly tall, wielding terrifying close-range weapons(the legendary reaper chainsword and thunderstrike gauntlet are included along with a heavy stubber and ion shield), it includes a variety of faceplates, weapons that are interchangeable with any other Imperial Knight models you might own and an amazing variety of posing options, making your Knight Gallant totally unique.
Includes one Citadel 170mm Oval Base.
This is one of the models I am most intrigued about with its clsoe combat weapons and ability to slam and toss models with the thunderstrike gauntlet, as well as the epic missile pod on top.
Imperial Knight Warden
An imposingly tall, heavily armed engine of war, nothing announces its presence on the battlefield quite like an Imperial Knight Warden. Carrying itself into the thick of the action with heavy, thudding steps, the distinctive drone of the avenger gatling cannon sounding a terrible clarion call, the Knight is capable of unleashing a furious hellstorm of large-calibre shells that can tear apart even the most impressively-armoured foe. Should any enemy be brave - or foolish - enough to engage a Warden at close quarters, they’ll find themselves at the mercy of some of the Imperium’s most fearsome close-combat weaponry; the Reaper chainsword is the stuff of hushed legend amongst the Emperor’s enemies.
This is a serious, serious bit of kit! Everything you need in order to build one Imperial Knight Warden is included in this box; one complete 147-component Imperial Knight kit and this seventy-four-component upgrade kit. It features three completely new faceplates, a new tilting plate/shield, a set of new Adeptus Mechanicus icons and a frankly insane amount of weaponry: a chest pintle Meltagun, a gatling cannon assembly (with heavy flamer), the infamous Reaper chainsword, a thunderstrike gauntlet, a thermal cannon and a rapid-fire battle cannon - on top of this there are carapace options including rocket pods, missile pods and an anti-air twin Icarus cannon.
This kit shares the impressive posing options with the standard Imperial Knight, with head, arm and waist joints, and can be built as a Knight Errant, Paladin, Warden, Gallant or Crusader - the weapons are all interchangeable and can be used with any other Imperial Knight models you might own.
In total, this multi-part plastic kit comes with 221 components and stands tall on a Citadel 170mm Oval Base.
This is the absolutely all the options version with a variety of weapons and the face of a Cylon dog.
Imperial Knight Crusader
Carrying more firepower than a tank squadron, the Imperial Knight Crusader strides into battle with the confidence two main guns will give you. Capable of smashing holes in even the hardiest defence line, the Knight Crusader offers support to its close-range brethren, standing further back and unleashing scathing torrents of firepower to obliterate threats and terrify the enemy.
This awesome kit contains everything necessary to build one Imperial Knight Crusader - it includes gatling cannons, a heavy flamer, a heavy stubber, a thermal cannon, and ion shield; more weaponry than is really fair to the enemy! There’s a selection of faceplates, incredible posing options, and any weapons you choose not to attach are compatible with any other Imperial Knight models you might own. Includes a Citadel 170mm Oval base.
All the guns! Much like the AK-47 in its own way, as Sam will explain:
Warhammer 40,000 Datacards: Imperial Knights
A set of six large-format cards detailing the Heirlooms of the Knightly Houses from Codex: Imperial Knights,collected together for easy reference. Also included are thirty-six Tactical Objective cards, including the six unique Tactical Objectives found in Codex: Imperial Knights.
The Exalted Court of House Terryn
High King Tybalt marches to war amidst the thunder of immense armoured monsters shaking the earth. Servo motors whine, reaper chainswords scream and the battle cry is sounded - ‘Glory in Honour!’ The Exalted Court, a selection of Nobles chosen for their unyielding bravery and skill at arms, lays waste to any army foolish enough to stand in their way.
This is an absolutely immense bundle for the die-hard Imperial Knights collector. It includes a set of rules - exclusive to this web bundle* - that allow you to field the five Knights in your games of Warhammer 40,000. You get everything necessary to build two Imperial Knight Crusaders, a Knight Warden, a Knight Paladin, and a Knight Errant. This is well over a thousand components, an astonishing amount of weaponry(interchangeable with any other Knights you might own). You’ll crush everything in your path.
The Exalted Court of House Terryn contains five Imperial Knight Wardens and an exclusive datasheet
So this is an exclusive web bundle with an exclusive datatsheet? Really? Why?
Imperial Knights are back in force with all sorts of new bits and bobs, which only make them stronger and more of an effective army.
Does Colombia have any attack helicopters like the Apache?
We have an indigenous develop armed variant of the UH-60, the AH-60 Arpía
Originally a plain old UH-60A with a bunch of rocket pods, it eventually evolved into a long-range tank killer, equipped with three types of AT missiles for short, medium and long-range engagements, the later, the Spike NLOS, being able to hit targets up to 15 kilometers away.