Photographer Charles Freger has traveled through 19 European nations to
gather pictures of impressive costumes from pagan rituals that have
survived to this day. The series, entitled “Wilder Mann,” inspires
images of an older, wilder and more tribal Europe filled with wild
beasts, bonfires and pagan gods.
It is highly recommended that you do not play the midnight game, however here are some instructions for thrill seekers.
Do at your own risk. It must be exactly 12:00 AM when you begin the ritual, or else it will not work. You will need; Candles Paper and Pencils A wooden front door Salt A pin needle All the lights in the house off
Step 1: Everyone who is playing the midnight game must write their names on a piece of paper, then use a pin needle to drop a single drop of their blood onto the paper
Step 2: Place the paper in front of your front door. Your front door must be made of wood.
Step 3: Light a candle
Step 4: Knock on your front door exactly 22 times. (Note: The 22nd knock must happen at 12:00 AM or the ritual will not work.)
Step 5: Open your door, blow out the candle, and close it. You have now summoned the “Midnight Man”. Immediately relight your candle
Step 6: Your goal for the rest of the game is to survive the Midnight Man. Everyone who plays must walk with their candle lit around the house, avoiding the Midnight Man at all costs until the clock strikes 3:33 AM. At which time the Midnight Man will leave. If your candle blows out on its own, it means the midnight man is near, and you have 10 seconds to relight your candle. if you fail to relight the candle in 10 seconds you must surround yourself with a circle of salt and wait until 3:33 AM. If you fail to surround yourself with salt in time the Midnight Man will attack and you will have hallucinations of your worst fears until 3:33 AM.
BY ALLISON MEIER / 30 JUL 2014
In some places people toss coins into fountains begging for a wish, but in parts of the United Kingdom coins are pressed into trees for the same purpose. These “wishing trees” or “money trees” are a strange fusion of nature and manufactured metal, and represent a tradition dating back centuries.
Learn more and see some amazing photos at Atlas OBscura
‘The Psalter of Cain consists of a series of devotional magical works to Cain, holy ancestor of sorcerers. Its magical foci are dedicated specifically to the Ancestral Manes of the Sabbatic Current, the shade-mothers and fathers of the Companie of the Wise.’
The book features contributions from authors Andrew D. Chumbley, Daniel A. Schulke, Robert Fitzgerald, et al.
‘The Psalter of Cain is the first public work of joint authorship of the magical order Cultus Sabbati, its pages drawn from the collective work of its present initiatic body. As a work of devotional rite, charm, and incantation, the book manifests the transcendent Sabbatic vision of Cainite Gnosis: the radiance which illumines the Nocturnal Eden, the light of vision-anointed eyes.’ –Xoanon
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This is a set of instructions for how to speak with the Devil.
Which, as those of you with any sort of brains at all might note, is a patently moronic proposition on the face of it; one likely to culminate in any number of thoroughly unpleasant fates. Honestly, it would probably be smarter to publish your credit card number on Facebook, or take up a career in crocodile-wrestling.
But then, that isn’t going to stop you, is it? Not if you’re sincerely interested, at least. Technically, if you do everything just right, there’s a fair chance you’ll walk away scot-free; and that seems to be reason enough for some people to decide that it’s a good idea. Especially if you’re the fate-tempting, thrill-seeking, scare-junkie type. Or the desperate type.
Which brings me to a point of clarification I ought to make. This is NOT a manual for making any kind of Faustian bargain – you know, the whole sell-your-soul type of deal. Although if you happened to bring it up in conversation, he certainly wouldn’t be one to refuse. Following through with such a foolhardy bargain, however, would necessitate removing some the protections which you will put in place for your conversation, and I don’t think I need to spell out for you why that would be a BAD idea. If you’re really mathematically impaired enough to want to trade something that will last an infinite number of years for something that might last about 90 (tops), there are plenty of other rituals out there for you to follow. This one, if performed correctly, should only allow the two of you to talk.
This, perhaps, begs the question of WHY exactly you would want to speak with the Devil in the first place. (Maybe some of you just like the idea of making small talk with extremely dangerous occult entities, but for the sake of the human race I hope most of you aren’t quite that stupid.) Short answer is – he KNOWS things. Things that some of you may have a deep, vested interest in finding out. I mean, he’s not omniscient or anything – much as he might like to pretend otherwise, he’s not God – but he’s definitely got a supernatural advantage over the kind of knowledge any human would be able to obtain. For example, he probably wouldn’t be able to predict when the next World War will happen, or tell you the cure for cancer… but he could very well be able to predict the winning numbers of tomorrow’s $500 million Powerball drawing, or tell you what deadly, undiagnosed condition might be afflicting one of your loved ones.
Ancient Aboriginal Astronomy -Mount Colah, Australia
It is acknowledged that Australian Aboriginal culture is heavily spiritual and symbolic, but a rock engraving in a national park near Sydney suggests that the indigenous belief system represents a deep knowledge of the sky and the motion of the bodies within it.
Coalsack Dark Nebula (within the Milky Way) is known to the Wardaman Aboriginal people as the head of the ‘Emu In The Sky’. The rest of its body falls to the left, seen as the darkness between the stars.
In the Ku-ring-gai Chase National Park, near Sydney, is an ancient Aboriginal rock engraving of the Emu In The Sky, oriented in such a way so as to line up with the nebula where it appears in the sky at the time when real-life emus are laying their eggs.
The Bath Game or “Daruma-san” is a game that originated in Japan.
The game involves summoning a grotesque ghost that will follow you all day. The object of the game is to evade the ghost and prevent it from catching you.
Warning: We advise you not to play the bath game. They say that playing Daruma-san can result in very bad things happening to you.
Bath Game Instructions:
Before you go to bed at night, take off your clothes and go into the bathroom.
Fill the bathtub with water and turn off the lights.
Sit in the middle of the bathtub, facing the faucets or taps.
Wash your hair, while repeating over and over the words “Daruma-san fell down. Daruma-san fell down.”
As you wash your hair, in your mind, you should see an image of a Japanese woman standing in the bathtub. She slips and falls onto a rusty tap. The tap goes through her eye and kills her.
Keep repeating the words “Daruma-san fell down. Daruma-san fell down.” until you finish washing your hair. Your eyes must remain shut. You may hear or feel a slight movement in the bathtub behind you. Keep your eyes closed. Do not peek. You have just summoned a ghost. The ghostly figure of a woman will rise out of the water behind you. You will feel her presence as she stares at you, her head just behind your right shoulder. Her hair is black and tangled. Her clothes are tattered and rotting. She has only one eye. Her left eye is wide open and bloodshot. Her right eye is missing, leaving just a bloody, hollow eye socket.
When you sense the presence of the ghost, say out loud “Why did you fall in the bath?”
Keeping your eyes shut tightly, stand up, get out of the bath. Be careful not to trip and fall. Immediately leave the bathroom and shut the door behind you. Now it is safe to open your eyes. Leave the water in the bath overnight. Go to sleep.
The next morning, when you wake up, the game will begin. The ghost of the one-eyed woman will be following you. Whenever you turn to look, she will disappear. Throughout the day, when you glance over your right shoulder, you will occasionally catch a glimpse of her. She will get closer and closer as the day goes on. Do not allow her to catch you.
If you glance over your shoulder and see that she is way too close, you should shout “Tomare!” which means “Stop!” Then run away as quickly as possible. This will allow you to put some distance between yourself and the one-eyed woman.
To end the game, you must catch a glimpse of the ghostly woman and shout “Kitta!” which means “I cut you loose!” Then hold out your hand in front of you and swing it down in a cutting motion (like a karate chop).
You should end the game before midnight. Otherwise the one-eyed woman will appear in your dreams and follow you.
Bath Game Rules:
Do not open your eyes when the ghost first appears.
Do not allow the ghost to trip you when you get out of the bath.
Do not re-enter the bathroom after you leave.
Do not drain the bathtub until morning.
Do not allow the one-eyed woman to catch up to you.
A final piece of advice:
Do not play this game. It is very dangerous. Summoning ghosts can result in you getting possessed by a demon or dying in a horrible way. You could also trip and fall in the bath and seriously injure or kill yourself. If you fail to end the game properly, the ghost could continue to follow you for the rest of your life. Do not play this game.
Although correspondences can be more of a Wiccan tradition (though I’ve seen correspondences in other witchcraft traditions), I personally feel they are important as each correspondence holds a specific energy having to do with what you’re using it for. Several correspondences in witchcraft are: moon phases, colors, crystals, and herbs.
☽ Moon Phases ☾
There are nine phases of the moon: new moon, waxing crescent, first quarter, waxing gibbous, full moon, waning gibbous, last quarter, waning crescent, and dark moon.
The new moon is the period after the dark moon, which will eventually grow into the waxing moon. It’s magickal correspondences are: new beginnings, growth, renewal, beauty, love, jobs, networking and creativity. The waxing crescent moon is the period after the new moon, which will eventually grow into the first quarter moon. It’s magickal correspondences are: animals, business, change, choice, freedom, initiations, individualization, new ideas, challenge to status quo, rebellions, and warrior aspect.
The first quarter moon is the period after the waxing crescent moon, which will eventually grow into the waxing gibbous moon. It’s magickal correspondences are: balance, beginnings, health, healing, courage, elemental magick, friends, love, luck, wealth, fertility, and psychic powers.
The waxing gibbous moon is the period after the first quarter moon, which will eventually grow into the full moon. It’s magickal correspondences are: increase, analysis, evaluation, courage, patience, peace, harmony, fruition, and completion.
The full moon is the period after the waxing moon, which will eventually diminish into the waning moon. It’s magickal correspondences are: fruition, protection, divination, love, children, decisions, dreams, legal matters, ovulation, fertilization, pregnancy, lust, and life.
The waning gibbous moon is the period after the full moon, which will eventually diminish into the last quarter moon. It’s magickal correspondences are: to remove bad habits or addictions, divorce, protection, banishing, knowledge and teaching.
The last quarter moon is the period after the waning gibbous moon, which will eventually diminish into the waning crescent moon. It’s magickal correspondences are: banishing, removing illnesses, destruction, releasing, wisdom, and the underworld.
The waning crescent moon is the period after the last quarter moon, which will eventually diminish into the dark moon. It’s magickal correspondences are: releasing addictions and obsessions, change, justice, quarrels, death, reincarnation, and destiny.
The dark moon is the period after the waning crescent moon, which will eventually grow into the new moon. It’s magickal correspondences are: rest, meditation, dreams, divination, sleep, visions, and magick.