rise of the videogame zinesters


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The Rise of the Videogame Zinesters

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books BY trans women? (esp. but not limited to feminist books)

Is there a list somewhere of books by trans women? Especially books on feminism by trans women, but in general any books by trans women would be good, non-fic or fic.

Please note I am looking for books by trans women. That is, books which trans women have written. Just bolding that because otherwise I’ll get a torrent of books with “trans woman” characters by cis people.

If you don’t know where there’s a list, I’m also interested in hearing about books one-by-one. If there is no list, maybe we can begin compiling one…

I’ll start with a few off the top of my head:

  • Roz Kaveney’s writing (too many to list! but recently fiction in the Rhapsody of Blood series)
  • Imogen Binnie, Nevada
  • Anna Anthropy, Rise of the Videogame Zinesters
  • Janet Mock’s upcoming Redefining Realness
  • Julia Serano, Whipping Girl and Excluded

Gimme more!

Mostly, videogames are about men shooting men in the face. Sometimes they are about women shooting men in the face. Sometimes the men who are shot in the face are orcs, zombies, or monsters. Most of the other games the ESA is talking about when it mentions “units” are abstract games: the story of a blue square who waits for a player to place him in line with two other blue squares, so he can disappear forever. The few commercial games that involve a women protagonist in a role other than slaughter put her in a role of servitude: waiting tables at a diner (or a dress shop, a pet shop, a wedding party). This is not to say that games about head shots are without value, but if one looked solely at videogames, one would think the whole of human experience is shooting men and taking their dinner orders. Surely an artistic form that has as much weight in popular culture as the videogame does now has more to offer than such a narrow view of what it is to be human.

Anna Anthropy (2012)- Rise of the Videogame Zinesters

Happy to get the opportunity to start reading this today. It’s already great.

From the back of it:

These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it’s not for fame or for profit, but for the strange, aimless beauty of personal creativity. - Ian Bogost 

Just copped this along with a few other books for my summer directed reading with Jen. The theme of this book, which is the rise of a culture one step more “indie” than the indies that I pay most attention to seems wildly important to contextualize my work. One thing I have heard though, is that she places a really strong focus on the role of the individual as the locus of creativity in these new games, rather than communities or technologies or geographies. If this is the case, mounting a critique of this point will likely help frame my dissertation’s focus on the panoply of objects and assemblages and translations that frame and enable so-called indie cultures to rise.