For those who are keeping up with Ruins, here’s a map!!
The world is that big. And honestly I don’t know what the scale is, but it takes 5hrs to travel to Thorne’s Keep from Arus (per ch2, with normal winds) So needless to say, but Cygnus is a rather large place~
Altea Cities: (from left to right)
Rivertown Alaya Balmera (Altea’s largest trading city) Fort Rax (newest Fort to be built) Arus (capital) Fort Lyons Glacier Thornes Keep Legendtown
Alaya’s River Altean Plains Balmeran Tributaries Thorne’s Forest Winged Mountains
Neni, could you please comment about Hashino saying P5's theme is based on the Star Arcana in this interview if you have time? --> p5jouhoukyoku( . )jp/blog-entry-255( . )html . I feel like your insight about arcanas would be interesting to analyze this.
OHHH boy, in order to talk about this, translating the entire text is necessary. So I did that.
Director Hashino Katsura on how the Tarot symbolize the progression of the stories of the game’s he’s made:
The story of Tarot, starting with “The Fool”
To my understanding, Tarot doesn’t simply symbolize a human life from the crib to the grave, but much rather, the individual process of proceeding in life while taking on values from the people around you, realizing that overcoming hardships with only those values is difficult, deciding to start over from Zero and finally attaining happiness that way, over and over again, in an endless circle. Seen from this perspective, the name of the Arcana Number 0, “The Fool” is not to be taken to literally mean “a foolish person”, but rather the idea of a “blank slate” who is still open to absorb many different influences.
The flow beginning from Arcana #0 and ending at Arcana#3 - namely, the “Death” Arcana of Tarot, is the them of Persona 3. The story ends after the encounter with Number 3, at which point you’re supposed to look back at the experiences and values you’ve fostered within yourself. The player, who has been projecting themselves onto the protagonist up to that point, is supposed to continue this journey from that point on in their real life. That’s the intention I had when making the game, at least.
Persona 4 is the Arcana #14, “Temperance”. It’s the story of people who have already passed the point of deciding to start over from scratch and are continuing on while trying to keep a sense of balance in their lives. You’re not supposed to just absorb the information and emotions all around you unfiltered, but think for yourself and draw your own conclusions in order to reach all the way to the True Ending. That’s how the “Temperance” theme shows in the way we constructed this game.
Catherine is a story of the Arcana #15 and 16#, “The Devil” and “The Tower”, meaning it is a story of “temptation” and “ruin”.
Persona 5 is the Arcana #17, “The Star”, the theme of rising up from “ruin” into “hope”. In the planning phase of the games, I made source to thoroughly follow this concept, but I haven’t really ever spoken about this before. I just feel like the Arcana are applicable to all these different eras (of me producing video games), which is something that can really be felt, and this sort of universal interpretation of it just intruiges me.
The final card of the Major Tarot Arcana is “The World”, which stands for the possibility of reaching fulfillment in the end, so you are ready for a new departure. The endings of Persona 3 and Persona 4 are very different in nature, but both of them depict an arrival at this goal.
That same idea lies at the core of Persona 5. The idea may overlap with those of the past games, but I sincerely hope you will be able to enjoy this new game in it’s very own way, as its very own story. That would make me very happy.
So basically, Hashino makes his games with a progressive theme in mind. He tries to tackle a new stage of humanity’s quest for happiness with every game he makes, with Persona 3 being about the “basic” idea of deciding to start over from scratch (as outlayed by the Death Arcana), and Persona 4 building from there, by examining what people do *after* they’ve decided to start over, exploring the tightrope walk of character progression. (Hence Temperance)
In between, there’s Catherine, with it’s theme of basically being at your lowest point, susceptible to temptation and destroying your own life with bad life choices.
And now we have Persona 5, with a theme of *raising up* from your lowest point, finding new hope (even if it is a naive hope) to continue on.
It’s basically the philosophy he’s creating his games with, and I find it really interesting. That would naturally mean that his next game would be about being trapped in illusions and despair after having your hope crash down onto you, since that’s what “The Moon” is about.
Azir is a kingdom in south-west Roshar. Its capital is Azimir which is the home of the Bronze Palace and the Prime Aqasix, Azir’s elected ruler. Azir is warmer than Alethkar in the east and is geographically situated on the plains. It is the largest nation to rise from the ruins of the Silver Kingdom Makabakam.
“His enemies shall wither and die. His allies shall wither and die. The universe and all within it shall wither and die. And when the Great Corruption has settled over the land, and permeated the very foundations of reality itself, then shall the Lord of All rise from the rot and ruin, spread his arms wide to reclaim all his dutiful children…”
-“The Victory of Rebirth” from Litanies of Inevitability
The sky is clear and the stars are bright, but Clarke feels like she’s only half paying attention. And she supposes that’s okay. Because only one of them is in love with the constellations and it’s definitely not the girl who spent seventeen years in love with the Earth.
a public service announcement: the campus police would like to politely remind all students, well-wishers, and supporters of the university during this time of serial vandalism that painting on buildings without permission is still illegal. this has not changed no matter how ‘cool’ you think it is. vandalism has never been nor will it ever be 'radical’, 'sick’, or any version thereof.
Post-2x16. She is tired, vengeful and she wants answers: that’s all that draws Clarke to Polis. But a new enemy on the horizon, cracks within the grounder hierarchy that threaten Lexa’s freshly-acquired charade of peace, and the reluctant desire to trust once more, makes her stay.
Lexa’s dead. Clarke watched her die. Twice. And now the whole damn world is dying too. But none of that matters. Because even though Lexa is dead (doubly dead), she can’t be gone. She can’t be. And all Clarke can think about is finding a way back to her. And if she happens to save the world in the process… That’s just a bonus, really.
Octavia’s ANGRY. She’s hurting, broken, lost. She’s empty and afraid. And she doesn’t know how to fix any of it. She doesn’t know how to fix herself. Raven’s a genius who loves science. She’s the best friend anyone could ever ask for. And people keep asking her to save the world, but Raven just wants to go for a damn run.
Indra knows she’s a great warrior. She doesn’t know she’s an even better leader.
Clarke, Octavia, and Raven… Indra, Abby, and Luna… They’re all stubborn women. And stubborn women make the world a better place.
Clarke is only three days into being a runaway when she realizes that she did not fully think this through. When she walked away from Camp Jaha, she took only herself, a handgun with limited ammunition, and the gnawing guilt inside her. Three days without food, water, fresh clothing, or bedding of any kind, however, and she is painfully aware of how foolish that decision had been.
The City is sometimes referred to as the Eternal City for, despite disasters, wars, and burning riots, it always seems to rise again from the ruins with each iteration built upon the bones of the last. .
I got to meet the lovely lbardugo today at a signing event! I told her about my anxiety dream of forgetting the books when going to her signing, which she thought was funny. And I gave her a proper talking to about how I would have written her an angry (but loving) fan letter about the thing that happens to Nikolai. She was glad that the angry letter was averted, and signed my book with his quote!! I also got some goodies: three buttons, a bookmark, and the Six of Crows dice from Leigh’s new upcoming book The Six of Crows or The Dregs, which is set in the Shadow and Bone universe – two years after the series ends, set on the island of Kerch. Leigh read us an excerpt and it seems really intriguing. I can’t wait!
Also, I got to meet Lourdes of the unboundbooks and she’s wonderful and amazing. You should all make friends with her. AND I got an extra signed Shadow and Bone book that I’m going to giveaway! So look out of that!
Hidden within the ground lies a temple kept hidden throughout the ages, the ground begins to shake as it rises from its ruins towering above the jumgle landscape with vine covered steps rose toward the barren stone door which held eight elements inscribed into it. Legend speaks that if eight dragons gather of each element the door will open.
A golden red dragon flew toward the source of the quakes he landed at the steps. The quakes seemed to be sent as a signal to those who would arrive