(i just saturated and changed color yeah. don’t do that.)
please please please please don’t just draw your lineart and just use the same eyes on whatever base you use and then edit the base into your character like you would do a DR edit (which is totally different from an OC edit, imo). don’t use the base sprite’s eyes. don’t change the color of their iris either.
2. don’t draw the eyes and make them look similar to said base’s.
idk, it’s just that when it comes to creativity, you would at least try to change it up so it matches the personality of the OC you’re spriting! clothes aren’t the only thing that gives your OCs flare. it’s also their faces and most importantly, their eyes. change it up a bit! give everyone different eye shapes!
3. create different eye shapes + styles for all your characters so they all look different from one another!
this should be really fun, y'know! to sprite OCs, because then you can design them however you want! this is also probably the biggest and most important tip. when spriting OCs, its their facial features that show what kind of personality they have. and like i said earlier, their eyes can tell a lot about who they are. take my OCs, for example;
look at how their eyes are different from one another. and also, their eyes look nothing like their base’s (from left to right: for base sprites, i used Saionji for Himeka, Togami for Daezuna, Kuzuryuu for Haeun, Souda for Amano, Ibuki for Yuri, and Junko for Naoki. the heart shapes i added on Naoki though were just me implementing parts of my drawing styles onto sprites.).
you need to experiment with styles on eyes! if you’re going for characters who are kind of rebellious, giv them crazy lookin’ lashes! or if they’re intimidating, give them tiny pupils. AND ALWAYS DRAW THE SHAPES OF YOUR EYES ON YOUR LINEART LAYER.
here’s some quick examples i did – yes i know it looks really weird/creepy i’m sorry ORZ
look at the difference between the base and your soon-to-be OC! if you think it looks slightly or almost similar to the base’s, change it up!
when drawing eyelashes, please think of Kyary’s Tsukema Tsukeru hohoh
OH AND 4. experiment with colors!
i don’t really need to show an example for this, but just go wild with colors! play around with using different colors for shading the eyes, the base eye color (NOT ON THE BASE ITSELF, I MEAN WHEN YOU LAY FLAT COLORS). make it as saturated/vibrant as you want! you don’t have to stick with DR’s somewhat de-saturated style. heck, do whatever you want! but gosh don’t give your OC heterochromia unless they’re like, a monster or had an eye transplant and got a different colored eye.
Hi, I'm trying to make a game in rpg maker and was wondering if I could ask you a question. How do you add in waist-up sprites in the game? Is that something available in rpg maker or do I need to use another program?
if you’re talking about the character busts like the ones i used in PP!, imported them all into the “picture” section in the resource manager. then, i make a new event and click on “insert picture”. depending on the size of your game screen window, the placement will vary.
for placement, in PP! i have it set to x:100, y:210. c:
Ahh I saw that person sent you a fix to the dashboard theme! Unfortunately I suck at coding so I fucked my whole dash up trying to fix it ;; How do I do it for a stylish theme?
if you have userstyles, click / go there! in chrome, you can click on the app icon and it’ll show you all your themes. click edit to fix your theme!
all you’ll need to do is copy that code that ishimaru-sama gave out, scroll to the bottom of your dashboard theme’s code, and copy / paste it in there! hit save and you’re good to go (0v0)
i just want to throw out, though, that the code not only makes your content background transparent, but you icon and posts / asks as well. if you don’t want any content background, do this:
it will erase the content background, but will still keep the transparency of the post color and not the entire post / icons. you’ll still be able to see everything within a post clearly without it slowly blending into your background. (here is an example of how it will turn out).