revenu

anonymous asked:

Je viens de rentrer du travail, j'étais mal toute la soirée (j'ai eu des commentaires de collègue + client que j'avais pas l'air bien), javais aucune idée des résultats avant de rentrer ( à part vers 22h quand un collègue est revenu de pause et à annoncé que macron était en tête). Je suis dégouté par tout, que lepen et macron soit au second tour (tjrs mieux que fillon/lepen) que poutou et hamon ait fait si peu, j'ai vraiment envie de pleurer et je sais pas comment je vais tenir cette semaine :(

Il faut tenir, on doit tenir, pour s’opposer, pour râler, pour critiquer, qu’on se retrouve avec Macron ou Le Pen. Si on laisse tomber, ils ont gagné. Hésite pas à regarder les numéros #urgence anon et je t’embrasse.

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This video posted today on Vlogbrothers explains the Adpocalypse. I appreciate Hank taking on the topic and thought I’d add some data from our channel, Sexplanations to support his case.

Sexplanations’ most viewed video, which has over 3.2 million views, took around 40 hours to make and has earned less than $200 from YouTube ad revenue in the 8 months since it was published. That’s $0.00006 per set of eyeballs and <$5 earned per hour invested. 

While our channel promotes health and inspires curiosity, we are often put in a lower revenue bucket because sex is stigmatized – EVEN THOUGH MOST of the 7 billion+ human beings on this planet are a result of people being sexual. 

!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!



**This is another reason I’m so very grateful to those of you who support us on Patreon, YouTube Red, and by sharing our videos. BIG THANKS!**

let dan and phil make money without complaining 2k17

Source: http://amzn.to/2oCggMd

“Launch” will build your business—fast. Whether you’ve already got a business or you’re itching to start one, this is a recipe for getting more traction.
Think about it—what if you could launch like Apple or the big Hollywood studios? What if your prospects eagerly counted down the days until they could buy your product? What if you could create such powerful positioning in your market that you all -but- eliminated your competition? And you could do all that no matter how humble your business or budget?

Since 1996 Jeff Walker has been creating hugely successful online launches. After bootstrapping his first Internet business from his basement, he quickly developed an underground process for launching new products and businesses with unprecedented success.

But the success-train was just getting started—once he started teaching his formula to other entrepreneurs, the results were simply breathtaking. Tiny, home-based businesses started doing launches that sold tens of thousands, hundreds of thousands, and even millions of dollars in sales with their launches.

“Launch” is the treasure map into that world—an almost secret world of digital entrepreneurs who create cash-on-demand paydays with their product launches and business launches.

Whether you have an existing business, or you have a service-based business and want to develop your own products so you can leverage your time and your impact, or you’re still in the planning phase—this is how you start fast. This formula is how you engineer massive success.

Now the question is this—are you going to start slow, and fade away from there? Or are you ready for a launch that will change the future of your business and your life?

Read more: http://amzn.to/2oCggMd

Quand une meuf s'emballe parce que j'ai likée 2 photos d'elle sur IG… Sérieux même moi j'ai pas compris… J'ai pas répondu au message qu'elle m'a envoyée sur IG, parce que un peut concon la fille quand même…

“These ‘good causes’ are all well and good, but really, what could compare with the joy of buying a mega-rich old lady a brand new yacht?”

LISTEN

love live was sucha bad anime (storytelling/development prespective) but the way this franchise is handled on a business prespective,,, i’m like constantly in awe of whoever is on the bus strategy/financial team tbh???? (from since it hit popularity til now)

LIKE THINK ABOUT IT how many people PUT LIKE HELLA MONEY INTO SIF, like, I haven’t spent anything, but it’s SO EASY to just drop some dollars for gems because THIS GAME IS ADDICTING, and they have a super integrated way of “OH YOU NEED A FEW MORE GEMS FOR LP OR GETTING YOUR BEST GIRL?? START WITH A STARTER PACK”

like, this game must make SO MUCB MONEY

and then like, when they phased out Muse for Aquors??? bc apparently they ended Muse at nearly the highest peak of their popularity, then immediately had Aquors take over as mains for the series, while the original 9 were/are still popular, so they have 18 sources of interest points coming towards them. 

So like, while theoretically, Muse is still popular and in the maturity decline stage of them as a product (bc essentially, that’s what all this is, the lives, the game, the anime, merch, etc.), people are still coming in raves over them as the mgmt team starts to let Aqours take over. Aquors is in the growth stage, gaining more and more momentum, esp with how many singles, and tours, and lives they have planned (and with the new season anime later this year), so they’re gaining on an upward, increasing line, and Muse is arguably at probaby a slight fluctuating, up and down constant range (not quite yet in full decline, v dependent on what is announced for them)

TLDR, VERY VERY VERY good decisions on where to take Love Live as a franchise in handling two groups I am most impressed with that out every other aspect of this series and WOWOWOW like, honestly a really great business model, kudos to whoever is on that

BC BOI THEY GOT ME. IF I DON’T HAVE +50 GEMS IN TIME FOR NOZOMIS BIRTHDAY SOLO BOX,,, GURL MIGHT DROP SOME GREEN FOR MY BABE

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the truth behind the disney princesses business, you won’t believe what happens next!!!


this is for my disneygif-heads!!!

A nation is not a business and should not be treated like one. The goal of a government should not be to make a profit. Citizens are not meant to be sources of revenue. You cannot possibly govern effectively if you approach the task as if you were running a company. The same rules do not apply. Running a country like a business is a great way to run that country into the ground.

Why Won’t Artists Accept Revenue-Share/Royalties?!

 
The straight-forward answer is: they will, under the right circumstances.
But let’s not get ahead of ourselves. Let’s talk about you, the developer, first.
 
Imagine you’re walking down the street, you’ve just received your paycheck of the week, and you’re going down to the bank to pay a couple of bills.
 
Just as you’re rounding the corner, someone you’ve never seen before stops you and says:
 
“Hey, so, I’m planning to start this detox juice store- this place just became available for renting and it’s a steal. I love juice and fruits, and me and my friends subscribe to Diet Now magazine so we know a lot about nutrition. Also, when we had a lemonade stand back in elementary school, we sold like 300 lemonades in a week. So, here’s the plan: you give me your paycheck and your next four paychecks, and then when our store becomes super famous, you’ll be rich.”
 
Now, I’m going to take a wild guess here and imagine your answer would be ‘no’.
 
First of all, who the hell is this kid?
Second, what do you care about Detox Juice?
Third, if you were going to spend your precious paycheck on anything other than your bills, it’d be to help your wife start that lovely coffee shop she’s wanted to open for years.
And fourth, why don’t they get a loan at the bank???
 
You see where I’m going with this?
 
But you don’t understand! My game is really good and-
You know what extremely successful games and extremely unsuccessful games all have in common? The person creating them thought it would be the next League of Legends. Or, you know, that it’d at least pay for itself.
Sad truth is: most games will never even see the light of day, let alone become a success even when they are good!
 
So you’re saying I shouldn’t approach an artist with a rev-share idea?
No.
What I’m saying is, if you are going to approach an artist with a rev share idea, you need to be aware of what you’re actually asking them.
While you think you’re asking “Hey, want to work on a really awesome game and then get a lot of money???”
What you’re really asking is “Hi, can I borrow $5000 dollars?”
 
Let’s go back to our Detox Juice scenario, but now we’re going to look at it from an artist’s perspective.
 
1) Who the hell is this kid this developer?
 
Why would a professional artist ever work on an extremely risky project with a person they have never met?
Why would an artist give their time to someone who just proved, by approaching them with such an offer in the first place, that they are actually quite naïve and are just starting out in the industry?
Seasoned developers know what they’re doing: they know how much art cost, they know how contracts work, and they know there is no such thing as a guaranteed hit.
 
2) What do you care about Detox Juice someone else’s personal project? If you were going to spend your precious paycheck time on anything other than your regular paid work, it’d be to help your wife start that lovely coffee shop she’s work on that graphic novel you’ve wanted to create for years.
 
I’ll take a shot in the dark here: 99,99% of artists are creative people. Creative people create stuff.
Most artists have their own comic, novel, game, art book, film, even music that they would kill to have time to work on.
No matter how strange it sounds: a lot of artists cannot afford to buy their own time.
 
So why, why in the name of all things holy would they take that precious, almost non-existent free time to work on someone else’s idea? (spoiler: they would not)
 
3) Why don’t they get a loan at the bank???
 
Now, if you’ve made it this far into the article, good for you! Because here’s where the tough love stops, and the helpful advice begins. (ok, there’s still a bit of tough love coming, but bear with me).
This is the single most important point in this whole text: Why should an artist, who has never met you, who does not have any personal investment in your project, be the one to get a loan to make your game happen?
If anyone should be taking any financial risk here, that person is you.
If you’re so sure your game is going to make the cut, that your film will be the next Avatar, that your comic will make Marvel and DC want to cry, then put your money where your mouth is.
 
And here’s how to make that happen even if you’re a teenager living in your mother’s basement:
 
-Get crowdfunded:
These days, you don’t even need to reach into your actual pocket! You can pitch your project to your audience, show them how awesome your IP is and get them to fund the entire production process.
This is also an awesome tool to simulate the success your future project will have: are people actually interested in it? Are people willing to pay for it? Is this product unique enough to stand out? Are you actually organized enough to do this? Do you have a realistic plan? Do you know the logistics behind what you’re attempting to do?
 
-Get a personal loan:
You know the different between an artist and a Bank? Banks are there to lend you money.
 
-Get a really, really personal loan:
Can’t get a bank to help you? Aren’t old enough for that? Pitch your idea to your family, to your friends, to people who love you and care about you and your projects. They’re a thousand times more likely to reach into their pockets than a stranger on the internet is.
 
-Work and save up:
Is this really important to you? Then make a realistic plan out of it and commit to creating a fund for your project.
 
But I just wanted a team/I’m a student/I’m just starting out/I’m doing this on my free time:
Here’s the good news: so are a lot of other people.
There are 4398753452948796709347 forums on this internet dedicated exclusively to indie development. Go out there and find your indie team, be awesome, take over the world, etc etc.
 
TL;DR:

Do:
-Find other hobbyists/students who want to be in a team for free
-Be honest and upfront about your rev-share intentions
-Tag your post according to whatever forum/board rules you’re posting on
-Join indie forums and appropriate communities
-If you still decide to approach a strange artist on the net: do it with the same attitude and grace you would use when asking a stranger to lend you money. Because that is what you are doing.

Do not:
-Offer “exposure”. This means the same thing as “monopoly money”
-Ignore forum rules and post in the wrong places. By most job forums rules, rev-share/royalty posts are not considered job offers. Respect that.
-Approach artists that have clearly stated they do not work with rev-share/royalties
-Withhold information and/or try to pass off your rev-share/royalty project as anything other than what it is.
-Prey on the naïve. That’s just sad, bro.


That said, good luck and don’t give up ;)

IRS Says Thieves Stole Tax Info From 100,000 people

The IRS admits that hackers have stolen the information of 100,000 people.

From the AP (via ABC):

Sophisticated criminals used an online service run by the IRS to access personal tax information from more than 100,000 taxpayers, part an elaborate scheme to steal identities and claim fraudulent tax refunds, the IRS said Tuesday.

The thieves accessed a system called “Get Transcript,” where taxpayers can get tax returns and other filings from previous years. In order to access the information, the thieves cleared a security screen that required knowledge about the taxpayer, including Social Security number, date of birth, tax filing status and street address, the IRS said.

“We’re confident that these are not amateurs,” said IRS Commissioner John Koskinen. “These actually are organized crime syndicates that not only we but everybody in the financial industry are dealing with.”

Koskinen wouldn’t say whether investigators believe the criminals are based overseas — or where they obtained enough personal information about the taxpayers to access their returns. The IRS has launched a criminal investigation. The agency’s inspector general is also investigating.

Identity thieves, both foreign and domestic, have stepped up their efforts in recent years to claim fraudulent tax refunds. The agency estimates it paid out $5.8 billion in fraudulent refunds to identity thieves in 2013.

Read the Rest

You know, it’s bad enough when this sort of thing happens in the private sector. But it’s much worse when it happens with government.

  • Unlike large companies that occasionally have data breaches, the IRS takes your information by force. When I shop at Target, I am able to make a conscious choice about how much information I give them. I have the option of using my credit card and giving them my personal information or I can pay in cash and never give my name or any other piece of information about me. With the IRS? Not so much. You must give them all of your personal information under threat of violence.
  • Because of this, the IRS has information on the entire country, not just a small portion of the country who volunteer their information. They must have known that the likelihood of a attack or breach was high.
  • When Target has a data breach, they are investigated by federal investigators and they are punished by the federal government in a federal court by a federal judge. What happens when the IRS has a data breach? Nothing. Nothing will happen. You can’t sue. They won’t settle. They have no incentive to be forthcoming about anything. There is no recourse.

The IRS paid $6 billion in fraudulent refunds in 2013. That should make you angry, regardless of your political leanings. And you know what? I can think of a way to *completely eliminate* tax fraud….