I really love these classic re-releases. They don’t just look great but the software and games run so smooth! When I turned on the mini SNES I was happy to see that they gave you plenty of options for boarders to go around your display. They have some really retro ones too that look fantastic. Supposedly, they’re going to keep these stocked for a good while to come so if you want one, make sure to keep an eye out.
Paper Mario The Thousand-Year Door is a role-playing video game developed by Intelligent Systems and published by Nintendo for the GameCube. The Thousand-Year Door is the second Paper Mario game. The Thousand-Year Door borrows many gameplay elements from its predecessor, such as a paper-themed universe and a turn-based battle system with an emphasis on action.
For the majority of the game the player controls Mario, although Bowser and Princess Peach are playable at certain points. The plot follows Mario’s quest as he tries to retrieve the seven Crystal Stars and rescue Peach from the X-Nauts.
The Thousand-Year Door has a unique visual style. The graphics consist of a mixture of 3D environments and 2D characters who look as if they are made of paper. At different points in the game, Mario is “cursed” with abilities that enable special moves in the overworld, all of which are based on the paper theme.
Mario can fold into a boat or a paper airplane by standing on a special activation panel, and roll up into a scroll of paper or become paper-thin. The game’s environments also follow this theme; for example, illusory objects that conceal secret items or switches can be blown away by a gust of wind due to the environment’s paper-like qualities.
Battles in The Thousand-Year Door borrow elements from Super Mario RPG and the first original Paper Mario game. The turn-based system, in which players select an attack, defense, or item from a menu, is augmented by timed button presses that can result in substantial attack or defense bonuses when performed correctly.
Outside of battle, the game contains some strong role-playing video game traditions. For example, Mario’s strength is determined by multiple statistical fields and status-boosting items that can be used in and outside of combat. The effects of these items range from healing Mario or his partner to damaging the opponent.
A long time ago in a grocery store not so far away, Nintendo used to sell cereal.
This particular box is from 1988. Inside, there were two flavors. The Mario side was fruity and Zelda was berry. The two types had their own bags inside to keep them separated. The back of the box has cards that were meant to be cut out and used for collecting and trading with friends. Each box featured 4 out of 12 available.
With this recent retro push from Nintendo with the NES/SNES classic releases, 90’s party at the Nintendo New York store, and 90’s Nintendo clothing line at Forever 21, I’m hoping that they’ll bring this back one day. But in reality there’s almost no chance of that.
Paper Mario originally known as Super Mario RPG 2, is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 game console.
Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser, who has imprisoned the seven “Star Spirits”, lifted her castle into the sky and has successfully defeated his foe after stealing the Star Rod from Star Haven and making himself invulnerable to any attacks.
To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser’s minions guarding the star spirits. The player controls Mario and a number of partners to solve puzzles in the game’s overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as “action commands”.
Paper Mario combines traditional role-playing game (RPG) elements with concepts and features from the Mario series. For the majority of the game, the player controls Mario, who can jump and use his hammer to overcome physical obstacles placed in the game’s overworld. Many of the game’s puzzles and boundaries are based upon the abilities of Mario’s partners, who each have a specialised skill required for progression in the game.
The player accumulates partners as they advance into different locations; only one partner can accompany Mario in the overworld, although the player can interchange them at any time.
Paper Mario is the second Mario role-playing game to be released (following Super Mario RPG) and is the first installment for the Paper Mario series.