repositories of knowledge

Tools of the Craft: The Book of Shadows

Oh, the beautiful working altar! It is a place of magic, with lots of shiny and smelly things on it which make me feel at home. But to the new witch, it can sometimes seem daunting, and even downright scary to look at - almost as if it came right out of some dark fantasy story.

But there’s nothing to be afraid of. Each object on the altar is merely a tool to help visually direct energy. In witchcraft, every tool has its significance and its own symbolism, and it often helps to understand what makes these tools so important. In this series of articles, I will endeavor to lift the shroud of mystery from these tools and assist in helping you understand what each tool is used for, where it comes from, and why we use it.

Originally posted by uurbain

The Book of Shadows

We’ve all seen various shows that portray witches with various spell books, from the massive tome in Sabrina, The Teenage Witch to the living spell book in Hocus Pocus. It sometimes seems as if the book is as inseparable from witchcraft as the broom, pointed hat, and black cat! However, unlike how they’re portrayed in media, spell books, or Books of Shadows, are unique to each individual, and may have spells, correspondences, references, or may simply be a journal.

Ultimately, the Book of Shadows (hereafter, “BoS”) is a repository of knowledge pertinent to your practice. It’s your reference guide and a measure of your growth as you progress and learn more.

As many experienced witches who teach can attest to, one of the most frequent questions we get is “How to I make a BoS?” or “What do I need to do to get a spell book?” And this question is tricky not because of complexity, but because of its simplicity. So let’s take a look at the different types of BoS, and what could go into them!

Hard Copies, Media Files, and Oral Tradition

Every witch has his or her own aesthetic, preferred method of going about things, and pocketbook. As such, the types of BoS out there vary depending upon the witch! The most stereotypical BoS is the hard copy book. Durable, long lasting, and with a rather gorgeous look, it’s no surprise that from the get go, many of us will reach out to take hold of one of those faux-leather-bound blank journals lining the back wall of Barnes & Noble

However, when first starting out, jumping straight to these often expensive books is not necessarily practical. The reason for this is that like our practice, our book will likely change and evolve over time to reflect our growth. As such, it isn’t uncommon early on to tear pages out, reorganize, and add pages to incorporate what suits you.

That said, it’s often recommended for the new witch to start simple. And for that there are a couple of options! First is for those who prefer hard copies. In the .gif above, the keen eye might notice that the BoS shown is a simple graph paper notebook. This is not uncommon, and while some may initially fear having a BoS that looks “tacky,” remember that the book will change over time, and as you practice more and find aspects that you know will not be going away anytime soon, you can incorporate them into another more aesthetically pleasing BoS (there’s no rule that says you can’t have more than one! I have several, and for different aspects of my practice). 

Far less expensive is the digital BoS. Earlier on, I addressed Technopaganism and how it relates to paganism and witchcraft. In it, I acknowledged that one rather practical aspect to technopaganism is that witches who adopt this philosophy will often set aside files on their devices specifically for witchcraft. For instance, on my computer, I have a folder dedicated to witchcraft, with subfolders that have word files for notes, rites and spells, my blog articles (yes, my articles go in my BoS!) pictures, and correspondences. Though many witches prefer to cast spells and blessings on their BoS and may scoff at the thought of having a digital BoS, remember that in technopaganism, it is not uncommon to bless and cast spells on the device or drive that has the files in question, just as one would bless and cast a spell on a physical book.

Some witches who like the digital aspect even create public BoS’s here on Tumblr! Blogs are often a great repository for spells and notes regarding witchcraft, so it’s good to keep your eyes peeled for a good BoS page!

Lastly, there is another type of BoS that often goes unrecognized and treated less carefully because it’s not a physical object, and that’s oral tradition. Many of our ancient ancestors who did not have a written language passed their traditions, spells, and rites down to one another through strictly oral means. And some who had a written system maintained a mostly oral tradition as well (take, for instance, the Celts and Norse - both had written systems but maintained their traditions orally). The message here is that if you don’t feel that having a BoS is necessary or desired, you are not a lesser witch for it. Even today, some families maintain an oral system, passing their faith and traditions down from one generation to the next with the spoken word. 

Compilations, Dreams, and Magic

So we’ve seen the different formats used for a BoS. But… what goes into it? Well, the simple answer is anything you want! And much to the frustration of many new witches, that’s exactly the answer they get. So let’s take a look at what commonly goes into a BoS, and how it can be varied.

Spells: This one’s the most common subject. After all, many witches prefer a repository of their successful spells for future reference. So many include a section in their books dedicated specifically to spells. (If the book were dedicated solely to spells and rites, it is often referred to as a grimoire instead of a BoS, though this is mostly a matter of preference).

Rites: This varies from tradition to tradition, as some partake in full rites whereas others don’t. But a section devoted to rites will likely include rituals for the Wheel of the Year, other holidays and sabbats, esbat (lunar) rites, and even initiation and dedication rites for covens.

Correspondences: If you rely heavily on correspondences, be they for astrology, color, runes, plants, or otherwise, it is often recommended to have a reference or resource where you can look up the proper correspondences for your tradition. As such, many witches who work with such correspondences will have a section dedicated appropriately.

Recipes: Giggle as you may, but kitchen witches often joke about their BoS being a cookbook. And some legitimately have a cookbook as a BoS. Regardless, those who work magic into their cooking may prefer to have some good go-to recipes on hand! Need an example? One of my books is dedicated solely to Foodie Friday recipes, and I do consider it to be a BoS!

Journals: Whether it be a dream journal, or a diary, there are many witches out there who incorporate their journals into their BoS. This has a couple of benefits: the first is that it is an excellent way of tracking growth; the second is that it provides a cross reference, so if you forget something in another section of your BoS, you could have it in your journal. It is also an excellent way of providing a personal narrative regarding your development and relationship to the gods, if that is part of your path.

Notes: Let’s face it, as a new witch (or even an experienced witch), you probably do a lot of note-taking, jotting down new information or spells or philosophies for your craft. The BoS is an excellent repository for these scribbles!

There is plenty more that can be added to a BoS, but these are the most common subjects. Is there a proper order to have in a BoS? Only if you feel you need one. However, for me, I have found that if I were to establish a table of contents in my BoS, it would be rendered null rather quickly as I add and remove subjects. Instead, sticky notes, tabs, bookmarks, or ribbons can be used to separate sections so that you can easily page through your book!

Custom Made!

Many new witches might see a lot of those rather gorgeous home-made books out there. Though your book need not be pretty to be functional, it is encouraged to make your book your own. If you’re artistically inclined, bend that toward your book and create a BoS that doubles as a masterpiece! Some will create wood bindings, while others may simply draw and decorate the edges of their pages. It can be as complicated as that, or as simple as adding a ribbon with a crystal on it. The book is yours, so do what you’d like with it!

So Josh, what kinds of BoS do you have?

Well, I have several. The first is my aforementioned digital BoS. Though I don’t use it for spellcasting, it is a backup repository of my notes and articles, as well as a place where I can write out new spells and rites as needed before printing them for coven work (because my handwriting isn’t exactly the easiest for others to read). The second is the aforementioned Foodie Friday Notebook. The notes and recipes that I write down are later shared with all of you, and I keep it all for future reference and for my own work! Third is my coven BoS. This is a hard cover blank journal in which I write down all of the rites and spells that we do together, as well as where I write down any notes that may be pertinent to our practice. Fourth is my personal BoS, which is a faux-leather-bound journal in which I write my finalized aspects to my practice.

It’s likely that I could end up with new books in the future, and my BoS’s will continue to change over time!

How can I make my own BoS?

Use everything we’ve covered above as a guideline in crafting your personal BoS. Remember that if affordability is an issue, you can always start small and later on build up to something you’d prefer. Whether it be a digital file, a spiral bound notebook, or a blank journal, remember that your BoS is your reflection and repository! Treat it with care and as much respect as you would any other tool for the craft!

Originally posted by katefuckingwinslet

And as always, Blessed Be! )O(


The dwarves are lauded for their craftsmanship, and the city of Orzammar is one of their finest works. Orzammar lies at the heart of the Frostback Mountains, deep underground. The city arcs outward from the royal palace, which is built around a natural lava vent, continually fountaining liquid rock, which both lights and heats the entire cavern. 

 The topmost tier of Orzammar is home to the noble caste, with their palaces fanning out in both directions from the court of the king, as well as the Shaperate, which serves as a repository for all dwarven knowledge. 

 The lower tier is the Commons, where the merchant caste holds sway and where the finest works of Orzammar’s craftsman are for sale. In the center of the river of lava, connected to the Commons by a causeway, are the Proving Grounds, a sacred arena where the dwarves, by ancient tradition, settle their disputes. 

 On one side of the fiery river are the ruins of old dwarven palaces, fallen into disrepair, which the locals call Dust Town, now home to the city’s casteless. On the other side of the river are the Deep Roads, which once joined the sprawling dwarven empire together, but now, after centuries of darkspawn incursions, are largely sealed off. Nearly all knowledge of this network of underground passages has been lost, even to its builders. 

 ──From “In Pursuit of Knowledge: The Travels of A Chantry Scholar”, by Brother Genitivi

Planes of the Daedric Princes (I)

Azura’s Moonshadow: Moonshadow is described as an impossibly beautiful, amazing world made up of impossible shades of colors, and perpetual twilight. This realm is believed to be permanently sealed off from mortals, but those who ventured there in the past usually went half-blind or half-mad from the unnatural beauty.

Boethiah’s Snake Mount or Attribution’s Share: Boethiah’s plane is made up of vast mazes, gardens and labyrinths, and the architecture has a very twisted and sinister appearance. Betrayal and deception are a matter of natural law in this realm. His recent bloody tournament in Oblivion may have been inMehrunes Dagon’s Deadlands, as it looked basically the same according to the winner.

Clavicus Vile’s Realm: The true name of this realm is not known, but it is one of the most tranquil and peaceful of the Oblivion realms, resembling a rustic countryside.

Hermaeus Mora’s Apocrypha: This is the central repository for all knowledge in the entire universe, and is said to resemble an infinite library. Murky waters spout tentacles throughout the abyss. Its books are all identical, having black covers and no titles, but there is one of every book ever written, and includes knowledge normally forbidden to humans. Mortals who wander here usually die and remain behind as ghosts, still seeking knowledge. Only through Hermaeus Mora’s mysterious Black Books have people found their way into Apocrypha.

Hircine’s Hunting Grounds: This plane consists of a vast expanse of islands, inhabited by the various daedra, or by vast forests, plains, grasslands and puzzling mazes. Hircine’s plane has a higher than normal population of atronachs. And it is home to were-beasts and creatures much larger than those of Tamriel. The most popular hunted prey are those unlucky mortals who find themselves here accidentally. Mortal souls who have been blessed with Lycanthropy are sent here.

Malacath’s Ashpit: The Ashpit is a barren, barely-habitable wasteland. Of those realms accessible by mortals, this is considered the hardest to reach. The realm is described to have no surface and no end. It is filled with particles of ash and smoke, swirling full of curses and broken promises. It is known as the final resting place for Orsimer who live and die honorably, as many orcs are heard making comments such as “By the Ashpit”. According to comments made by the Daedric Prince Sheogorath, this plane has some sort of spine in it, due to his comment that the backbone of Malacath’s realm is an actual backbone.

Mehrunes Dagon’s Deadlands: The Deadlands represent as close to the mortal vision of Hell as any of the Oblivion planes. It is also possibly the best known of all Daedric realms to mortals on Nirn. During the failed invasion of Nirn by Dagon’s forces near the end of the Third Era, various Tamrielic forces, especially in Cyrodiil and Black Marsh, actually stormed the Deadlands and won victories there. Ash storms and vast seas of lava make up the majority of this realm, which is populated by the highly intelligent Dremora, as well as many semi- or non-intelligent beings. The beings include Storm Atronachs, Flame Atronachs, Clannfear, Scamps, Daedroth, Xivilai and Spider Daedra. It is from this realm that Dagon has attempted to launch his repeated invasions of Nirn. Jagged rocky formations divide the landscape into miniature valleys. People who fall into the cracks in these jagged rocks oftentimes can never escape.

Meridia’s Colored Rooms: Little is known about this realm, save that the Auroran are native to this plane. This is where Umaril’s spirit fled when Pelinal Whitestrake slew him. The realm is clouded in a thick purple fog and is surrounded by floating rocks and the skies seem to be perpetually lit by stars.

Molag Bal’s Coldharbour: Molag Bal built his realm to resemble an apocalyptic Nirn, where familiar landmarks appear scorched and ruined. It has been described as what Nirn would look like, were it to undergo centuries of cataclysmic war. Another Imperial Palace is located in this realm, but it is laden with rotting corpses and dripping with freezing blood. Mortals who make their way here usually end up in the realm’s vast, numerous slave pens or charnel houses, bound for eternity as Soul Shriven. The only untouched region is Atmora, as Molag Bal thought its status as a frozen wasteland was distasteful, and thus it remains as a frozen wasteland. Coldharbour is one of the most inhospitable realms of Oblivion. The sky constantly burns yet the whole realm is beyond freezing. The ground is nothing more than sludge, jagged, rocky formations and ravines and dead, tainted grass. Dremora and Daedroths are known to roam the realm in large numbers, scouring for more slaves. Coldharbour is habitable by mortals to some degree, as a city controlled by Meridia is located in the realm after her efforts to relocate a Tamrielic city to Coldharbour due to the boundaries between Mundus and Oblivion being weakened and in the mid-Second Era, mortals from Tamriel actually lived there and the city functioned as a normal Tamrielic city, with merchants doing business and even living in houses. However, the city was only there to serve as a base for an assault on Coldharbour by the Fighters’ and Mages’ guilds to stop Molag Bal’s Planemeld. It is unknown whether or not the city is still there.

anonymous asked:

what was the date that Clarke and Lexa met and what was the date Lexa died? in their world not ours

i honestly do not know - @kimshum is the repository for all arcane archival knowledge of the show… any thoughts shumway?

My Theory of Divination

I’ve spent a lot of time thinking about divination and how it might function, and I’ve come to some interesting conclusions. Here, I’ll be listing some popular theories, a bit about my views on them, followed by (taadaa!) my personal theory on how it works. Said theory doesn’t really attempt to be a unification of existing theories, and probably isn’t even original, but it was a breakthrough for me, so I thought I’d write about it. I hope someone finds it interesting! There’s even a bit at the bottom about how magick might work (if it does), so check it out! I hope it all makes some semblance of sense! Also, I apologize if followers see this twice. Tumblr is acting funny. 

Keep reading

A Compromise

So the Wakandan neuropsychs are like “Er, your faith in our country’s status as Repository Of All Scientific Knowledge is flattering and would under ordinary circumstances be completely justified, but we don’t really get a lot of calls to un-brainwash people around here.  Lemme call our contacts in Asgard.  They deal with all kinds of weird crap up there.”  (Of course they have contacts in Asgard.  Super-advanced super-shiny monarchies gotta stick together.)  And one thing leading to another, Bucky winds up in Asgard to get his brain un-scrambled before everything hits the fan in Thor: Ragnarok.  So Bucky gets to pal around with Thor, Hulk, and Valkyrie, his fans get to find out what happens to him before Infinity War, and Black Panther has no distractions from the Wakandans.  Everybody wins!

Cloud Atlas: Sonmi-451 [INFJ]


This post has spoilers from the book and movie.

Introverted Intuition (Ni): After her ascension, Sonmi-451 constantly devours knowledge in order to build her own understanding and philosophy of the world. Her main belief stems from her understanding of freedom as a basic and fundamental right to humans and fabricants. It is very singular and this thought process makes her a revolutionary as it challenges the conventions of her society. Sonmi also very clearly demonstrates her magnificent understanding of the world — within a very short time frame — that she was able to deduce the rebel group, Union, was constructed by the Unanimity and using her as a figurehead to maintain their suppression of fabricants. Not only does she realize this, but she takes advantage of her position in order to voice her message in condemning the practices of the Corpocracy. Sonmi-451 admits that she played into the Unanimity scheme, but she did so willingly to propagate her Declaration and seed it into many people who have heard it. Her idea of what society should be is so singular and so willful that she knowingly sacrifices herself to make it a reality.

Extroverted Feeling (Fe): Sonmi demonstrates her extroverted feeling in an ambitious way. For most of her story, Sonmi-451 is placed in precarious situations, leading her to be untrusting, cautious, and closed off. Also, due to her short time after ascending from her fabricant origins, she has not had enough time to develop her Fe to directly affect people around her. She did form a close bond towards Yoona-939 and expressed sadness after her execution. Her feelings and consideration for the fabricant population as a whole is apparent throughout the story and the many events in which she witnesses abuse to fabricants. This culminates when she realizes the fate of all fabricants on Exultation, and her extroverted feeling for her kind push her to form a vision in which fabricants are free and can coexist with humans as equals.

Introverted Thinking (Ti): Sonmi-451 uses introverted thinking as a way to rationalize her world. It becomes the function she sues when she has to discern connections and relationships between fabricants and humans and helps her construct an ideology. She also uses this to understand her role in the world, by reconciling what she is versus what society thinks she is on an objective level, which helps her deconstruct the hypocritical treatment of fabricants. Introverted thinking becomes the supporting function for her Declaration as it outlines the many details and harms that fabricants suffer and rationalizes that their treatment unreasonable because it harms them. It also is how she creates a repository of knowledge and ideals, for her major functions to draw upon and use.

Extroverted Sensing (Se): Sonmi-451 before her ascendence shows extroverted sensing in spades. Every day was a routine that was the same for her working at Papa Song. She literally lived in the moment, with no ambitions, goals, or desire to change, especially because she did not know any better. After her ascendence, Sonmi-451’s extroverted sensing takes a back seat. She is aware of her environment and recounts her experiences in detail to the archivist, however this is only used as a way to collect data to support her central ideas and drive. There is also an instance in which Sonmi-451 indulges in what she calls “joyless sex” with Hae-Joo Im. She also enjoys the experience of watching a film, which engages this sensation, and her rewatching of “The Ghastly Ordeal of Timothy Cavendish” feed into our central ideas of freedom and subjugation.

I see people joking about being the random blogger who never starts sideblogs, but honestly those kinds of blogs are so important to the way tumblr operates because of networks.

Networks is one area of study in sociology, and it’s designed to get at the questions of how information is spread and how things are connected to each other. On tumblr, information spreads very quickly, even from small blogs. We’ve all experienced this: You post something and it gets a few likes, and a few reblogs, and then it gets reblogged by someone Big and suddenly your notes start blowing up! That’s because that someone Big is an important node in the network. 

Networks look something like this:

Where the different colored squares represent different nodes, and the lines are the connections between them. The black nodes are important nodes which are connected across platforms, and then each has a bunch of blue and orange connected to it. 

There’s another theory in networks about strong and weak ties. Strong ties are your direct connections–your mutuals, for example. Weak ties are your indirect connections–the people your mutual follows, for example. The theory holds that you are more likely to get important information from weak ties, in part because your strong ties are going to be repeating stuff you’ve already heard! You already know that that you love writing fanfic for the Marvel universe, but did you know about the fandom practice of writing a Big Bang, which was common in Stargate: Atlantis fandom? You wouldn’t unless you had a weak tie to the SGA fandom.

So imagine a world where everyone created sideblogs immediately when they got a new hobby. They amass a few new followers, but they are isolated. They don’t have the lines connecting back into their old blog, which means their old followers are missing out on the potential of new weak ties

That’s why blogs filled with random content are important. If I used to be a Marvel blog and I start being a Star Trek blog, I may lose some followers, but I also may make the connection between me and my followers stronger. I may find out that some are also Star Trek lovers, which doubles our connection. One of them may reblog from me to reach someone who follows them, who then follows me. I’m also giving them information about how the Star Trek fandom runs themselves, and vise versa.

Tumblr is an excellent example of how weak ties come together to share information. Sideblogs are great, and important as repositories for specific knowledge, but don’t knock people who reblog any and all. They’re the ones connecting it all together.

The Signs as RPG Classes

Use your Sun, Moon, Rising, dominant.


Berserkers: ferocious fighters most commonly found dwelling in the wilderness; in combat, they rely on their feral instincts, using their reckless savagery and raw physical power rather than discipline; they are unyielding and seemingly immune to damage as they charge through enemy ranks.


Rangers: sharpshooters and masters of the hunt that can strike swiftly and cause severe wounds; traditionally relying on bows and crossbows, they are most commonly assisted in their efforts by their animal companions, tough and loyal creatures with whom rangers form lifelong bonds.


Mystics: spell casters who wield mental abilities as a weapon, creating illusions, clones, and phantasmal magic to confuse and distract their foes; they are uncommon and often misunderstood individuals who can peer through the spiritual energy of the world to manipulate other souls.


Guardians: heavily armored front-line fighters who devote themselves to protecting their allies both in and out of combat; they are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses in order to empower those of their allies.


Warriors: noble front-line fighters trained in the arts of weaponry who combine strength and toughness with discipline, skill, and leadership to achieve victory; they supplement their fighting prowess with the ability to boost their allies’ morale.


Wizards: masters of academic magic, these dedicated spell casters channel raw arcane energy with the use of their enchanted tomes; generally, they favor environments where inquiry, debate, and the dissemination of knowledge are encouraged.


Chanters: spell casters whose power lies in their chants and invocations, creating magical effects beneficial to their allies; out of combat, they take on the roles of storytellers and researchers, being the repositories of folk knowledge and common wisdom.


Necromancers: practitioners of dark magic who posses the ability to manipulate death; they summon and command the dead, drain the life force of enemies or bring allies back from the brink of death; however tremendously powerful, they are cursed to eventually take on the form of their creations.


Druids: versatile fighters capable of shape-shifting and summoning; they are animists who tap into the spiritual power that flows through all living things; when not casting spells and transforming into mythical beasts, they spend a great deal of time in nature or travelling.


Paladins: extremely devoted front-line fighters who have pledged themselves to a chosen cause; they combine the zeal of a priest with the ascetic discipline of a monk; despite their stoic presence and unrelenting combat style, paladins work best alongside allies.


Rogues: unpredictable fighters that rely on wits, speed, and subterfuge, known for their stealthy nature both in and out of battle; they are talented with machines, contraptions and traps, knowledgeable about esoteric matters and well-equipped to survive away from society.


Healers: spiritually attuned spell casters who express their faith through aiding people; they specialize in restoring vitality, casting protective spells, neutralizing poisons and other negative afflictions, or even resurrection; highly dependent on their allies and vice-versa.

aggressivelybicaptainamerica  asked:

"You hardly even notice when I try to show you/This song is meant to keep you from doing what you're sposed to" Jack Johnson 'Bannana Pankcakes' Sid/Flower or Sid/Geno

Sooooo how about a chunk of Sid/Geno The Mummy AU? I hope that’s okay.

The Moscow library is cold and empty, but Sidney has always felt most at home in libraries. He is in his depth, alert and aware and if he was ever going to be persuasive, he is persuasive here.

Malkin is not persuaded.

Sidney has now spent the better part of half an hour in an unheated abandoned Moscow library with his half-helpful cousin and a heathen more interested in sharpening his truly concerning assortment of knives than in the mission he has sworn to undertake, and said heathen is not persuaded.

“What make you think Russians not get there first, take all money?” Malkin asks. He seems singularly unimpressed by Sidney’s research, or at least he seems singularly uninterested in going after the final product, which amounts to much the same thing.

It’s academic, Sid thinks, because Malkin can hardly say no now. In the spirit of spending however many days in each other’s company, however, Malkin really ought to be more sympathetic to their shared goals. Also, it is academic.

“I don’t care about the money,“ Sid explains, as Malkin changes one blade for another. “As long as they left the books.”

Malkin’s hand pauses in its steady slide. “You don’t care about money?” he says, deeply incredulous.

“No, don’t listen to him,” Flower cuts in from the shelves by the window. “We care very much about the money.”

“He say you don’t,” Malkin smiles. He starts up again, the steely rasp of the knife keeping time with the whistle of wind at the eaves.

“Flower does,” Sid says. “But I don’t. We have all the money we need.” Malkin chuckles.

“No one have all money they need,” he says, his lips tugging up in an impish, lopsided grin.

“No, no, Sid does,” Flower says. He picks up one of Malkin’s finished knives and spins it on his finger. “He doesn’t need it for anything but books, and everyone just gives him all the books he wants.”

“Everyone just give Sid what he want?” Malkin says. He slaps the knife out of Flower’s hand and then catches it in midair; Sid yanks his hand back before he registers it’s not going to gouge a chunk out of his arm.

“Be careful. And no,” Sid frowns. “Of course not. Otherwise I wouldn’t be out here, by myself, with you, wandering around in the Russian wilderness.” It does not need to be said, Sid thinks, that if everyone gave him what he wanted he would have a guide a good deal more reputable and a sight less crude than this.

“We not wandering,” Malkin says mildly. “I know where we go.”

“Well, that’s all you need to know,” Sid says stiffly, giving up. “We should go, if we have a train to catch.”

Flower promptly settles into the sleeper car with the sigh of a man who has no intention of moving for the following twelve hours. Sidney, not a fool, takes his satchel to the nearest door down the car, which is delightfully furnished with two chairs and a desk, and much less-pleasantly occupied.

“Good afternoon, Mr. Malkin,” Sidney says, because he can, if nothing else, be polite.

Malkin’s face turns up, more surprised than Sidney has seen him since the say of execution.

“Zdravstvujtye, Sidney,” Malkin says after a moment. Sid blinks.

Well, apparently someone taught him some manners at some point, not that they seem very durable under duress.

Malkin appears to be working on fixing the buckle on a small suitcase; it takes up half the table but doesn’t look messy or dangerous, so Sidney counts his blessings and sits down with his map and his pencils.

Malkin snorts softly.

“Excuse me?” Sidney says. He knows that tone, that special sort of mutter, that what in God’s name does that boy think he is doing, and he’ll be damned if —

“You,” Malkin says. He sets the buckle on the scarred wood of the table. “You and books. Go to vodorazdel, Black Pit, for books. Is bad idea.”

He’s certainly the frankest dissenter Sidney’s had the displeasure to work with.

“Books, Mr. Malkin, are the greatest, most enduring repository of human knowledge, and I think the pursuit of them can be called noble —”

“There no books there,” Malkin interrupts, hatefully calm. “They burn books after Stalin get power.”

Sid glares at him, irrationally furious. He’s been told by everyone — everyone, from the bursar to the stable hand, by every scholar in Pittsburgh and half the ones in Canada — that there are no books there, that all he will find is dirt and disappointment. He knows what they think.

Malkin, though — Malkin is his last best hope to prove it. He is a boor and a criminal, but Sidney will not hear that from him.

“I would like,” he says stiffly, “to see for myself.”

“There nothing to see,” Malkin replies. “Blood all dry.”

He sounds so very matter-of-fact.

“Where we go, no money, no books,” Malkin continues, low and steady. “You see. Where we go, people die, bodies bury in snow.”

His eyes are dark and wary, cautious like they’ve never been. He looked less worried when he was about to be hanged. Sid can hear the hushed fall of snowflakes against waxy, frozen skin.

anonymous asked:

About the last Librarian Anakin post: "Master Skywalker, there's to many of them, what are we going to do?" The boy is so young, he's lisping just a bit and there's at least a dozen kids in here, and more Jedi all over the Temple, but only the wounded and the young and the old. No one who can fight the Grand Army of the Republic and hope to win. He has no idea what to do, and Force, Padme and the child and...Wait. "Tell you what." He says grinning "Let's go find a book."

Padme also ends up in L-Space, as do a significant number of more outspoken senators.

And, of course, L-Space contains all the information ever written down in any version of the multiverse. Including plenty of medical information. I’m not saying Anakin kidnaps a doctor into L-Space, but I am saying that Luke and Leia are probably born in an interdimensional repository of all knowledge.

Magic Monday

A list of magic-themed questions and writing prompts for your role-play characters and their worlds.


  • Does magic exist in the world of your character(s)?
  • What are their feelings about magic? Does it vary by type of magic?
  • Are there magical creatures in their world? Are they one?
  • Write about an event in their youth that involved magic.
  • What powers the magic of their world? Mana, Willpower, Gnosis, Chi, Blood, Quintessence, prayer, an artifact?
  • What is the general view toward magic-users? What’s the view of magic-users to everyone else?
  • What are the limitations on magic? What happens, on a small or large scale, when those limits are reached or exceeded?
  • Has the world your character exists in suffered a disaster because of magic? 


  • How common are magical items in your world? Does your character own any?
  • Can your character create a magical item? Write about how this is done.
  • Favorite magical item your character has used?
  • What’s the most dangerous magical item your character has used, and what made it so dangerous?
  • Potions! Are they just for restoring health and curing illnesses, or does the world have quirky and strange potions for other purposes? Write about using one!
  • Are there cursed items in the world? How do they work, and what results could they have?
  • Are there magical items from the past that are still out in the world somewhere, too dangerous to be used? Write about one of them and what makes it so risky.

Casting Spells

  • Can your character cast spells on the fly, or are a set number of spells memorized for use?
  • Does casting a spell require physical components, such as an herb or crystal?
  • Does casting a spell require chanting, prayer, or intricate gestures?
  • How prepared is your character if they run out of energy for spells? Do they have training to compensate if they’re too exhausted to cast?
  • What happens if someone interrupts them in the middle of casting a spell?
  • Can magic-users in your world cooperate to boost the range or power of a spell? Is this done frequently, or only in times of dire need?
  • Has your character ever designed a spell? Is it something only they can use, or have they taught it to others?
  • Not all spells are for fighting or grand alterations. Are there any ‘tricks’ that your character has picked up? Do they perform them for entertainment?

The Library

  • Are there places in your world where magical items and books are kept? Are these open to the public, or closely guarded?
  • How much studying did your character have to do to learn what they know about magic?
  • Is training in magic a matter of being an apprentice to another, studying within a school, or figuring it out on their own?
  • Does your character teach magic to anyone else?
  • How does the world view repositories of magic and related knowledge?
  • What sorts of people frequent magical libraries? Describe a few people that might be seen around a place like this.
  • How does your character view these repositories?
  • How long would a character need to study in order to be a skilled magic-user?

Stargate SG-1 meme: eight episodes (8/8) | 7x21-22 Lost City

Daniel: “Why wouldn’t we want to gain access to the greatest repository of knowledge in the known universe, once and for all finding the lost city of the Ancients, and use their technology to save the entire galaxy from the evil oppression of the Goa'uld?“


Ted Carpenter, 1976.

Some years ago, Oliver LaFarge published a short story about an ethnologist who, as a young man, financed his studies among American Indians by collecting their treasures for museums. Over the years, his love of subject deepened to the point of identity, and towards the end of his life, he devoted much cunning to removing these pieces from museum storage and sending them back to their heirs. His actions came to light after his death when the Indian heirs again offered these pieces for sale.

The story is true. I knew him well. The dilemma he faced, anthropologists are only beginning to acknowledge. The truth is, though native informants may have liked anthropologists personally, they often distrusted their motives. Some suspected profits from books; others noted it was a paid job.

But what disturbed most was the feeling that when their dances and tales were filmed, taped, and written down, they were stolen from them as surely as their lands and furs were taken away. When they saw their sacred treasures under glass, heard their songs on the radio, watched their dances on TV, they not only objected to errors they spotted, they felt robbed. None of this had anything to do with them. They felt used. And they were.

The world’s largest collection of primitive art was put together by a man of great wealth and acquisitiveness who personally inked catalogue numbers on every specimen he bought, then stored these treasures in an inaccessible warehouse. The moment he catalogued a piece, it became his.

Anthropology, as an offspring of colonialism, reflects what Lévi-Strauss calls ‘a state of affairs in which one part of mankind treats the other as object’. The search for self-knowledge, which Montaigne linked to the annihilation of prejudice, has never been a dominant theme in twentieth-century anthropology. Not really. The trend has been towards the manipulation of peoples in the very course of studying them.

I don’t refer to the close link between British anthropologists and the Colonial Office, or to the American anthropologists working on CIA counter-insurgency projects. That was mere Winnie-the-Pooh.

I refer to the anthropologist’s role as a translator. Humane translation preserves and presents. Paul Radin insisted that the only acceptable ethnology was the life history, self told by members of indigenous society. But those who undertook such effort found themselves far removed from the mainstream of anthropology.

Even the concept of relativism has become, in the words of Stanley Diamond, ‘a perspective congenial in an imperial civilization convinced of its power. Every primitive or archaic culture is conceived as a human possibility that can be “tasted”; it is, after all, harmless. We, at our leisure, convert the experience of other cultures into a kind of sport, just as Thorstein Veblen’s modern hunter mimics, and trivializes, what was once a way of life. Relativism is the bad faith of the conqueror, who has become secure enough to travel anywhere.’

Clothing themselves in liberal platitudes and employing what they called ‘scientific methodologies’, anthropologists translated other cultures into unreadable jargon and statistics, almost none of it translatable back into life energy. They erased cultures with irrelevancy and dullness. A few ended up talking to each other in a language known only to themselves, about subjects having no existence outside their closed circle. Little wonder informants felt shut out.

This was not true of a handful of reports published around the turn of the century. Publications of the Bureau of American Ethnology contained detailed, matter-of-fact, accurate descriptions of Zuni ceremonies, Hopi pottery designs, etc. These are used today as reference works by the Zuni and Hopi in their efforts to keep alive their heritage.

Almost nothing published in the last fifty years could serve that end. These later reports aren’t repositories of knowledge; they’re graves. No retrieval from them is possible.

Between 1946 and 1965, a typical research project began with a government grant and the assembly of an interdisciplinary team. Ideally, this included a psychologist, economist, etc., that is, representatives of categories meaningful to our culture, though alien to the culture studied. Generally no one was invited to participate who had shown prior interest in the subject, say someone who had learned the language of the subject group. The thought of including someone from the subject group itself never occurred.

If it was American Indians, reservations were taken as geographical locales, though for many Indians, social drinking-dancing clubs, which cut across reservation lines and centered in cities, were primary. Time categories were based on government budgets, not indigenous calendars.

Every category came from the dominant culture. The indigenous culture wasn’t preserved and presented: it was swallowed.

By the time administrators, missionaries, social workers, and anthropologists got through with indigenous peoples, most were eager to forget their pasts. When ‘Dead Birds’, a superb film on tribal warfare in New Guinea, was shown at the Administrative College, Boroko, one student angrily turned off the project: ‘What right does anyone have to record what we choose to forget?’ His statement was applauded.

The dilemma I faced in New Guinea was this: I had been asked to find more effective uses for electronic media, yet I viewed these media with distrust. I had been employed by government administrators, who, well-intentioned, sought to use these media for human control. They viewed media as neutral tools and they viewed themselves as men who could be trusted to use them humanely. I saw the problem otherwise.

I think media are so powerful they swallow cultures. I think of them as invisible environments which surround and destroy old environments. Sensitivity to problems of culture conflict and conquest becomes meaningless here, for media play no favourites: they conquer all cultures. One may pretend that media preserve and present the old by recording it on film and tape, but that is mere distraction, a sleight-of-hand possible when people keep their eyes focused on content.

I felt like an environmentalist hired to discover more effective uses of DDT. There seemed no way to reach those who needed this information most. Even students at the University of Papua and New Guinea, though often sophisticated about the uses of media for political ends, still naively though that when their images and words appeared within media, this gave them public identity and power. They failed to grasp that this merely acknowledged their existence within these new environments; it in no way guaranteed them creative roles there. What was everywhere needed was the sort of media sophistication which comes only with detachment, dislocation, study. Such sophistication is not easily achieved.

I therefore decided that both the written report and film I produced would be addressed to no particular audience. Like the cry, ‘Fire!’ I hoped they would received the widest possible circulation and not just be heard by arsonists. This meant shunning ‘scholarly’ publications, which have long since become a means of information control; it also meant avoiding conventional formats, another means of neutralizing information. Hence the format of this book.

-Edmund Snow Carpenter, 1976 - Oh, What A Blow That Phantom Gave Me!

Kingdom Hearts Series Memorial Ultimania [translations], Part I


People live in this realm, filled with light. Although everything was connected long ago, stability decayed and everything split into smaller realms (worlds). Every world is covered by an invisible wall, making travel between them impossible without special means. Furthermore, prancing about between the worlds is forbidden, as it may mess with the natural order of each one.

Each world holds its own “World Heart“ within, and if the door that leads to it is opened, the walls will shatter due to the power of darkness. Wall fragments shimmer down as a meteor shower, forming the ingredients for a ship that can sail through the stars, called a ”Gummi Ship.

  • So as not to disturb the world order, Donald and Goofy changed out of their royal garbs from Disney Castle so they wouldn’t stick out on their journey.

Data Realm (データ世界)

A realm that evolved within cyberspace, constructed with data as a base. In [KH coded], the King made a world by duplicating the data within one of Jiminy’s Journals, and in [KHII], a Twilight Town was prepared by DiZ for Roxas to spend a false summer vacation within.

  • The data realm within the computer that contained Roxas’s Twilight Town was connected to the pod that Sora slept in.

Realm Shut by Sleep (眠りに閉ざされた世界)

In [KHI], many of the worlds swallowed by darkness were revived when Sora defeated Ansem, while some others went to sleep within the darkness. This “realm shut by sleep“ becomes the stage for [KH 3D]. A realm shut by sleep can be woken up by opening a “Sleeping Keyhole,” leading it on the path to recovery.

Inter-world travel (ワールド間の移動方法)

Every world in the realm of light floats in a space known as the “star ocean” or the “Ocean Between.” Sora and friends travel between worlds by using the Gummi Ship and by opening special corridors.

Gummi Ship (グミシップ)

Developed by Disney Castle, a ship used to traverse the star ocean. The star shards (Gummies) that splinter off from the world-walls are its components, and it runs off of the crew’s smiling faces.

  • It has the appearance of a toy, but it possesses the ability to fight on equal terms with the writhing Heartless fleets in the star ocean.

Star Shard (星のカケラ)

A meteor made from splintered world-wall. The King in [KH BbS] traveled about by using the power of the Star Shard he borrowed from The Mysterious Tower.

Lanes Between / Corridors of Darkness (異空の回廊 / 闇の回廊)

The paths used to come and go between worlds are the “Lanes Between,” which can be opened by Keyblade-bearers using the power of their Keyblades. Meanwhile, beings of darkness can open up corridors with the power of their darkness, which are in turn classified as “Corridors of Darkness.” Traveling down these corridors causes the darkness to eat away at your heart and body, so it’s dangerous for even beings of darkness to use them frequently.

  • Terra’s group had the gates to the Lanes Between opened in advance by their teacher, and traveled through them by transforming their Keyblades.
  • Organization XIII’s black coats, DiZ’s red mantle, and Terra’s group’s armors all play the role of protective clothing while moving through the corridors.



A parallel realm located on what one might call the other side of the realm of light. There’s basically no humans, and it is teaming with the monsters of darkness known as Heartless.

The door that connects the realms of light and darkness comes in two types, the “Door to Darkness” and the “Door to Light.” The Door to Darkness is only for residents of darkness, and only residents of the realm of light can pass through the Door to Light.

  • When Riku’s body was hijacked by Ansem, his heart was expelled to the realm of darkness, which became his prison after he gained his body back.



A realm that exists between light and darkness. Compared to the realm of light, the amount of worlds is scarce. Though, because it is spatially unstable, openings to corridors of darkness are prone to suddenly appear.

Positional Relations Between Realms (世界同士の位置関係)

  1. REALM OF LIGHT: Radiant Garden (Hollow Bastion) / Destiny Islands / Disney Castle
  2. THE REALM BETWEEN: [close to light] The Mysterious Tower -> Twilight Town -> Castle Oblivion (Land of Departure) -> The World That Never Was [close to darkness]
  3. REALM OF DARKNESS: Dark Margin



Any world that dots the realm of light holds its own “World Heart”. A World Heart is a collection of all the hearts that compose that world, hidden away within that world’s Keyhole.

The World Heart’s Keyhole is connected to the realm of darkness.  While the Keyholes are usually shut to protect the worlds from darkness, this also shuts off the paths to the outside world. When a Keyhole is opened, the walls that cover the world shatter, allowing travel to the outside world, but also putting that world in danger due to the influx of the power of darkness. At the start of [KHI], the Keyholes of the World Hearts were starting to open, and Sora’s group had to venture forth to close them.

  • The World Heart’s Keyhole is usually hidden, but it shows up when a Keyblade is brought near.
  • As a child, Riku had recieved the Keyblade Bequeathing, allowing him to see the Keyholes that others couldn’t.

Opening and Closing Keyholes on the Adventures (冒険のさいに開閉する鍵穴)

Aside from the World Heart Keyholes, the realm contains a number of other types of Keyholes. Aside from [KHI], the Keyblade has opened Keyholes besides the World Heart Keyholes on its travels around the realms.

How the Heroes React to the Keyholes (鍵穴をめぐる主人公の行動)

  1. Sora (KHI) : Traveling in the Gummi Ship to hold back the invading darkness, closing any opened World Heart Keyhole.
  2. Sora (KHII) : To help fix the realm, opening the Gate Keyholes that the worlds prepared, while traveling in the Gummi Ship.
  3. Data-Sora (coded) : Opening the Data Realm Keyholes and removing the invading Bugs, to repair the data in Jiminy’s Journal.
  4. Terra/Ventus/Aqua (BbS) : Opening the Keyholes to the Lanes Between which Eraqus had prepared, and traversing the realm. (the goal differs between the 3)
  5. Sora/Riku (3D) : Crossing the realm within the worlds’ dreams for the Mark of Mastery Exam, and opening the Sleeping Keyholes.
  • Aside from [KHI], you usually go around opening closed Keyholes.


"KINGDOM HEARTS” (“キングダムハーツ”)

The collective heart of the World. Also called the “Dominion of Hearts“ and the ”Center of the Realm,“ it is a vast source of power and repository of knowledge.

People once considered Kingdom Hearts to be a “vast heart of light,” and started a war in their search for it, destroying the realm. Because of that, the current Kingdom Hearts is now securely locked away, out of easy reach. Now Sora’s group fights to prevent the forces of darkness, such as Master Xehanort, from using their sinister schemes to reach Kingdom Hearts.

“Kingdom Hearts of Worlds” (“世界の心のキングダムハーツ”)

A Kingdom Hearts made from the collective hearts of the worlds. You need to use the “Keyblade of People’s Hearts“ made from the hearts of the Seven Princesses in order to reach the Keyhole that leads to it. In [KHI], Maleficent and Ansem tried to acquire a Kingdom Hearts of Worlds by using the Heartless to steal the hearts from various worlds.

"Kingdom Hearts of People” (“人の心のキングダムハーツ”)

A Kingdom Hearts made from the collective hearts of people. Organization XIII, who had come to believe that they could become complete beings again by uniting with it, made their own Kingdom Hearts of People by gathering the hearts released from Heartless. However, the goal of the Organization’s superior, Xemnas, was to use the Kingdom Hearts of People as a medium to plant Xehanort’s heart within the members, making “13 Darknesses.

  • Floating right in the middle of the Kingdom Hearts of People lies Organization XIII’s sky fortress.

True “Kingdom Hearts” (真の”キングダムハーツ”)

Unlike the two man-made creations mentioned above, this Kingdom Hearts has existed since the start of the World. In ancient times, it was consumed by darkness from being fought over in the Keyblade War, but it is said that its counterpart, the “χ-blade”, can bring it back.

  • Master Xehanort’s plan is to use the χ-blade to open the door to the True Kingdom Hearts and start up a second Keyblade War.

Door to Darkness and Door to Light (闇の扉と光の扉)

The door that leads to “Kingdom Hearts“ is the ”Door to Darkness”, which also leads to the realm of darkness. Only the dark are allowed through the Door to Darkness, and if you wish to seal it away, you need a Keyblade from the realm of light and a Keyblade from the realm of darkness, with each owner facing each other on their respective sides and joining their powers together.

But the Door to Darkness makes a pair with the “Door to Light.” This door is said to exist within the hearts of people, and if one’s heart envisions it, it will act as the ticket home for any resident of light that has been trapped in the realm of darkness.

  • The King with the realm of darkness Keyblade in hand, cooperating with Sora in the realm of light, was able to close the Door to Darkness.
  • Forsaken in the realm of darkness, Sora and Riku read Kairi’s letter and were embraced with hope as they discovered the Door to Light.



Seven women who have “hearts of pure light“ that act as the foundation of the realm of light simply by being alive. Because they can lead the way to Kingdom Hearts, the forces of darkness have set their sights on them.

  1. Belle
  2. Snow White
  3. Aurora
  4. Alice
  5. Jasmine
  6. Cinderella
  7. Kairi
  • The Princesses all lived in different worlds, but they were gathered by the Villains to be used to create the Keyblade of People’s Hearts.


KEYBLADE (キーブレード)

A key-shaped weapon that contains the power to perform a multitude of functions. Defeating the darkness, it can free the captured hearts within the monsters of darkness known as Heartless. It can also be used as a literal “key” to open and close any keyhole, including a Keyhole to a “World Heart,” which can lead to the vast source of power: “Kingdom Hearts.

Originally, the Keyblade was made as a tool to fight over Kingdom Hearts, causing the “Keyblade War.” Reflecting upon that, current Keyblade-wielders generally move to act as guardians of the realm of light, referred to as “heroes of light.

  • A single Keyblade can generally do one thing, but it can change its shape and abilities by attaching a keychain.
  • Terra’s group Keyblade’s can turn into vehicles, which allow their wielders to cross the Lanes Between.

How to use the Keyblade (キーブレードが使える仕組み)

The Keyblade, after being Bequeathed, decides on its own who will be able to use it. The Bequeathing grants a new wielder a Keyblade distinct from their Master’s, and is performed by coming into contact with a Keyblade Master through their Keyblade. The Keyblade chooses its user based on how strong the subject’s heart is, regardless of whether they’re bad or good.

The Keyblade is a symbol of the heart’s power, and only a number of hearts alive can wield it. Sora holds two hearts, so he is exceptionally capable of dual-wielding. Also, Sora’s is a rare case in that he can wield the Keyblade without having the Bequeathing performed on him.

  • Riku had the Bequeathing performed on him by Terra as a kid, while Kairi also met the conditions of the ritual by unexpectedly coming into contact with Aqua’s Keyblade.

Realm of Light Keyblade / Realm of Darkness Keyblade (光の世界のキーブレード / 闇の世界のキーブレード)

There are Keyblades that belong to the realm of light, and some that belong to the realm of darkness. They only play the roles of being the internal and external keys for Kingdom Hearts’ door, so it’s not as if “something from the realm of darkness uses dark powers.”

  • The King had a realm of light Keyblade in the days of [KH BbS], but could use one from the realm of darkness after [KHI].

Keyblade of People’s Hearts (人の心のキーブレード)

A special Keyblade made with the seven Princesses’ hearts. In addition to its power to make the Keyhole that leads to the “Kingdom Hearts of Worlds” appear, it can also unlock people’s hearts, plunging enemies into the darkness. Although Ansem tried to make one in [KHI], his lacked Kairi’s heart and was rendered incomplete.

Keyblade Master (キーブレードマスター)

Among Keyblade-wielders, the exceptionally great can be deemed Masters by their teachers. Performing the Bequeathing, and shifting hearts between bodies, are things that only Keyblade Masters (or those of a comparable power) can do.

  1. Master Eraqus
  2. Master Xehanort
  3. The King
  4. Aqua
  5. Riku
  • By the end of [KH BbS], Aqua and the King are both in their early stages, while at the end of [KH 3D], Riku is recognized as a Keyblade Master.
  • For generations, Keyblade Masters, including Master Eraqus, choose just one to be considered the true successor to guard the Land of Departure.


KEYBLADE WAR (キーブレード戦争)

Long ago, Keyblade-wielders instigated a war over Kingdom Hearts. Because of it, the realm of light was swallowed by darkness and disappeared completely, only to be revived as separate smaller worlds thanks to the light in the hearts of children. This fact has thus been passed down through the light and dark as a fairy tale.

  • Master Xehanort schemes to start a second Keyblade War due to his ideal of wanting to balance the light and the darkness, since the light is overly-dominant in the current realm.


χ-BLADE (χブレード)

The key that leads to the True Kingdom Hearts. It is read as “keyblade“ and has existed along with the True Kingdom Hearts since the beginning of the realm, but since it serves as the model for all other Keyblades, that makes those Keyblades mere forgeries. Because of the Keyblade War, it was broken and scattered into 7 lights and 13 darknesses, unable to come back unless one evenly unites the power of hearts of pure light with hearts of pure darkness.

Master Xehanort has been scheming for over 10 years to complete the χ-blade. During [KH 3D], him and his clones, the “13 darknesses,” tried to advance their plan to forge the Keyblade by colliding with the “7 lights.

  • Ventus’s heart of light and Vanitas’s heart of darkness fused to forge the χ-blade. It resembled 2 Keyblades crossing and making a shape like the letter X.
  • Melding the 13 darknesses and 7 lights to produce the χ-blade… That is the plan that Master Xehanort is currently aiming to advance.



A “heartless person” reborn in the darkness because of their darkness. Those which are the heart’s darkness made real, they’re born when a person falls and loses their heart to darkness. Lacking intelligence and purpose, they go after “World Hearts” in their instinctive desire for vast darkness, and they increase their ranks by stealing the hearts of others.

There’s a great variety of Heartless apart from the naturally occuring “Purebloods”, as about 10 years before [KHI], Xehanort (Ansem, the Seeker of Darkness) spawned a great amount of “Emblems“ during his experiments. There was a massive increase of Heartless in the realm of light because of Ansem, which settled down a bit after his defeat in [KHI]. But as long as people have darkness in their hearts, the Heartless won’t go away.

  • The people who showed hostility towards Sora’s group implemented the Heartless and the powers of darkness, but most of them were swallowed by the darkness or were overtaken by the Heartless.

Purebloods (ピュアブラッド)

Naturally occuring Heartless. When felled by the Keyblade, a heart gets released. A great many of these Heartless exist in the realm.

  • The realm of darkness is overflowing with Pureblood-type Heartless.

Emblems (エンブレム)

Artificial Heartless made by Ansem the Wise’s apprentices, lead by Xehanort, in their experiments to draw out the heart’s darkness. Somewhere on their bodies, they bear a crest (emblem) that’s combined with Xehanort’s recusant symbol, the “X”.


NOBODIES (ノーバディ)

The opposite of Heartless, monsters of the darkness referred to as, “the non-beings.” They’re born when the owner of a strong heart becomes a Heartless. Most of them have bodies like white ghosts, but if the owner of an especially strong heart became a Nobody, they’d keep their form as a human.

While a Heartless’s true state is a “heart“ that’s regressed to darkness, a Nobody is the ”body and soul“ that’s been separated from their heart. They use memory and intelligence in place of emotions, and can act as a group, but due to their non-existences, their fate is to eventually fade into darkness.

If the heart from a Heartless is released when a Nobody is extinguished, they may be recompleted as a human.

  • Organization XIII is a group of Nobody’s that maintained their human forms, so they direct and control the standard Nobodies.


UNVERSED (アンヴァース)

Born from the anger and hatred of people, monsters of the dark nicknamed, “those that aren’t well-versed in life.” Manifesting in the days of [KH BbS], they terrorized the people of the realm of light. They’re truly the negative emotions of Vanitas made physical, and are now extinct due to Ventus’s defeat of Vanitas.


DREAM EATERS (ドリームエーター)

Monsters that eat dreams, who haunt the “realm shut by sleep.“ Every one is either a ”Nightmare”, which induces bad dreams, or a “Spirit”, which eats those nightmares, the latter of which lent their powers to Sora and Riku.



A group of Nobodies with power so great they maintined their human forms. Composed of 13 members, their names are anagrams of their human names with a recusant sigil, “X”, inserted within it.

Nobodies are aware of their incomplete existences, and therefore aimed to unite with the “Kingdom Hearts of People’s Hearts“ in a wish to become complete, but Sora destroyed them. However, with the nearing completion of the ”13 dark replacements“ scheme, the rebirth of the ”True Organization XIII“ is nigh.

  1. I = Xemnas
  2. II = Xigbar
  3. III = Xaldin
  4. IV = Vexen
  5. V = Lexaeus
  6. VI = Zexion
  7. VII = Saïx
  8. VIII = Axel
  9. IX = Demyx
  10. X = Luxord
  11. XI = Marluxia
  12. XII = Larxene
  13. XIII = Roxas
  14. i = Xion
  • No. I through VI were all apprentices of Ansem the Wise. And finally, Xion’s entrance as a member isn’t legitimate, as her number i represents being imaginary.



It consists of Xehanort and his clones: the “13 Seekers of Darkness.” Considering themselves the “13 darknesses”, they’re trying to clash with the “7 lights” and make the χ-blade. They had 12 members at the time of [KH 3D], 6 of whom are known to be Master Xehanort, Ansem, Xemnas, Xigbar, Saix, and Young Xehanort.


VILLAINS (ヴィランズ)

The general bad guys that have appeared in Disney works, such as Maleficent and Pete. They did evil deeds by using the Heartless and the power of darkness, to get in the way of Sora’s group during their adventures.

  • The Villains of [KHI] schemed to target “Kingdom Hearts,” with Maleficent at their core.
post spectre 00q, or something

I have written about this before, but my interpretation of some spectre stuff has evolved since then so! time to put the 00Q goggles back on and dive back in

(actually, this is sort of a long rambling attempt to fit 00Q into the future of the craig!bond universe, like, years and years into the future. whoops.)

(I wish I could write this. maybe someday *cries*)

  • to start we have to go back to before the beginning of spectre
  • Q and Bond, at some point in between skyfall and spectre, begin a casual sex/friends with benefits arrangement. Neither of them were interested in anything more serious at that point so it’s perfect for them at the time
  • HOWEVER. not long before their first scene together in spectre, Q developed a serious (romantic) crush on Bond, and therefore he seems a bit awkward around Bond (until the shit hits the fan. then he’s just pissed off)
  • but anyway, Q is professional about it, so Bond doesn’t know

Keep reading

Welcome to Keranak

Hello, I’d like to announce the grand opening of my brand new fantasy worldbuilding blog, Welcome to Keranak. This blog is a repository of knowledge on the races, customs, religions and history of the Kingdoms of Keranak. For the most part, this setting is going to be completely system agnostic, meaning you can use this information in any fantasy RPG.

The Kingdoms of Keranak are a broad strokes setting created for the Barebones Fantasy RPG. In this blog I’ll be fleshing out the scant information about the setting into what I hope feels like a real living world.

As this blog is based primarily on my own personal canon, suggestions and discussion are always welcome! The information I’ve compiled is pretty limited at the moment, but in the following weeks I’ll be making posts detailing more and more about the world and it’s people.

Thanks, and enjoy!