repositories of knowledge


The dwarves are lauded for their craftsmanship, and the city of Orzammar is one of their finest works. Orzammar lies at the heart of the Frostback Mountains, deep underground. The city arcs outward from the royal palace, which is built around a natural lava vent, continually fountaining liquid rock, which both lights and heats the entire cavern. 

 The topmost tier of Orzammar is home to the noble caste, with their palaces fanning out in both directions from the court of the king, as well as the Shaperate, which serves as a repository for all dwarven knowledge. 

 The lower tier is the Commons, where the merchant caste holds sway and where the finest works of Orzammar’s craftsman are for sale. In the center of the river of lava, connected to the Commons by a causeway, are the Proving Grounds, a sacred arena where the dwarves, by ancient tradition, settle their disputes. 

 On one side of the fiery river are the ruins of old dwarven palaces, fallen into disrepair, which the locals call Dust Town, now home to the city’s casteless. On the other side of the river are the Deep Roads, which once joined the sprawling dwarven empire together, but now, after centuries of darkspawn incursions, are largely sealed off. Nearly all knowledge of this network of underground passages has been lost, even to its builders. 

 ──From “In Pursuit of Knowledge: The Travels of A Chantry Scholar”, by Brother Genitivi


Stargate SG-1 meme: eight episodes (8/8) | 7x21-22 Lost City

Daniel: “Why wouldn’t we want to gain access to the greatest repository of knowledge in the known universe, once and for all finding the lost city of the Ancients, and use their technology to save the entire galaxy from the evil oppression of the Goa'uld?“

cazdinal  asked:

Once you get this you have to say five things you like about yourself, publicly, and send it to 10 of your favorite followers (non-negotiable). SPREAD POSITIVITY! ♡

Ho boy. Easier said than done! All right, let’s see here…

1. I like to think I have a fairly good eye for design when need be.

2. I have a pretty good sense of direction with or without a map.

3. I’m a fairly decent cook and baker.

4. I have a pretty large mental repository of completely useless knowledge, especially regarding 20th century American popular culture.

5. I’m pretty easy-going overall and am the first person to laugh at myself.

*wipes sweat off brow* Not going to lie — that was much harder than it looked!

An Aside - My First Six Hours in Andromeda

Fellow Pathfinders,

This is a galaxy teeming with life - and danger - with room aplenty to explore and delve into Andromedan lore. The enemies are formidable, the mystery engaging, and the story is just beginning.

I’ve barely scratched the surface, folks…

Right now, I’m in my first Vault. It’s massive, appearing to be some kind of knowledge repository, like the Libraries from the Halo universe. The puzzle-solving bits (sudoku-like in nature) are interesting, and are certainly a nice change-up from the quicktime “Simon Says”-type puzzles from ME1. It actually feels like I’m making progress in this new adventure, and I can’t wait to continue.

I’ve met a sizable portion of my team, and am pleased, overall (even with the ones who haven’t officially allied themselves with me, as of yet). The villain, the Archon, has been introduced, as well: a strong, silent type, but I’m hoping for aggressive expansion of his character as the game goes on. His Kett appear powerful, singular in their dominion over the environment of Andromeda, and have made for a challenging foe, unmatched since the Collectors. I’m praying that theirs is a situation that is both complex and inspiring - built heavily into the history of the galaxy and, perhaps, tragic, not only of their own device.

This certainly feels like a first contact encounter. Humanity (and the rest of the Milky Way diaspora, for that matter) is walking into an already-living territory, with its own legends and problems; we are, essentially, the Protheans in this new story. We’re the invaders, and that fact is made known to us very early on. Colorful and varied landscapes are both captivating and deceiving; dangers lay in wait that we have yet to discover…

On a more technical note, the graphics and facial animations - as well as the dialogue - really aren’t as bad as everyone’s saying. If you’re involved in the gameplay and desire to know more about the universe that’s being built, simple things like the animations and surface stuff of that type are easily pushed aside after the first hour or so of gaming. Side-quests are the same as always - lots of running around and fetching things - but help in gaining valuable experience and rank-up points for Ryder. Likewise, the new conversation system keeps things interesting and varied. A nice change, on the devs’ part.

The Tempest - Ryder’s base of operations - is high-tech and multi-leveled. The transitions between decks and rooms are seamless, and a lot more looks to be unlockable as times passes. One could spend an hour just customizing an outfit in the Pathfinder’s Quarters, or talking to the crew (recruitable and non) about the ship. It’s a lively upgrade to the timeless classic that is the Normandy, with enough hearkening back to the old ship to be nostalgic without feeling like a carbon-copy.

Taken at a healthy pace, enough should be uncovered in the first six hours or so to keep any player - green or veteran - hooked. It’s like a good novel; with enough reading, it’s hard to put down. I’ve been doing as much as possible, and I understand everyone’s play-styles are different, but this is an experience to be had. Get out there and path-find!

I’m also hoping for some DLC in the future, even if it takes time to craft. The devs certainly have room to make up…whatever the hell they want to, really. This is a new start for the characters and the universe, and I’m hoping the creators will acknowledge and treat it as such. Until then, there are plenty of Easter eggs and nods to the previous games to keep fans entertained. From quips in conversations to up-front shout-outs that have made me smile more than once (in a nostalgic sort of way), the level of detail and thought put in is amazing. The next-gen engine performs wonderfully, as well, making the experience allthemore immersive.

Keep in mind, however, that this *is* a game of exploration. Ryder will have the omni-scanner equipped and taking readings more than not, but it all bodes well; scanning wildlife, flora, tech, and the like, all net Ryder valuable XP and research points to allocate to weapons, armor, abilities, and vehicles. Blueprints are a thing now, and give players an even more variables in making this mission their own. Combat is a frequent feature, but is more dynamic and action-packed than even that from Mass Effect 3. As I said, our match has been met with the Kett.

Not as restrictive as previous entries in the series - in the character customization, choices, play-style, and avenues of approach - Andromeda is a way for players to truly forge their own path. Full of visual storytelling, a wide array of intriguing and colorful characters, and star systems just waiting to be explored, Mass Effect: Andromeda has been a real treat thus far, and I’m excited to see where the game takes me next.

Good hunting.

- E.

The Hogwarts Houses as Dragons
  • Gryffindor: The red dragon which is actively involved in battles and is always fighting for what they believe. Often, they talk of magnificent adventures and the best of times. This dragon likes to travel and seek new experiences.
  • Hufflepuff: The golden dragon who is the most kind of all. They guard the villages and those who cannot defend themselves, acting as the parental figure. This dragon likes to live with those it is close to, but may also live alone from time to time.
  • Slytherin: The green dragon with many powerful allies and a hoard of treasure to match. They are the most resourceful of the dragons, being a reliable source of current information. This dragon often enjoys their own company in a remote location, emerging to talk to those it trusts.
  • Ravenclaw: The blue dragon who is a repository of knowledge and wisdom gathered over a magnificent lifetime. Many seek the counsel of such an open-minded being. This dragon likes to reside in caves, away from the limelight.

”In many of the more relaxed civilizations on the Outer Eastern Rim of the Galaxy, the Hitch Hiker’s Guide has already supplanted the great Encyclopedia Galactica as the standard repository of all knowledge and wisdom, for though it has many omissions and contains much that is apocryphal, or at least wildly inaccurate, it scores over the older, more pedestrian work in two important respects.
First, it is slightly cheaper; and second, it has the words “Don’t Panic” inscribed in large friendly letters on its cover.”

Happy Towel Day!

  • The library’s one of the few civic spaces we have left. People are feeling like there’s no other ways for these online platforms and services to be run, it’s our destiny to have them be privately run, and yet we invoke the analogy of the library or archive all the time. To me it says that we find it realistic that Google will be our archive when it’s an advertising company. We’ve seen them get rid of services that are not profitable (Google Reader), and we’ve seen them demote things like Google Scholar. That’s realism, where it’s unrealistic to think we’d build on the success of the library with a national repository for knowledge, arts, and culture? Libraries exist and they’re open.
  • Libraries exist with all these values we invoke in the digital sphere, but there are very few people thinking about how we might build upon them.
  • — Astra Taylor

Pet peeve: why do these shows about supernatural events etc. always have this Repository of All Knowledge and Wisdom ™ where you just look up ‘Wendigo’ under W. You will find one lemma, no conflicting information or difference of opinion, and you can rely on that. It may be a little mysterious or mythical, there might be a riddle involved, but the information will come through and the one extant source will be reliable.

Spoiler: research doesn’t work that way. It’s more like a jigsaw puzzle where three different pictures have been mixed up, and a sizeable amount of the pieces are missing. This jigsaw was then distributed among a random number of sites and people that don’t necessarily know about each other and if they do, they vigorously refuse to cooperate, let alone exchange the pieces they are holding.