“My friend Daniel Rodrigues and I just finished a collaboration project together, so we would like to share with you guys.
My name is Paul H. Paulino, currently working at Scanline VFX as a
Texture Painter/Look Dev Artist. Daniel Rodrigues is currently working
as a modeller at Method Studios also here in Vancouver, Canada.
I was responsible for all the texturing/shading/fur aspect of the
bird and Daniel provided the 3D model with primary and secondary
details. The goal was to achieve a realistic render of the Cassowary.
This project was also my third piece for my student demoreel at Think
Tank Training Centre. While in school I was mentored by Justin Holt who
is an incredible artist and guided me through the whole texturing
The complete making of explaining the whole texturing process will be available in the 3D World Magazine March 2016 issue.
Created with Zbrush, Maya, Vray, MARI and Photoshop”
Just finished my first Gumroad tutorial, a 2hr video on Character Rendering for Animation Production. I cover my process for taking a line drawing and painting it to look like a 3d render, or a “Look of Picture” image. Included with the video are the brushes I used and layered PSDs. Hope you guys enjoy!