This helmet was hammered from thin metal and decorated with repousse designs. Plain bands crisscross and encircle it, dividing the helmet into quadrants. A square opening has been cut away in the front for the face. Each quadrant contains a motif of three schematically rendered men beneath a “sun circle” ringed with dots. These lively human figures with their arms raised and one foot lifted off the ground seem to be engaged in an ecstatic dance. Dances such as these are described by Roman writers who observed the bellicose customs of the Celtiberians. Two projections along the transversal band of the helmet indicate that it once included an attached ornament or crest.
The Celtiberians were Celtic-speaking people of the Iberian Peninsula in the final centuries BC. These tribes spoke the Celtiberian language. Extant tribal names include the Arevaci, Belli, Titti, Lusones, and Berones. Celtiberians were celebrated for their fine weapons and armor.
Because I’m always intrigued by their inclusion in games–especially older games where they would be drawn and not rendered–here are schematic designs (labeled and unlabeled) for equipment of the heroes of Taito’s 1992 hoverboard game, Riding Fight. Pretty spiffy attire for guys whose combined hobbies are bonsai trees, haiku and drinking beer.
This game reminded me a bit of a little-known Mastertronic Commodore 64 title I enjoyed playing called Street Surfer, but the inconsistent controls and jerky animation here made Riding Fight more frustrating than fun, and left me wanting to find a disk image of that 1985 recycling-themed game instead. (Eventually, when I finish arcade games, I will move on to older computer and console games…)
Eaves was apparently inspired by the Defiant when designing the scout ship for Insurrection. The compact nacelle design certainly looks more sleek. Do you think it violates Star Trek design lineage by not having nacelle pylons?