relevant to my classes

my teacher is so racist,, he saw that my last name was hispanic and literally came up asking if i was “spanish” and i just shrugged bc i didn’t feel like getting into one of those speeches and now whenever i have to go to the bathroom he asks if i need to use ‘el baño’, then once there was a water bottle at my desk he said 'tengo sed?’ and today he asked me what sit down was in spanish and he’s like that with the other hispanic people in my class


I recruited Narcian into my Awakening army finally and…
I just sent him to weaken Grima and he kept getting crit Vengeances somehow and Emmeryn kept joining in and protecting Narcian.
So they got Grima down from like 70% health to killing them gkhjgjh.

Story time

When I was little I had an outer space phase and decided to memorize the names of the planets in the solar system in order from closest to farthest from the sun (mercury, venus, earth etc). The information never became relevant until fast forward to sixth grade when my class was having a like jeopardy type contest. In was in teams and when it was my turn to answer my task was to name all of the planets and I got super happy because yeah I’m gonna kill it. I like say the names rapid fire and then I remember that Pluto at this point was no longer considered a planet due to scientific consensus so even though in my personal opinion I didn’t agree, based on that technicality alone I didn’t say Pluto’s name. But the teacher was waiting for me to say it so I just stood there conflicted because clearly the teacher wanted me to say it but I KNEW if I did I would go against a decision made by the scientific community which I highly respected. And then there was the pressure from my teammates to say it for the point. This coupled with my personal feelings on the matter caused me to cave and I said Pluto in order to include it in the list of planets. Got the point. Sat down feeling simultaneously pleased and conflicted. So much so that after class, I talked to my teacher explaining that Pluto was a dwarf planet and I know that seems unfair but that’s what Science™ says. And instead of addressing my concerns or perhaps encouraging me to do delve deeper into this issue, he just waved me off saying that he was the teacher thus essentially telling me that my opinions were not relevant and I’ve had problems with the American educational system ever since.

How to study for two exams that fall on the same date

Recently I had to go through 2 exams on the same day and I figured I would have to modify some of the things I tend to do when I’m studying for just one of them, and adapt it to a “2 exams in one day” format so that I would be least stressed, while managing to stay on top of the material for both classes. 

So, to start with, I made a pretty accurate schedule one month ahead so that I knew every single thing I would be tested on. To do that, I took both of my study timetables from Civil Procedure and Contract Law, and checked how many classes I would have to do for both of them. 

Now, lets say for instance I had both exams on the 1st of August, I would start as soon as I could (at least a month ahead) preparing and summarizing all the classes I needed to cover until the week of the exams, because, at least in my case in Law School, we are given classes until the last day prior to the exam, and what is reviewed in those classes will be tested. 

Then, I would take a week, maybe a week and a half, to review and summarize ahead of time from my text books all the classes for both subjects. This helped me wonders because when I attended class during the following weeks, I already had all the material reviewed actively, 

Now we are reaching the end of week 2 or beginig of the third week. This is a crucial one, because it can define whether all of your hard work will be worth it or not, depending on how you manage your studies. Recently, I found a wonderful way of active studying consisting of condensing in a little notebook, both your text book summaries, as well as your class notes and, in my case, the application of several laws and articles of the corresponding Codes together with any given jurisprudence. 

So now, on week 3, I would have gathered a perfectly complete, yet synthesized version, of all the sources I had to learn from (i.e textbooks, articles, laws, jurisprudence, etc). The only thing I would be missing, is adding the relevant information from my class notes to my little notebook. 

The week heading to the exams is left purely to revise and settle your knowledge. The thing with this is that you are not starting from scratch, you have spent a week/ week and a half summarizing actively the relevant information from your textbook and revision materials, and another week making a very precise and complete outline which helped you connect all of your readings and class notes together to make a coherent document, so that now, you are just left with the revising/studying part which, by this time, may be way easier to tackle. 

Hope you guys have a very productive week!

anonymous asked:

Artist Asks: 3, 5, 18!


3. I suppose I’ve taken years of classes… I went to the Alberta College of Art + Design and completed a degree in Character Design. Some classes were less relevant/helpful than others…

5. My favourite thing to draw? Portraits! More specifically… Merlin/Colin Morgan! No need to act surprised… T3T

18. I’m currently trying to improve on… Simplifying/speeding up my process. Also, backgrounds! AND, maybe having a better balance of original works vs. fanart… Some day, lol.

this occurred to me today because i referenced the “i would rather not” meme out loud in medieval lit and then i wanted to show my professor the picture (he finds memes very relevant to the class actually since they rely on the same kind of concept of an informed readership to be understood and used as icelandic sagas and germanic and anglo saxon lit does with its lore and culture) 

so i looked up the picture and it was then that i was like “….i’m not totally sure if this… wait, is this mark hamill or zizek…. it’s zizek right? idk. let me make sure.” 

anonymous asked:

How do you motivate yourself to study and do work? I feel so burnt out from school and behind and i'm just ready to graduate.

I’m burnt out too. It’s usually deadlines that get me motivated to study. But if you’re behind, really think of how to work strategically to catch up. What do you mean by you’re behind - job search? Reading? Right now I’m focused on other things than school work - like I am focused on learning what I think is relevant (finance classes are a priority, operations class is not…), my actual work outside of school, my health, my relationships. I’m at a low stakes point w my schooling and higher stakes for job performance which is why my attention isn’t quite as focused on school. This is a very “me” centered answered – but maybe you’re in a similar position? And if you are, cool - maybe think of things that way. If you’re not, what stage are you in your schooling/career building?

It’s kind of funny seeing fake “My teacher likes Superwholock!!!!” posts because I seriously did have a teacher in my current program who liked Doctor Who and Sherlock

It came up naturally because it seriously was relevant to the classes she taught; my major is related to the broadcasting industry, so we do learn about and discuss recent trends and what makes them successful. We’re going to need to know these things when it comes to crafting and pitching our own properties in this market. Sherlock in particular was relevant because we watched a lot of different things with the character as an example of how different cultures will handle the same character, from old black-and-white movies to parodies to the BBC series.

So, yes, I did spend a few weeks being taught about Sherlock, including watching the first episode of the BBC series in class.

And you know I wouldn’t lie about this for notes because rather than be excited about OMG FANDOM TEACHER, I just found the show distressingly mediocre

Instead I wrote my midterm on Osomatsu-san and outcast culture and my final on the evolution of queer representation in children’s media, with references to things like Sailor Moon and SU

so that was fun

gaypriori replied to your post “I’m just wondering have any of my followers been able to have an…”

I just got my bachelors in biology and already have a job as a microbiology lab tech and i honestly really like it. i got it through a recruiting agency so i technically work for them rn but in a few months i should be offered a job thru the company. i had basically no “"relevant”“ experience outside of my classes (though i think food service is relevant bc this job is so fast-paced and physical and i feel like my experience in food service really helped me with that) and i still got the job


That’s good to hear. Thank you for telling me your experience. :)

ranger-chei-deactivated20150529  asked:

Hello, Im a new follower and Im sorry if you've been asked this before. But Im a junior in high school and Im looking to get into game development after graduating. What do you think of universities and colleges offering game design programs?

Hello and welcome. Don’t worry about asking questions that were asked before - I always try to answer the questions I get as reasonably and respectfully as I can, and the worst case scenario is that you’ll get a link to an earlier post where it is answered. That said…

A lot of schools out there have some sort of game design program now, mostly due to popular demand. Some are very good at getting you into the industry, and others are awful scam artists that will happily take your money and leave you with a degree that means mostly nothing. There’s an excellent video about game schools in general by the lads and lasses at Extra Credits that explains most of what I would say when it comes to selecting a good game school, so I’ll just embed that here and you can take a look. If that answers your question sufficiently, wonderful. After the video, I’ll try to explain a little about my own background and how I got into the industry, what it is that the AAA industry usually looks for in hiring at the entry level, and the sort of responsibilities and tasks someone at that level would be doing so that you get an idea of what it is you want to consider studying. These should all be pretty relevant for somebody who’s decided on a career in the industry. 

First, the video:

The only things I’d like to add to this is that wherever you end up, should you wish to make your career in games, you should always, always, always be on the lookout for two things while in school:

  1. Follow and apply for internships in the industry. Experience is indeed vital. You might not get paid, but the pay shouldn’t matter too much, it’s the project experience in an actual game that will (most likely) ship that’s important. I know many publishers and studios that take on interns, and it is the quickest and best way to fast track your way into the industry. If you manage to get one, work hard and try to make a good impression. It is fairly likely that once you graduate there will be a job waiting for you.
  2. Reach out to members of the industry, especially in the field you are interested in. If you aren’t, you can reach out to folks like me to bounce questions off of or get suggestions for how. The game industry is very small, so a support network of sorts is incredibly handy. Alumni from your school of choice are an obvious target for outreach, but you could also try a local chapter of the IGDA, or go to a conference like GDC and try to make friends and meet people. Actual face time is way more important than online or email contact too… if you can put a face to a name, it goes a long way to help establish a connection.

Ok, so now a little background time. I went to a famous and established four-year university and graduated electrical engineering and computer science. While I was there, I did some project work on my own time, using the Half-Life SDK and then the Quake 3 SDK to work on my own programming and design skills. I learned the theory and concepts of computer science, software engineering, and math from the classes I took, and taught myself how they were useful in my own off-the-books project work. After graduating, I went to GDC - the Game Developer’s Conference, where I shopped my resume around at their career center (including my personal game project experience). I managed to get a callback from a studio that had noticed and liked my own side project work that I had included on my (admittedly bare) resume. I talked with the development director on the project who was impressed by my passion and interest in games, and I demonstrated that I knew how to program in C at the interview, but they were on a hiring freeze at the time so they couldn’t hire me.

The development director did say that I could ask him any questions I had about the industry, so I did ask him about game schools (which were just beginning at the time - I believe that DigiPen had only been around for a few years at that point), and he told me what I’m about to tell you. Most of the time, game companies want solid, demonstrable skills from their candidates. A game-specific school degree usually doesn’t carry that much weight, even if it’s got accreditations. Even most university degrees don’t carry that much weight - only a handful really do. It’s more of a checkbox for some candidates, but the real takeaway is the passion and the sort of project experience someone has. You can take all the classes in the world, but it doesn’t mean a thing if you can’t get the work done. When it comes down to getting a job, you need to convince the team that you’ll work well with them, and that you’ll be able to get your tasks done. Your GPA or degree won’t help anywhere nearly as much as your knowledge and mastery of your skills and project experience.

A few months later, the hiring freeze ended and they took a chance and brought me on as an entry level UI programmer. I’ve been working in games since.

Let’s fast forward several years. Since then, I’ve found myself on both ends of the interviewing table a number of  times for a variety of roles. Here are a few things that I would suggest for job-seekers, or those interested in the industry to keep in mind. Standard caveats apply, there are always exceptions to the rule, etc.

  • Job titles are mostly meaningless unless you have a commercially shipped game with that title. If you were lead programmer or designer on a mod or a school project, that won’t impress very much. Entry level developers don’t generally become leads right away, you need a lot more experience and understanding for that.
  • You need to be able to work in a team. Nearly all games from big studios are done in teams of at least 20+ people, so you’ll almost always be working with others. You’ll need to be able work well and communicate with others, but also with a minimum amount of hand-holding. The team invariably wants any new person to be able to be productive quickly.
  • Be confident in your work, but also be honest in your assessments of yourself. Don’t try to overplay your achievements (especially right out of school); the people who decide whether you’ll get a job or not are most likely the more senior members of the team who probably have years of experience on you.
  • Know your own work. It’s your stuff, and they will have questions about how and why you chose to do certain things. You need to be able to demonstrate mastery of it. After all, you made it. If you don’t know or can’t explain, it stands to reason you might not be able to explain or understand what they ask you to do as well.
  • Do your stuff on time. A lot of game production is making estimates on how long it will take to do your tasks, and then doing them. A lot of productivity is lost when you make bad estimates. 

Entry level game development is also not always particularly glamorous. Programmers usually start small with UI (hooking up options to work, handling corner cases, etc.) or elements of gameplay (simpler tasks, like tracking achievements and setting special modes) and then can branch out into other fields of interest. Artists are a bit of a special bunch, since it’s all about their portfolio, but the general rules still apply - be able to work with a team, make sure you can work within given technical constraints, make sure that you can get your tasks completed on time, and the like. For designers, you’ll probably also get started handling smaller features, like bonus features and image galleries, scripting small encounters, or designing portions of levels under the mentorship of a more experienced designer. As you gain more experience, the sort of tasks you’ll get to work on will become meatier and more interesting.

Ultimately, school is what you make of it. I’ve been in and out of universities quite a bit, both as a volunteer to represent my company talking to prospective graduates, and as a student or auditor to polish my skills in some relevant classes. A lot of students out there are just there to try to game the system by maximizing the grade point average while minimizing the effort put in. When you try to find a job, especially in an industry as passionate as games, it’s never going to be about what grade you got. It will be about how you are able to apply the things you learned in school and on your own to the work you will do with others on the team. This is why it’s tremendously important to try to internalize what it is you’re learning, and why it is important.

I hope this answers your question and provides some context for getting into the industry. If not, or if you have further questions, my inbox is always open. And, as a reward for sticking it out this far, this is the video that the Extra Credits guys were talking about. It is hilariously bad.

The best ~professional artist~ advice I ever got was to stop trying to be a professional artist and just focus on being the best artist that I could be.

First time I got this advice was in Lou Police’s class at LCAD. When I was in school my teachers generally knew me for being a talented kid with a ton of potential, but who never ever got their work done. It was the worst in my favorite classes, like Lou’s. I loved his classes so much and held so much respect for the guy that I tried my fucking hardest to come up with the best concepts and sketches, but my brain problems prevented me from actually following through with the work. Every week he would sit with me and work on my sketches with me, but after the first couple classes with him he started asking me about what I wanted to do after school.

I went to LCAD with the intent of studying to be an illustrator, concept artist, or visual development artist. I took 2 character design classes with Lou before taking his background painting class, where I started excelling out of nowhere (comparatively, at least). I remember him asking, “do you like doing this?” because I know he was saying, “you are actually really suited for this and I wonder if you would be interested in doing this professionally.”

That was when we had the conversation where I admitted how fucking lost I was. My impetus for studying art was my high school dream of concepting for Pixar or the like, and of course the first thing they told us at LCAD was basically to give up that dream because so few artists actually have that job. Illustration wasn’t really an option for me anymore because books were becoming increasingly photography/design-illustrated, and all the YA-fantasy at the time was post-Twilight. I was doing my thing in school because frankly I didn’t know what else to do, and by then I was hoping to maybe get a job as like… maybe a production artist or background designer or SOMETHING. But I wasn’t feeling it.

I was honest with him: the reason I kept taking his classes wasn’t because they were relevant to my professional goals anymore, it was because I highly valued what he was teaching. I was honestly pretty hesitant when I admitted I was basically taking his classes for my own interest and not really applying them to any sort of portfolio. So when he validated me by telling me that I was actually being pretty smart, that was a big deal to me.

He said honestly, like… the industry is always changing. (I would add that so are your goals; so many artists change their interests over the course of their life.) He pointed out that it doesn’t make as much sense to only develop your skills as, say, a character designer. It may not even benefit you AS a character designer. It makes much more sense to treat yourself as just An Artist, and study naturally, as in improve on the things that excite you. (For me, that was Lou’s artistic process.) You will be more well-rounded that way, better motivated, HAPPIER, and better suited for a wider range of artistic application.

That sort of changed my life? I had already thought so, but having it validated by- imo- a truly great artist, kind of convinced me I was right to stand by that principle. It laid the foundation for my survival post-graduation, when I started drawing furry art/pornography. WHICH, being a Real Deal Interned Graduate, I would have had a much harder time allowing myself to do, because it’s BAD ART and marks you a NON-PROFESSIONAL.

I wasn’t even doing all of it for money. The majority of my initial work was free requests for fun. And now I’m making a cute little decent income off of it, with possible prospects of making a regular decent income and maybe eventually like, a living income? But that’s not even what blows me away about it, like, I’m drawing for fun, AND myself, AND I am actively studying and improving as much as I can while doing it. I’m enjoying it. I’m becoming the best artist I can be in whatever type of art I happen to enjoy doing at the moment.

It gets even better: I’m literally learning about myself and my career goals more efficiently than I ever did going to lectures in school. I am in a position where I can admit to myself that, SHOCK, I REALLY do not want to work for a major animation studio. I could just as easily have set out on that path, of course, maybe gotten a job at a small studio somewhere and dragged myself painstakingly up that ladder, but I’m realizing now that even if I finally made my way to that Dream Position, I would hate it. That workplace and workload is not for me. It would be a disservice to myself and to whatever team I worked for. I am so glad to have realized that before jumping into it.

I’ve learned that I really don’t feel ashamed for the work I’m doing. To be honest, this is what I’ve wanted to draw since I was like 7: animals, monsters, anthros, Pokémon; and since I was like 14, sexy stuff. IT’S FUN. I’m improving. I hope to keep improving indefinitely. I’m proud of stuff that I draw. And to think that I could just as easily be the person who harbors self-loathing for being a huge furry and pretends to myself that I’m the right person to be working in the illustration or animation industries, at least right now… God I made the Right Choice.

He brought me chocolate today,
told me he loved me before
saying he couldn’t keep
living this way,
but said it was my decision
if he should go or stay.

He reminds me of raindrops, you know,
the big ones.
He falls from the sky and covers my
causes me to pull to the side of the
road where I try
not to cry
because his words a drops that
pelt you so hard, they feel like daggers on
your arms but
if you look up at just the right time,
you can catch a piece of him inside and
hold onto it for a
letting a fire spark in your
heart that his rain will later

He brought me to reality today
when I finally saw that he is a
and I am but a lonely
open flame.


I like a boy who says he likes me too but does nothing about it except continuously leaving and coming back.

Love(ly) Realizations

thesoulpages // (c.n.p)

This is my first quarter at Western and while I’m taking three design classes, I’m also starting work on my communication studies minor. It’s a lot to balance, but I’m making the process of studying fun and relevant. In my classes, I type up my notes and later write them out so that I have to think about the best way to organize them. I’m especially proud of this page on Listening.

anonymous asked:

what A levels did you take? :D

Art and Design, English Language, and Biology! We also had to do General Studies (a big random smush of language, RS, history and economics which I never completely understood the point of because it was so all over the place but oh well) and Critical Thinking (which, due to the colossal amount of bullshit that it was, became widely referred to as Critical Stinking). I also took Chemistry for AS but dropped it like a rock after the first year.

the funny thing is I was completely undecided about whether to pursue art or science and was 50/50 as to whether I was going to do zoology or animation right up until Chemistry became the worst class for me, and frankly I’m incredibly grateful that it did because I’m so happy where I’ve ended up :’D