relevant doe

anonymous asked:

Do you have any advice on managing lots of branching paths in a choose your own adventure game? Even things like remembering what has happened (using tags) and making use of those is really cumbersome!

There’s a lot of things you can do here to help keep things straight. Primarily, you need to keep everything as organized as possible, and that means taking a big problem and breaking it down until it is in pieces small enough to handle. How I would start is by creating an outline for each individual storyline from beginning to end by breaking it up into a flow chart of story beats. Each beat should contain relevant information like:

  • A list of characters involved in the scene
  • The scene location and relevant environment details (What does this area look like?)
  • All branching conditions and where the branches lead
  • How this scene handles the different branches that lead to this scene
  • A brief description of what happens during this scene
  • Any sort of other requirements for this scene (props, character models, voiced lines, environments, animations, etc.)

Then, based on how the separate plot lines interact with each other, I would tag the branches with unique tags so that I can see where they intersect from scene to scene. If the flowchart of connecting scenes starts looking too complicated, it’s a good sign that the story could probably use some cutting or simplifying.

Let’s go with an example. We’ll create a quest that has a dialogue, a choice, two mutually exclusive scenes that result from the choice (an optional quest branch), and then some results. Here’s a sample quest summary:

The player character meets an archer named Neelo who wishes the player to recover her bow from a nearby cave. The player goes to the cave entrance only to discover another character, a shifty bard named Desmal, already at the cave entrance. Desmal offers the player a sackful of gold for the bow, but only if the player kills Neelo as well since she doesn’t want to deal with Neelo trying to take revenge.

So let’s build a quest outline for this, shall we?

Here is an example of a simple breakdown of the quest progression. You can see how scene progresses to scene, showing all of the different possible paths by which the player arrives at the next scene from its predecessor. You could (in theory) add notes to each of these scenes for the important information for those scenes, and dress them up visually however you like. As an example, I differentiated the action and dialogue scenes with the different shapes of bubbles, and used different colored arrows to indicate mandatory transitions as opposed to those driven by player choices. Notice how the quest converges after the player makes the choice to speak with Desmal or not and, if so, whether the player chooses to accept the subquest. Let’s continue with the second half of the quest.

Then we can finish the quest up through these scenes. Fighting Neelo is an optional part of the quest, but only if the player has accepted Desmal’s quest back up above. As you can see, there are two clear paths that the player can take to the end of the quest. If we wanted to do so, we could expand the quest to allow the player to keep the bow, attack Desmal, or any number of other things. We could track the results of the quest at the end and use those values in another quest later on. 

The benefits to breaking up story beats in this way should be pretty clear. Each scene, be it an action or a conversation or whatever, is essentially a single self-contained block that has a finite number of ways of entering, a finite set of results, and one major thing that happens inside it. While there’s no limit to the complexity one can pile into a single scene, resist the urge. Keep scenes simple and straightforward. Maintain the purpose of the scene, or it won’t have the right effect. I can then add all of the relevant details to that specific scene and know exactly what is needed to build this scene without needing to keep the entire storyline straight in my head. All I need to remember is what variables are important entering the scene, the scene details itself, and how the scene will determine where to direct the player next. Because it’s self-contained, I have a discrete chunk of work that I can do by myself or hand off to another designer. Once it is complete, I can connect it to the other completed scenes to form a whole quest. 

By keeping the storylines as self-contained flowcharts of interconnected scenes, I can easily determine each storyline’s relative complexity and size at a glance. The more the storyline looks like a spider web, the more complicated it becomes. Furthermore, with some practice breaking scenes down and creating them like this, I can also start estimating how long a specific scene will take to complete. This means that I can take a look at an entire storyline and estimate, based on the number of scenes in it, how long the entire storyline will take to craft. I can put in scene budgets for storylines to keep them sane - a large or critical storyline might have a top end of 25 scenes, while a one-off throwaway quest would have to be done in under 10. Since I can presumably tell what my schedule looks like, I can then make some decisions like “I can make this bigger” or “This won’t fit, I need to cut something”. I can then determine which parts that can safely be cut, and where I can reference smaller self-contained storylines into larger ones for more engagement without adding too much complexity. 

Got a burning question you want answered?


Mads “fake it till you make it” Mikkelsen.

The Types as Things I've Done

ENTP: I was quarantined and confined to my quarters on a cruise ship, barred from entering Canada and delivering the plague of whatever the hell awful stomach illness I developed to such a docile people.

INTP: I have literally always been so bad about reading true romantic intention, not sexual or just flattery, but definitely real romance. Maybe I don’t trust it? Idk. So I wound up going to the movies with a guy who I thought was just hanging out with me. We ran into friends there. Before the credits started, the girl’s cornered me in the bathroom–one of whom I had a serious crush on at the time–and demanded to know how my date was. I didn’t know it was a date until they pointed out he had paid. It also took me months to realize why another one of the girl’s was so hostile towards him was because she had a thing for me. I thought it was friendly aggression???

ESFJ: For my parents’ fifteenth wedding anniversary, I demanded my brother get out of bed to help me cook them breakfast to bring them before they got up for the day. Unfortunately, my twelve year old cooking skills were subpar and they didn’t eat it even though in my mind they were supposed to. I was crushed lol.

ISFJ: When I was two I had to have my tonsils removed. In pre-op, I hopped off a chair, grabbed the surgeon’s hand and swung it on the way to the operating room. I smiled up at him and told him in my super sore throated voice he was a great doctor and that I would be happy to split my ice cream with him.
(Those bastards gave me popsicles)

ENFP: I somehow convinced my entire senior class to pull the most ridiculous faces for our school ID photos. Someone chugged a container of applesauce, another person pulled a Zoolander face, another wore a spin dial hat and got as uncomfortable looking as possible, someone asked for a close up, another was fed grapes by a freshman, etc. The office was in hysterics when they were shipped in. People were happy. It was great.

INFP: I was super moody and withdrawn and sad my freshman year of college. I literally only left my dorm to eat, go to class, and drink. I had over-idealized school and didn’t fall in with the people I wanted to lol it was stupid. But I became very involved with my writing and drawing so that’s something.

ESTJ: I’m a huge seafood lover. Like gosh, I feel like an embarrassment to my mentor, Ron Swanson, because fish is a vegetable but this information is necessary. I’ve never had an allergic reaction to shellfish before, but one time in Maryland my family decided to have dinner at a crab bar on the Chesapeake. I ordered soft shell blue crab, because I had never tasted soft shell crab before and figured why not. Anyways, not too far into my meal, my cheeks go kind of numb, my throat feels like it’s kind of closing up, and I’m itchy af. I clear my throat and persevere through chewing, but my mother looks at me and asks me if I’m okay or if I want to order something else because by this point it’s pretty obvious I’m having a minor allergic reaction. I swallow, look her dead in the eye, and say even though I’ve discovered I don’t really have a liking for this type of crab, “We spent money on this. I’m going to eat it and I’m going to like it … even if it kills me.”

ISTJ: In my last year of elementary school, my teacher had a creatively lazy way of enforcing order and making the students work in a self-sustained business/government fashion. There was an interdependent hierarchy of monetary, justice, legislative, and operations positions we applied to at the beginning of each quarter, so we could have an opportunity to rotate. For a semester my job was to act as sort of police officer. We didn’t call them that in specific terms, I can’t remember the official title. But there were three of us in this very large class, and my job was to essentially hand out “tickets” for violations on rules our class had voted upon in our little senate. And these tickets were basically meant to reasonably bring about justice, ie: you’re disruptive you have to sit up at the empty desk near the teacher for x amount of time, you throw things at or to people or act like a jerk you help clean after class or grade papers or you lose recess time outside or something. We had a grievance committee who could repeal these tickets at any given time or during a Senate vote. Some of my classmates tried to buy me off after I issued them a warning, but I was unflappable and refused to be a dirty cop. I only had one person who couldn’t corrupt me try to get me fired, his vote was crushed by my classmates, and my teacher later told me I had an impeccable sense of justice.

ESFP: I instigated an intense round of the yellow light game where everyone slaps the ceiling of the car when the driver goes through a yellow light and the loser has to lose an article of clothing. I basically won every light because I refused to lose and just got to sit back and enjoy the show.

ISFP: I straight up balled angry, hot tears at The Museum of Tolerance. The evils of man made me feel physically sick as I walked through the model gas chambers. I remember running my hand over the wall and questioning who had stood somewhere similar, and so much more awful. And even though I felt all dark and twisty inside, I had never felt so proud as I was of the people who were heroic and sacrificed and fought the good fight trying to help the people trying to escape the Holocaust.

ENTJ: In high school I was voted most likely to take over the world. I had previously explained to my entire AP Government class some ‘precisely vague’ steps that a figure like a world ruler would need to take to assure such a position. Apparently, combined with a charming smile and promises of prosperity, it was an impressionable moment.

INTJ: My friend discovered a game where you can take on the role of a contagion with the goal of infecting as many people as possible. We named the plague Stupidity. At the end of the game we were told, “Stupidity Has Eradicated Humanity.” We thought it was hilarious.

ESTP: About a year ago, I spilt a gallon of boiling hot butter onto my hands as I was pulling it out of the microwave. (Yay workplace safety! We never had safety training! What a bunch of incompetent asshats!) It pooled around behind me, I went down, but basically my brain had shut off all higher processing aside from safety. So I calmly yanked myself to my feet, tore off my hat and soaked apron, and ran my hands under cool water. At this rate, I can already feel the blisters, I know my hands are least covered in second degree burn, and I can feel the butter soaking into my socks and probably burning my shins. I look to my coworker who took about an extra minute to recover from shock (which is actually a long fucking time when you’ve been scalded alive) and calmly say, “Please call my mother, I need to go the hospital. But first, help me walk into the back, I need to take my pants off.” And proceeded to fucking wink. So here I am, smirking through the worst pain of my life, and still making it sound like I’m flirting with her. Go me.

ISTP: My cousin took me bar hopping on my 21st birthday, and we wound up walking right behind a fight between these five huge ass men that had stumbled out into the street. My cousin tried to shield me back with his arm, but here I am this scrappy snowflake with a hostile perma scowl as these idiots flailed around on the pavement, and just grumbled back, “These bitches don’t know how to hit. This is embarrassing to watch. Let me end this.”

ENFJ: I briefly started a cult my sophomore year of high school. I didn’t take it very seriously, I was far too entertained, so that’s probably why we never had much footing.

INFJ: My friend and I once found a wandering, lost drunk girl on the beach. And we were like, 'shit we can’t leave you alone. It’s getting dark. Us girls gotta stick together.’ So I offered her my water, and my phone to use but she couldn’t remember any numbers and no one would answer, and asked her where her friends were. Of course, she couldn’t remember, and I was just like okay, do you remember anything about the area where they might be? She had no idea. So I was like, alright, could totes use a sign right now. Next thing I know, I look up and there’s a flock of geese flying in a perfect formation. So I look to my friend and I’m like, alright, let’s help her look in this direction. My friend kinda gave me a wtf face like if you say so. I told her I just had a feeling. Six minutes later, drunk girl’s equally drunk friends cheer upon her return and offer us beers. And that’s how I returned a lost drunk girl with my symbolic reach in bird knowledge.

support muslim women. muslims, especially muslim women (due to the heavy stigmatization of the hijab and other veils), are faced with a particularly dangerous climate right now, and it is feminists’ responsibility to stand as allies. muslim women deserve just as much safety and respect as anyone else.

just remember: do not speak over muslim women. elevate their voices. support their words. their perspective will always be more relevant than someone who does not face the same discrimination.
@ all angels

does anyone else remember this?

“In fire, and ash, and steel, we endure.”

i’ve spoken to a few angels, and it’s resonated with nearly all of us in some way, and i’m wondering if anyone else finds it familiar or knows what angel might’ve said it?

just… like or reblog this, or hmu if it feels familiar?

edit: there’s this post as well, explaining a bit more about what we’ve found out!

edit 2: this is p old (april 2016, it’s jan 2017 at time of edit,) i need to update this at some point w/ a new post

Dahlia could not believe she had actually pulled this off. Nineteen hours ago she was climbing out the window from the orphanage to catch a bus to bring her to Beacon Hills. She had already accomplished more than she thought she would. All she had to do know was find a place to be able to settle. She looked around for someone who might be able to help. She walked over to them and tapped them on the shoulder and readjusted the bag on her shoulder. “Hi, excuse me,” She began, “Do you know where I could find a place where a minor could rent a room without questions?” She held a friendly smile on her face. “Asking for a friend.”