reg liveblogs mass effect

Synthesis, Nihilism, and Games as Art

So Synthesis. I like it.

Run now.

For all of you still here, I want to talk about why I like Synthesis. You are not required to agree with me, and you can reblog this and say so, but I won’t argue with you. The argument, I think, has gone on long enough. But I felt compelled to write this and put it out there, as I feel compelled to write so many things and put them out there, too.

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anonymous asked:

What do you think of Mass effect three?

A lot of things. I think it’s the game gamers have demanded for years. I think it’s the game they weren’t ready for. Half the time I wish it had been a novel because it would have been the defining sci-fi novel of our generation. I hope that in ten years, when self-proclaimed hardcore gamers have forgotten about it, a literary critic’s son or daughter will bully him or her into playing it and we’ll suddenly have massive analyses of its characters, its story, its themes.

On a more personal level, Mass Effect 3 was the game that helped me cope and deal with my sister’s death. I played DAO in the months immediately following her death, and that let me give her a happy ending. Making Amanda into my Shepard and following her on a journey through the Mass Effect universe, only to say goodbye to her at the end, was…

I don’t even know how to explain it. Without going into too much detail, Amanda died suddenly. I got a phone call in the middle of the day from my mom telling me what happened. For a while, I suspected Shepard would have to die. So playing through ME3 was like one long farewell to my sister, a single, eloquent goodbye letter that I couldn’t have written by myself.

So I’ll always have a profound emotional attachment to ME3.