reference reference

It always baffles me when people use Time Traveler’s Pig as an example of Mabel’s “selfishness” because to me the whole thing is about Dipper being selfish to the point that it becomes really creepy and uncomfortable.

He doesn’t want to keep repeating time because he feels guilty that he hurt Wendy. If he had, that would have been a much more understandable motivation. His problem isn’t that he hurt her; it’s that she agreed to date Robbie. And we all know that Robbie is kind of a jerk, but also at this point Wendy genuinely likes him. Dipper is trying to undo something that his friend is happy about because he thinks that if she doesn’t date someone else he might have a chance with her. That’s really creepy! I don’t think we acknowledge that enough!

And the ending sequence is absolutely about Dipper realizing how important Mabel’s happiness is to him, but it’s also about him realizing that he can’t predict what makes people happy! He thinks that Waddles is one of Mabel’s flash-in-the-pan interests, and he’s wrong! For all his math and planning and attempts to control things, he’s going to be wrong about people, and they won’t behave in ways that he wants or expects, and he needs to acknowledge that! He assumes that because Wendy agreeing to date Robbie made him upset, it’s an objectively bad thing that needs to be fixed, and it isn’t! Wendy can make her own choices, and there are things about Robbie that she likes even if Dipper can’t understand it. 

The episode takes Dipper’s tendency to deal with the uncertainty of life through obsessive planning and list-making and takes it to its logical extreme, showing that even if he gets a near-infinite number of tries to put his plan into action, he can’t create a perfect day if he doesn’t takes the wants and needs of other people into account.

“Shh, it’s alright,” the villain said. “You’re doing beautifully and I’m so proud of you. But that’s enough now. It was cruel of them to make you fight me - you could never have won. It’s not your fault.”

codyswritings  asked:

I recently read your "What NOT to do with Assassin's" post, and wanted to ask you about them. I'm writing a story that revolves around a team of superpowered assassin's on the hunt from their organization because their latest target was a friend of theirs. They refuse to kill her, and the organization attempts to kill them. I don't know if this falls under the same category as "Biting the Hand that Feeds" or "The Atoning Assassin," but if it does, is there anyway I can make it sound better?

I’ll give you a piece of advice that’s going to save you a lot of trouble.

Tropes are descriptive. They’re not prescriptive.

TVTropes is helpful for analysis, or finding research materials. It’s helpful for figuring out what you have and what you want. It’s not puzzle pieces. If you get too caught up in them, they will own you. You’ll end up writing to them or find yourself stuck trying to get away from them instead of telling your story.

Your work is going to go through many drafts as it evolves, you’re going to change things, switch it around. It is the rare writer who churns out a perfect draft on every hit, and they’re the novelists who put out a book every ten years.

The first draft is often made of cliches, and it will seem like you’re holding a piece of coal. There’s insecurity, fear, worries about what we have and if anyone will ever want to read it. Everything is exciting and then it seems awful. When everything feels black, remember: you’ve got a diamond.

You’ve just got to put the work into polishing it. We must always begin at the beginning, which is one of the most crucial times in your creative life. (The other being the Middle). So, write the damn thing first.

When we get stuck on “is it good enough?” (and most of us do), we end up ignoring the part where we need to do in the storytelling. Give yourself time to think of ways to get past the cliches and flesh out your characters as you pursue your narrative.

There are plot twists behind the plot twists you haven’t even dreamed of yet. Give yourself a chance to get there.

Go to sites like TVTropes last instead of first, wait until you have a novel written and you’re preparing for other drafts. When you want to be able to describe what you have, because you know what it is rather than what its going to be.

As creatives, we’ve no guarantee that the story we envision in our heads is the one that ends up on the page. If we end up getting stuck fighting with it or running from it, then we’ll never get anywhere. Just let it out.

You’ve got plenty of time to make the whole thing sound better after the fact.

After all, draft number one isn’t the end. It’s another beginning. You’ve got miles more to go. Those miles will strip away the ugly, the cliche, the fears, and everything else in between.

Forget the tropes. Just do it.


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anonymous asked:

I have this really vivid scene in my head where (this isn't actually a fight scene, more a bullying scene), from standing, character A knocks B into a wall (hitting his head into it and sending him to a sitting position), punches him in the face a couple times which causes a lot of blood, then (using B's hair) slams his head on the wall a second time. Is this a reasonable sequence (assuming B doesn't resist very meaningfully), and what sort of short-term and long-term damage would this do to B?

If you have a really vivid scene in your head, the kind that doesn’t let you go, then you should write it. Doesn’t really matter whether it’s right or wrong, good for the story or bad, or realistic or not.

It’s what you want.

Reason can be the bane of creativity, disrupts the flow, and can kill ingenuity.  Basically, it’s for every draft but the first.

So, go for it. See where you end up. Then, come back, if you feel you need to. Go through the tags about punches to the face and weaknesses in the skull, and decide if the level of violence you have in your scene matches your character’s intentions.

And, you know what, it actually might.

I’ve had plenty of characters on a first draft fight scene look at me three drafts later with a shit-eating grin and go, “yeah, I meant to do it exactly like that.”

Then, there’s the ones who go, “I didn’t, but that’s great.”

And, of course, the occasional screaming, “AHHHHHHHH!!!!!”

I’m a monster, oh noes.

What’s most important about figuring out how to write violence is the level of violence you want, so you can figure out what you’re saying about your character or what your character is expressing about themselves. This helps you further your story, and ultimately tell one that’s honest about how where it lines itself up.

Like every other kind of writing, fight scenes are a part of your story and should work in concert with it. However, all that is for other drafts. The first one is just you telling yourself the story.

So, write it down.

Get it out.

Fix it as needed later.


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Phantom Beast Showcase: Shaikit

Beast: Shaikit

Alignment: Shadow

Species: Mammal (fox)

Shaikit is a shadow alignment beast that has control over dark energy, but only can control the energy that surrounds it’s neck. The dark energy around its neck is used for attacking or looking more intimidating. when attacking it turns into a larger set of jaws and snaps down on opponents. when not in use it turns into a liquid like state that flow like theirs no gravity holding it down.

Shaikit are nocturnal beast that tend to sleep during the day and are more active at night. This beast isn’t very expressive and tend to show little emotion. they more show emotion through body language and the tail. when Shaikit is low on health its tail with close in on its self.


This is Shaikit , if you would like to know more about this creature any Phantom beast message me

or if you got an idea for an Phantom beast please dont be afraid to tell me i love to hear it.


So, Rooi’s design has bugged me ever since I started thinking about it practically. I’ve made the other’s with great care, and I remember Rooi’s being a redesign done a little on random… I also noticed that I kept drawing his hood differently which was not the best thing. So I did this really rough thing, and tweaked some things. His design remains the same (minus the straps that hasn’t been added in here for the sake of showing the outfit more).

So, basically, to understand how his clothes even work I needed to know how they would look whole. And then rip it, and so I went from there. Also I thought his hood would be big because that’s 1. a good look 2. a cat should fit in there without notice

also some details added for more personality! 

the signs as their favorite video games
  • Aries: Anything zombie survival
  • Taurus: Pokemon
  • Gemini: Only plays two player games, and only when they have friends over. Always gives you the broken controller.
  • Leo: The Sims (they get SERIOUS about their sims' relationships)
  • Virgo: That one Gameboy Advance game that came with a solar panel that you charged to fight vampires.
  • Cancer: Those Warioware games where you had to yell into the DS microphone.
  • Libra: Phoenix Wright
  • Scorpio: Assassin's Creed IV: Black Flag
  • Sagittarius: The archery minigame in Wii Sports Resort
  • Capricorn: uses their PS4 to watch Insane Clown Posse music videos and has never played a video game in their life
  • Aquarius: Far Cry 3
  • Pisces: Fish Tycoon (2004)