realistic render

So here’s just a speedy little tutorial I threw together to show how I made the opalescent color on one of my Black Friday dragon Teos. Since opals are like fire (very inconcrete) - this is a highly stylized technique and is more of a suggestive starting point than an authority on how to actually render realistic opals. It worked in getting a quick and easy result for me so I thought it worth sharing! :)

Displayed along the 400-foot-long walkway that hugs the glass curtain wall on the second level of the Rose Center for Earth and Space, the Scales of the Universe vividly illustrates the vast range of sizes in the universe, from subatomic particles and objects on the human scale to the largest objects in the observable cosmos. The exhibit features realistically rendered planets, including a 9-foot-diameter model of Jupiter and Saturn with rings 17 feet in diameter, that hang from the ceiling.

The 87-foot diameter Hayden Sphere at the center of the Rose Center serves as a central reference for illustrating the relative sizes of galaxies, stars, planets, cells, and atoms, with text panels and models that invite visitors to make different sets of comparisons. For example, if the sphere represents the Milky Way galaxy, a typical star cluster within it is the size of a baseball. If the sphere is taken to be the Sun, Earth would be the size of a grapefruit.

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Now this… this is even older.

I did these almost 4 years ago now!!

It was a very weird and challenging project for me, because the client wanted a more realistic rendering, which is something I am not either used to do or like to do generally. But in the end it was a fun project and a good experience to learn.

It kind of hurts my eyes to see some details here that I would work very differently now, but it’s still a cool exercise to put these out there.

These images are property of Alderac entertainment.

anonymous asked:

My drawing style is somewhat cartoonish in a way, and this makes me scared when it comes to showing my art to art teachers I have. In my art classes, I've always noticed the teachers look down upon any art that isn't completely realistic, and aren't fans of cartoony styles. I don't want to abandon my style to please my teachers, but I also want to do well in class.

There is absolutely nothing wrong with a cartooney style - it’s just that your teachers want you to ALSO be able to render realistic detail, because realism teaches you the proper structure of anatomy. Cartoons are usually caricatures of anatomy; i.e proportions are exaggerated, there may be some details missing, or some added, etc. Being able to draw realistically, as well as cartoon-like, is a really valuable skill. 

You have to have more than one art style to get by in any animation/art career - that’s my personal opinion, and also the opinion of my animation/design professors in my program. Adaptability in style is a CRUCIAL skill. I’m always encouraging people to adopt more than one style, so that they can draw whatever characters they want.

a) i think the more rococo sofa fits josie better, so i’m glad i get a chance to rework this

b) the brushes i’m using might lead me towards a more chagall style of rendering and i detest that style so if i’m going to be doing anything semi-realistic please let me go the sargent way

c) but i didn’t want to go the realistic way at all so

We all know what’s going on in the Hufflepuff common room.

My sister alexandrarena is going to Geeky Con and I’m sending some stickers with her. Mostly Hufflepuff related stuff. I may begrudgingly make something for the other houses.

So if you’re going to Geeky Con and want a realistically rendered nude of Neville Longbottom, or some cute Hufflepuff stickers, (or if you’re really awesome, both) stop by her table!

I was commissioned to do a portrait of Dinky the Great Dane by his dad Ron.
Don’t know who Dinky is? He’s the Great Dane throwing an adorable tantrum at Ron for not getting “lovies” ;]
See it ~here~  totally worth the watch! 


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