So here’s just a speedy little tutorial I threw together to show how I made the opalescent color on one of my Black Friday dragon Teos.
Since opals are like fire (very inconcrete) - this is a highly stylized
technique and is more of a suggestive starting point than an authority
on how to actually render realistic opals. It worked in getting a quick
and easy result for me so I thought it worth sharing! :)
Displayed along the 400-foot-long walkway that hugs the glass curtain wall on the second level of the Rose Center for Earth and Space, the Scales of the Universe vividly illustrates the vast range of sizes in the universe, from subatomic particles and objects on the human scale to the largest objects in the observable cosmos. The exhibit features realistically rendered planets, including a 9-foot-diameter model of Jupiter and Saturn with rings 17 feet in diameter, that hang from the ceiling.
The 87-foot diameter Hayden Sphere at the center of the Rose Center serves as a central reference for illustrating the relative sizes of galaxies, stars, planets, cells, and atoms, with text panels and models that invite visitors to make different sets of comparisons. For example, if the sphere represents the Milky Way galaxy, a typical star cluster within it is the size of a baseball. If the sphere is taken to be the Sun, Earth would be the size of a grapefruit.
It was a very weird and challenging project for me, because the client wanted a more realistic rendering, which is something I am not either used to do or like to do generally. But in the end it was a fun project and a good experience to learn.
It kind of hurts my eyes to see some details here that I would work very differently now, but it’s still a cool exercise to put these out there.
These images are property of Alderac entertainment.
My drawing style is somewhat cartoonish in a way, and this makes me scared when it comes to showing my art to art teachers I have. In my art classes, I've always noticed the teachers look down upon any art that isn't completely realistic, and aren't fans of cartoony styles. I don't want to abandon my style to please my teachers, but I also want to do well in class.
There is absolutely nothing wrong with a cartooney style - it’s just that your teachers want you to ALSO be able to render realistic detail, because realism teaches you the proper structure of anatomy. Cartoons are usually caricatures of anatomy; i.e proportions are exaggerated, there may be some details missing, or some added, etc. Being able to draw realistically, as well as cartoon-like, is a really valuable skill.
You have to have more than one art style to get by in any animation/art career - that’s my personal opinion, and also the opinion of my animation/design professors in my program. Adaptability in style is a CRUCIAL skill. I’m always encouraging people to adopt more than one style, so that they can draw whatever characters they want.
i think what went wrong for me so far this year is that i never caught happy feet on around the holidays so i never capped off the year with my deep and all-consuming love for the unnervingly realistically-rendered tap dancing penguin musical so really, i’m still in the 2016 mindset
I was commissioned to do a portrait of Dinky the Great Dane by his dad Ron. Don’t know who Dinky is? He’s the Great Dane throwing an adorable tantrum at Ron for not getting “lovies” ;] See it ~here~ totally worth the watch!