real time systems

So my comprehensive guide to the triage system is turning out a lot less shouty than I’d expected, because I forgot just how much I LOVE this shit and I’m delighted to have the opportunity to nerd out about it at length

What Science is Launching to Space?

The tenth SpaceX cargo resupply mission launched to the International Space Station on Feb. 18, and is carrying science ranging from protein crystal growth studies to Earth science payloads. Here’s a rundown of some of the highlights heading to the orbiting laboratory.

The CASIS PCG 5 investigation will crystallize a human monoclonal antibody, developed by Merck Research Labs, that is currently undergoing clinical trials for the treatment of immunological disease. Results from this investigation have the potential to improve the way monoclonal antibody treatments are administered on Earth.

Without proteins, the human body would be unable to repair, regulate or protect itself. Crystallizing proteins provides better views of their structure, which helps scientists to better understand how they function. Often times, proteins crystallized in microgravity are of higher quality than those crystallized on Earth. LMM Biophysics 1 explores that phenomena by examining the movement of single protein molecules in microgravity. Once scientists understand how these proteins function, they can be used to design new drugs that interact with the protein in specific ways and fight disease.

Much like LMM Biophysics 1, LMM Biophysics 3 aims to use crystallography to examine molecules that are too small to be seen under a microscope, in order to best predict what types of drugs will interact best with certain kinds of proteins. LMM Biophysics 3 will look specifically into which types of crystals thrive and benefit from growth in microgravity, where Earth’s gravity won’t interfere with their formation. Currently, the success rate is poor for crystals grown even in the best of laboratories. High quality, space-grown crystals could improve research for a wide range of diseases, as well as microgravity-related problems such as radiation damage, bone loss and muscle atrophy.

Nanobiosym Predictive Pathogen Mutation Study (Nanobiosym Genes) will analyze two strains of bacterial mutations aboard the station, providing data that may be helpful in refining models of drug resistance and support the development of better medicines to counteract the resistant strains.

During the Microgravity Expanded Stem Cells investigation, crew members will observe cell growth and morphological characteristics in microgravity and analyze gene expression profiles of cells grown on the station. This information will provide insight into how human cancers start and spread, which aids in the development of prevention and treatment plans. Results from this investigation could lead to the treatment of disease and injury in space, as well as provide a way to improve stem cell production for human therapy on Earth.

The Lightning Imaging Sensor will measure the amount, rate and energy of lightning as it strikes around the world. Understanding the processes that cause lightning and the connections between lightning and subsequent severe weather events is a key to improving weather predictions and saving life and property. 

From the vantage of the station, the LIS instrument will sample lightning over a wider geographical area than any previous sensor.

Future robotic spacecraft will need advanced autopilot systems to help them safely navigate and rendezvous with other objects, as they will be operating thousands of miles from Earth. 

The Raven (STP-H5 Raven) studies a real-time spacecraft navigation system that provides the eyes and intelligence to see a target and steer toward it safely. Research from Raven can be applied toward unmanned vehicles both on Earth and in space, including potential use for systems in NASA’s future human deep space exploration.

SAGE III will measure stratospheric ozone, aerosols, and other trace gases by locking onto the sun or moon and scanning a thin profile of Earth’s atmosphere.

These measurements will allow national and international leaders to make informed policy decisions regarding the protection and preservation of Earth’s ozone layer. Ozone in the atmosphere protects Earth’s inhabitants, including humans, plants and animals, from harmful radiation from the sun, which can cause long-term problems such as cataracts, cancer and reduced crop yield.

Tissue Regeneration-Bone Defect (Rodent Research-4) a U.S. National Laboratory investigation sponsored by the Center for the Advancement of Science in Space (CASIS) and the U.S. Army Medical Research and Materiel Command, studies what prevents other vertebrates such as rodents and humans from re-growing lost bone and tissue, and how microgravity conditions impact the process. 

Results will provide a new understanding of the biological reasons behind a human’s inability to grow a lost limb at the wound site, and could lead to new treatment options for the more than 30% of the patient.

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Sorry I’m late.

The camera in Hyper Light Drifter largely keeps up with the player whenever they are moving, but when they’ve come to a stop, the camera carefully adjusts itself along the x and y axis by the micro-pixel. This is so that, whenever the game is at rest, the camera is lined up exactly on the pixels, making the game’s art style work cohesively with a real-time smooth camera system.

when i read about women in computer science all i see is ada lovelace, ada lovelace, ada lovelace. maybe i’m not looking hard enough - but there’s nothing about

  • adele goldberg -  one of the seven programmers that developed Smalltalk in 1970’s, one of the first object-oriented programming languages and  the base of current Graphic User Interface 
  • shafi goldwasser - winner of the godel prize for theoretical computer science, for her work in creating zero-knowledge proofs, which is crucial to the field of cryptography and complexity theory
  • dana ulery - first woman engineer at jpl, developing real time tracking systems using a 40 bit word size computer

there are so many! we tend to revere the historical over the recently modern. by all means, ada lovelace is to be lauded for her contributions both don’t forget the millions of known and little known - possibly nameless - women who created this industry.

Terranigma (1995)

Terranigma is a 1995 action role-playing game for the Super Nintendo Entertainment System developed by Quintet. Manga artist Kamui Fujiwara is credited with the character designs. It was published by Enix (now Square Enix) in Japan before Nintendo localized the game and released English, German, French and Spanish versions in Europe and Australia. The game has never been officially released in North America.

Terranigma tells the story of the Earth’s resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game keeps a top-down perspective view of the world and utilizes an action-based real-time battle system that allows the player to perform different techniques. 

Each attack is meant for dealing more damage to certain kinds of enemies, though in most cases there is little to no difference regardless of the technique used. Projectiles launched at Ark can be blocked by the guard technique, which is otherwise ineffective against melee attacks.

In Terranigma, the planet (a fictionalized Earth) is portrayed as a hollow sphere (though the map in the game is mathematically a torus) that has both an external and internal face. Since the beginning of the Earth, the external Lightside, the surface world, stood for growth whereas the internal Darkside, the under world, represented decline. 

Over the course of billions of years, these two forces came to be called God and Devil. Regardless of this inner antagonism, rapid progress took root and primitive life forms evolved to plants, animals, and humans. 

Technology and industry further expanded civilization, but the fight between God and the Devil was still taking place, more fiercely than ever. The conflict culminated in a final battle in Antarctica, on the surface world. 

However, neither of the two forces were victorious. The continents of the surface world submerged into the sea and the under world was sealed away.


Excuse me? Dead? Who said we’re dead? Whoever said that is a liar.
No, rather than dead, Nanosteam has merely gone through a truly massive overhaul. Because we switched engines to Unity. That’s a thing that happened. As such, we’d like to give you a video of what’s been changed (which is everything, and it looks great now). Rather than listen to me talk over it describing all the new shit, I’m gonna put it in text.

So with this switch, a whole host of features that were not possible before have suddenly become available to us. While the core game and design remains the same, everything is approximately six times prettier. Some of these new pretties include
-Full 3D for the interface
-Advanced holographic and glow shaders
-Animations for interface elements opening, closing, resizing, and switching
-New text shaders that allow for proper scaling
-Way faster, like fucking geez we can finally have a reasonable amount of text on screen without it shooting down to 12 FPS

Switching engines also allowed for a host of new functions actually on the interface. These were stretch goals back in the day but quick fixes in the modern times. New features for the interface include
-Real-time world and solar system map that could also accurately show the ships traveling between planets
-Accurate 3D character portrait
-The ability to switch between grid-based and list-based inventories
-Dynamic crosshair

New graphical features include pretty much all the stuff you’d expect with a professional engine. Global illumination, volumetric real-time fog, dynamic weather and season systems, trippy-ass timewarps, improved lighting, 3D skyboxes, etc.

New gameplay and content features are also possible. Thanks to Unity, Nanosteam can now grant users their lifelong dream of fighting on top of a train as it moves through a level in real-time. Advanced physics and movement systems are now possible, on top of advanced spline-following and animation systems, which allow for everything from rollercoasters to massive cargo ships pulling into port. Support for animated textures and a variety of dynamic elements also finally allow us to bring a level of detail into Nanosteam we actually wanted, without a whole bunch of extra work.

And that’s the final element that makes this engineswitcheroo so exciting. Development has taken off at a lightning pace, with two months of irregular work already approaching many years worth of previous endeavors. Despite the initial tight-lippedness on this change, expect regular updates from now on.

Final Fantasy XV, aka ‘Please, Hajime Tabata, Stop It.’

I just spent the last few hours of 2016 finishing FFXV. 

Do I have feelings? You bet. A LOT OF FEELINGS. 


Ah, Final Fantasy XV. Development hell resident. The forever-morphing former member of the Fabula Nova Crystallis collection. Formerly known as Versus XIII. We’ve been through a lot. You gave us all you could, but we all know that you could have given us so much more. 

You had it in you.  

(This is going to be a long one. A LOT of spoilers inside. EDIT: now with MUSIC portion!)

Keep reading

anonymous asked:

1) Hi. I think that the Truman Protocol is something less conspiratorial than what you're suggesting. The answer is in the COGs. According to Wikipedia, "Continuity of government (COG) is the principle of establishing defined procedures that allow a government to continue its essential operations in case of nuclear war or other catastrophic event." In 1952, Pres. Truman ordered all federal offices to develop their own continuity plans for the event of a civil defense emergency. Plans have been

2) maintained and adapted since then, at times requiring the construction of secret facilities. The continuity plan was activated for the first time following the September 11, 2001 attacks.” According to the official White House page, “since the days of the Cold War, the US has had a plan in place to continue the operation of the government following a catastrophic attack on the nation’s capital. Because of its sensitive nature, details from the classified ‘Continuity of Government Plan’ have

3) been kept secret, even from Members of the House Homeland Security Committee. The 2007 ‘National Security Presidential Directive 51’ directs the geographic dispersion of leadership, staff, and infrastructure in order to maintain the functions of the United States Government in the event the nation’s capital is ‘decapitated’ by a terrorist attack. Buried deep within the 98-page National Continuity Plan is the strategy for the mass evacuation and relocation of every federal government agency

4) including The White House and the military in response to an exceptional catastrophic event within the National Capital Region. Following a catastrophic national emergency, the President, or his successor can authorize the establishment of a temporary ‘Shadow Government’ to maintain control of the essential functions of the Federal Government. Every federal agency has designated key individuals to be part of an ‘Emergency Relocation Group’. These ERGs are assigned to an alternate secure

5) location on a rotating basis and are ready to take over the duty of supporting the National Essential Functions of this nation in an emergency.” Moreover, in this page you can find more info about the Presidential Succession Act of 1947. The presidential succession line includes the Vice President, the Speaker of the House, Secretaries, etc. In addition, these people are tracked and their position is known at every time: “A real-time tracking system identifies the location of key officials

6) at all times using Location Based Services available from cellular phones and GPS devices implanted in wearable accessories such as pins, earrings, and wristwatches. There are 24/7 Observer Stations responsible for monitoring the status of each key government official to determine his or her location in the event of an emergency. So my guess? The Truman Protocol has to do with all the above and is super secret because it has to do with the operation plan in case of attack. Parts of the COG

7) are obviously known to different agencies but maybe some parts (Truman Protocol) are only known to the President himself and a very small group of people (that’s why the Truman Protocol meetings were so secretive and Nas could not find anything). If the enemy had this plan, then they could make sure that the government would never be able to function after the attack. Sandstorm obviously have this information and as we know from ep. 2x19, Phase 2 involves an attack with nuclear materials.

8) Their plan could be to attack DC and eliminate all branches of the Government (like they did in Designated Survivor, a show currently airing in ABC), attack the Heads of main Agencies and take them out, also hack the Observer Stations and take out the government officials that were going to be the successors of the deceased in the Shadow Government and then have their own people coming up in the line of succession. One of them, Kurt Weller. And that way they would burn the country to ashes

9) and get the power. According to imdb, in 2x21 and 2x22, a Homeland Security Agent and a Secret Service Agent are joining our FBI team. This makes sense. Also, Jane and Weller get the plane to go to DC. And finally, “Weller finds himself at the center of a surprising event”. A meeting with the President? A Shadow Government meeting? Does he become a member after Pellington’s death? (He will be killed in 2x21 in NYO. He isn’t a member of Sandstorm. If you have the FBI Director on your side and

10) access to his information why would you need an Assistant Director or Dr Borden spying on Jane? He’s the “staffer to the morgue after a close encounter with a Sandstorm operative” they talked about.) As for the conspiracy, let’s face it. You don’t bring the US to its knees with 33 million from an inheritance and Parker as your number 2. It’s kind of ridiculous. Obviously, there’s someone behind Sandstorm. Loaded and determined. And maybe what happened with Weller in NYO is happening with

11) other people in other places. Also, we have to focus on the tattoos. Why the tattoos? And how many of them were solved because Sandstorm had decided it was time? In my opinion, a lot of them. Because a lot of them required some external factor to be activated. For sure, it was the tattoo in 2x02 about DEA’s gun-waltzing program. Well guess what. Remember Agent Valentin Barker who was injured and wouldn’t be able to walk? She comes back in 2x21 and 2x22. Anyway, these are just some stupid

12) theories about Phase 2. The Blindspot writers have a very different story to tell, for sure. Thanks and have a nice evening, . g;)


Jawed Karim (*Jan 1, 1979) is a German-born entrepreneur best known for being the co-founder of YouTube. Many of the core components of PayPal, incl. its real-time anti-fraud system, were designed and implemented by him. He was born in Merseburg, East Germany, but crossed the border in 1981 at the age of 2 and grew up in Neuss, West Germany. He later graduated from Central High School in St. Paul, Minnesota in the USA and attended the University of Illinois for Computer Science. He left campus prior to graduating to become an early employee at PayPal, but continued his coursework, earning his Bachelor of Science. He subsequently earned a Masters in computer science from Stanford. While working at PayPal, he met Chad Hurley and Steve Chen - the 3 founded YouTube in 2005. YouTube’s first video, Me at the zoo, was uploaded by Karim in 2005. When YouTube was acquired by Google, he received 137,443 shares of stock, worth about $64 million based on Google’s stock prices at the time. Karim’s father is a Bangladeshi researcher at 3M. His mother Christine is a German-born scientist who’s now a research associate professor of biochemistry at the University of Minnesota.

Pendulette de table avec Planetarium
Table Clock With Planetarium
Made in 1770 in Paris. The planetarium clock pictured below is an absolute work of art. It keeps time, the earth rotates around the sun in perfect real time. The other five planets rotate as well, up, down, around, in relation to the etched constellations of precisely positioned stars on the crystal globe, which if you are smart enough will reveal what season it is.


Valkyria: Azure Revolution, the next game under the “Valkyria” namesake, aka: Valkyria Chronicles. PS4 release, late next year.

The development team is primarily composed of folks who worked on the fabulous Valkyria Chronicles 3. Heading up on development duties is Media Vision of Wild Arms, VC3, Digimon Story: Cyber Sleuth fame, while the always talented Flight Plan (All the recent Atelier games) is handing the beautiful character models. Youichi Shimosato is  chief producer alongside Katsura Mikami on standard producing duty. Bringing this all together as director is Takeshi Ozawa, who has been with the series since the very beginning, and headed up development of VC2 and VC3. Unfortunately, Raita is no longer designing the characters, replaced by the pair of Hiro Kiyohara and Takayama Toshiaki.

  • Valkyria: Azure Revolution takes place in the Rus Empire.
  • Rus Empire has begun to expand its boarders and technology after discovering Ragnite.
  • Jutland is a neighboring smaller nation economically blockaded by the Empire, that’s trying to regain its freedom and independence from the Empire. They launch an attack on an Imperial base, marking the start of what would be called the Kiseki no Kaihou Sensou (The Miracle Liberation War or something to that effect).
  • Amleth is the protagonist, a captain in Jutland’s Anti-Valkyria Squad. He steps onto the battlefield seeking revenge against the Empire.
  • Ophelia is the heroine. She’s the princess of Jutland, which has been economically blockaded by the Empire. Is capable of using special powers to do combat.
  • Brynhildr is Rus Empire’s Valkyria, she stands before our main characters as a huge obstacle to be overcome.
  • Azure Revolution uses the GOUACHE shader to make the game look like a moving picture book of sorts. While CANVAS was more focused on rendering surfaces, GOUACHE is more about how we express colors. We’ve basically laid that on top of the old system.
  • LeGION is the new real time combat system. “Lead a Group Into Outrage & Numerous Army.” Basically they wanted the image of leading a smaller squad into a huge mass of enemies. It’s more action based, with a maximum of five characters in your party. You only control a single character at any given time. After getting into combat, it’s possible for nearby enemy squads to link up and join the battle.
  • There are two lead character designers on the game, and they’re basically designing characters from different sides of the war, so that clothing and various visual traits can be unique to a country. 
  • There’s a lot of characters in the game who don’t ever participate in battle, on both sides. They wanted to make a game with the story volume of a two cour anime series, so they made lots of characters that could each have their own problems and thoughts on the war. The war isn’t just about two countries, but about the people who actually live there. 

Picked up Animal Crossing Happy Home Designer while i was at AWA as a pick me up since  the con was so slow hehehe. Having a grand ol’ time blowing off steam between commissions and crying over Junji Itou having been on the Silent Hills team before cancellation.

If you were considering buying this game here are some interesting points from me to you:

  • There is no permament / real town, you keep an address book of all animals you’ve helped and you just teleport to their house/yard to visit them
  • You can redecorate/redo any house infinite times so there’s no pressure to be perfect the first time
  • You unlock furniture by helping villagers and each villager has their own theme/furniture they unlock so you want to help every villager not just the “cute” ones. Likewise space is unlimited and unconnected.
  • There is no day to day / real time town management system, this is literally a game only for those who love the interior/exterior decoration aspects of ACNL. 
  • There is no scoring system so you are free to do whatever the heck you want design wise. This also means some people don’t find it challenging but to others this is an amazing freedom they absolutely love.
  • You do not get your own house. But you can think of every house as your own really.. haha
  • You can customize your face/skin tone from the start and basically at any time once you do a very early unlock!

Anyway, super fun for me, i can see myself picking it up to design a house for 30 minutes at a time and putting it down till later~


I need more blogs to follow and make my dashboard more band diverse. Reblog or fave if you post
Panic! At The Disco
As It Is
A Day To Remember
All Time Low
Pierce The Veil
Sleeping With Sirens
Of Mice & Men
Neck Deep
The Story So Far
Real Friends
Man Overboard
Green Day
Bowling For Soup
The Misfits
System Of A Down
Smashing Pumpkins