Original animation was done in Flash CS6. I did a rough run cycle, then exported it as a quicktime animation (this took multiple attempts because Flash is the bitchiest of all animation software)
The file was then imported into Photoshop CS6 and each frame was drawn over using photoshop.
The animation in total is 20 frames long (there are 24 frames of animation in a second! 25 if you’re american). Rayman has 10 different costumes throughout the animation, each costume being on him for 2 frames before changing to the next.
I wanted to include at least one outfit from each major game, the more iconic the better. Sadly I could not include any unique costumes from the Rayman TV Series.
Rayman’s hair was the most fun to animate, and the most hard work. But look how it flows. So smooooooth.
Favourite costume would be the Heavy Metal armour from Rayman 3. That game had so many amazing outfits ♥
Disappointed I couldn’t get a better frame for the Rayomz so you could see his nakedness better. Didn’t think that through.
This whole piece took me a weeks worth of evenings. Totally worth it.
I really like the bioshock, elder scrolls, assassin’s creed, little big planet, rayman, and fable series and red dead redemption.
Really not big on war shooters. And no, i cannot afford a new console haha
It will probably be a few months but the boredom is sucking me dry and i need something!!!
a 3-D animated children’s television series featuring the French video game hero Rayman. Created by Ubisoft and based on the Rayman adventure game series, the show was originally in French but was dubbed into various languages for foreign countries. Ubisoft was able to produce only four episodes and never managed to broadcast its episodes in the United States.
Why was it forgotten?: VERY VERY LITTLE EXPOSURE DESPITE THE POPULARITY OF THE CHARACTER
I wanted to take some time to burn through some requests and suggestions since people have been sending me great forgotten cartoons but this called out to me… Ever since I discovered this show’s very existence I just had to feature it. It’s a series that despite my personal taboo of featuring something based on a well known franchise it is without a doubt one of the most painfully forgotten animated features I’ve ever seen.
I have to talk about it, plain and simple.
Now, Rayman, what can you say about Rayman other than his franchise is one of the most beloved video games by many who grew up during the Playstation/Saturn/0Nintendo 64 era. His games were surreal, fantastical, and not to mention were damn good platformers in both the 2D and 3D realm. Some would even make the claim that the second game in the mainline series The Great Escapeis the best 3D platformer of all time.
He hasn’t had much luck in recent years though. He did star in the mini-game collection Raving Rabbids but he was quickly pushed out of the spotlight in favor of the titular Rabbids characters.
For those at home wondering, yes, and again, yes, that feeling of disgust in the pit of your gut that there’s something very wrong here is wholly justified. And for those wondering further, yes, the Rabbids were in fact the starting point for the trend of babbling, annoying, random cutesy creatures.
In other words, these things are inspired by the Rabbids
Any way, an attempt was made to put Rayman back in the limelight with the phenomenal 2D platformers, Origins and Legends but he’s not quite as big as he used to be.
No one is these days, the only video game mascots that even people who don’t play video games might recognize these days is Mario, Sonic the Hedgehog, Pac-Man, Pikachu, and Steve from Minecraft.
With that long winded over-explanation out of the way let’s actually get to the cartoon itself. Back in 1999, Ubisoft commissioned a cartoon at the height of Rayman popularity to help promote The Great Escape and it quickly came and went. Why, well unfortunately because it wasn’t very good, plain and simple. The writing is incredibly bad, none of the jokes are very funny, and it’s pretty boring to sit through once the novelty of Rayman being in a cartoon wears off.
It’s weird how this is a cartoon featuring Rayman and the antagonist from The Great Escape yet there’s no other characters that make an appearance. Seriously, there’s no Globox, no Ly, no Murphy, no Teensies, not even anyone from the first game like Bzzit, Betilla the Fairy, or even the best character in the series, the Magician. The setting and tone is also incredibly far removed from the game so it’s like– I can tell they were trying to make the series its own sort of self-contained thing like a Rayman side-story but to not have much that people loved from the games just makes it doomed to fail.
I will give this series some credit, it looks marvelous! For something that was sleighted to be an animated series made for television in 1999 the animation, and art design is fantastic. Rayman looks, and moves like how you would expect him to, the other characters look nice, and the backgrounds are nicely detailed and generally have a lot going on. You’d be surprised how even today, people who work in 3D animation have trouble making their backgrounds and back drops interesting and not dead. It’s as though sometimes 3D animators forget they’re working with another dimension so they make scenes feel empty and dull.
I feel like this series could’ve been better if it had more characters we recognized, and had a lighter tone to its story because this certainly doesn’t feel like Rayman to me.
a total of thirteen episodes were planned, but after the fourth episode was completed, the show was canceled, due to poor writing and lack of funds despite being funded by the government of Quebec, Canada, and they were aired in very few countries in Europe, notably France, Germany and the Netherlands.
The fifth, unfinished episode was to be called “My Fair LacMac,” earning much fan speculation about the episode’s content. This episode was almost done in production, but it had to stop at the last minute.
One of the most jarring things about this series in my opinion is how in the English dub, Rayman is voiced by superstar voice actor Billy West and his performance is probably the best part of the series. It makes me wish Billy West was the official voice actor for Rayman but alas. What’s so weird about is he gives Rayman a kinda North Eastern United States accent which makes him sound more like a New Yorker than Fry from Futurama.
Remember the Rayman Legends Twitch event when you could ask questions to the dev team?
One my questions was about if they were thinking in publishing an artbook of the Rayman series sooner or later.
At the time Michel Ancel replied me “not yet, but this would be a great idea”.
And today I learnt something from Haruka (who saw it in the RPC):
Quoting Squiz (the RPC member who informed us about this):
In France, a book called “L'histoire de Rayman”, which can be translated by “The story of Rayman”, will be released in June. We don’t have specific release date yet, but I asked the author himself, Michael Guarné, and he answered me that the official release date should be announced soon, next month.
And what should interest you the most is the description of this book, given by many websites where you can find it for pre-order. I translated it :
“This comprehensive overview explores all facets of the saga: the birth of each episode, various characters and worlds, game mechanics, etc. With rare content and interviews with the creators.”
Do you know what I mean ? I’m pretty sure we will get some interesting visual stuff in this book.
Rayman Creator Announces Wild & PlayStation 4 Exclusive
Introducing PS4 Exclusive WiLD
Hello PlayStation.Blog! My name is Michel Ancel, you might know me best as the creator of the Rayman series, and Beyond Good & Evil for Ubisoft. Recently, I co-founded a new independent game studio in Montpellier, France along with a bunch of very talented guys and gals. We call ourselves Wild Sheep and together we are working on an exciting new game called… WiLD (working title).
When we started working on WiLD we wanted to make sure that we would have fun playing our own game even after months and months of development! This is the reason why the world of WiLD is the size of Europe, with dynamic weather and seasons, and filled with interactive opportunities that feel endless.
Every time you play you’ll discover new things, even in the same place as before. But… the best feature came from our prototyping phase when we started playing as wolves, horses, sheep and… even trout! So we decided that in WiLD every creature should be playable, even the giant and dangerous ones!
All these features combined, open so many new gameplay situations, especially when playing online. How you approach the game is up to you, what you do and even what you are – it’s all up to you.
On the tech side, because WiLD is created exclusively for PlayStation 4, the game will use the full power of the console and all its crazy sharing capabilities.
It’s early days still, so that’s all we can tell you at the moment. We hope you like it, and we can’t wait to tell you more soon.