anonymous asked:

is a bigger digital canvas better ?

Kind of… It depends on what you intend to do with your work though. Like, if you’re planning to make a print out of your drawing, then you want to work at a higher resolution. If it’s just a quick scribble for practice, then it doesn’t matter.

(Please see [printing] for posts about working for print.)

As for why… basically, the computer doesn’t know how to draw without you holding it’s hand every step of the way. So, if you try to scale an image up, the computer simply fills in the missing information with copies of pixels that are already there. This results in a blocky/pixelated image that doesn’t look very good as a print.

Meanwhile, scaling a larger image down doesn’t cause this same problem because rather than attempting to add information, the computer just has to subtract existing information.

Note that this only applies to rastor based art. [Vector art] can be freely scaled up and down and all around, without any loss of data because it’s all based on math and plotting lines and stuff. Computers love math and plotting lines and stuff.

Especially stuff. Stuff is the best.

anonymous asked:

Hello hi, you're awesome for all you do for artists. My question is about file formats. Like I'm trying to make a logo and I don't know what file format to save as so its not all jpeggy and pixelated.

I would recommend using a vector format like SVG, so you can scale it up or down infinitely. (Of course, it would also have to be designed in a vector editor like Illustrator or Inkscape for the scaling to work.) If you’re going to have it professionally printed on stuff, you will likely have to convert it to EPS, PDF, or AI.

If you need it in a rastor format, PNG is good for web use and will not lose quality. If you’re having the logo printed, TIFF is usually the way to go.

[Here’s a thing] that talks about different file formats for print.