Screenshot Saturday: One of the best elements of Star Fox Adventures is its portrayal of Fox McCloud. Ironically, in large part thanks to the Star Fox team ending the Lylat Wars by taking out Andross, decimating his infrastructure and military forces, and sending their primary rival Star Wolf into hiding, the Lylat System had low demand for a merc-for-hire-unit like Fox and company following the events of Star Fox 64.
The mostly-quiet (see the canon Manga Farewell, Beloved Falco for when it wasn’t) period of seven years that Fox and co. spent sitting around an increasingly dilapidated Great Fox, scraping for cash and waiting for a call to action, had clearly taken a toll on the character: no longer the gung-ho hero he once was, the early moments of Star Fox Adventures set Fox up as a jaded, impatient, and sarcastic jerk who just wants to quickly patch Dinosaur Planet/Sauria so that he can clear his payment from General Pepper and go home. The events of the game slowly turn Fox around as he grows to care about the innocent lives at stake and sees the danger General Scales presents, but in the meantime, Fox is plenty ready to roll his eyes, complain, and express utter bafflement at the situation he’s gotten himself into.
This is a roundabout way of saying there’s a lack of Star Fox Adventures gifs showing how the character animation highlights just how done with this shit Fox is over the course of the game, and we’re on the way to rectifying that.
Photo taken by Planet Gamecube at the Nintendo of America offices in 2002, as as a multi-character Nintendo/Rare road trip inspired by Fear and Loathing in Las Vegas (with Fox in Tobey Maguire’s hitchhiker role)goes horribly wrong when a strung out DK crashes his car through a portal painting in Peach’s castle that leads them into the NOA merchandise room. An inebriated Fulgore threatens to slit Dixie Kong’s throat while Mario assesses the property damage, paying no mind to his time-displaced self in imminent danger.
Who better a fool to celebrate on this day than the Donkey Kong Universe’s embodiment of the word, Lanky Kong? To honor this beloved goofball, let’s take a look back at some of the highlights of Lanky Kong’s career.
N64 Gamer #19, September 1999 - @Rareltd’s Jet Force Gemini went through a lot of revisions of the characters during the game’s development. The main characters went from being kid-like to a lot older!
It’s time to take a look at some Rareware games! (Or Rare, Ltd now.) Ah, Rareware. Once a mighty and creative British studio, now remembered fondly through its glory days on the N64. From those glory days came titles like Perfect Dark, a first-person shooter that tried to recreate the success of “GoldenEye 007.”
Web Wednesday: Early exploratory designs for the new Donkey Kong in Donkey Kong Country, from Gregg Mayles’ mystery folder. Also notice some DK Jr. interpretations, including one with a red hat: this is where Diddy Kong began.
Ain’t the guy in the top right just an adorably dumpy fellow?
Ok, so, confession time: I never played Banjo-Kazooie as a kid. I had an N64, but I just never had the money to buy it. Now, as an adult, I’m playing through it for the first time and I am so sad I missed out on it.
Anyway, these two. I was excited for Yooka-Laylee when it was announced, but now that I’m actually playing the game that inspired it, I’m super pumped. If YK is even half as good as BK, I’ll be happy.
Throwback Thursday: DK Vine regular and former site staffer Sean spent the pre-release period of Super Smash Bros. for 3DS/Wii U creating a sizable series of banners like these (using a campaign logo cobbled together by DK Vine Staffer and “jerk running the tumblr” Cameron), with a wide variety of jokey slogans hyping up a potential playable appearance by K. Rool in the games. Of course, we know now it simply was not meant to be.
…But with the announcement of the Smash Ballot, it seems life’s thrown K. Rool a metaphorical fake “Kredits” sequence that he can use to rise up and sucker-punch the competition once again. And so, maybe these ads get another chance at life. Because the possibility of ongoing DLC ensures the anxiety-ridden pre-release period for a Smash Bros sequel will never end.
‘Nother commission from DKVine: a Donkey Kong Country 2: Diddy’s Kong Quest illustration to head-up a site re-branding focused on the game’s 20th anniversary. My cup runneth over with Rare Ltd. drawings lately, but how could I say no to my favorite 2D platformer of all time?
Focused around the Krazy Kremland world as it avoids the obvious go-to setting from the game (Pirate Ship), uses super-contrasting colors, and let me put in a bunch of nods to the game’s other archetypes while putting the memorable “theme park run by the baddies” at the forefront.