rare ltd

Screenshot Saturday: One of the best elements of Star Fox Adventures is its portrayal of Fox McCloud.   Ironically, in large part thanks to the Star Fox team ending the Lylat Wars by taking out Andross, decimating his infrastructure and military forces, and sending their primary rival Star Wolf into hiding, the Lylat System had low demand for a merc-for-hire-unit like Fox and company following the events of Star Fox 64.

The mostly-quiet (see the canon Manga Farewell, Beloved Falco for when it wasn’t) period of seven years that Fox and co. spent sitting around an increasingly dilapidated Great Fox, scraping for cash and waiting for a call to action, had clearly taken a toll on the character: no longer the gung-ho hero he once was, the early moments of Star Fox Adventures set Fox up as a jaded, impatient, and sarcastic jerk who just wants to quickly patch Dinosaur Planet/Sauria so that he can clear his payment from General Pepper and go home.  The events of the game slowly turn Fox around as he grows to care about the innocent lives at stake and sees the danger General Scales presents, but in the meantime, Fox is plenty ready to roll his eyes, complain, and express utter bafflement at the situation he’s gotten himself into.

This is a roundabout way of saying there’s a lack of Star Fox Adventures gifs showing how the character animation highlights  just how done with this shit Fox is over the course of the game, and we’re on the way to rectifying that.

A RARE-VIVAL!

Ok, so, confession time: I never played Banjo-Kazooie as a kid. I had an N64, but I just never had the money to buy it. Now, as an adult, I’m playing through it for the first time and I am so sad I missed out on it.

Anyway, these two. I was excited for Yooka-Laylee when it was announced, but now that I’m actually playing the game that inspired it, I’m super pumped. If YK is even half as good as BK, I’ll be happy.

Screenshot Saturday: Production room, Frantic Factory, Donkey Kong 64

Unlike Rusty Bucket Bay’s engine room in Banjo-Kazooie, the precarious heights and spinning tubes are unlikely to cause insta-death, but the setback that come with falling off near the top, or finding you need to drop down and use a different character to get an item, still makes it an effective catalyst for groans and impulsive swearing.

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‘Nother commission from DKVine: a Donkey Kong Country 2: Diddy’s Kong Quest illustration to head-up a site re-branding focused on the game’s 20th anniversary.  My cup runneth over with Rare Ltd. drawings lately, but how could I say no to my favorite 2D platformer of all time?

Focused around the Krazy Kremland world as it avoids the obvious go-to setting from the game (Pirate Ship), uses super-contrasting colors, and let me put in a bunch of nods to the game’s other archetypes while putting the memorable “theme park run by the baddies” at the forefront.

“Perfect Dark”

  • Entertainment Weekly, Spring 2000
  • Scanned by Alan Rose, via Joystiq
  • It’s time to take a look at some Rareware games! (Or Rare, Ltd now.) Ah, Rareware. Once a mighty and creative British studio, now remembered fondly through its glory days on the N64. From those glory days came titles like Perfect Dark, a first-person shooter that tried to recreate the success of “GoldenEye 007.”

Screenshot Saturday: Early 2.5D Banjo-Kazooie screenshot, from Rare’s twitter.

Being born from the same team that created Donkey Kong Country and Donkey Kong Country 2: Diddy’s Kong-Quest, it’s interesting to note how similar this screenshot of Banjo appears to a theoretical 64-bit version of their previous games.  Particularly so, considering that Donkey Kong 64 would take heavy inspiration from the kind of game Banjo-Kazooie eventually surfaced as.