Rapid Bloom is the latest series of the photographer Martin Klimas which dips flowers in liquid nitrogen and is then exploded with an air gun. The flowers appear distorted as their structure and texture are undermined
Ogres (ogress if female) are Fair Folk and Troll-Kin, beings
tied to the power of the Fey, the realm of nature and animal spirits.
Ogres vary in appearance between habitats and through
breeding, though several characteristics are uniform and serve to identify them
apart from other Troll-Kin.
Ogres stand the tallest of all Troll-Kin, standing between
eight and ten feet tall, with outliers approaching a dozen feet in height. However, this height is often masked as ogres
possess an ape-like stance, with long, thick arms used to help support their bulk. While they can walk and run upright, they prefer
to use their ape-like gait to maximize speed and agility.
Adding to their ape-like appearance ogres sport fur as well
as hair. The fur always grows in a pelt
along the back and shoulders, though some ogres will have fur covering most of
their bodies. Hair is located on the top
of their heads and, for males, around the chin and cheeks.
The major distinguishing feature of an ogre is the horns
upon their brow. Horn size and shape may
vary, from horns reminiscent of rams, to antler-like protrusion, to coned
spikes, but they are always present. Tusks
and fangs may also be present but not always.
Ogres typically prefer solitary lives, living away from
others unless they’re in need of something.
They enjoy solitude, peace and quiet and tend to have little patience
for others or interruptions unless it is on their own terms. Even ogre ‘families’ tend to be broken and
separated, with ogre spouses living miles apart, seeing one another several
times a year, and children quickly gaining a wanderlust early in their teens.
Usually ogres raise livestock, such as wild goats or sheep,
and prefer to keep a small flock near their caves. They usually make their own way as best they
can, crafting what they need from trees, animal skins and stone. In the past ogres would trade with nearby
human settlements for supplies, providing anything from protection to their own
finely crafted goods.
Most ogres are craftsmen by nature. They spend their naturally long lives perfecting
whatever trade they can. Ogre caves
quickly can become winding tunnels as the ogre digs out ore to smith and stone
to shape, forests may thin near an ogre’s home as they tear trees up by the
roots and drag them home to work upon them.
By the end of their lives, ogre tunnels can stretch for a mile, opening
into chasms that home forges, streams or even small farms or ranches.
Perhaps the one force that ogres tolerate are that of the
dryads, who they form a sort of bond with.
Dryads help herd and tame beasts within their domain for the ogre, help
pick trees and show the ogre where ore is under their ground. In return, ogres will often protect the dryad’s
territory from outside interference.
Additionally, ogres have a degree of rivalry with the
jotun. While it is rare for ogres and
jotun to meet, given both of their scarcity, they are the only two beings who
match one another in size. As such,
ogres and jotun will typically feud and test their mettle against one
another. Jotun living in the mortal
realm will often seek out and trade with ogres, as ogres already produce
clothes and weapons built for one of their stature.
While typically isolated and generally peaceful, ogres have
been known to ‘go bad’ and take to attacking those who enter their territory,
terrorizing villages and eating those unlucky enough to cross their paths. While not the norm, it is not unheard of for
ogres to actively start preying upon humans.
In modern society, ogres often prefer to remain
isolated. In cities they choose the
outskirts or sewers. Due to their size
and their skill with crafting, other magical beings typically work together to accommodate
ogres within their societies, often providing the quietest areas for them and
making sure they remain undisturbed by humans.
In return for shelter and food, ogres will often work to repair structures,
build tunnels under cities or imbue entire structures with glamour.
As with other fair folk, ogres are particularly vulnerable
to cold wrought iron. Cold iron is
unprocessed iron ore and can break glamours and cause ogres severe pain. The less refined, the bitterly it bites, as
smelting or alloying iron causes it to lose much of the magical properties
within it, though not all is lost. Handling of steel products, for example,
often leads to allergic reactions, like that of poison ivy.
As such, ogres typically take great care with forging and
smithing iron and usually prefer working gold, silver, copper or titanium. Iron is rare within ogre forges unless they
are specifically making something for another being, as per request.
Ogre Souls and Glamour
Like all Fair Folk, ogre souls are a mixture of a soul, like
that of humans, and the power of the Fey.
The fusion is so complete and seamless that one cannot distinguish
between the two, unlike that of humans who take on Fey power themselves, such
Ogres themselves live lifespans similar to that of elves,
topping out at approximately 500 years.
Due to this lifespan and their powerful souls, they are often sought out
by the forces of heaven and hell, attempting to sway them into pacts to gain
When an ogre’s life ends their body rapidly decays as their
soul ebbs away and their fey power returns of the Fey realms. This process causes a rapid growth and bloom
of plants and fungus, often leaving patches of flowers, mushrooms or grass
where they perish or turning dried, dying plants healthy where their body once
Ogres possess a glamour, much like other Fair Folk. While their glamour is active, those who are
unaware of them simply pass their eyes over.
The power dulls the senses and fills those around them with a sort of ‘static’
to their awareness of them. Due to their
massive size, however, their glamour is ineffective at hiding their appearance
in public. To compensate for this, ogres
will often sit with their backs out. In
the wilds, parks or hills, their glamour will often cause people to mistake
them for outcroppings of rocks.
Unique to an ogre’s glamour, however, is their ability to
pass this effect on to standing structures.
Ogres who live in one place for long enough will create a sort of mass
glamour, effectively able to hide small communities. This makes them invaluable to supernatural
communities within cities, much to the displeasure of the ogre, who usually has
to then contend with the sounds of cars, trains, street traffic and other
invasive noises they’d rather do without.