rapid bloom

Biorhythm

Originally posted by just-seventeen-things

Gif credit as listed

Seungcheol (Seventeen) x Reader

-by Admin Bee

A/N: To a great leader and our favorite father of twelve, happy birthday Seungcheol!


This was an absolutely insane idea.

“C’mon, (Y/N), it’s now or never. Your break ends in five minutes.”

“Ok, but,” you gave your best friend a pointed glare, “what if this goes horribly wrong?”

Soonyoung leaned back in the booth with an exasperated sigh, “then we’ll leave like nothing ever happened and I’ll help you find a new job.”

“Might as well find a new town to live in while we’re at it,” you grumble, ripping pieces off of a napkin distractedly.

“Stop being a scaredy-cat and go get ‘em.” He slid the milkshake you’d made across the table and patted your arm in the same motion, turning back to the plate of fries he’d ordered to keep the table. With the realization that Soonyoung was going to force you to go through with this, you let out a breath and stood from the booth. Holding the glass in one hand, you smoothed a hand over the fanned skirt of your work uniform and turned towards the booth of boys you were so nervous over. The sound of your kitten heels against the checkerboard floor was all you could concentrate on as you crossed the short distance between your tables.

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Ogres

Ogres (ogress if female) are Fair Folk and Troll-Kin, beings tied to the power of the Fey, the realm of nature and animal spirits.

Appearance

Ogres vary in appearance between habitats and through breeding, though several characteristics are uniform and serve to identify them apart from other Troll-Kin.

Ogres stand the tallest of all Troll-Kin, standing between eight and ten feet tall, with outliers approaching a dozen feet in height.  However, this height is often masked as ogres possess an ape-like stance, with long, thick arms used to help support their bulk.  While they can walk and run upright, they prefer to use their ape-like gait to maximize speed and agility.

Adding to their ape-like appearance ogres sport fur as well as hair.  The fur always grows in a pelt along the back and shoulders, though some ogres will have fur covering most of their bodies.  Hair is located on the top of their heads and, for males, around the chin and cheeks.

The major distinguishing feature of an ogre is the horns upon their brow.  Horn size and shape may vary, from horns reminiscent of rams, to antler-like protrusion, to coned spikes, but they are always present.  Tusks and fangs may also be present but not always.

 Culture

Ogres typically prefer solitary lives, living away from others unless they’re in need of something. They enjoy solitude, peace and quiet and tend to have little patience for others or interruptions unless it is on their own terms.  Even ogre ‘families’ tend to be broken and separated, with ogre spouses living miles apart, seeing one another several times a year, and children quickly gaining a wanderlust early in their teens.

Usually ogres raise livestock, such as wild goats or sheep, and prefer to keep a small flock near their caves.  They usually make their own way as best they can, crafting what they need from trees, animal skins and stone.  In the past ogres would trade with nearby human settlements for supplies, providing anything from protection to their own finely crafted goods.

Most ogres are craftsmen by nature.  They spend their naturally long lives perfecting whatever trade they can.  Ogre caves quickly can become winding tunnels as the ogre digs out ore to smith and stone to shape, forests may thin near an ogre’s home as they tear trees up by the roots and drag them home to work upon them. By the end of their lives, ogre tunnels can stretch for a mile, opening into chasms that home forges, streams or even small farms or ranches.

Perhaps the one force that ogres tolerate are that of the dryads, who they form a sort of bond with. Dryads help herd and tame beasts within their domain for the ogre, help pick trees and show the ogre where ore is under their ground.  In return, ogres will often protect the dryad’s territory from outside interference.

Additionally, ogres have a degree of rivalry with the jotun.  While it is rare for ogres and jotun to meet, given both of their scarcity, they are the only two beings who match one another in size.  As such, ogres and jotun will typically feud and test their mettle against one another.  Jotun living in the mortal realm will often seek out and trade with ogres, as ogres already produce clothes and weapons built for one of their stature.

While typically isolated and generally peaceful, ogres have been known to ‘go bad’ and take to attacking those who enter their territory, terrorizing villages and eating those unlucky enough to cross their paths.  While not the norm, it is not unheard of for ogres to actively start preying upon humans.

In modern society, ogres often prefer to remain isolated.  In cities they choose the outskirts or sewers.  Due to their size and their skill with crafting, other magical beings typically work together to accommodate ogres within their societies, often providing the quietest areas for them and making sure they remain undisturbed by humans. In return for shelter and food, ogres will often work to repair structures, build tunnels under cities or imbue entire structures with glamour.

Weaknesses

As with other fair folk, ogres are particularly vulnerable to cold wrought iron.  Cold iron is unprocessed iron ore and can break glamours and cause ogres severe pain.  The less refined, the bitterly it bites, as smelting or alloying iron causes it to lose much of the magical properties within it, though not all is lost. Handling of steel products, for example, often leads to allergic reactions, like that of poison ivy.

As such, ogres typically take great care with forging and smithing iron and usually prefer working gold, silver, copper or titanium.  Iron is rare within ogre forges unless they are specifically making something for another being, as per request. 

Ogre Souls and Glamour

Like all Fair Folk, ogre souls are a mixture of a soul, like that of humans, and the power of the Fey. The fusion is so complete and seamless that one cannot distinguish between the two, unlike that of humans who take on Fey power themselves, such as druids.

Ogres themselves live lifespans similar to that of elves, topping out at approximately 500 years. Due to this lifespan and their powerful souls, they are often sought out by the forces of heaven and hell, attempting to sway them into pacts to gain their power.

When an ogre’s life ends their body rapidly decays as their soul ebbs away and their fey power returns of the Fey realms.  This process causes a rapid growth and bloom of plants and fungus, often leaving patches of flowers, mushrooms or grass where they perish or turning dried, dying plants healthy where their body once was.

Ogres possess a glamour, much like other Fair Folk.  While their glamour is active, those who are unaware of them simply pass their eyes over. The power dulls the senses and fills those around them with a sort of ‘static’ to their awareness of them.  Due to their massive size, however, their glamour is ineffective at hiding their appearance in public.  To compensate for this, ogres will often sit with their backs out.  In the wilds, parks or hills, their glamour will often cause people to mistake them for outcroppings of rocks.

Unique to an ogre’s glamour, however, is their ability to pass this effect on to standing structures. Ogres who live in one place for long enough will create a sort of mass glamour, effectively able to hide small communities.  This makes them invaluable to supernatural communities within cities, much to the displeasure of the ogre, who usually has to then contend with the sounds of cars, trains, street traffic and other invasive noises they’d rather do without.