random-hero

Pre-fandoms somehow feel more…random? Like, the Big Hero 6 post-fandom doesn’t even come close to the level of crack the pre-fandom made.

Though, I think it’s partly because during a pre-fandom we have a lot less content to work with, so we just create our own, which automatically turns into crack, because we’re losing our sanity from waiting for the movie.

I really miss those good old days, but I’m sure you all knew that already, lmao.

Highlights from Michael Chu’s AMA
  • Fareeha ‘Pharah’ Amari is a classic rock fan (’I am the Rocket Queen!’)

  • About the family Reaper was looking at in Reflections, Chu states that ‘it’s not a random family’.

  • Not every hero will get a short. But all of them will get new interactions

  • Someday they’ll actually do the birthdays of the heroes, “but probably not soon just to make sure we don’t accidentally make some date mistakes in continuity" - Chu

  • Chu states that he would also love to explore more of Hanzo’s story, both before the fight with Genji, and after Dragons, to see what his reaction to confronting his brother again is

  • Genji’s father gave him the nickname of Sparrow, and Sparrow was actually the nickname the devs used for him while Genji was in development

  • It’s still up in the air who answers Overwatch’s recall, and who doesn’t

  • The omnic language is not easily translatable to English. It’s not intended to be a language that humans (who haven’t been augmented) could read easily

  • The Hero short takes place right around the time of the Recall

  • Tracer is apparently, a fan of Diego Costa (and maybe even Chelsea?)

  • There is, apparently, a lot of lore that has been worked out but not
    revealed to the public

  • Examples of this include when they create a new hero/map/story, there is a lot of backstory behind it that they don’t reveal, and will reveal over time

  • Mei and Efi are the best ‘doodlers’ (drawers) in the game
  • Mei loves beef noodle soup
  • Apparently, Torbjörn has a pretty interesting cat that may or may not have a jetpack on it

  • Lúcio gets intense whenever Brazil plays Argentina. (Maybe he’s just tired of hearing Decime qué se siente so much.)

  • Chu also says that moving forward, some of the characters who have been underdeveloped will see some attention, and there will be a focus on Talon as well

  • There will also be further exploration of Widowmaker, and her tragic backstory

  • The Human Hating Gorillas on the moon, like the moon more than they do the earth. So they don’t want to come back down here

  • Revisiting the subject about who knows Reaper’s identity in the current timeline of Overwatch: “To clarify about the Reaper/Reyes thing, yes it is because they have not met in the ‘current day’ of Overwatch. The interactions in the game are meant to be what ifs. I do think that McCree would known that Reaper was Reyes if he encountered him.”

  • And finally, the answer to the most important question of all was never answered:

The world may never know.

The full AMA is right here if you’re interested in reading it.

anonymous asked:

Could you list all of the tropes that you consider "feel good violence"?

Okay, “Feel Good Violence” is very simple as a concept. It’s violence that feels good, when you’re reading it, when you’re watching it on screen, because for the perpetrator violence can feel really damn good. However, that is violence when taken outside of context. It is violence without consequences. It is violence for the sake of violence. Violence that serves no purpose but to prove the character or person is tough.

Protagonist Sanctioned Bullying - Bullying in general is a fairly popular method to achieve “Feel Good Violence” because bullying does feel good. The audience sympathizes with the protagonist, so when the protagonist acts they cheer for it. Its not presented as bullying by the narrative, but it is still bullying. Usually it’s a rival or a character set up to “deserve it”, but sometimes not.

Making people afraid makes you feel tough. Many authors will fall prey to the sweet lure of bullying and not even know it because bullying is violence without fear of consequence. Most often, they’ve been the recipients rather than the perpetrators, and acting as the bully is a very different ballgame. It is an emotional and psychological high. You feel big, strong, safe, and untouchable. Powerful. In their worst incarnations, most superheroes become bullies.

Bullying is all about control, protected status, and freedom from consequences. An entirely fictional world creates the opportunity for all these things, with the narrative itself siding with the bully. Bullying is Feel Good Violence writ large in real life. It’ll follow you into the fictional world just as easily. Power is a high you never forget.

This is very common trope for characters who also act as a means of self-insertion by the author. For them, it isn’t bullying. It’s an example of how awesome their character is and how tough they are.

Everything But Dead - When the only morals applied are if someone died, the rest is sanctioned without comment. There are no narrative consequences for the character’s behavior, and everyone cheers them on. Anyone who calls them out is an acceptable target, usually evil, or the protagonist wins them over in the end because their actions are “justified”.

By Any Means Stupid - This is the “by any means necessary“ trope, where the violence really isn’t necessary and the author just wanted an excuse to paint the room red.

Unprovoked Violence Is Always the Solution - This is the one where the protagonist skips all the other steps and goes straight to preemptive violence against a total stranger, for no reason other than it makes them appear tough. Usually not framed by the narrative as bad, but it is. Oh, yes, it is. Worse there usually aren’t any consequences for the hero physically assaulting someone in a room full of witnesses because everyone knows they’re the hero, right?

Random Violence Before Strangers is A-Okay -  The protagonist disembowels a bully in front of their victim in order to protect them and receives effusive thank yous. Nothing comes from this. The bad guy is dead. We all feel good. All is right in the world. Except… violence freaks people out.

Acceptable Targets - These are people designated by the writer as non-entities and targets for violence regardless of narrative context. A very slippery slope that is ever descending. But, you know, it feels good? Sure, so long as you’re not on the receiving end. This kind of dehumanization happens in real life too, just in case you were wondering.

Beating Up My Source - You have a character who collects information from an old standby, they threaten and beat up that standby regularly to show they’re tough. At what point does this seem like a terrible idea? Never! Hey, they’re a bad person so you feel good, right?

Waving My Gun Around - Trigger discipline is just the beginning of this problem. A gun is not a toy. but you’ll find a vast array of narratives who use it that way in order to look tough.

Killing Your Way to the Top - You can’t really destroy organizations like this. Killing the people at the top will just lead to someone else taking their place. Whenever you create a power vacuum someone will fill it. You can’t destroy an organization by killing. It doesn’t work. But, it feels good!

Must Obviously Be Boy - Because female fighters are unicorns and the mooks have never laid eyes on a woman before. Usually part of a larger narrative issue with violence, but acts as a “get out of jail free” card.

Clear the Building - That time the character decided to knock everyone out to prove that they are tough. Weirder when it happens on stealth missions.

I Am Not Gaining Levels - When you’re reading a book and the character is fighting like it’s a video game. They fight everyone like they’re in an RPG chasing XP. Why? We don’t know, but it makes them feel good.

Let Me Shoot Him Twenty Times - We could call this spray and pray, but let’s pretend for a moment the magazine could run dry.

Magic Bullets - The bullets that go where you want, stop when you want, and don’t cause accidental casualties. You know, like the protagonist blind firing through a wall and hitting a four year old playing in the yard across the street.

Body Armor Always Prevents A Blow-through - Nope!

New to Training, Perfect Sparring - That time the main character took on their evil rival (school’s top/better trained student) in a sparring match and won, especially when it was their first day.

Sparring Just In General - The vast majority of Western media doesn’t understand the concept or purpose of sparring. Many authors seem to think its a UFC match where you just beat each other up and the first thing you do during training to “assess your capabilities”.

Queuing for Combat - This is an old Hollywood trick where the burden of a group fight is lifted as the stuntmen wait their turn to fight the protagonist. Particularly egregious in written action sequences where the author doesn’t grasp the concept of teamwork. It also warps the understanding of how many people its possible for a human to fight at once.

Terrible At Torture - Torture is a terrible way to gain information in general because it doesn’t lead to a confession so much as confirmation bias. The subject will tell you whatever you want to hear because they want the pain to stop. It’s even worse when done poorly, which it is 90% of the time. Usually, media uses it for shock value or to prove how tough a protagonist is. Torture is not putting a blowtorch to someone’s foot and hoping for the best. It’s far, far more complicated than that. Neither torturer nor subject come out of the experience whole. Besides, the unimaginative protagonists say, “screw you!” The clever ones lie.

What Is: Dress for Success - How we dress our characters is often necessary for crafting a sense of narrative realism. This comes in often as a reason for why its so difficult to take female action heroes seriously, but it happens to the guys too. Not a bad trope on its own, but often symptomatic of a larger narrative approach to violence that ends with “feel” and “good”.

Beautiful and Badass - This one is a very specific female fantasy, which is that you can meet all the cultural standards and definitions for beauty while being in direct defiance of them. These are the female characters who are never touched by the combat they engage in. They are always graceful, always elegant, always beautiful in motion and the narrative will pause to tell us this often. “She fights like she’s dancing.” For these characters, their supermodel-esque beauty is a natural extension of their being. They don’t work at it. Combat is incidental. It’s a set piece to tell you how awesome the character is. It generally amounts to nothing, serves no real narrative purpose, but by god the author is going to walk us through it in excruciating detail. Combat and character are separate, and consequences are for other people.

My Instincts Performed A Wheel Kick - Your instincts just don’t work that way.

There’s probably more, but that hits most of the major sins.

Keep in mind that many of these tropes are not issues by themselves. They often work when context and consequences are taken into account by their narrative/setting. Generally, this results in characters with no accountability for their behavior and exhibit no responsibility for their actions. The issue, of course, is that responsibility and accountability are what make well-written violence work. Violence often drives the narrative. It’s part and parcel to who the character is, and their decision making. It’s the difference between a character who presents themselves as tough or skilled and one who actually is.

-Michi

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  • Iida: imagine if someone handed you a box full of all the items you have lost throughout your life
  • MoMo: it would be nice to get my sense of purpose back
  • Todoroki: Oh wow my childhood innocence! Thank you for finding this
  • Midoriya: my will to live! I haven't seen this in 11 years!
  • Kirishima: I knew I lost that potential somewhere
  • Kaminari: mental stability! my old friend!
  • Uraraka: guys? could you lighten up a little?
first-year overwatch recap

happy anniversary, overwatch!!! god i can’t believe how attached i’ve gotten.
i’ve been playing this damn game since the day of its release, and it started out pretty damn different from what we have now. if you’re newer to the party, here’s what went on, roughly chronologically:

  • tracer’s butt controversy 
  • shield-shatter pharah
  • turret bastion with a fucking reinhardt shield
  • swift-strike bleed effect
  • weekly brawls
  • 150hp zenyatta
  • gremlin d.va
  • that fucking impossible zenyatta achievement
  • d.va dying in her own ult
  • the bug with spawning as a random hero in lucioball and murdering the defenseless opposing lucios
  • tracer recalling inside the payload
  • roadhog hook with extremely questionable mechanics
  • getting competitive mode
  • d.va just being an incredibly shitty hero overall
  • ANA
  • everyone trying to prove shrike ana is sombra
  • the fall of genji
  • ana changing practically the entire metagame
  • getting laugh and sit emotes for everyone
  • EICHENWALDE
  • canon gremlin d.va emote
  • generous ana/the candy fairies
  • photobombing the bosses in junkenstein’s revenge
  • everyone predicting/drawing ethereal decaying cloaked glitch-ghost sugar skull mask sombra 
  • sombra’s shitty arg
  • actual sombra design leaking. two separate times.
  • SOMBRA [proper character/short release]
  • that first like week on PTR sombra could glitch out of map boundaries
  • d.va still being a shitty hero even after multple buffs
  • roadhog’s hook still going through walls
  • getting arcade mode
  • no longer being able to choose duplicate heroes in QP 
  • gee symmetra how come blizz lets you have TWO ults
  • tremendous amounts of salt over symmetra’s rework
  • “why is mei-rry a legendary”
  • https://www.youtube.com/watch?v=E83CtWFkQW0
  • roadhog’s fucking hook
  • n u t y a t t a
  • the glitch in 3v3 where d.va ejected into the void
  • mei escaping watchpoint antartica with her walls
  • OASIS
  • blizzard getting upset that people liked getting hit by the cars on oasis more than its jump pad
  • roadhog hook FINALLY getting fixed so it stops going through walls, only to make roadhog 10x more lethal because tagets of hook 2.0 had zero hope of escaping
  • d.va getting a nerf right after she finally became Good
  • gency discourse
  • YotR mei’s glitched ass
  • getting custom servers (and capture the flag!)
  • doomfist doomfist doomfist
  • the bastion changes that were live for two days before getting altered because it allowed him to survive practically every ult in the game
  • ORISA, coming out of nowhere
  • using custom servers as nsfw rp rooms
  • the rise of SPEED BOOSTIO; we all dspstanky now
  • shimada nipple 2 blackwatch boogaloo
  • ”REYES HERE”
  • ingame reyes shrug victory pose

there are A L O T of little balance changes i didn’t list; honorable mention to the 3x consecutive fan-the-hammer nerf, the invulnerable mercy rez patch, and the [almost] fall of ana, and the phrase “fixed a bug allowing reaper to shadow step to unintended locations in x map” appearing in pretty much every single patch since the beginning.
and some onging fanstuff honorable mentions to “hanzo is a fucking furry [and into vore]”, “can we go one fucking event without tracer getting a legendary skin”, “torblefeet” [and just. torbjorn in general.], and the whole dad76/family dynamic among the characters that quickly took hold among fans [and even blizz to an extent!]

the meta is a far cry from where it was in the beginning and there’s so many more ways to play overwatch now than when it’d first started, but it’s always been that same fun game with fun characters; here’s to another year of its evolution, and enjoy the event y’all!

youtube

Still makes me laugh to this day. :)

I miss Dunn.

What am I even…

Ok so there is a long story behind this gif…
First I wanted to just draw a random OC stretching (first pic of the gif) but due to the difficulty it gave me to draw it, I ended up deciding on just doing some stretching drawing training. And when I ended up adding the details (hair/face/shirt), the hair reminded me so much of Todoroki that I just ended up doing a whole Todoroki stretching collection… T ^Tb

On a side note, he is supposed to yawn on the first pic of the gif… ;;