race of ages

Just a reminder that I’m an Adult™ and if that makes you feel uncomfortable feel free to:

  • unfollow me
  • ask me to unfollow you
  • block me

I won’t get mad or anything. It’s important to make sure you feel comfortable and secure.

9

#DisabledAndCute is the best thing on Twitter this week (and there’s been a LOT of stiff competition)

We’ve seen firsthand just how powerful, courageous, and badass disabled people can be. And it looks like the rest of the internet is finally catching up. An array of Twitter users of different ages, races, and genders are showing up to strut their stuff, share their stories, and prove that their disabilities are just part of what makes them cute and fierce as heck.

Your Character’s Personality

Personality is the most important thing about your character.

So, whenever I see character sheets, most people just put a little paragraph for that section. If you’re struggling and don’t know what your character should say or do, what decisions they should make, I guarantee you that this is the problem.

You know your character’s name, age, race, sexuality, height, weight, eye color, hair color, their parents’ and siblings’ names. But these are not the things that truly matter about them.

Traits: 

  • pick traits that don’t necessarily go together. For example, someone who is controlling, aggressive and vain can also be generous, sensitive and soft-spoken. Characters need to have at least one flaw that really impacts how they interact with others. Positive traits can work as flaws, too. It is advised that you pick at least ten traits
  • people are complex, full of contradictions, and please forgive me if this makes anyone uncomfortable, but even bullies can be “nice” people. Anyone can be a “bad” person, even someone who is polite, kind, helpful or timid can also be narcissistic, annoying, inconsiderate and a liar. People are not just “evil” or “good”

Beliefs:

  • ideas or thoughts that your character has or thinks about the world, society, others or themselves, even without proof or evidence, or which may or may not be true. Beliefs can contradict their values, motives, self-image, etc. For example, the belief that they are an awesome and responsible person when their traits are lazy, irresponsible and shallow. Their self-image and any beliefs they have about themselves may or may not be similar/the same. They might have a poor self-image, but still believe they’re better than everybody else

Values:

  • what your character thinks is important. Usually influenced by beliefs, their self-image, their history, etc. Some values may contradict their beliefs, wants, traits, or even other values. For example, your character may value being respect, but one of their traits is disrespectful. It is advised you list at least two values, and know which one they value more. For example, your character values justice and family. Their sister tells them she just stole $200 from her teacher’s wallet. Do they tell on her, or do they let her keep the money: justice, or family? Either way, your character probably has some negative feelings, guilt, anger, etc., over betraying their other value

Motives:

  • what your character wants. It can be abstract or something tangible. For example, wanting to be adored or wanting that job to pay for their father’s medication. Motives can contradict their beliefs, traits, values, behavior, or even other motives. For example, your character may want to be a good person, but their traits are selfish, manipulative, and narcissistic. Motives can be long term or short term. Everyone has wants, whether they realize it or not. You can write “they don’t know what they want,” but you should know. It is advised that you list at least one abstract want

Recurring Feelings:

  • feelings that they have throughout most of their life. If you put them down as a trait, it is likely they are also recurring feelings. For example, depressed, lonely, happy, etc.

Self Image:

  • what the character thinks of themselves: their self-esteem. Some character are proud of themselves, others are ashamed of themselves, etc. They may think they are not good enough, or think they are the smartest person in the world. Their self-image can contradict their beliefs, traits, values, behavior, motives, etc. For example, if their self-image is poor, they can still be a cheerful or optimistic person. If they have a positive self-image, they can still be a depressed or negative person. How they picture themselves may or may not be true: maybe they think they’re a horrible person, when they are, in fact, very considerate, helpful, kind, generous, patient, etc. They still have flaws, but flaws don’t necessarily make you a terrible person

Behavior:

  • how the character’s traits, values, beliefs, self-image, etc., are outwardly displayed: how they act. For example, two characters may have the trait “angry” but they all probably express it differently. One character may be quiet and want to be left alone when they are angry, the other could become verbally aggressive. If your character is a liar, do they pause before lying, or do they suddenly speak very carefully when they normally don’t? Someone who is inconsiderate may have issues with boundaries or eat the last piece of pizza in the fridge when they knew it wasn’t theirs. Behavior is extremely important and it is advised you think long and hard about your character’s actions and what exactly it shows about them

Demeanor:

  • their general mood and disposition. Maybe they’re usually quiet, cheerful, moody, or irritable, etc.

Posture:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Posture is how the character carries themselves. For example, perhaps they swing their arms and keep their shoulders back while they walk, which seems to be the posture of a confident person, so when they sit, their legs are probably open. Another character may slump and have their arms folded when they’re sitting, and when they’re walking, perhaps they drag their feet and look at the ground

Speech Pattern:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Speech patterns can be words that your character uses frequently, if they speak clearly, what sort of grammar they use, if they have a wide vocabulary, a small vocabulary, if it’s sophisticated, crude, stammering, repeating themselves, etc. I personally don’t have a very wide vocabulary, if you could tell

Hobbies:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Hobbies can include things like drawing, writing, playing an instrument, collecting rocks, collecting tea cups, etc.

Quirks:

  • a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Quirks are behaviors that are unique to your character. For example, I personally always put my socks on inside out and check the ceiling for spiders a few times a day

Likes:

  • a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes are usually connected to the rest of their personality, but not necessarily. For example, if your character likes to do other people’s homework, maybe it’s because they want to be appreciated

Dislikes:

  • a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes can also contradict the rest of their personality. For example, maybe one of your character’s traits is dishonest, but they dislike liars

History:

  • your character’s past that has key events that influence and shape their beliefs, values, behavior, wants, self-image, etc. Events written down should imply or explain why they are the way they are. For example, if your character is distrustful, maybe they were lied to a lot by their parents when they were a child. Maybe they were in a relationship for twenty years and found out their partner was cheating on them the whole time. If their motive/want is to have positive attention, maybe their parents just didn’t praise them enough and focused too much on the negative

On Mental and Physical Disabilities or Illnesses

  • if your character experienced a trauma, it needs to have an affect on your character. Maybe they became more angry or impatient or critical of others. Maybe their beliefs on people changed to become “even bullies can be ‘nice’ people: anyone can be a ‘bad’ person”
  • people are not their illness or disability: it should not be their defining trait. I have health anxiety, but I’m still idealistic, lazy, considerate, impatient and occasionally spiteful; I still want to become an author; I still believe that people are generally good; I still value doing what make me feel comfortable; I still have a positive self-image; I’m still a person. You should fill out your character’s personality at least half-way before you even touch on the possibility of your character having a disability or illness

Generally everything about your character should connect, but hey, even twins that grew up in the same exact household have different personalities; they value different things, have different beliefs. Maybe one of them watched a movie that had a huge impact on them.

Not everything needs to be explained. Someone can be picky or fussy ever since they were little for no reason at all. Someone can be a negative person even if they grew up in a happy home.

I believe this is a thought out layout for making well-rounded OCs, antagonists and protagonists, whether they’re being created for a roleplay or for a book. This layout is also helpful for studying Canon Characters if you’re looking to accurately roleplay as them or write them in fanfiction or whatever.

I’m really excited to post this, so hopefully I didn’t miss anything important…

If you have any questions, feel free to send a message.

- Chick

I am profoundly saddened that friend, hero and creator of the rainbow 🌈 flag, Gilbert Baker died today.

‘We are a people, a tribe if you will. And flags are about proclaiming power, so it’s very appropriate. We needed something beautiful, something from us. The rainbow is so perfect because it really fits our diversity in terms of race, gender, ages, all of those things.’ – Gilbert Baker (June 2, 1951 – March 31, 2017)

You’re perfect 💯, you’re beautiful 👰, you look 👀 like Linda Evangelista 💃.. You’re a model 💋 💅. Everything 🔁 about you ☞ is perfect 💯! Did you stone 💎 those tights 👢 ? Oh, you’re smiling 👱 ! They eat 🍽 her up 🔝 EVERY🕛SINGLE🕧TIME🕗 she’s on that damned 👹 stage 🏁. She 😡ftsdbsds😣. She could walk 👣 out there in a fucking 😠 diaper 👶 and they’ll 👥 be like 🗣: “Aquaria! 👰 Your smile 👄 is beautiful! 😍”.

drive.google.com
NPC Roleplaying Sheet
This is a non-combat character sheet meant to facilitate the process of creating and keeping track of NPCs.

NPC Roleplaying Sheet (by luckpack)

“This is a non-combat character sheet meant to facilitate the process of creating and keeping track of NPCs.

I prefer giving each NPC it’s unique small sheet of paper instead of keeping them all crammed together in a notebook or something. Having a form with fillable blanks also makes it that much easier to create a large number of characters.

It’s about 10x15 cm, a quarter of the size of a regular A4 paper. Below are Google Drive download links. All PDFs have two pages; the first one is the front and the second one is the back. I used the player character sheet as reference to try to get it to be “official” looking.

[NPC Sheet]

[NPC Sheet, no lines]

[NPC Sheet, printer friendly]

[NPC Sheet, no lines & printer friendly]

Also:

  • All races age differently. I recommend finding or creating an “age by race” table for quick reference. I also recommend writing how mature the character is as well in case you forget how that specific race works. So for a halfling, for example, I might write “80, middle aged” instead of just the number alone. 
  • In the “Combat Statistics” field, the idea is to write the name of a creature in the MM or other book. The NPC will utilize these stats. So for example, if I have a Captain of the Guard character and I want him to be stronger than the average Guard (p. 347 MM) I might write down “Scout, p. 349 MM.” Humanoids don’t vary that much in strength, so for the majority of NPCs you could print out a couple of obvious stats (Commoner, Guard, Acolyte, Scout, etc) and refer to them as needed. This is much more practical than printing a combat sheet for every character, considering you have no idea who players might attempt to murder.”