Fun fact: bunnies usually sit with their legs under them in case they need to make a quick escape. When a rabbit flops on their side it means they feel completely safe and happy in their current environment! As you can see, Poe is very content being petted while Mom does homework.
President Jimmy Carter was fishing in Plains, Georgia alone when a rabbit swam towards his boat. He scared it off with a paddle. The incident made headlines, “Bunny Goes Bugs: Rabbit Attacks President” April 1979
Kaotic Koncepts: Team Rose Gameplay/Controls for 2D Sonic Game Idea
Heyah everyone! I’m back with this whole idea again and this time I’m going to unveil the gameplay/controls of Team Rose! Sorry to keep any of you waiting for this ^_^; I meant to post this on Monday, but I completely forgot lol And I couldn’t do it yesterday because Sonic Forces revealed their “Custom Hero” feature and this would drowned in the hype XD Coincidentally, that feature is kind of what I’m trying to do, just applying it to the canon characters and it’s strictly for a 2D game (though 3D would be awesome). *Ahem* Anyway, before I go on, I’m just going to remind you that I’m just sharing a general idea for how the characters in question would play in this game idea of mine; the main purpose is to see if the traits/abilities me and my friends have come up are good or not, not so much the numbers being presented. Maybe I’ve made Ring costs too much or too little, but that doesn’t matter. Also, not going to do a “Read More” >:D
Overview: Have no fear, Underdo- I mean, Amy Rose is here! At last we get to this pink hedgehog, for Amy is one of my top favorite characters! Literally a close second to Cream, Amy’s own sidekick! Damn shame though that, thanks to Sonic Team’s handling of her character, Amy’s one of the most polarizing characters in this franchise… Well, even if it’s strictly in gameplay manners, I’m going to do Amy some serious justice with this idea of mine!
So, the idea I’ve always had for Amy was to take her gameplay from the first Sonic Advance but make her more acrobatic, and most importantly, grant Amy the use of magic! I know there are people who oppose Amy using magic, but it makes the most sense to me; Amy had a fascination with the arcane and utilized tarot cards in the Classic era and I see no reason not to bring that back, not to mention her hammer gives off serious magic vibes. And so with that, I’ve given Amy the ability to triple jump via the “Arcane Arts”, able to grab onto Swing Bars and extra proficient with them, a fast swimmer, and being able to roll into a ball (not jump into one though, there’s a big difference there). And for both her Abilities, Amy makes use of those tarot cards she used to find Sonic back in Sonic CD; the first use being to basically look up the map of the level, but in a limited sense, and the second use is gaining every known power-up from the cards, at the cost of Rings of course. All that alongside a “stomp attack” that lets Amy plummet to the ground at a fast rate! Never forget that this rose has serious thorns!
-Fifth fastest character
-Can swim; fast swim speed but medium breath duration and stamina
-Can’t jump into a ball
-Can roll into a ball
-Able to grab onto Swing Bars
-Medium durability; loses 65 Rings on damage but can reclaim 40 of them
-Has the unique “Arcane Vision”, allowing Amy to see past illusions such as invisible platforms or false walls
Jump (in midair)- Magic Jump (Using her Arcane Arts, Amy is able to jump while in the air. Magic Jump gives the most horizontal movement of all available double jumps and Amy can use it twice for a triple jump. However Amy is vulnerable to any enemies she hits and she’s unable to attack. Can be done after jumping to the air from the ground, launched into the air from a spring, or even falling off a ledge into the air)
Up + Jump- Hammer Jump (Amy slams her hammer onto the ground and does so with enough force to launch herself into the air. Hammer Jump enables Amy to jump even higher than with her double jump, however she can’t move easily in the air like she can with the double jump and her horizontal movement especially isn’t as good. Upon using the Hammer Jump, Amy swings her hammer the whole time while flipping forward as if she’s doing “Air Hammer” repeatedly, making Amy automatically attack any enemies she hits and grab onto any Swing Bars. Note that pressing/holding Up does not halt movement)
Down + Jump- Spin Dash (Amy rolls into a ball and revs herself, gathering speed with each press of the Jump button. Once Down is released, Amy launches herself forward with the speed dependent on how much the Spin Dash was charged. Though she was initially incapable of this technique, Amy has trained herself in the art of the Spin Dash and has succeeded)
Attack- Hammer Strike (Amy strikes the enemy with her hammer. You couldn’t get a simpler description. When she’s not moving or simply walking, Amy slams the hammer down in front of her. When running, Amy swings her hammer horizontally, enabling her to attack while moving with only a slight penalty in speed. Hammer Strike destroys any non-armored enemies and Amy isn’t harmed by hazards on enemies. The immobile version of Hammer Strike can be used on a spring to launch Amy higher and faster than any other character)
Attack (in midair)- Air Hammer (While in the air, Amy flips forward while swinging her hammer downward, destroying any enemy and damaging bosses she comes into contact with. If the hammer hits a Swing Bar during this move, it will catch onto the bar and allow Amy to swing from it. Destroys all kinds of enemies and interacts with springs just like Hammer Strike)
Down + Attack (in midair)- Heart Slam (From the air, Amy slams downward with her hammer with intense force, creating a powerful shockwave of hearts upon hitting the ground. Destroys all but giant armored enemies)
Ability 1- Divination (Amy looks at her tarot cards and foretells the future, gaining complete view of the upcoming areas in a given level; all the enemies, Rings, Item Containers, anything. Divination allows sight of even the furthest areas in a level, but Amy’s unable to gain view of the area of a level she has already passed. Costs 40 Rings and has a 1 minute cooldown, with any damage forcing Amy out of Divination, which can happen since she’s completely stationary and vulnerable in this state)
Ability 2- Manifestation (Amy looks into her tarot cards, but instead of divination, Amy taps into their greater power to grant herself a power-up. Amy stands completely still while doing this, but she’s able to select any power-up in the game without relying on item-boxes, from the Elemental Shields to Invincibility. However, the power-ups cost Rings, with the most useful ones costing the most; invincibility always being the most expensive while the Elemental Shields shift price depending on the level)
Cream the Rabbit
Overview: At last we get to Cream, sidekick to Amy Rose and my absolute favorite character in this franchise due to her interesting and adorable design coupled with her surprising badassery (I also wish real life kids would share Cream’s polite personality rather than mostly be brats). Sadly for me, Cream doesn’t get a lot of love from both fans and SEGA because she’s not overtly badass. Which is kind of odd given that Cream is easily the most powerful character in her playable appearances… Then again, being a game breaker isn’t exactly a good thing, and so my focus for Cream was making her more badass while keeping her balanced.
So, Cream’s playstyle remains mostly unchanged from Advance 2 and 3, being able to fly, jump into a ball, a send Cheese to attack enemies, but Cream is no longer able to roll into a ball and even forgot the Spin Dash, instead using her own version of Amy’s “Giant Step” from Advance 1. Cheese is also much less powerful, still able to destroy regular enemies but finding himself only able to stun Giant enemies, can’t even attack Armored enemies, and Eggman has Chao-proofed his mechs, so now Cheese is no longer a boss destroyer. On the plus side, though, this allows Cream herself to take on Eggman rather than send Cheese, and the polite tyke has learned new abilities to be further useful, namely using her rabbit feet to jump high into the air and stomp down onto enemies from the air, keeping Cheese useful by sending him to collect Rings and Item Containers, and Cream has also developed a mystical technique to craft herself a shield of light, which is temporary but let’s Cream tank 3 hits! This should make Cream a badass in a true way and do her justice! Cheese may have gotten weaker, but Cream herself becomes stronger, and those who would still view her as a non-badass in this game idea, I kindly ask you start reconsidering.
-Highest jump of all characters (she’s a rabbit after all and very light to boot)
-Third fastest running non-speed character
-Tied with Charmy for most fragile character (loses all Rings upon damage and can only retrieve 5)
-Can’t swim; low breath duration
-Can’t roll into a ball
-Can jump into a ball
Jump + Jump (in midair)- Ear Flight (Cream flaps her ears like wings and flies through the air. Very fast horizontal speed, allowing Cream to reach far distances, but vertical speed leaves a bit to be desired. Lasts for 7 seconds, after which Cream becomes exhausted and falls to the ground completely helpless. Cheese slows Cream’s descent to a relative crawl but he is unable to do anything else for her)
Up + Jump- Rabbit Bounce (Cream channels incredible force to her already strong rabbit feet and jumps very high into the air, even higher than normal. Downside to this ability is that Cream does not jump into a ball, thus leaving her vulnerable to enemies, and she cannot enter Ear Flight from this jump)
Down + Jump- Rabbit Leap (Cream runs in place as she gathers speed for a momentous leap. Pretty much Cream’s version of Amy’s “Giant Step” from Sonic Advance but with a lengthier leap at the cost of slower momentum)
Attack- Chao Tackle (Cream commands Cheese to attack the nearest enemy, destroying regular enemies but only stunning Giant enemies and not even attempting to attack Armored enemies. Due to Eggman Chao-proofing his mechs, Cheese is also unable to attack bosses, though he is able to stun certain parts of a boss. Can be used in midair and while flying)
Down + Attack (in midair or midflight)- Rabbit Stomp (Cream puts her rabbit feet to good use and slams herself to the ground from the air, stomping anything below. Destroys regular enemies, with the stomp continuing after making contact with any, and deals good damage to bosses but only stuns giants and Cream will get damaged by hazards on enemies for obvious reasons)
Ability 1- Chao Fetch (Cream sends Cheese to collect any Rings and Items Containers in the screen. Can be used midflight)
Ability 2- Light Shield (Cream uses her Light Aura, a special new ability she gained, to craft herself a barrier of light. Light Shield protects Cream from 3 hits but only lasts a minute. This barrier also lights up dark areas to a minor degree and kills any ghosts who touch Cream. Costs 40 Rings and has a minute cooldown, which begins once the shield is gone)
Big the Cat
Overview: I bet you were all hoping for the other purple cat whose name begins with a “B”. Well, we’ll get to her later. For now, it’s Big’s time to shine! So, Big the Cat… I can’t deny, I don’t really have any feelings for this guy. I like him, I certainly don’t think he deserves the hatred he’s gotten and still gets. But I don’t really find his character all that interesting, save his design, and I often forget he exists. Granted, Big hasn’t had a plot relevant, let alone playable appearance, since Sonic Heroes! So, despite not much interest, I’m gonna give the big guy a chance and went through the trouble of making up some gameplay for him in a 2D game, which is something Big actually needs above all other characters since the major source of Big’s hatred is his fishing gameplay from Adventure 1.
It was a challenge, but I think I came up with something; basically, Big is the slowest character in the game (but in a way that works for the franchise) and has the second lowest jump. However, not only is Big the fastest in ball form but he’s practically invincible! However, Big cannot jump into ball form, so you have to rely on his Attacks, the Pole Strike and Body Press, in the air. And Big of course uses his fishing rod for both Abilities, with the first one being him using it as a grappling hook of sorts and the second being Big literally fishing like in Adventure. Though at least it’s massively simplified and you get incredible rewards from it in the form of huge amount of Rings or power-ups of the best kind. Big may be slow-witted, but his massive size sure makes up for it.
-Slowest running character in the game
-Second lowest jump
-Can roll into a ball
-Can’t jump into a ball (except when bouncing on a spring)
-Strongest in ball form, possessing highest roll speed and destroys all kind of enemies. Ball form is heavy though and requires lots of momentum to continue
-Durable; loses only 10 Rings on damage and can reclaim them all
-Can swim; slow swim speed but great swim stamina and breath
-Able to climb up walls when colliding into one while holding Jump, via intense upper arm strength and cat claws. Slowest climber though
Jump + Jump (hold)- Umbrella Descent (While in the air, Big shifts his fishing pole into an umbrella and floats down to the ground at a steady pace. Slows down descent the most out of all “float/hover” abilities but doesn’t give much horizontal movement)
Down + Jump- Spin Dash
Attack- Pole Strike (Big raises his fishing pole up and then swings down with great force. Destroys all kinds of enemies and has good range, all while not leaving Big harmed by hazards on an enemy. Only downside is that Big is slow in doing the attack and it can’t be spammed. Can be used in the air)
Down + Attack (in midair)- Body Press (While in the air, Big spreads out his arms and legs and aims his belly down at the ground. Big then slams down to the ground with his entire weight, plummeting down at the fastest speed and destroying all kinds of enemies on the way down and on impact. Hazards on an enemy, however, will hurt Big)
Ability 1- Frog Rain (Froggy appears on Big’s head and summons rain with his croaks, a technique he learned from the giant frogs of Frog Forest. The rain Froggy summons lasts for 30 seconds and causes plants to sprout from the ground for the duration, some launching Big into the air like a spring and others acting as platforms for the cat. Once Frog Rain ends, the plants wither away. Costs 50 Rings)
Ability 2- Fish Goods (When adjacent to or above bodies of water, Big will cast his fishing pole to, well, fish. Big will then stand still with his line in the water, waiting up to 3 seconds for a “bite”; when a “bite” occurs, an exclamation mark will appear above Big’s head and you have a full second to press any button to reel in the fishing line, netting the cat Rings or a power-up. The Rings will be HUGE in amount and the power-up extremely useful to make up for having to stand still)