How to Kill a Campaign Before It Starts
(Not actually one that happened to me, but being submitted with the blessing of a player involved who doesn’t get online much (Player 2, in this case). This was the character generation session for a D&D 3.5 campaign. This was back around 2004 or so, so there’ll probably be a bit of paraphrasing.)
Player 1: *After rolling stats.* Do you allow mulligans at all?
DM: Nope. What you roll is what you get.
Player 1: Normally I have no problem with that, but you may want to make an exception, here. *Shows rolls to DM.*
DM: *Looks at rolls, shrugs.* That’ll suck.
Player 1: *Puts sheet with his rolls in the middle of the table, collects his dice, and stands.* Well, maybe I’ll get to play with y’all some other time, hopefully under a DM who’s more reasonable. *Walks out.*
Player 2: *Picks up sheet, jaw drops.* Dude, his highest roll was a nine!
DM: Yeah, your point?
Player 2: You know what, fuck this. I’m not dealing this kind of bullshit. *Stands.*
Player 3: If [Player 2]’s out, I’m out. He’s my ride, he’s the only way I can get here.
Player 4: *While Players 2 and 3 collect their gaming equipment.* Fuck no! I am not soloing this shit!
(The DM just sort of stared and sputtered while all four players walked out before even getting as far as picking out feats or skills. From what I’ve been told, he still thinks the players were being unreasonable.)