We know sit-pretty/squirrel, pray, wave, leg weaving and then basic obedience things ofc. Rollover and lie-on-your-side are WIP, but sort of done.
We have so little space to work with so rebounding is sort of out of the question unless someone knows how to “excite” a shy little dog who doesn’t dare to jump against you or even over your leg.
Otherwise she’ll just sit next to me and wait for something to do, without even being told to. So, purely shaping is out since she doesn’t “bother” to try. She knows what she gets treats with and if there’s no cue or hand signal she’ll just sit, wait, lie down and doze off… =/
Bomb! Poor Bomb doesn’t get enough love. I actually think he’s a really sweet and cool character and the most caring of the trio; he seems like a genuinely nice guy who would go out of his way to help others in need, provided his anxiety didn’t get in the way. Hadn’t drawn him much before until now, though, as he’s just so big that the pure size and shape of him was intimidating to draw. Heh. Also, Chuck is my favorite, as is obvious, so I just tend to sketch him more often… and even here he makes a little feature. But yeah. More love for Bomb!
Deciding to go with more chibi-ish looking sprites rather than the “shrunken but relatively proportionate” style I was going for prior.
For a couple of reasons! One, they fill out their little hitboxes more, which means they’re easier for you guys to differentiate between because you can see their essential characteristics more clearly, without actually making the sprites any bigger.
Two, it means I can apply texture and shading to the sprites without them becoming all weird looking. The old sprite style was based purely on shape and dark/light palette differences (understandable since Charlotte wears black and white, but it’d be a real pain in the arse when all the other characters got into the game) whereas with this style we can add enough detail without it looking dumb.
Three, it’s adorable. Look at ‘um! Tiny Marina, tiny Joon.