public dims

Mini Matchmaker Pt 3 (Steve Holiday Mini Series)

Happy New Year, my lovelies!! I was trying really hard to have this ready for NYE cause that’s when part of it happens but work and life made that impossible. But here it is!! I really hope you like this! I had all the fluffy feels while writing it, so yeah. :D Let me know your thoughts! <3

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Mini Matchmaker Pt 3 (Steve Holiday Mini Series)

Characters: reader x Steve, Bucky, Clint, Natasha, OC Justice, Laura Barton, Sam, Maria Hill, others mentioned. [modern AU]

Summary: A surprising phone call leads to another dinner, plus New Years Eve plans go awry. 

Warnings: Fluff! Lil angst. Mention of death and car accident. Illness I guess? 

Word Count: 4.2k (I’m a wordy birdie)

Tags are at the end

<<<Part Two   Part Three   Part Four>>>

Mini Matchmaker Series Masterlist

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Originally posted by shenghoutony

The day after Christmas was a rude awakening, returning to the awful world of retail clothing and the demanding general public. Everyone and their dim-witted cousin had descended upon the mall to return ill-fitting clothes, otherwise unwanted gifts, and basically to annoy you. You didn’t know how many more times you could say, “Without a receipt I can only give store credit and that’s with the tags still attached” because every single time, the customer was baffled and infuriated at your inability to fork over the refund money without proof of purchase. Shocking.

You had spent your (late and shorter than usual) break hiding in the bathroom just so you didn’t have to see another person for 15 minutes. You repeated the mantra of “only a few more days, only a few more days…” to keep you from snapping right then and there.

Thankfully, two days later things had calmed down and you were able to have an actual lunch break. Natasha had joined you halfway through and was currently devouring your basket of fries, but lucky for her you weren’t that hungry. If you never saw another mall food court again, it would be too soon. The combined smells were nauseating. Only a few more days, only a few more days…

The buzzing of your phone on the laminate table brought you out of your stupor, your heart leaping at the name displayed on the screen. Steve. Natasha’s eyes followed the sound and she gripped your arm in almost-painful excitement.

Keep reading

How to make a Custom Splash Screen in Unity 5 Personal Edition - Pix Lab - Tutorial Tuesday

First  off let me just say thanks for taking the time to take a look at this tutorial. In this tutorial I am going to show you how to create a custom splash screen with your own logo in Unity 5 Personal Edition. Now even though I am using Unity 5, I have been using this technique since Unity 3.5f, So I think its safe to say that this technique is applicable on all versions of Unity.


Okay so check out the video: https://www.youtube.com/watch?v=BSmT6J6PVr8


Okay so lets get Started. First I want you to create a new scene in Unity, Simply click on File > New Scene:

Now you are going to want to select the default light in the scene ‘Directional Light’ and zero out the rotation in the transform component, which is found in the inspector panel:

And make sure your camera is at 0 in the Y axis.

Next I want you to open up the lighting tab (Windows>Lighting) and set the skybox to 'none’ after that change the Ambient Light Intensity to 0 - This will basically remove the skybox from our background, and remove any ambient lighting that our world might have.


Now Select your Camera and in the Inspector panel change the background color to pure black:

Then your scene should now show a black background:

Alright, Let’s create the plane, simply click GameObject>3DObject>Plane. you should have  plane in the world. Now, Let’s Setup the rotation and position (Position to zero on all axis, Rotation on X:90 Y: 90 Z: -90)

The reason for those rotation values is so that our texture renders the right way up and not upside down.

Now your Plane is Setup to be the right way around for once we apply our material:

Alright, Now let’s import our splash logo and set it up to pick up transparency and render properly. Simply right-click in your project view and select Import New Asset… and select the Image. Now change the import settings in the inspector as follows:

Great, now lets set up our Material, in the project view right click and select Create>Material
Make the Render mode 'Cutout’ set the Alpha Cutoff to 0.2 and under Metalic, set the Smoothness Value to 0 - And thats it, your material is done:

Now simply drag it to onto your plane and you should have the following:

Well you have made it this far, so hang in there, we are almost done.
Now Right click in the Project View and select,  Create>C# Script and call it “Splash”

Okay, now Open Up that script and enter the Following:

using UnityEngine;
using System.Collections;

public class Splash : MonoBehaviour {

public int level = 1;    //Level to open after splash
public float setTime = 3.0f;    //Duration before loading next level
public float dimTime = 2.0f;  //Duration Before Staring to Fade or Dim Lights
public Light dimLight;   //Main Light Source to Dim
public float zoomSpeed = 0.2f;   //Speed at which camera zooms in

Camera c;
float timer;     // Use this for initialization
void Start () {
      c = GetComponent<Camera> ();    //Find attached Camera Component
      timer = 0.0f; //Initializes Timer to 0
}

// Update is called once per frame
void Update () {
      timer += Time.deltaTime; //Adds Time.deltaTime to timer each update
      c.fieldOfView -= zoomSpeed; //Zooms in Camera
      if (timer > dimTime && timer < setTime) {
            dimLight.intensity -= zoomSpeed; //Dims Lights
      } else if (timer > setTime) {
             Application.LoadLevel (level); //Loads Level at index
      }
}

}

Okay so next up, we need to save the script, and then drag it on to our Camera in the Scene:


After that you will notice in the bottom of the Inspector you will notice the script has been added and you can change the settings of the public variables. So change the Dim Light to the Main Light in the Scene (“Directional Light”)

That’s Basically it, Simply add the Splash screen Scene to your build list, along with you first level, and make sure the Index Values are 0 for the splash and 1 for the first level:

Great Now Hit Play:

And the Level:

Thanks For Reading this post, hopefully you found it helpful, and keep watching our page for more tutorials.


Once again this was our tutorial on How to create a custom Splash Screen in Unity Personal Edition, brought to you by PixLab Tutorials Tuedays

Any Suggestions for tutorials? Feel Free to get in touch!

[50s class projecter flickers to life] [lights dim] [public domain brass music]

“WHAT’S A ‘FURRY’ - and how can I become one?”

COPYRIGHT MCMLXXI

A CENTRON PRODUCTION

DIRECTED BY HERK HARVEY

PRODUCED UNDER THE TECHNICAL SUPERVISION OF DR. O. A. HANKAMMER, CHAIRMAN, INDUSTRIAL EDUCATION AND ART DEPARTMENT