psionic ability

D&D Day 16

Favorite Monster (Aberration)


I LOVE ABOLETHS!!!  They’re the D&D monster that inspired my lovely Tumblr name! (no duh)  Ancient and alien, powerful and vile, vast and horrific; the aboleths dragged their hulking bodies through the waters of the ancient world and enslaved all lesser beings before them.  Sounds fun, right?

Born from the spores of basically D&D Cthulu (Piscaethces), the aboleths remember everything about the dark, lifeless, drowned world before gods or men were made.  Every single ability they have at their disposal is used to enslave and control.  Their slimy tentacles corrupt mortal flesh–forcing characters to keep their new slimy flesh constantly wet.  Their enslave abilities keep beings bound to them with no hope of escape.  Their psionic abilities showcase just how vast and endless their intellects are.  Swim too close and their mucus will keep you unable to breathe above water–keeping you in their sights to wear you down.

Second only to the Elder Evil that spawned them, the aboleths are way more interesting than other classic D&D aberrations to me.  My current campaign is actually based on the Aboleth mythos–the aboleths creating most of the mortal races, dying out and leaving behind ancient secrets and worship of their Blood Queen.  Their endless evil and long-dead desire for power over all really inspired my biggest campaign to date, and the party just now realized that aboleths were involved the entire time.  

I adore these terrifying, eldritch horrors.  But you don’t have to take my word for it.  To learn more about these ancient beings in all their hulking, slimy glory; visit your local Dungeon Master and pick up a copy of Lords of Madness today!   *[Insert Reading Rainbow noise here]* 

Here is a creature I made. Its an Alhoon Demilich. They’re Alhoons who have left their physical bodies to enhance their psionic abilities. An Alhoon Demilich focuses a lot of their research into which parts of their mind they can remove to enhance their psychic powers. They’re often unable to retain long-term memories, and store their memories and knowledge into little chunks of brain that floats around them. Eating a piece from an Alhoon Demilich’s brain hoard will give you whatever knowledge that was stored in that piece.

Black Cat vs Catwoman

Black Cat

Name: Felicia Hardy

Height: 5ft 10in

Weight: 120lbs

Stealth: Black Cat is an expert burglar. 70 points

Martial Skill: Black Cat is an excellent street fighter and highly skilled martial artist. She is more than capable of taking on several armed assailants and incapacitating them without being injured herself because she is trained in several martial arts styles. 500 points.

Probability Manipulation: Initially, the Black Cat had no superhuman abilities. Later, a test induced by the Kingpin gave her the psionic ability to affect probability fields; essentially, she could produce “bad luck” for her enemies. The “bad luck” power entails that under stress she is subconsciously able to cause anyone in her immediate vicinity that she perceives as a threat to be susceptible to freak accidents, like guns jamming and exploding, or tripping on objects. This ability also had the side effect of eventually causing problems for anyone spending long periods of time around her. 3,910 points.

Equipment: The Black Cat has also acquired several devices from the Tinkerer that increase her agility and heighten her strength. She wears earrings that interact with the balance centers of her brain to grant her enhanced agility. She has contact lenses that let her see in various ranges of the electromagnetic spectrum, such as infrared and ultraviolet. Her costume contains micro-servos that enhance her strength above normal human levels. The gloves of her costume contain steel micro-filaments, which form retractable claws at the fingertips when she flexes her fingers (triggering a magnetic surge which condenses the filaments into polarized talons) which enable her to tear through most surfaces and easily scale walls. Using this equipment, the Black Cat has been able to beat enemies who have superhuman abilities. The Black Cat has a miniature grappling hook device hidden in the “fur” of each glove, designed by her father Walter Hardy, which enables her to swing from buildings in a manner similar to Spider-Man, though not quite as fast. She can also use the cable from this device as a tightrope, wall scaling device, swing line, or as a weapon in combat. 21,570 point.

Strange Abilities: Doctor Strange eventually tampered with her powers that briefly removed her bad luck abilities, along with the unwanted side effect. However, this magical tampering temporarily endowed her with cat-like abilities, giving her night vision, retractable talons in her fingertips, superhuman speed, strength, agility and endurance, proportionate to a cat. Her “bad luck” powers were eventually restored by Doc Tramma through the use of cybernetics. 6,300 points.

Athletic Abilities: The Black Cat has reflexes, agility, and stamina of an Olympic level acrobat. She is physically very strong and athletic and has great physical endurance. 790 points.


Name: Selina Kyle

Height: 5ft 7in

Weight: 130.5lbs

Stealth: Catwoman is an expert burglar. 67 points.

Martial Skill: Catwoman is a highly skilled gymnast and highly skilled hand-to-hand combatant. 331.5 points.

Equipment: During the Silver Age, Catwoman, like most Batman villains, used a variety of themed weapons, vehicles, and equipment, such as a custom cat-themed car called the “Cat-illac”. This usage also appeared in the 1960s Batman television series. In her post-Crisis appearances, Catwoman’s favored weapon is a whip. She wields both a standard bullwhip and the cat o’ nine tails with expert proficiency. She uses the whip because it is a weapon that the user must be trained to use, and therefore it can not be taken from her and used against her in a confrontation. She can also be seen using a pistol against people if her whip is taken from her. Catwoman uses caltrops as an anti-personnel weapon and bolas to entangle opponents at a distance.Catwoman has also been shown to have various items to restrain her victims, such as rope for binding hands and feet, and a roll of duct tape used to gag her targets, as she has done with various victims during her robberies over the years. Often, especially in the TV series, she uses sleeping gas or knockout darts to subdue victims. Catwoman’s attractiveness and feminine wiles have also allowed her to take advantage of male opponents. In recent years, artists have typically depicted Catwoman in some variation of a tight, black bodysuit. Ed Brubaker, the writer behind the 2001 revamp of the character, has stated that Selina’s current costume was inspired by Emma Peel’s iconic leather catsuit in The Avengers television series. It has a more high tech look, with domino-shaped infrared goggles on her cowl. Many of her costumes have incorporated retractable metal claws on the fingertips of her gloves and sometimes on the toes of her boots. On rare occasions, she has also sported a cat’s tail. 19,994 points.


Black Cat takes the win with a 69.23% chance of victory. You may be wondering why I gave Black Cat points for both a time when she had her bad luck abilities and a time when she did not. Well I’d like to remind you that I’m now using a system that was built with that in mind. Instead of choosing one or the other the system now balances out the two time periods and give points to them based on which you are most likely to run into her with and how hard it is to gain the ability that she does not have. That’s why she doesn’t get full points for both but gets a little bit of points for both.

Next time we will be seeing a return of Green Arrow.


Monster Analysis: Clarota (Mind Flayer Arcanist)

Art by andrewkellerdraws

  • First Appearance: 03 Strange Bedfellows
  • Armor Class 15
  • Darkvision 120 ft, Passive 16
  • Speed 30 ft
  • 10th-level Int-based arcane spellcaster
  • 88 damage taken, 22 killing blow by Percy

Clarota was shunned from his colony as an arcanist, considered a deviant from the strictly psionic spellcasting abilities of his peers. This rejection from the colony also saved him from the initial assault of K’Varn, as well as prevented Clarota’s mental enslavement by way of the Elder Brain (thanks to his helmet). 

Clarota primarily favors Mind Blast, the most powerful ranged spell possessed by all illithid. In addition to standard mind flayer psionic spells, however, Clarota also appears to have the complete standard list of Mind Flayer Arcanist (wizard) spells at his disposal (MM 222). These spells are shown to be more useful than many psionic attacks against many creatures of the Underdark, including the bulette and K’Varn himself. However, Extract Brain proves to be adequately useful against the General, and Mind Blast works rather effectively against the gnomes when Clarota is once again brought back into the fold of his colony.

Interestingly, Matt stated in a Q&A that Clarota’s inclusion was originally intended to be another encounter for the party, an Easter egg to show off the abilities of a magically enhanced but physically weakened mind flayer before the party entered the capital of Yug’Voril itself. Thanks to the diplomatic approach of the party’s flying carpet renegades, Vox Machina found a temporary ally with at least one common goal, someone who provided some knowledge and much support on the path to defeating K’Varn.

anonymous asked:

Are Tavros, Aradia, and Sollux's powers tied to their place on the hemospectrum? I read somewhere that those lower on the hemospectrum were more likely to have psychic powers than other castes, so if Sollux were a purple blood, would he still have his psionics?

That’s a bit of a complicated question! While yes, the likelihood of having psionic abilities is highly more likely to those of a lower caste, those troll’s powers are more of a *them* thing. Talking to animals is a Tavros thing, not a brownblood thing.

And on your topic of purple Sollux, I’d think that he’d keep his vision twofold (as that in itself is a Captor thing) but maybe lose the eye blasts and telekinesis.


The Thri-kreen are a race of four armed mantis people, who live as hunters and have a deep respect for nature. While they have been around since the AD&D’s second set of Monster Cards in 1982, their popularity really started to rise as a featured, playable race in the Dark Sun setting, released in 1991. They have also shown up in The Forgotten Realms, Eberron and Spelljammer settings. The race’s look has been through a series of revisions, shifting from from “Praying Mantis with hands” to the current four armed insect humanoids.

Keep reading

Remember how the infinity gems were slowly collected in the Marvel movies.

Vision has the mind stone.

Mind Gem – Near-limitless psionic/psychic abilities including empathy, telepathy and telekinesis.

So…maybe Vision can block or erase the trigger words from Bucky’s mind.

Also Black Panther movie will be in 2018, so maybe we will see a little bit of Bucky and Steve in the movie. 

And maybe T’Challa will make Bucky a new arm with Steve’s shield replacing the star. 

Just a thought.

The True Bionicle Elements

I really appreciate the true nature of elemental powers in Bionicle. You see, in the original run the elements were based on more than just fire, water, ice, etc. Each one was representing something greater. Here is a list of all the elements and their meanings.

Fire: Cognition, raw creativity. Changing one thing into another with heat and pressure.

Water: Learning, teaching, the flow of knowledge.

Air: Transportation, making materials flow smoothly to where they need to go.

Ice: Focus, removing energy in order to complete a task.

Stone: Refinement, shaping raw material or ideas into something useful.

Earth: History, the record of the past.

Magnetism: Polarity, the idea of opposing forces within one object.

Iron: Strength, resiliency.

Plant life: Health, the immune system.

Lightning: Impulse, reflex.

Psionics: Communication, the ability to relay thoughts and information easily.

Gravity: in this case I’m pretty sure it’s literally gravity. It’s enough of a concept on its own.

Light: Energy. Light, heat, motion, etc. When it is focused on one area and lacking elsewhere things can continue to happen.

Shadow: Entropy. The distribution of energy in the universe due to thermodynamics. Eventually all energy will be scattered evenly, then nothing can ever happen again.

  • vriska: is a highblood with a mutated eye who used a psionic ability, which is EXTREMELY RARE for her caste, to mind control a troll into mind-controlling a dragon into mind-controlling another troll from all the way across the planet in order to force them to sleepwalk and blind themselves
  • fandom: lol cool
  • someone: hey look at my lowblood fantroll she has mutated claws and she can summon fire by snapping her fingers
  • fandom: wow dude that's way too OP!! that's not even scientifically possible?!??!??? what a mary sue fantroll!!

I made a trollsona!
Name: Liedah Cirrke
Name emytology: Since I am Gemini, I originally wanted the name of a star in that constellation. However, there wasn’t any good ones. I decided to go by some of my traits instead. Liedah comes from Leda, the mother of Castor and Pollux. I chose that because I am pretty motherly and it has a connection to Gemini. Leda was also queen of Sparta, tying in with Liedah’s sign (Northen Crown). Cirrke comes from the witch Circe, and I chose that because I’m kind of into witchcraft.
Trolltag: tenderConjurist
Sign: Corona Borealis
Blood colour: Gold (same caste as the Captors)
Planet: Land of Night and Lavender
Lusus: Dragonfly
God tier: Sylph of Light
Moon: Prospit
Strife specibus: cardKind (Tarot)
Special abilities: Levitation, psionics
Ancestor: The Conjurer
Ancestor background: The Conjurer was a witch who became the leader of a cult.

Combating A Pyrokinetic 101: Always ask yourself these two important questions before engaging any pyrokinetic troll:

  • Are you fireproof? 
  • Are your surroundings fireproof?

If you answered “no” to either of these, do not engage if the troll has line of sight to you. Be safe. Stay out of sight and snipe it.

These helpful instructions can also be applied to any troll whose psionic abilities allow them to harness elemental forces.


A comiXologist Recommends (the best superhero comic of all time)

Daredevil Epic Collection: A Touch of Typhoid

Ann Nocenti – Writer

John Romita Jr. and others – Artists

A 400-page collection of Daredevil may sound staggering, but it is cost effective.  And with a lot of these collections readers are given a unique focus into a particular villain or emotional period of the hero (or heroes) in question.  In this case we can all share in the distinct pleasure of meeting the shining example of inner conflict that is Typhoid Mary.  For those unfamiliar with this villain, she goes by many monikers such as Typhoid Mary, Bloody Mary, or the more recent “Mutant Zero.”

Typhoid was originally and is most typically a Daredevil villain possessing pyrokinesis, telekinesis, low-level mind control/psionic abilities, and sweet assassin athleticism of the highest caliber.  She also suffers from Dissociative Personality Disorder manifesting in three very distinct personalities most notable of which being the amorous and daring Typhoid.

If I can break this down as quickly as possible, Mary’s personalities are as follows: Mary Walker suffered a great deal of trauma in her upbringing, and when she is caused any harm at the hands of men she snaps. Mary is polite, timid, and demure. Typhoid is constantly seeking danger, trouble, and finds these things to be rather “arousing.”  Bloody Mary is an unabashed misandrist, sadistic to no end, and all sorts of brutal (she’s pretty rad).  Although that little history lesson I just gave you skips ahead a bit because “Bloody” isn’t introduced until much later.

I’m digressing a bit though, considering the title is more accurate than I, or anyone might have thought.  I just really adore Typhoid/Bloody Mary, and everybody should.  When they say “A Touch of Typhoid” though it really is just a touch. It’s her first appearance in Hell’s Kitchen.  As good a place as any to start, but then the collection follows the standard number order and that means many more villains to choose from!

I am not usually a guy who reads these massive collections, but I have managed to get through a few.  Most of which were read in an ascending order that’ll burn out even the most voracious reader and switch them off of the more enjoyable aspects in lieu of speed-reading to completion.  All enjoyment lost to be over and done with the book “that’s just taking too damn long.”  The age-old question “Shouldn’t I start at the beginning?” applies with these hefty tomes, and I’ll answer with a resounding “Aw, heck no!”  Just pick up something and read it.

If you enjoy street-level fights in tights, this is a uniquely fun book to get. It pulls us right into the day-to-day of Daredevil and his constant struggles to be a hero and be a man up against the pain from his enemies while enduring the pain from his heart.  It is exactly how Daredevil should be read.

And he also cheats on Karen Page in the form of making out with Typhoid in a burning building.  Burning building making out: Can it get any hotter?

Matthew Burbridge is a Digital Editor at Comixology who recently got told by his supervisor that his hoodie makes him look like a Sith Lord, which he found totally offensive, you guys, because he totally doesn’t feel that philosophy because I mean like how can anyone be that angry all the time, you know??

He also wants to talk about the Mental Health and Feminist questions raised by Typhoid, but he could’ve written a book about that, and he wants you instead to buy this Daredevil book.