.hack//G.U. Last Recode remaster collection announced for PS4, PC
Rebirth, Reminisce, and Redemption.
hack//G.U. Last Recode:
The latest issue of Weekly Famitsu reveals .hack//G.U. Last Recode, a collection including all three .hack//GU games (Vol. 1//Rebirth , .Vol. 2//Reminisce, and Vol. 3//Redemption) for PlayStation 4 and PC. A release date was not announced.
Here are the details about the collection from Weekly Famitsu:
1080p and 60 frames per second
High-detail backgrounds and user interface, etc.
Game system evolutions:
Retry feature added
Movement speed increased
Auto mode (play with your strongest levels and equipment)
Maximum items you can possess has been increased to 90
Item menu shortcuts and sort features
Feature to use the same item over and over
Empty equipment slots are easier to understand
Maximum Chim Spheres and Virus Cores you can possess has increased to 999
New recovery method “leisurely break” added to the platform, available from the early stages
You can choose between Saku and Bo in the party
Decreased the probability of allies selling the items you give them
Improvements made in Vol. 2 and Vol. 3 have been applied to Vol. 1
Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo
Learning weapons proficiency increased and acquired experience points increased
You can skip Awakening scenes
Some tough enemies have been made a bit easier
Keith’s general shot bullet speed has increased
Avatar battle balance revised
Added suspend feature during Avatar battle gameplay
In Vol. 3, changed it to make it possible to do the marriage events with all characters that can become your ally, without having to redo them
The videos from “The End of the World” Terminal Disc included with the original PS2 release of Vol. 1 are included in the collection
There is a Haseo with an unfamiliar face…
2017 is the 15th anniversary since the release of .hack and the 10th anniversary since the release of G.U., as well as the year G.U. is set. In order to commemorate that, we thought to reboot the series.
This is a remaster rather than a new work because we want introduce the younger generation to .hack since it has been so long.
As for the new elements, you will be able to meet a “Haseo” you “don’t know.”
Since it’s the 15th anniversary of .hack, there are also other projects moving along.
I’m Leigha or Pasteldot, and I’ve been a long time Skullgirls fan
ever since the game came out. My art is about 80% Skullgirls, but
when I’m not drawing my kick-ass girls I’m working on a
Skullgirls AU side project, @skulldudes ( @projectskulldudes ).
my name is Wiirdo and I’ve been into SG since it’s release in
2012. It’s definitely been one of my favorite communities to be
involved with, and it’s been great seeing how much the fan base has
grown over the years! And I hope it will continue to stay strong.
I’ve done fanart and I also work on the Skulldudes AU ( @skulldudes @projectskulldudes )
@mikahfricz-art: Hello! I’m Mikah, a 20 yo Mexican student of Animation and VFX. I aim to work as a storyboard artist and character designer, also I would love to work in the comics industry.
I really like the concept and character design of Skullgirls since it is so stylish, original and it gets your attention easily.
Hi, I’m Nexter45, the guy running
this shindig. I got into Skullgirls around the time the PS4 version
was announced and I started making fanart, long, long before I ever
played it. Other than running this, I have a blog where I post misc. art. I hope this works out as good as I hope it will!
UNCHARTED: The Lost Legacy - PlayStation Experience 2016: Announce Trailer | PS4
In order to recover a fabled ancient Indian artifact and keep it out of the hands of a ruthless war profiteer, Chloe Frazer must enlist the aid of renowned mercenary Nadine Ross. Together, they’ll venture deep into the mountains of India in search of the legendary artifact. Along the way, they’ll learn to work together to unearth the mystery of the artifact, fight their way through fierce opposition, and prevent the region from falling into chaos.
I swear I don’t want to keep reaming Microsoft here but it just baffles me how Microsoft allowed themselves to get put into this position. I legitimately don’t think any company, even Nintendo, has ever been in this bad a position before, in terms of software.
With Scalebound’s cancellation and with rumors of Crackdown 3 going just as poorly and being on the chopping block next, Microsoft is now in a far worse position than just ‘having no games’. Especially when you consider the fact that the decision to cancel Phantom Dust was made before Phantum Dust was shown at E3 2014. Meaning, they knew full well that game was never coming out when they showed the trailer.
Microsoft now has the problem of, even if they announce a game, nobody has any reason to believe that game is real, or is actually coming out. That Phantom Dust trailer was a LIE. They LIED ON STAGE AT E3.
Seriously, this gen Microsoft has canceled tons of games and even more have been delayed over 3 years from announcement (and many of those are reported to be suffering feature creep.)
Obviously Halo, Gears and Forza, when announced, will actually come out. But everything else? It’s looking real, real bad. Microsoft has no real first party titles, seems resistant to buying first party titles outside of timed exclusives (and honestly they’ll probably stop those soon, too. They haven’t really helped XBox One’s sales so there’s no reason to contribute funding to the games.) and doesn’t even seem interested in cultivating a strong series of original IPs owned primarily by themselves.
Like… Sony has a fairly large library of first party titles and IPs, and seems at least semi-willing to trot them out, if only to please their vocal fans. Just this gen Sony brought back Gravity Rush and Crash (even though they don’t totally own Crash anymore). Most of their Major IPs have already appeared on PS4 or have been announced for it, like Uncharted, The Last of Us, Ratchet and Clank, God of War, Little Big Planet and Killzone. They seem willing to consistently try to produce new IPs even if they don’t always land, like Tearaway and Knack and Until Dawn. They also fund David Cage, but let’s not hold that against them.
Microsoft? If it isn’t Halo, Forza or Gears they seem content to let it fuck off and die. They seem adamantly opposed to even making tepid, half-hearted demonstrations towards any customers other than the people who play those games. For fuck’s sake, they own ALL OF RARE’S IPS and the only one they even bothered to dredge up was KI. KI was SUCCESSFUL, mind you, and that still didn’t put a wild idea if Microsoft’s head to try reviving more.
I’m not saying FULL RETAIL BATTLETOADS GAME!! but the fact that Microsoft didn’t even throw a low budget downloadable title at any of these franchises doesn’t really make one hopeful they plan to do anything with them. Ever.
My point isn’t SONY DA BEST GET REKT MICROSOFT it’s that I don’t even know what the fuck Microsoft is doing. They’re now in the position of not only having no games, you can’t trust them when they actually announce a game.